Пример #1
0
int TabWidget::addTab(Tab *widget, const QString &name, quint32 tabId)
{
    if(!widget->isHometab())
        emit closeHomeTab();

    int idx = QTabWidget::addTab(widget, name);

    installEventFilterToChildren(widget);

    std::vector<quint32>::iterator itr = m_tab_ids.begin() + idx;
    m_tab_ids.insert(itr, tabId);

    setCurrentIndex(idx);
    changeMenu(idx);

    if(count() >= 2)
        m_tab_bar->enableSplit(true);

    if(widget->isWorkTab())
    {
        connect(widget, SIGNAL(statusBarMsg(QString,int)),     SIGNAL(statusBarMsg(QString,int)));
        connect(widget, SIGNAL(setConnId(QString,bool)),       SLOT(setConnString(QString,bool)));
    }
    else if(widget->isChild())
        connect((ChildTab*)widget, SIGNAL(tabText(QString)), SLOT(setTabNameAndTooltip(QString)));
    connect(widget, SIGNAL(activateMe()), SLOT(activateTab()));
    connect(widget, SIGNAL(destroyed()), SLOT(checkEmpty()), Qt::QueuedConnection);

    setTabNameAndTooltip(idx, name);
    setTabsClosable(true);
    return idx;
}
Пример #2
0
bool TabWidget::closeTab(int index)
{
    if(index < 0 || m_tab_ids.size() <= (uint)index)
    {
        Q_ASSERT(false);
        return false;
    }

    quint32 id = m_tab_ids[index];
    Tab *tab = dynamic_cast<Tab*>(widget(index));
    if(!tab)
    {
        Q_ASSERT(false);
        return false;
    }

    if(!tab->onTabClose())
        return false;

    if(id & IDMASK_CHILD)
    {
        sWorkTabMgr.removeChildTab((ChildTab*)tab);
    }
    else
    {
        disconnect((WorkTab*)tab, SIGNAL(statusBarMsg(QString,int)), this, SIGNAL(statusBarMsg(QString,int)));
        sWorkTabMgr.removeTab((WorkTab*)tab);
    }

    changeMenu(currentIndex());
    checkEmpty();
    return true;
}
Пример #3
0
MenuState::MenuState(Controller& cntrl
                     , sf::RenderWindow& window)
: mView(window.getView())
, mViewCenter(mView.getCenter())
, mMenuTextPos(mViewCenter.x
               , mViewCenter.y + 64)
, mController(cntrl)
, mWindow(window)
, mBackground(cntrl.getTexture(Controller::Textures::GameBackground)
                    , mWindow.getViewport(mView))
, mTitleText("Flocky\n\t Sheep"
             , mController.getFont(Controller::Fonts::Smoke)
             , 128)
, mCurrentMenu(MenuState::MenuType::Main)
, mNewMenu(mCurrentMenu)
, mPreviousMenu(mCurrentMenu)
, mCurrentMenuSelection(0)
, mEnterName(false)
{
    mTitleText.setColor(mSelectedTextColour);

    sf::FloatRect bounds = mTitleText.getLocalBounds();
    mTitleText.setOrigin(bounds.width / 2.f, bounds.height / 2.f);
    mTitleText.setPosition(mViewCenter.x, mViewCenter.y - 128);

    for(size_t i = 0; i < mMaxTextNum; i++)
    {
        mMenuText.push_back(sf::Text(""
                                     , mController.getFont(Controller::Fonts::Sansation)
                                     , 64));
        mMenuText.at(i).setColor(mOtherTextColour);
    }

    changeMenu(mCurrentMenu);
}
Пример #4
0
void MenuState::update(sf::Time dt)
{
    if(mCurrentMenu != mNewMenu)
        changeMenu(mNewMenu);

    for(sf::Text& txt : mMenuText)
        txt.setColor(mOtherTextColour);

    mMenuText.at(mCurrentMenuSelection).setColor(mSelectedTextColour);
}
Пример #5
0
void TabWidget::removeChildTab(ChildTab *widget)
{
    int idx = indexOf(widget);
    if(idx == -1)
        return;

    removeTab(idx);

    changeMenu(currentIndex());
    checkEmpty();
}
Пример #6
0
ClockfaceMenu::ClockfaceMenu()
: Menu(MENU_CLOCK)
, faceType(FACE_PONG)
, face(NULL)
{
  faceType = state.current_face;
  if (faceType >= FACE_MAX) faceType = 0;
  changeMenu();
  uint8_t hour = state.now.hour();
  if (!state.mode24h && hour > 12) {
    hour = hour - 12;
  }
  face->begin(hour, state.now.minute());
}
Пример #7
0
void TabWidget::currentIndexChanged(int idx)
{
    changeMenu(idx);

    if(idx == -1)
        return;

    emit changeWindowTitle(tabToolTip(idx));

    if((size_t)idx < m_tab_ids.size())
    {
        m_tabHistory.removeOne(m_tab_ids[idx]);
        m_tabHistory.push_back(m_tab_ids[idx]);
    }
}
Пример #8
0
QWidget *TabWidget::unregisterTab(int index)
{
    Tab *tab = (Tab*)widget(index);

    Q_ASSERT(tab);

    removeTab(index);
    removeEventFilterFromChildren(tab);

    tab->disconnect(this);
    this->disconnect(tab);

    changeMenu(currentIndex());
    return tab;
}
Пример #9
0
Window::Window(){
    client = new Client(this);

    sdlWindow = SDL_CreateWindow("Strong", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, windowRect.w, windowRect.h, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
    if(!sdlWindow){
        errorf("SDL_CreateWindow: %s", SDL_GetError());
        running = false;
    }

    sdlRenderer = SDL_CreateRenderer(sdlWindow, -1, SDL_RENDERER_ACCELERATED);
    if(!sdlRenderer){
        errorf("SDL_CreateRenderer: %s", SDL_GetError());
        running = false;
    }


    Graphics::loadImages(this);
    
    changeMenu(new MenuMain(this), true);
}
Пример #10
0
void ClockfaceMenu::button1() {
  do {
  faceType = (faceType + 1) % FACE_MAX;
  } while (!(state.enabled_faces & _BV(faceType)));
  changeMenu();
}