int main(int ac, char **av) { char buf[1024]; char *str; openlog("sshlockout", LOG_PID|LOG_CONS, LOG_AUTH); syslog(LOG_ERR, "sshlockout starting up"); freopen("/dev/null", "w", stdout); freopen("/dev/null", "w", stderr); while (fgets(buf, sizeof(buf), stdin) != NULL) { /* if this is not sshd related, continue on without processing */ if (strstr(buf, "sshd") == NULL) continue; check_for_string("Failed password for root from", buf); check_for_string("Failed password for admin from", buf); check_for_string("Failed password for invalid user", buf); check_for_string("Illegal user", buf); check_for_string("authentication error for", buf); } syslog(LOG_ERR, "sshlockout exiting"); return(0); }
void parse_rank_tbl() { atexit(scoreing_close); char buf[MULTITEXT_LENGTH]; int rval, idx, persona; if ((rval = setjmp(parse_abort)) != 0) { mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", "rank.tbl", rval)); return; } read_file_text("rank.tbl", CF_TYPE_TABLES); reset_parse(); // parse in all the rank names idx = 0; skip_to_string("[RANK NAMES]"); ignore_white_space(); while ( required_string_either("#End", "$Name:") ) { Assert ( idx < NUM_RANKS ); required_string("$Name:"); stuff_string( Ranks[idx].name, F_NAME, NAME_LENGTH ); required_string("$Points:"); stuff_int( &Ranks[idx].points ); required_string("$Bitmap:"); stuff_string( Ranks[idx].bitmap, F_NAME, MAX_FILENAME_LEN ); required_string("$Promotion Voice Base:"); stuff_string( Ranks[idx].promotion_voice_base, F_NAME, MAX_FILENAME_LEN ); while (check_for_string("$Promotion Text:")) { required_string("$Promotion Text:"); stuff_string(buf, F_MULTITEXT, sizeof(buf)); drop_white_space(buf); compact_multitext_string(buf); persona = -1; if (optional_string("+Persona:")) { stuff_int(&persona); if (persona < 0) { Warning(LOCATION, "Debriefing text for %s rank is assigned to an invalid persona: %i (must be 0 or greater).\n", Ranks[idx].name, persona); continue; } } Ranks[idx].promotion_text[persona] = vm_strdup(buf); } if (Ranks[idx].promotion_text.find(-1) == Ranks[idx].promotion_text.end()) { Warning(LOCATION, "%s rank is missing default debriefing text.\n", Ranks[idx].name); Ranks[idx].promotion_text[-1] = ""; } idx++; } required_string("#End"); // be sure that all rank points are in order #ifndef NDEBUG for ( idx = 0; idx < NUM_RANKS-1; idx++ ) { if ( Ranks[idx].points >= Ranks[idx+1].points ) Int3(); } #endif }
// parses help.tbl and populates help_overlaylist[] void parse_helptbl() { int overlay_id, currcount; char buf[HELP_MAX_STRING_LENGTH + 1]; int i, rval; // open localization lcl_ext_open(); if ((rval = setjmp(parse_abort)) != 0) { mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", HELP_OVERLAY_FILENAME, rval)); lcl_ext_close(); return; } read_file_text(HELP_OVERLAY_FILENAME, CF_TYPE_TABLES); // for each overlay... for (overlay_id = 0; overlay_id < MAX_HELP_OVERLAYS; overlay_id++) { reset_parse(); skip_to_string(help_overlay_section_names[overlay_id]); // clear out counters in the overlay struct help_overlaylist[overlay_id].plinecount = 0; help_overlaylist[overlay_id].textcount = 0; help_overlaylist[overlay_id].rbracketcount = 0; help_overlaylist[overlay_id].lbracketcount = 0; // read in all elements for this overlay while (!(check_for_string("$end"))) { if (optional_string("+pline")) { currcount = help_overlaylist[overlay_id].plinecount; int a, b; // temp vars to read in int before cast to float; if (currcount < HELP_MAX_ITEM) { // read number of pline vertices stuff_int(&help_overlaylist[overlay_id].plinelist[GR_640][currcount].vtxcount); // note that it is read into GR_640 // help_overlaylist[overlay_id].plinelist[GR_1024][currcount].vtxcount = help_overlaylist[overlay_id].plinelist[GR_640][currcount].vtxcount; // set equal to 1024 version vertex count to prevent bugs Assert(help_overlaylist[overlay_id].plinelist[GR_640][currcount].vtxcount <= HELP_MAX_PLINE_VERTICES); // get 640x480 vertex coordinates for (i = 0; i < help_overlaylist[overlay_id].plinelist[GR_640][currcount].vtxcount; i++) { stuff_int(&a); stuff_int(&b); help_overlaylist[overlay_id].plinelist[GR_640][currcount].vtx[i].xyz.x = (float)a; help_overlaylist[overlay_id].plinelist[GR_640][currcount].vtx[i].xyz.y = (float)b; help_overlaylist[overlay_id].plinelist[GR_640][currcount].vtx[i].xyz.z = 0.0f; help_overlaylist[overlay_id].plinelist[GR_640][currcount].pvtx[i] = &help_overlaylist[ overlay_id].plinelist[GR_640][currcount].vtx[i]; } // get 1024x768 vertex coordinates for (i = 0; i < help_overlaylist[overlay_id].plinelist[GR_640][currcount].vtxcount; i++) { stuff_int(&a); stuff_int(&b); help_overlaylist[overlay_id].plinelist[GR_1024][currcount].vtx[i].xyz.x = (float)a; help_overlaylist[overlay_id].plinelist[GR_1024][currcount].vtx[i].xyz.y = (float)b; help_overlaylist[overlay_id].plinelist[GR_1024][currcount].vtx[i].xyz.z = 0.0f; help_overlaylist[overlay_id].plinelist[GR_1024][currcount].pvtx[i] = &help_overlaylist[ overlay_id].plinelist[GR_1024][currcount].vtx[i]; } } //mprintf(("Found pline - start location (%f,%f), end location (%f,%f)\n", help_overlaylist[overlay_id].plinelist[GR_640][currcount].vtx[0].xyz.x, help_overlaylist[overlay_id].plinelist[GR_640][currcount].vtx[0].xyz.y, help_overlaylist[overlay_id].plinelist[GR_640][currcount].vtx[2].xyz.x, help_overlaylist[overlay_id].plinelist[GR_640][currcount].vtx[2].xyz.y)); help_overlaylist[overlay_id].plinecount++; } else if (optional_string("+text")) { currcount = help_overlaylist[overlay_id].textcount; if (currcount < HELP_MAX_ITEM) { // get 640x480 coordinates stuff_int(&(help_overlaylist[overlay_id].textlist[GR_640][currcount].x_coord)); stuff_int(&(help_overlaylist[overlay_id].textlist[GR_640][currcount].y_coord)); // get 1024x768 coordinates stuff_int(&(help_overlaylist[overlay_id].textlist[GR_1024][currcount].x_coord)); stuff_int(&(help_overlaylist[overlay_id].textlist[GR_1024][currcount].y_coord)); // get string (always use the GR_640 one) stuff_string(buf, F_MESSAGE, sizeof(buf)); help_overlaylist[overlay_id].textlist[GR_640][currcount].string = vm_strdup(buf); //mprintf(("Found text %d on overlay %d - location (%d,%d) @ 640x480 :: location (%d,%d) @ 1024x768\n", currcount, overlay_id, help_overlaylist[overlay_id].textlist[GR_640][currcount].x_coord, help_overlaylist[overlay_id].textlist[GR_640][currcount].y_coord, help_overlaylist[overlay_id].textlist[GR_1024][currcount].x_coord, help_overlaylist[overlay_id].textlist[GR_1024][currcount].x_coord)); help_overlaylist[overlay_id].textcount++; } } else if (optional_string("+right_bracket")) { currcount = help_overlaylist[overlay_id].rbracketcount; if (currcount < HELP_MAX_ITEM) { // get 640x480 coordinates stuff_int(&(help_overlaylist[overlay_id].rbracketlist[GR_640][currcount].x_coord)); stuff_int(&(help_overlaylist[overlay_id].rbracketlist[GR_640][currcount].y_coord)); // get 1024x768 coordinates stuff_int(&(help_overlaylist[overlay_id].rbracketlist[GR_1024][currcount].x_coord)); stuff_int(&(help_overlaylist[overlay_id].rbracketlist[GR_1024][currcount].y_coord)); //mprintf(("Found rbracket %d on overlay %d - location (%d,%d) @ 640x480 :: location (%d,%d) @ 1024x768\n", currcount, overlay_id, help_overlaylist[overlay_id].rbracketlist[GR_640][currcount].x_coord, help_overlaylist[overlay_id].rbracketlist[GR_640][currcount].y_coord, help_overlaylist[overlay_id].rbracketlist[GR_1024][currcount].x_coord, help_overlaylist[overlay_id].rbracketlist[GR_1024][currcount].y_coord)); help_overlaylist[overlay_id].rbracketcount++; } } else if (optional_string("+left_bracket")) { currcount = help_overlaylist[overlay_id].lbracketcount; if (currcount < HELP_MAX_ITEM) { // get 640x480 coordinates stuff_int(&(help_overlaylist[overlay_id].lbracketlist[GR_640][currcount].x_coord)); stuff_int(&(help_overlaylist[overlay_id].lbracketlist[GR_640][currcount].y_coord)); // get 1024x768 coordinates stuff_int(&(help_overlaylist[overlay_id].lbracketlist[GR_1024][currcount].x_coord)); stuff_int(&(help_overlaylist[overlay_id].lbracketlist[GR_1024][currcount].y_coord)); //mprintf(("Found lbracket %d on overlay %d - location (%d,%d) @ 640x480 :: location (%d,%d) @ 1024x768\n", currcount, overlay_id, help_overlaylist[overlay_id].lbracketlist[GR_640][currcount].x_coord, help_overlaylist[overlay_id].lbracketlist[GR_640][currcount].y_coord, help_overlaylist[overlay_id].lbracketlist[GR_1024][currcount].x_coord, help_overlaylist[overlay_id].lbracketlist[GR_1024][currcount].y_coord)); help_overlaylist[overlay_id].lbracketcount++; } } else { // help.tbl is corrupt Assert(0); } // end if } // end while } // end for // close localization lcl_ext_close(); }
