Пример #1
0
bool ZZshStartUsingShaders() {
	cgSetErrorHandler(HandleCgError, NULL);
	g_cgcontext = cgCreateContext();

	cgvProf = CG_PROFILE_ARBVP1;
	cgfProf = CG_PROFILE_ARBFP1;
	cgGLEnableProfile(cgvProf);
	cgGLEnableProfile(cgfProf);
	cgGLSetOptimalOptions(cgvProf);
	cgGLSetOptimalOptions(cgfProf);

	cgGLSetManageTextureParameters(g_cgcontext, CG_FALSE);
	//cgSetAutoCompile(g_cgcontext, CG_COMPILE_IMMEDIATE);

	g_fparamFogColor = cgCreateParameter(g_cgcontext, CG_FLOAT4);
	g_vparamPosXY[0] = cgCreateParameter(g_cgcontext, CG_FLOAT4);
	g_vparamPosXY[1] = cgCreateParameter(g_cgcontext, CG_FLOAT4);


	ZZLog::GS_Log("Creating effects.");
	B_G(LoadEffects(), return false);

	// create a sample shader
	clampInfo temp;
	memset(&temp, 0, sizeof(temp));
	temp.wms = 3; temp.wmt = 3;

	g_nPixelShaderVer = 0;//SHADER_ACCURATE;
	// test
	bool bFailed;
	FRAGMENTSHADER* pfrag = ZZshLoadShadeEffect(0, 1, 1, 1, 1, temp, 0, &bFailed);
	if( bFailed || pfrag == NULL ) {
		g_nPixelShaderVer = SHADER_ACCURATE|SHADER_REDUCED;

		pfrag = ZZshLoadShadeEffect(0, 0, 1, 1, 0, temp, 0, &bFailed);
		if( pfrag != NULL )
			cgGLLoadProgram(pfrag->prog);
		if( bFailed || pfrag == NULL || cgGetError() != CG_NO_ERROR ) {
			g_nPixelShaderVer = SHADER_REDUCED;
			ZZLog::Error_Log("Basic shader test failed.");
		}
	}

	if (g_nPixelShaderVer & SHADER_REDUCED)
		conf.bilinear = 0;

	ZZLog::GS_Log("Creating extra effects.");
	B_G(ZZshLoadExtraEffects(), return false);

	ZZLog::GS_Log("using %s shaders\n", g_pShaders[g_nPixelShaderVer]);
	return true;
}
Пример #2
0
void cgfxVaryingParameter::setupAttributes( cgfxRCPtr<cgfxVertexAttribute>& vertexAttributes, CGprogram program)
{
	// Make sure our parameter name is acceptable is a Maya attribute name
	MString attrName = fName;
	int lastDot = attrName.rindex( '.');
	if( lastDot >= 0)
		attrName = attrName.substring( lastDot + 1, attrName.length() - 1);
	
    MString semanticName = cgGetParameterSemantic( fParameter);

    MString semantic(semanticName);
    cgGetParameterSemantic( fParameter);
	semantic.toUpperCase();

	// Is this varying parameter packed or atomic?
	CGtype type = cgGetNamedUserType( program, attrName.asChar());
	if( type != CG_UNKNOWN_TYPE)
	{
		// It's packed: explode the inputs into the structure elements
		CGcontext context = cgGetProgramContext( program); 
		CGparameter packing = cgCreateParameter( context, type);
		fVertexStructure = new cgfxVaryingParameterStructure();
		fVertexStructure->fLength = 0;
		fVertexStructure->fSize = 0;
		CGparameter element = cgGetFirstStructParameter( packing);
		while( element)
		{
			MString elementName = cgGetParameterName( element);
			int lastDot = elementName.rindex( '.');
			if( lastDot >= 0)
				elementName = elementName.substring( lastDot + 1, elementName.length() - 1);
			cgfxRCPtr<cgfxVertexAttribute> attr = setupAttribute( elementName, semantic, element, vertexAttributes);
			fVertexStructure->fElements[ fVertexStructure->fLength].fVertexAttribute = attr;
			int size = cgGetParameterRows( element) * cgGetParameterColumns( element);
			CGtype type = cgGetParameterBaseType( element);
			if( type == CG_FLOAT) size *= sizeof( GLfloat);
			else if( type == CG_INT) size *= sizeof( GLint);
			fVertexStructure->fElements[ fVertexStructure->fLength].fSize = size;
			fVertexStructure->fLength++;
			fVertexStructure->fSize += size;
			element = cgGetNextParameter( element);
		}
		cgDestroyParameter( packing); 
	}
	else
	{
		// It's atomic - create a single, simple input
		fVertexAttribute = setupAttribute( attrName, semantic, fParameter, vertexAttributes);
	}

