Пример #1
0
/**
 * A player is attempting to join a channel
 * @param sd: Player data
 * @param chname: Channel name
 * @param pass: Channel password
 * @return 0 on success or -1 on failure
 */
int channel_pcjoin(struct map_session_data *sd, char *chname, char *pass){
	struct Channel *channel;
	char output[CHAT_SIZE_MAX];

	if(!sd || !chname)
		return 0;

	if( channel_chk(chname,NULL,1) ) {
		clif_displaymessage(sd->fd, msg_txt(sd,1405));// Channel name must start with '#'.
		return -1;
	}

	channel = channel_name2channel(chname,sd,1);
	if(channel){
		if (!pc_has_permission(sd, PC_PERM_CHANNEL_ADMIN) && !channel_pccheckgroup(channel, sd->group_id)) {
			sprintf(output, msg_txt(sd,1407), chname); // Channel '%s' is not available.
			clif_displaymessage(sd->fd, output);
			return -1;
		}
		if(channel_haspc(channel,sd)==1) {
			sprintf(output, msg_txt(sd,1434),chname); // You're already in the '%s' channel.
			clif_displaymessage(sd->fd, output);
			return -1;
		}
		else if( channel->pass[0] != '\0') { //chan has a pass
			if(strcmp(channel->pass,pass) != 0){ //wrong pass entry
				if( pc_has_permission(sd, PC_PERM_CHANNEL_ADMIN) ) {
					sd->stealth = true;
				} else {
					sprintf(output, msg_txt(sd,1401),chname,"@join"); // Channel '%s' is password-protected (usage: %s <#channel_name> <password>).
					clif_displaymessage(sd->fd, output);
					return -1;
				}
			}
		}
	}
	else {
		sprintf(output, msg_txt(sd,1400),chname,"@join"); // Unknown channel '%s' (usage: %s <#channel_name>).
		clif_displaymessage(sd->fd, output);
		return -1;
	}

	switch(channel->type){
	case CHAN_TYPE_ALLY: channel_gjoin(sd,3); break;
	case CHAN_TYPE_MAP: channel_mjoin(sd); break;
	default: //private and public atm
		if (channel_join(channel,sd) != 0)
			return -1;
	}

	if( ( channel->opt & CHAN_OPT_ANNOUNCE_SELF ) ) {
		sprintf(output, msg_txt(sd,1403),chname); // You're now in the '%s' channel.
		clif_displaymessage(sd->fd, output);
	}

	return 0;
}
Пример #2
0
/**
 * Lookup a channel name
 * @param chname: Channel name
 * @param sd: Player data, can be NULL, used to solve #map and #ally cases
 * @param flag: Lookup types (1 - Create channel if it does not exist (map or ally only), 2 - Join the channel if not joined yet (map or ally only))
 * @return NULL on channel not found or channel data on success
 */
struct Channel* channel_name2channel(char *chname, struct map_session_data *sd, int flag){
	if(channel_chk(chname, NULL, 1))
		return NULL;
	if(sd && strcmpi(chname + 1,channel_config.map_tmpl.name) == 0){
		if(flag&1 && !map[sd->bl.m].channel)
			map[sd->bl.m].channel = channel_create_simple(NULL,NULL,CHAN_TYPE_MAP,sd->bl.m);
		if(flag&2 && channel_pc_haschan(sd,map[sd->bl.m].channel) < 1)
			channel_mjoin(sd);
		return map[sd->bl.m].channel;
	}
	else if(sd && (strcmpi(chname + 1,channel_config.ally_tmpl.name) == 0) && sd->guild){
		if(flag&1 && !sd->guild->channel)
			sd->guild->channel = channel_create_simple(NULL,NULL,CHAN_TYPE_ALLY,sd->guild->guild_id);
		if(flag&2 && channel_pc_haschan(sd,map[sd->bl.m].channel) < 1)
			channel_gjoin(sd,3);
		return sd->guild->channel;
	}
	else
		return (struct Channel*) strdb_get(channel_db, chname + 1);
}