Move* Character::getMove(SDL_Renderer *renderer, string name, int sprite_amount) { //Sprites load vector<Sprite*>sprites; string align_file_path = "assets/" + name + "/align.txt"; ifstream align_file(align_file_path.c_str()); for(int i=1;i<=sprite_amount;i++) { string path="assets/" + name + "/" + toString(i) + ".png"; int align_x; int align_y; align_file>>align_x; align_file>>align_y; sprites.push_back(new Sprite(renderer,path,500,align_x,align_y)); } //Cancel load string cancels_file_path = "assets/" + name + "/cancel.txt"; ifstream cancels_file(cancels_file_path.c_str()); vector<string>cancels; string cancel_temp; while(cancels_file>>cancel_temp) { cancels.push_back(cancel_temp); } return new Move(renderer,sprites,cancels); }
Move* Character::getMove(SDL_Renderer *renderer, string name, int sprite_amount) { //Sprites load vector<Sprite*>sprites; string align_file_path = "assets/" + name + "/align.txt"; ifstream align_file(align_file_path.c_str()); for(int i=1;i<=sprite_amount;i++) { string path="assets/" + name + "/" + toString(i) + ".png"; int align_x; int align_y; align_file>>align_x; align_file>>align_y; vector<Hitbox*>hitboxes; string hitbox_file_path = "assets/" + name + "/hitboxes/"+toString(i)+".txt"; ifstream hitbox_file(hitbox_file_path.c_str()); int x,y,w,h; while(hitbox_file>>x) { hitbox_file>>y; hitbox_file>>w; hitbox_file>>h; hitboxes.push_back(new Hitbox(x,y,w,h)); } sprites.push_back(new Sprite(renderer,path,10,align_x,align_y,hitboxes)); } //Cancel load string cancels_file_path = "assets/" + name + "/cancel.txt"; ifstream cancels_file(cancels_file_path.c_str()); vector<string>cancels; string cancel_temp; while(cancels_file>>cancel_temp) { cancels.push_back(cancel_temp); } string buttons_file_path = "assets/" + name + "/buttons.txt"; ifstream buttons_file(buttons_file_path.c_str()); vector<Button*>buttons; char button_temp; while(buttons_file>>button_temp) { buttons.push_back(new Button(button_temp)); } return new Move(renderer,sprites,cancels,buttons); }