void parse_everything_else(const char *filename) { Assertion(filename != NULL, "parse_everything_else() called on NULL; get a coder!\n"); read_file_text(filename, CF_TYPE_TABLES); int err_code; if ((err_code = setjmp(parse_abort)) != 0) { mprintf(("TABLES: Unable to parse '%s'! Error code = %d.\n", filename, err_code)); return; } reset_parse(); int rgba[4] = {0,0,0,0}; // reusable temp vars int i, j; SCP_string temp; if (optional_string("#Start Colors")) { // Skip this section; we already parsed it in every file. skip_to_string("#End", NULL); } //Team coloring if (optional_string("#Team Colors")) { while (required_string_either("#End", "$Team Name:")) { required_string("$Team Name:"); // required to move the parse pointer forward team_color temp_color; char temp2[NAME_LENGTH]; stuff_string(temp2, F_NAME, NAME_LENGTH); temp = temp2; if (!stricmp(temp2, "none")) { Warning(LOCATION, "Team color in '%s' defined with a name of '%s'; this won't be usable due to 'None' being used for a lack of a team color by the engine.\n", filename, temp2); } if (required_string("$Team Stripe Color:")) { int rgb[3]; stuff_int_list(rgb, 3, RAW_INTEGER_TYPE); for (i = 0; i < 3; i++) { CLAMP(rgb[i], 0, 255); } temp_color.stripe.r = rgb[0] / 255.0f; temp_color.stripe.g = rgb[1] / 255.0f; temp_color.stripe.b = rgb[2] / 255.0f; } if (required_string("$Team Base Color:")) { int rgb[3]; stuff_int_list(rgb, 3, RAW_INTEGER_TYPE); for (i = 0; i < 3; i++) { CLAMP(rgb[i], 0, 255); } temp_color.base.r = rgb[0] / 255.0f; temp_color.base.g = rgb[1] / 255.0f; temp_color.base.b = rgb[2] / 255.0f; } if (Team_Colors.find(temp) == Team_Colors.end()) { // Only push to the vector if the team isn't already defined. Team_Names.push_back(temp); } Team_Colors[temp] = temp_color; } required_string("#End"); } // Previously-hardcoded interface colors if (optional_string("#Interface Colors")) { char *color_names[INTERFACE_COLORS] = { "$Text Normal:", "$Text Subselected:", "$Text Selected:", "$Text Error:", "$Text Error Highlighted:", "$Text Active:", "$Text Active Highlighted:", "$Text Heading:", "$More Indicator:", "$Bright More Indicator:", "$Bright:", "$Normal:", }; // now for each color, check if its corresponding string is there for (i = 0; i < INTERFACE_COLORS; i++) { if (optional_string(color_names[i])) { // if so, get its rgba values and initialise it using them mprintf(("'%s' has been redefined.\n", color_names[i])); if ( check_for_string("(") ) { // If we have a list of integers, use them. stuff_int_list(rgba, 4, RAW_INTEGER_TYPE); for (j = 0; j < 4; j++) { if (rgba[j] < 0) { Warning(LOCATION, "RGBA value for '%s' in %s too low (%d), capping to 0.\n", color_names[i], filename, rgba[j]); rgba[j] = 0; } else if (rgba[j] > 255) { Warning(LOCATION, "RGBA value for '%s' in %s too high (%d), capping to 255.\n", color_names[i], filename, rgba[j]); rgba[j] = 255; } } gr_init_alphacolor(interface_colors[i], rgba[0], rgba[1], rgba[2], rgba[3]); //} else if (check_for_string("#")) { // stuff_hex_list(rgba, 4); // gr_init_alphacolor(interface_colors[i], rgba[0], rgba[1], rgba[2], rgba[3]); } else { // We have a string; it should be the name of a color to use. stuff_string(temp, F_NAME); for (j = 0; j < TOTAL_COLORS; j++) { if ( !temp.compare(COLOR_NAMES[j]) ) { break; } } if ( j == TOTAL_COLORS ) { Warning(LOCATION, "Unknown color '%s' in %s, for definition of '%s'; using default ('%s').\n", temp.c_str(), filename, color_names[i], COLOR_NAMES[interface_defaults[i]]); } else { Assertion(j >= 0 && j < TOTAL_COLORS, "Attempting to copy nonexistant color (%d out of 0-%d)!