	// Now pull apart the semantic string to work out where to bind
	// this value in open GL (as the automagic binding through cgGL
	// didn't work so well when this was written)
	int radix = 1;
	fGLIndex = 0;
	unsigned int length = semantic.length();
	const char* str = semantic.asChar();

	// If sematic is NULL then stop here, bug 327649
	if (length == 0) {
		 fGLType = glRegister::kUnknown;
		 return;
	}

	for(;;)
	{
		char c = str[ length - 1];
		if( c < '0' || c > '9') break;
		fGLIndex += radix * (c - '0');
		radix *= 10;
		--length;
	}
	if( semantic.length() != length)
		semantic = semantic.substring( 0, length - 1);
	
	// Determine the semantic and setup the gl binding type we should use
	// to set this parameter. If there's a sensible default value, set that
	// while we're here.
	// Note there is no need to set the source type, this gets determined
	// when the vertex attribute sources are analysed
	if( semantic == "POSITION")
	{
		fGLType = glRegister::kPosition;
		fVertexAttribute->fSourceName = "position";
	}
	else if( semantic == "NORMAL")
	{
		fGLType = glRegister::kNormal;
		if( fVertexAttribute.isNull() == false ) 
			fVertexAttribute->fSourceName = "normal";
	}
	else if( semantic == "TEXCOORD")
	{
		fGLType = glRegister::kTexCoord;
		if( fVertexAttribute.isNull() == false ) 
		{
			if( attrName.toLowerCase() == "tangent")
				fVertexAttribute->fSourceName = "tangent:map1";
			else if( attrName.toLowerCase() == "binormal")
				fVertexAttribute->fSourceName = "binormal:map1";
			else
				fVertexAttribute->fSourceName = "uv:map1";
		}
	}
	else if( semantic == "TANGENT")
	{
		fGLType = glRegister::kTexCoord;
		fGLIndex += 6; // TANGENT is TEXCOORD6
		if( fVertexAttribute.isNull() == false ) 
			fVertexAttribute->fSourceName = "tangent:map1";
	}
	else if( semantic == "BINORMAL")
	{
		fGLType = glRegister::kTexCoord;
		fGLIndex += 7; // BINORMAL is TEXCOORD7
		if( fVertexAttribute.isNull() == false ) 
			fVertexAttribute->fSourceName = "binormal:map1";
	}
	else if( semantic == "COLOR")
	{
		fGLType = fGLIndex == 1 ? glRegister::kSecondaryColor : glRegister::kColor;
	}
	else if( semantic == "ATTR")
	{
		fGLType = glRegister::kVertexAttrib;
        if( fVertexAttribute.isNull() == false ) 
        {
            fVertexAttribute->fSourceName = semanticName;
        }
	}
	else if( semantic == "PSIZE")
	{
		fGLType = glRegister::kVertexAttrib;
		fGLIndex = 6;
	}
	else
	{
		fGLType = glRegister::kUnknown;
	}
}
Пример #3
0
static int PubCGparam_func (PState pstate,PubFunction_t *fn, int n)
{
  CGparameter cgparam = NULL;

  if ((int)fn->upvalue > PCG_GET && (n<1 || FunctionPublish_getArg(pstate,1,LUXI_CLASS_CGPARAM,(void*)&cgparam)<1))
    return FunctionPublish_returnError(pstate,"1 cgparam required");

