Пример #1
0
bool LuaEngineUtils::callLuaFunc(const char *luaFileName, const char *funcName, const char* format, ... )
{
    va_list args;
    va_start(args, format);
    bool b = callLuaFunc(luaFileName, funcName, format, args);
    va_end(args);
    return b;
}
Пример #2
0
	JNIEXPORT void JNICALL Java_com_game_suitang_JniCall_jniOpt
		(JNIEnv *env, jclass clazz, jint type, jstring info){
		CCLog("test t6he function!~ %s",jstr2Char(env, info));	
		int choose = type;
		switch(choose){
		case 0://这里是jAVA 调用C++的方法, 0是发送聊天信息,接受系统输入框传递 的字符串
			CCLog("在这里进行调 用111111111111111111111111");
			callLuaFunc("assets/GameScript/Scene/chat/chatlayer.lua","sendChatMsg", jstr2Char(env, info));	
			CCLog("在调用完毕`222222222222222222");
			break;
		}
	}
Пример #3
0
bool LuaEngineUtils::callLuaFuncReturnBool(const char *luaFileName, const char *funcName, const char *format, ...)
{
    va_list args;
    va_start(args, format);
    bool b = callLuaFunc(luaFileName, funcName, format, args);
    va_end(args);
    if(b){
        lua_State *ls = getLuaState();
        if(lua_isboolean(ls, -1)){
            return lua_toboolean(ls, -1);
        }
    }
    return false;
}
Пример #4
0
const char * LuaEngineUtils::callLuaFuncReturnChar(const char *luaFileName, const char *funcName, const char *format, ...)
{
    va_list args;
    va_start(args, format);
    bool b = callLuaFunc(luaFileName, funcName, format, args);
    va_end(args);
    if(b){
        lua_State *ls = getLuaState();
        if(lua_isstring(ls, -1)){
            return lua_tostring(ls, -1);
        }
    }
    return NULL;
}
Пример #5
0
int LuaEngineUtils::callLuaFuncReturnInt(const char *luaFileName, const char *funcName, const char *format, ...)
{
    va_list args;
    va_start(args, format);
    bool b = callLuaFunc(luaFileName, funcName, format, args);
    va_end(args);
    if(b){
        lua_State *ls = getLuaState();
        if(lua_isnumber(ls, -1)){
            return lua_tonumber(ls, -1);
        }
    }
    return 0;
}
Пример #6
0
void LuaEngine::draw() {
  ofEnableAlphaBlending();
  callLuaFunc(L, "_draw");
  ofSetColor(255, 255, 255, 255);
  ofDisableAlphaBlending();
}
Пример #7
0
void LuaEngine::update() {
  callLuaFunc(L, "_update");
  core::update();
}