\n", j, TOTAL_COLORS-1); memcpy(interface_colors[i], COLOR_LIST[j], sizeof(color)); } } } } required_string("#End"); } // Text color tags; for briefings, command briefings, debriefings, and the fiction viewer if (optional_string("#Color Tags")) { while (required_string_either("$Tag:", "#End") < 1) { required_string("$Tag:"); color temp_color; char tag; stuff_string(temp, F_RAW); if (temp[0] == '$') { if (temp[1] == '\0') { Error(LOCATION, "%s - found a '$Tag:' entry with a solitary '$'.\n", filename); } tag = temp[1]; if (temp[2] != '\0') { Warning(LOCATION, "%s - tag '$%c' has extra text in its definition.\n", filename, tag); } } else if (temp[0] == '\0') { Error(LOCATION, "%s - found a '$Tag:' entry with no tag.\n", filename); } else { tag = temp[0]; if (temp[1] != '\0') { Warning(LOCATION, "%s - tag '$%c' has extra text in its definition.\n", filename, tag); } } if (Tagged_Colors.find(tag) == Tagged_Colors.end()) { // Only push the tag to our list of tags if it's actually new, not just a redefinition. Color_Tags.push_back(tag); } switch(required_string_one_of(4, "+Color:", "+Friendly", "+Hostile", "+Neutral")) { case 0: // +Color required_string("+Color:"); rgba[0] = rgba[1] = rgba[2] = 0; rgba[3] = 255; // Odds are pretty high you want it to have full alpha... if ( check_for_string("(") ) { stuff_int_list(rgba, 4, RAW_INTEGER_TYPE); for (j = 0; j < 4; j++) { if (rgba[j] < 0) { Warning(LOCATION, "RGBA value for '$%c' in %s too low (%d), capping to 0.\n", tag, filename, rgba[j]); rgba[j] = 0; } else if (rgba[j] > 255) { Warning(LOCATION, "RGBA value for '$%c' in %s too high (%d), capping to 255.\n", tag, filename, rgba[j]); rgba[j] = 255; } } gr_init_alphacolor(&temp_color, rgba[0], rgba[1], rgba[2], rgba[3]); Custom_Colors[tag] = temp_color; Tagged_Colors[tag] = &Custom_Colors[tag]; //} else if ( check_for_string ("#") ) { // stuff_hex_list(rgba, 4); // gr_init_alphacolor(&temp_color, rgba[0], rgba[1], rgba[2], rgba[3]); // Custom_Colors[tag] = temp_color; // Tagged_Colors[tag] = &Custom_Colors[tag]; } else { // We have a string; it should be the name of a color to use. stuff_string(temp, F_NAME); for (j = 0; j < TOTAL_COLORS; j++) { if ( !temp.compare(COLOR_NAMES[j]) ) { break; } } if ( j == TOTAL_COLORS ) { Error(LOCATION, "Unknown color '%s' in %s, for definition of tag '$%c'.\n", temp.c_str(), filename, tag); } Tagged_Colors[tag] = COLOR_LIST[j]; } break; case 1: // +Friendly required_string("+Friendly"); Tagged_Colors[tag] = &Brief_color_green; break; case 2: // +Hostile required_string("+Hostile"); Tagged_Colors[tag] = &Brief_color_red; break; case 3: // +Neutral required_string("+Neutral"); Tagged_Colors[tag] = &Brief_color_legacy_neutral; break; case -1: // -noparseerrors is set if (Tagged_Colors.find(tag) == Tagged_Colors.end()) { // It was a new color, but since we haven't actually defined it... Color_Tags.pop_back(); } break; default: Assertion(false, "MageKing17 made a coding error somewhere, and you should laugh at him (and report this error).\n"); break; } } required_string("#End"); } Assertion(Color_Tags.size() == Tagged_Colors.size(), "Color_Tags and Tagged_Colors size mismatch; get a coder!\n"); if (optional_string("#Default Text Colors")) { char* color_names[MAX_DEFAULT_TEXT_COLORS] = { "$Fiction Viewer:", "$Command Briefing:", "$Briefing:", "$Redalert Briefing:", "$Debriefing:", "$Recommendation:", "$Loop Briefing:", }; char *color_value[MAX_DEFAULT_TEXT_COLORS] = { &default_fiction_viewer_color, &default_command_briefing_color, &default_briefing_color, &default_redalert_briefing_color, &default_debriefing_color, &default_recommendation_color, &default_loop_briefing_color, }; for (i = 0; i < MAX_DEFAULT_TEXT_COLORS; i++) { if ( optional_string(color_names[i]) ) { stuff_string(temp, F_RAW); if (temp[0] == '$') { if (temp[1] == '\0') { Error(LOCATION, "%s - default text color '%s' entry with a solitary '$'.\n", filename, color_names[i]); } *color_value[i] = temp[1]; if (temp[2] != '\0') { Warning(LOCATION, "%s - default text color '%s' has extra text after the tag '$%c'.\n", filename, color_names[i], *color_value[i]); } } else if (temp[0] == '\0') { Error(LOCATION, "%s - default text color '%s' entry with no tag.\n", filename, color_names[i]); } else { *color_value[i] = temp[0]; if (temp[1] != '\0') { Warning(LOCATION, "%s - default text color '%s' has extra text after the tag '$%c'.\n", filename, color_names[i], *color_value[i]); } } if (Tagged_Colors.find(*color_value[i]) == Tagged_Colors.end()) { // Just mprintf() this information instead of complaining with a Warning(); the tag might be defined in a later-loading TBM, and if it isn't, nothing too terrible will happen. mprintf(("%s - default text color '%s' set to non-existant tag '$%c'.\n", filename, color_names[i], *color_value[i])); } } } required_string("#End"); } }