  switch((int)fn->upvalue){
    case PCG_NEW:
      {
        char *name;
        char *nametype;
        CGtype cgtype;
        CGtype basetype;
        int cnt = 1;

        if (n < 2 || FunctionPublish_getArg(pstate,3,LUXI_CLASS_STRING,(void*)&name,LUXI_CLASS_STRING,(void*)&nametype,LUXI_CLASS_INT,(void*)&cnt)<2)
          return FunctionPublish_returnError(pstate,"2 strings required");

        cgtype = cgGetType(nametype);
        basetype = cgGetTypeBase(cgtype);

        if (VIDCg_getConnector(name) || cgtype==CG_UNKNOWN_TYPE ||
          (basetype != CG_FLOAT && basetype != CG_INT && basetype != CG_BOOL))
          return FunctionPublish_returnError(pstate,"name already in use, or illegal cg base type (float, bool, int)");

        if (cgGetTypeClass(cgtype) == CG_PARAMETERCLASS_MATRIX && basetype != CG_FLOAT)
          return FunctionPublish_returnError(pstate,"only float matrix parameters allowed");

        cgparam = cnt > 1 ? cgCreateParameterArray(g_VID.cg.context,cgtype,cnt) : cgCreateParameter(g_VID.cg.context,cgtype);
        VIDCg_setConnector(name,cgparam);

        return FunctionPublish_returnType(pstate,LUXI_CLASS_CGPARAM,(void*)cgparam);
      }

      break;
    case PCG_DELETE:
      {
        int linked = cgGetNumConnectedToParameters(cgparam);
        if (linked == 0){
          VIDCg_setConnector(cgGetParameterName(cgparam),NULL);
          cgDestroyParameter(cgparam);
        }
        return FunctionPublish_returnInt(pstate,linked);
      }
      break;
    case PCG_GET:
      {
        char *name;
        if (n < 1 || !FunctionPublish_getArg(pstate,1,LUXI_CLASS_STRING,(void*)&name))
          return FunctionPublish_returnError(pstate,"1 string required");
        cgparam = VIDCg_getConnector(name);

        if (cgparam)
          return FunctionPublish_returnType(pstate,LUXI_CLASS_CGPARAM,(void*)cgparam);
        else
          return 0;
      }
      break;
    case PCG_VALUE:
      {
      CGtype cgtype = cgGetParameterType(cgparam);
      CGtype basetype = cgGetTypeBase(cgtype);
      CGtype classtype = cgGetTypeClass(cgtype);
      lxClassType ctype;

      Reference ref;
      float *matrix;
      StaticArray_t *starray;
      int read = 0;
      int offset = 0;
      int size;

      int into = (int)fn->upvalue == PCG_VALUEINTO;

      if (n==1 || into){
        int vector[4];


        switch(classtype){
        case CG_PARAMETERCLASS_SCALAR:
        case CG_PARAMETERCLASS_VECTOR:

          switch(basetype){
          case CG_FLOAT:
            ctype = LUXI_CLASS_FLOAT;
            read = cgGetParameterValuefc(cgparam,4,(float*)vector);
            break;
          case CG_BOOL:
            ctype = LUXI_CLASS_BOOLEAN;
            read = cgGetParameterValueic(cgparam,4,vector);
            break;
          case CG_INT:
            ctype = LUXI_CLASS_INT;
            read = cgGetParameterValueic(cgparam,4,vector);
            break;
          default:
            return 0;
          }
          return FunctionPublish_setRet(pstate,read,ctype,(void*)vector[0],ctype,(void*)vector[1],ctype,(void*)vector[2],ctype,(void*)vector[3]);
          break;
        case CG_PARAMETERCLASS_MATRIX:
          if (into){
            // get matrix first
            if (!FunctionPublish_getNArg(pstate,1,LUXI_CLASS_MATRIX44,(void*)&ref) || !Reference_get(ref,matrix))
              return FunctionPublish_returnError(pstate,"1 matrix4x4 required");
          }
          else{
            // create matrix
            matrix = PubMatrix4x4_alloc();
            ref = Reference_new(LUXI_CLASS_MATRIX44,matrix);
            Reference_makeVolatile(ref);
          }

