Пример #1
0
void DisplayManager::initDisplayList(BoneData *_boneData)
{
    CC_SAFE_DELETE(m_pDecoDisplayList);
    m_pDecoDisplayList = CCArray::create();
    m_pDecoDisplayList->retain();
    
    if(!_boneData)
    {
        return;
    }
    
    CCObject *_object = NULL;
    CCArray *_displayDataList = _boneData->getDisplayList();
    CCARRAY_FOREACH(_displayDataList, _object)
    {
        DisplayData *_displayData = (DisplayData*)_object;
        
        DecorativeDisplay *_decoDisplay = DecorativeDisplay::create();
        _decoDisplay->setDisplayData(_displayData);
        
        CCObject *_display = NULL;
        _display = DisplayFactoryManager::getFactory((DisplayType)_displayData->getDisplayType())->createDisplay(m_pBone, _decoDisplay);
        
        m_pDecoDisplayList->addObject(_decoDisplay);

		changeDisplayByIndex(0,false);
		setDisplayRenderNode((CCNode*)_display);
    }
Пример #2
0
void DisplayManager::addDisplay(Node *display, int index)
{
    DecorativeDisplay *decoDisplay = NULL;

    if(index >= 0 && (unsigned int)index < _decoDisplayList->count())
    {
        decoDisplay = (DecorativeDisplay *)_decoDisplayList->getObjectAtIndex(index);
    }
    else
    {
        decoDisplay = DecorativeDisplay::create();
        _decoDisplayList->addObject(decoDisplay);
    }

    DisplayData *displayData = NULL;
    if (Skin *skin = dynamic_cast<Skin *>(display))
    {
        skin->setBone(_bone);
        displayData = SpriteDisplayData::create();

        DisplayFactory::initSpriteDisplay(_bone, decoDisplay, skin->getDisplayName().c_str(), skin);

        if (SpriteDisplayData *spriteDisplayData = (SpriteDisplayData *)decoDisplay->getDisplayData())
        {
            skin->setSkinData(spriteDisplayData->skinData);
        }
        else
        {
            BaseData baseData;
            skin->setSkinData(baseData);
        }
    }
    else if (dynamic_cast<ParticleSystemQuad *>(display))
    {
        displayData = ParticleDisplayData::create();
    }
    else if(Armature *armature = dynamic_cast<Armature *>(display))
    {
        displayData = ArmatureDisplayData::create();
        armature->setParentBone(_bone);
    }
    else
    {
        displayData = DisplayData::create();
    }

    decoDisplay->setDisplay(display);
    decoDisplay->setDisplayData(displayData);

    //! if changed display index is current display index, then change current display to the new display
    if(index == _displayIndex)
    {
        _displayIndex = -1;
        changeDisplayByIndex(index, false);
    }
}
Пример #3
0
void CCDisplayManager::addDisplay(CCNode *display, int index)
{
    CCDecorativeDisplay *decoDisplay = NULL;

    if(index >= 0 && (unsigned int)index < m_pDecoDisplayList->count())
    {
        decoDisplay = (CCDecorativeDisplay *)m_pDecoDisplayList->objectAtIndex(index);
    }
    else
    {
        decoDisplay = CCDecorativeDisplay::create();
        m_pDecoDisplayList->addObject(decoDisplay);
    }

    CCDisplayData *displayData = NULL;
    if (CCSkin *skin = dynamic_cast<CCSkin *>(display))
    {
        skin->setBone(m_pBone);
        displayData = CCSpriteDisplayData::create();