void parse_medal_tbl() { int i; try { read_file_text("medals.tbl", CF_TYPE_TABLES); reset_parse(); required_string("#Medals"); // special background information if (optional_string("+Background Bitmap:")) { stuff_string(Medals_background_filename, F_NAME, NAME_LENGTH); } else { strcpy_s(Medals_background_filename, Default_medals_background_filename); } // special mask information if (optional_string("+Mask Bitmap:")) { stuff_string(Medals_mask_filename, F_NAME, NAME_LENGTH); } else { strcpy_s(Medals_mask_filename, Default_medals_mask_filename); } // configurable hotspot for the exit button if (optional_string("+Exit Button Hotspot Index:")) { stuff_int(&Exit_button_hotspot_override); } // special positioning for player callsign if (optional_string("+Callsign Position 640:")) { stuff_int(&Medals_callsign_coords[GR_640].x); stuff_int(&Medals_callsign_coords[GR_640].y); } else { Medals_callsign_coords[GR_640].x = Default_medals_callsign_coords[GR_640][0]; Medals_callsign_coords[GR_640].y = Default_medals_callsign_coords[GR_640][1]; } if (optional_string("+Callsign Position 1024:")) { stuff_int(&Medals_callsign_coords[GR_1024].x); stuff_int(&Medals_callsign_coords[GR_1024].y); } else { Medals_callsign_coords[GR_1024].x = Default_medals_callsign_coords[GR_1024][0]; Medals_callsign_coords[GR_1024].y = Default_medals_callsign_coords[GR_1024][1]; } // special positioning for medal label if (optional_string("+Label Position 640:")) { stuff_int(&Medals_label_coords[GR_640].x); stuff_int(&Medals_label_coords[GR_640].y); stuff_int(&Medals_label_coords[GR_640].w); } else { Medals_label_coords[GR_640].x = Default_medals_label_coords[GR_640][0]; Medals_label_coords[GR_640].y = Default_medals_label_coords[GR_640][1]; Medals_label_coords[GR_640].w = Default_medals_label_coords[GR_640][2]; } if (optional_string("+Label Position 1024:")) { stuff_int(&Medals_label_coords[GR_1024].x); stuff_int(&Medals_label_coords[GR_1024].y); stuff_int(&Medals_label_coords[GR_1024].w); } else { Medals_label_coords[GR_1024].x = Default_medals_label_coords[GR_1024][0]; Medals_label_coords[GR_1024].y = Default_medals_label_coords[GR_1024][1]; Medals_label_coords[GR_1024].w = Default_medals_label_coords[GR_1024][2]; } // parse in all the medal names Num_medals = 0; while (required_string_either("#End", "$Name:")) { medal_stuff temp_medal; medal_display_info temp_display; required_string("$Name:"); stuff_string(temp_medal.name, F_NAME, NAME_LENGTH); // is this rank? if so, save it if (!stricmp(temp_medal.name, "Rank")) Rank_medal_index = Num_medals; required_string("$Bitmap:"); stuff_string(temp_medal.bitmap, F_NAME, MAX_FILENAME_LEN); if (optional_string("+Position 640:")) { stuff_int(&temp_display.coords[GR_640].x); stuff_int(&temp_display.coords[GR_640].y); } else if (Num_medals < NUM_MEDALS_FS2) { temp_display.coords[GR_640].x = Default_medal_coords[GR_640][Num_medals][0]; temp_display.coords[GR_640].y = Default_medal_coords[GR_640][Num_medals][1]; } else { Warning(LOCATION, "No default GR_640 position for medal '%s'!", temp_medal.name); temp_display.coords[GR_640].x = 0; temp_display.coords[GR_640].y = 0; } if (optional_string("+Position 1024:")) { stuff_int(&temp_display.coords[GR_1024].x); stuff_int(&temp_display.coords[GR_1024].y); } else if (Num_medals < NUM_MEDALS_FS2) { temp_display.coords[GR_1024].x = Default_medal_coords[GR_1024][Num_medals][0]; temp_display.coords[GR_1024].y = Default_medal_coords[GR_1024][Num_medals][1]; } else { Warning(LOCATION, "No default GR_1024 position for medal '%s'!", temp_medal.name); temp_display.coords[GR_1024].x = 0; temp_display.coords[GR_1024].y = 0; } if (optional_string("+Debriefing