          cgGetMatrixParameterfc(cgparam,matrix);
          return FunctionPublish_returnType(pstate,LUXI_CLASS_MATRIX44,REF2VOID(ref));
          break;
        case CG_PARAMETERCLASS_ARRAY:
          ctype = basetype == CG_FLOAT ? LUXI_CLASS_FLOATARRAY : LUXI_CLASS_INTARRAY;

          size = cgGetParameterColumns(cgparam)*cgGetParameterRows(cgparam)*cgGetArrayTotalSize(cgparam);
          if (into){
            // get array first
            if (FunctionPublish_getArgOffset(pstate,1,3,ctype,(void*)&ref,LUXI_CLASS_INT,(void*)&offset)<1 || !Reference_get(ref,starray) ||
              offset+size > starray->count)
              return FunctionPublish_returnError(pstate,"1 staticarray [1 int] required (with enough space)");
          }
          else{
            // create array
            starray = StaticArray_new(size,ctype,NULL,NULL);
          }

          offset = LUX_MIN(offset,(starray->count-1));
          read = LUX_MIN(read,(starray->count-offset));

          if (ctype == LUXI_CLASS_FLOATARRAY)
            cgGetParameterValuefc(cgparam,read,starray->floats);
          else
            cgGetParameterValueic(cgparam,read,starray->ints);

          return FunctionPublish_returnType(pstate,ctype,REF2VOID(starray->ref));
        }
      }
      else {
        // set
        lxVector4 vector;

        switch(classtype){
        case CG_PARAMETERCLASS_SCALAR:
        case CG_PARAMETERCLASS_VECTOR:
          ctype = basetype == CG_FLOAT ? LUXI_CLASS_FLOAT : LUXI_CLASS_INT;
          read = FunctionPublish_getArgOffset(pstate,1,n-1,ctype,(void*)&vector[0],ctype,(void*)&vector[1],ctype,(void*)&vector[2],ctype,(void*)&vector[3]);
          if (read > 0){
            switch(basetype){
            case CG_FLOAT:
              cgSetParameterValuefc(cgparam,n-1,vector);
              return 0;
            case CG_BOOL:
            case CG_INT:
              cgSetParameterValueic(cgparam,n-1,(int*)vector);
              return 0;
            default:
              return 0;
            }
          }
          break;
        case CG_PARAMETERCLASS_MATRIX:
          if (!FunctionPublish_getNArg(pstate,1,LUXI_CLASS_MATRIX44,(void*)&ref) || !Reference_get(ref,matrix))
            return FunctionPublish_returnError(pstate,"1 matrix4x4 required");
          cgSetMatrixParameterfc(cgparam,matrix);
          return 0;
        case CG_PARAMETERCLASS_ARRAY:
          ctype = basetype == CG_FLOAT ? LUXI_CLASS_FLOATARRAY : LUXI_CLASS_INTARRAY;
          size = cgGetParameterColumns(cgparam)*cgGetParameterRows(cgparam)*cgGetArrayTotalSize(cgparam);

          if (FunctionPublish_getArgOffset(pstate,1,3,ctype,(void*)&ref,LUXI_CLASS_INT,(void*)&offset) || !Reference_get(ref,starray)
            || offset+size > starray->count)
            return FunctionPublish_returnError(pstate,"1 staticarray [2 ints] required, with enough space");

          offset = LUX_MIN(offset,(starray->count-1));

          if (ctype == LUXI_CLASS_FLOATARRAY)
            cgSetParameterValuefc(cgparam,size,&starray->floats[offset]);
          else
            cgSetParameterValueic(cgparam,size,&starray->ints[offset]);
          return 0;
        default:
          return 0;
        }
      }
      }
    case PCG_SIZES:
      return FunctionPublish_setRet(pstate,3,LUXI_CLASS_INT,(void*)cgGetParameterColumns(cgparam),LUXI_CLASS_INT,(void*)cgGetParameterRows(cgparam),LUXI_CLASS_INT,(void*)cgGetArrayTotalSize(cgparam));
    default:
      break;
  }

  return 0;
}