        CCDisplayFactory::initSpriteDisplay(m_pBone, decoDisplay, skin->getDisplayName().c_str(), skin);

        if (CCSpriteDisplayData *spriteDisplayData = (CCSpriteDisplayData *)decoDisplay->getDisplayData())
        {
            skin->setSkinData(spriteDisplayData->skinData);
        }
        else
        {
            CCBaseData baseData;
            skin->setSkinData(baseData);
        }
    }
    else if (dynamic_cast<CCParticleSystemQuad *>(display))
    {
        displayData = CCParticleDisplayData::create();
    }
    else if(CCArmature *armature = dynamic_cast<CCArmature *>(display))
    {
        displayData = CCArmatureDisplayData::create();
        armature->setParentBone(m_pBone);
    }
    else
    {
        displayData = CCDisplayData::create();
    }

    decoDisplay->setDisplay(display);
    decoDisplay->setDisplayData(displayData);

    //! if changed display index is current display index, then change current display to the new display
    if(index == m_iDisplayIndex)
    {
        m_iDisplayIndex = -1;
        changeDisplayByIndex(index, false);
    }
}
Пример #4
0
void DisplayManager::insertDisplay(DisplayData *_displayData, int _index)
{
    DecorativeDisplay *_decoDisplay = NULL;
    
    _decoDisplay = DecorativeDisplay::create();
    m_pDecoDisplayList->insertObject(_decoDisplay, _index);
    
    
    DisplayFactoryManager::getFactory((DisplayType)_displayData->getDisplayType())->addDisplay(m_pBone, _decoDisplay, _displayData);
    
    //! if changed display index is current display index, then change current display to the new display
    if(_index == m_iDisplayIndex)
    {
        m_iDisplayIndex = -1;
        changeDisplayByIndex(_index, false);
    }
}
Пример #5
0
void DisplayManager::addDisplay(DisplayData *displayData, int index)
{
    DecorativeDisplay *decoDisplay = NULL;

    if(index >= 0 && (unsigned int)index < _decoDisplayList->count())
    {
        decoDisplay = (DecorativeDisplay *)_decoDisplayList->getObjectAtIndex(index);
    }
    else
    {
        decoDisplay = DecorativeDisplay::create();
        _decoDisplayList->addObject(decoDisplay);
    }

    DisplayFactory::addDisplay(_bone, decoDisplay, displayData);

    //! if changed display index is current display index, then change current display to the new display
    if(index == _displayIndex)
    {
        _displayIndex = -1;
        changeDisplayByIndex(index, false);
    }
}
Пример #6
0
void CCDisplayManager::addDisplay(CCDisplayData *displayData, int index)
{
    CCDecorativeDisplay *decoDisplay = NULL;

    if(index >= 0 && (unsigned int)index < m_pDecoDisplayList->count())
    {
        decoDisplay = (CCDecorativeDisplay *)m_pDecoDisplayList->objectAtIndex(index);
    }
    else
    {
        decoDisplay = CCDecorativeDisplay::create();
        m_pDecoDisplayList->addObject(decoDisplay);
    }

    CCDisplayFactory::addDisplay(m_pBone, decoDisplay, displayData);

    //! if changed display index is current display index, then change current display to the new display
    if(index == m_iDisplayIndex)
    {
        m_iDisplayIndex = -1;
        changeDisplayByIndex(index, false);
    }
}
Пример #7
0
void DisplayManager::addDisplay(DisplayData *_displayData, int _index)
{
    DecorativeDisplay *_decoDisplay = NULL;
    
    if(_index >= 0 && _index < m_pDecoDisplayList->count())
    {
        _decoDisplay = (DecorativeDisplay*)m_pDecoDisplayList->objectAtIndex(_index);
    }
    else
    {
        _decoDisplay = DecorativeDisplay::create();
        m_pDecoDisplayList->addObject(_decoDisplay);
    }
    
    
    DisplayFactoryManager::getFactory((DisplayType)_displayData->getDisplayType())->addDisplay(m_pBone, _decoDisplay, _displayData);
    
    //! if changed display index is current display index, then change current display to the new display
    if(_index == m_iDisplayIndex)
    {
        m_iDisplayIndex = -1;
        changeDisplayByIndex(_index, false);
    }
}