Bitmap:")) { stuff_string(temp_medal.debrief_bitmap, F_NAME, MAX_FILENAME_LEN); } else if (Num_medals < NUM_MEDALS_FS2) { strcpy_s(temp_medal.debrief_bitmap, Default_debriefing_bitmaps[Num_medals]); } else { Warning(LOCATION, "No default debriefing bitmap for medal '%s'!", temp_medal.name); strcpy_s(temp_medal.debrief_bitmap, ""); } required_string("$Num mods:"); stuff_int(&temp_medal.num_versions); // this is dumb temp_medal.version_starts_at_1 = (Num_medals == Rank_medal_index); if (optional_string("+Version starts at 1:")) { stuff_boolean(&temp_medal.version_starts_at_1); } if (optional_string("+Available From Start:")) { stuff_boolean(&temp_medal.available_from_start); } // some medals are based on kill counts. When string +Num Kills: is present, we know that // this medal is a badge and should be treated specially if (optional_string("+Num Kills:")) { char buf[MULTITEXT_LENGTH]; int persona; stuff_int(&temp_medal.kills_needed); if (optional_string("$Wavefile 1:")) stuff_string(temp_medal.voice_base, F_NAME, MAX_FILENAME_LEN); if (optional_string("$Wavefile 2:")) stuff_string(temp_medal.voice_base, F_NAME, MAX_FILENAME_LEN); if (optional_string("$Wavefile Base:")) stuff_string(temp_medal.voice_base, F_NAME, MAX_FILENAME_LEN); while (check_for_string("$Promotion Text:")) { required_string("$Promotion Text:"); stuff_string(buf, F_MULTITEXT, sizeof(buf)); persona = -1; if (optional_string("+Persona:")) { stuff_int(&persona); if (persona < 0) { Warning(LOCATION, "Debriefing text for %s is assigned to an invalid persona: %i (must be 0 or greater).\n", temp_medal.name, persona); continue; } } temp_medal.promotion_text[persona] = SCP_string(buf); } if (temp_medal.promotion_text.find(-1) == temp_medal.promotion_text.end()) { Warning(LOCATION, "%s medal is missing default debriefing text.\n", temp_medal.name); temp_medal.promotion_text[-1] = ""; } } Medals.push_back(temp_medal); Medal_display_info.push_back(temp_display); Num_medals++; } required_string("#End"); // be sure that we know where the rank is if (Rank_medal_index < 0) { Warning(LOCATION, "Could not find the 'Rank' medal!"); Rank_medal_index = 0; } // be sure that the badges kill numbers show up in order //WMC - I don't think this is needed anymore due to my changes to post-mission functions //but I'm keeping it here to be sure. int prev_badge_kills = 0; for (i = 0; i < Num_medals; i++) { if (Medals[i].kills_needed < prev_badge_kills && Medals[i].kills_needed != 0) Error(LOCATION, "Badges must appear sorted by lowest kill # first in medals.tbl\nFind Allender for most information."); if (Medals[i].kills_needed > 0) prev_badge_kills = Medals[i].kills_needed; } } catch (const parse::ParseException& e) { mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", "medals.tbl", e.what())); return; } }
void parse_ai_profiles_tbl(const char *filename) { int i; char profile_name[NAME_LENGTH]; ai_profile_t dummy_profile; char *saved_Mp = NULL; char buf[NAME_LENGTH]; try { if (filename == NULL) read_file_text_from_default(defaults_get_file("ai_profiles.tbl")); else read_file_text(filename, CF_TYPE_TABLES); reset_parse(); // start parsing required_string("#AI Profiles"); // new default? if (optional_string("$Default Profile:")) stuff_string(Default_profile_name, F_NAME, NAME_LENGTH); // begin reading data while (required_string_either("#End", "$Profile Name:")) { ai_profile_t *profile = &dummy_profile; ai_profile_t *previous_profile = NULL; bool no_create = false; // get the name required_string("$Profile Name:"); stuff_string(profile_name, F_NAME, NAME_LENGTH); // see if it exists for (i = 0; i < Num_ai_profiles; i++) { if (!stricmp(Ai_profiles[i].profile_name, profile_name)) { previous_profile = &Ai_profiles[i]; break; } } // modular table stuff if (optional_string("+nocreate")) { no_create = true; // use the previous one if possible, // otherwise continue to use the dummy one if (previous_profile != NULL) profile = previous_profile; } else { // don't create multiple profiles with the same name if (previous_profile != NULL) { Warning(LOCATION, "An ai profile named '%s' already exists! The new one will not be created.\n", profile_name); } else { // make sure we're under the limit if (Num_ai_profiles >= MAX_AI_PROFILES) { Warning(LOCATION, "Too many profiles in ai_profiles.tbl! Max is %d.\n", MAX_AI_PROFILES - 1); // -1 because one is built-in skip_to_string("#End", NULL); break; } profile = &Ai_profiles[Num_ai_profiles]; Num_ai_profiles++; } } // initialize profile if we're not building from a previously parsed one if (!no_create) { // base profile, so zero it out if (profile == &Ai_profiles[0]) { profile->reset(); } // brand new profile, so set it to the base defaults else { *profile = Ai_profiles[0]; } } // set the name strcpy_s(profile->profile_name, profile_name); // fill in any and all settings; they're all optional and can be in any order while (!check_for_string("$Profile Name:") && !check_for_string("#End")) { if (optional_string("$Player Afterburner Recharge Scale:")) parse_float_list(profile->afterburner_recharge_scale, NUM_SKILL_LEVELS); if (optional_string("$Max Beam Friendly Fire Damage:")) parse_float_list(profile->beam_friendly_damage_cap, NUM_SKILL_LEVELS); if (optional_string("$Player Countermeasure Life Scale:")) parse_float_list(profile->cmeasure_life_scale, NUM_SKILL_LEVELS); if (optional_string("$AI Countermeasure Firing Chance:")) parse_float_list(profile->cmeasure_fire_chance, NUM_SKILL_LEVELS); if (optional_string("$AI In Range Time:")) parse_float_list(profile->in_range_time, NUM_SKILL_LEVELS); if (optional_string("$AI Always Links Ammo Weapons:")) parse_float_list(profile->link_ammo_levels_always, NUM_SKILL_LEVELS); if (optional_string("$AI Maybe Links Ammo Weapons:")) parse_float_list(profile->link_ammo_levels_maybe, NUM_SKILL_LEVELS); if (optional_string("$Primary Ammo Burst Multiplier:")) parse_float_list(profile->primary_ammo_burst_mult, NUM_SKILL_LEVELS); if (optional_string("$AI Always Links Energy Weapons:")) parse_float_list(profile->link_energy_levels_always, NUM_SKILL_LEVELS); if (optional_string("$AI Maybe Links Energy Weapons:")) parse_float_list(profile->link_energy_levels_maybe, NUM_SKILL_LEVELS); if (optional_string("$Max Missles Locked on Player:") || optional_string("$Max Missiles Locked on Player:")) parse_int_list(profile->max_allowed_player_homers, NUM_SKILL_LEVELS); if (optional_string("$Max Player Attackers:")) parse_int_list(profile->max_attackers, NUM_SKILL_LEVELS); if (optional_string("$Max Incoming Asteroids:")) parse_int_list(profile->max_incoming_asteroids, NUM_SKILL_LEVELS); if (optional_string("$Player Damage Factor:") || optional_string("$AI Damage Reduction to Player Hull:")) parse_float_list(profile->player_damage_scale, NUM_SKILL_LEVELS); if (optional_string("$Player Subsys Damage Factor:") || optional_string("$AI Damage Reduction to Player Subsys:")) parse_float_list(profile->subsys_damage_scale, NUM_SKILL_LEVELS); // represented in fractions of F1_0 if (optional_string("$Predict Position Delay:")) { int iLoop; float temp_list[NUM_SKILL_LEVELS]; parse_float_list(temp_list, NUM_SKILL_LEVELS); for (iLoop = 0; iLoop < NUM_SKILL_LEVELS; iLoop++) profile->predict_position_delay[iLoop] = fl2f(temp_list[iLoop]); } if (optional_string("$AI Shield Manage Delay:") || optional_string("$AI Shield Manage Delays:")) parse_float_list(profile->shield_manage_delay, NUM_SKILL_LEVELS); if (optional_string("$Friendly AI Fire Delay Scale:")) parse_float_list(profile->ship_fire_delay_scale_friendly, NUM_SKILL_LEVELS); if (optional_string("$Hostile AI Fire Delay Scale:")) parse_float_list(profile->ship_fire_delay_scale_hostile, NUM_SKILL_LEVELS); if (optional_string("$Friendly AI Secondary Fire Delay Scale:")) parse_float_list(profile->ship_fire_secondary_delay_scale_friendly, NUM_SKILL_LEVELS); if (optional_string("$Hostile AI Secondary Fire Delay Scale:")) parse_float_list(profile->ship_fire_secondary_delay_scale_hostile, NUM_SKILL_LEVELS); if (optional_string("$AI Turn Time Scale:")) parse_float_list(profile->turn_time_scale, NUM_SKILL_LEVELS); if (optional_string("$Glide Attack Percent:")) { parse_float_list(profile->glide_attack_percent, NUM_SKILL_LEVELS); //Percent is nice for modders, but here in the code we want it betwwen 0 and 1.0 //While we're at it, verify the range for (i = 0; i < NUM_SKILL_LEVELS; i++) { if (profile->glide_attack_percent[i] < 0.0f || profile->glide_attack_percent[i] > 100.0f) { Warning(LOCATION, "$Glide Attack Percent should be between 0 and 100.0 (read %f). Setting to 0.", profile->glide_attack_percent[i]); profile->glide_attack_percent[i] = 0.0f; } profile->glide_attack_percent[i] /= 100.0; } } if (optional_string("$Circle Strafe Percent:")) { parse_float_list(profile->circle_strafe_percent, NUM_SKILL_LEVELS); //Percent is nice for modders, but here in the code we want it betwwen 0 and 1.0 //While we're at it, verify the range for (i = 0; i < NUM_SKILL_LEVELS; i++) { if (profile->circle_strafe_percent[i] < 0.0f || profile->circle_strafe_percent[i] > 100.0f) { Warning(LOCATION, "$Circle Strafe Percent should be between 0 and 100.0 (read %f). Setting to 0.", profile->circle_strafe_percent[i]); profile->circle_strafe_percent[i] = 0.0f; } profile->circle_strafe_percent[i] /= 100.0; } } if (optional_string("$Glide Strafe Percent:")) { parse_float_list(profile->glide_strafe_percent, NUM_SKILL_LEVELS); //Percent is nice for modders, but here in the code we want it betwwen 0 and 1.0 //While we're at it, verify the range for (i = 0; i < NUM_SKILL_LEVELS; i++) { if (profile->glide_strafe_percent[i] < 0.0f || profile->glide_strafe_percent[i] > 100.0f) { Warning(LOCATION, "$Glide Strafe Percent should be between 0 and 100.0 (read %f). Setting to 0.", profile->glide_strafe_percent[i]); profile->glide_strafe_percent[i] = 0.0f; } profile->glide_strafe_percent[i] /= 100.0; } } if (optional_string("$Random Sidethrust Percent:")) { parse_float_list(profile->random_sidethrust_percent, NUM_SKILL_LEVELS); //Percent is nice for modders, but here in the code we want it betwwen 0 and 1.0 //While we're at it, verify the range for (i = 0; i < NUM_SKILL_LEVELS; i++) { if (profile->random_sidethrust_percent[i] < 0.0f || profile->random_sidethrust_percent[i] > 100.0f) { Warning(LOCATION, "$Random Sidethrust Percent should be between 0 and 100.0 (read %f). Setting to 0.", profile->random_sidethrust_percent[i]); profile->random_sidethrust_percent[i] = 0.0f; } profile->random_sidethrust_percent[i] /= 100.0; } } if (optional_string("$Stalemate Time Threshold:")) parse_float_list(profile->stalemate_time_thresh, NUM_SKILL_LEVELS); if (optional_string("$Stalemate Distance Threshold:")) parse_float_list(profile->stalemate_dist_thresh, NUM_SKILL_LEVELS); if (optional_string("$Player Shield Recharge Scale:")) parse_float_list(profile->shield_energy_scale, NUM_SKILL_LEVELS); if (optional_string("$Player Weapon Recharge Scale:")) parse_float_list(profile->weapon_energy_scale, NUM_SKILL_LEVELS); if (optional_string("$Max Turret Target Ownage:")) parse_int_list(profile->max_turret_ownage_target, NUM_SKILL_LEVELS); if (optional_string("$Max Turret Player Ownage:")) parse_int_list(profile->max_turret_ownage_player, NUM_SKILL_LEVELS); if (optional_string("$Percentage Required For Kill Scale:")) parse_float_list(profile->kill_percentage_scale, NUM_SKILL_LEVELS); if (optional_string("$Percentage Required For Assist Scale:")) parse_float_list(profile->assist_percentage_scale, NUM_SKILL_LEVELS); if (optional_string("$Percentage Awarded For Capship Assist:")) parse_float_list(profile->assist_award_percentage_scale, NUM_SKILL_LEVELS); if (optional_string("$Repair Penalty:")) parse_int_list(profile->repair_penalty, NUM_SKILL_LEVELS); if (optional_string("$Delay Before Allowing Bombs to Be Shot Down:")) parse_float_list(profile->delay_bomb_arm_timer, NUM_SKILL_LEVELS); if (optional_string("$Chance AI Has to Fire Missiles at Player:")) parse_int_list(profile->chance_to_use_missiles_on_plr, NUM_SKILL_LEVELS); if (optional_string("$Max Aim Update Delay:")) parse_float_list(profile->max_aim_update_delay, NUM_SKILL_LEVELS); if (optional_string("$Turret Max Aim Update Delay:")) parse_float_list(profile->turret_max_aim_update_delay, NUM_SKILL_LEVELS); if (optional_string("$Player Autoaim FOV:")) { float fov_list[NUM_SKILL_LEVELS]; parse_float_list(fov_list, NUM_SKILL_LEVELS); for (i = 0; i < NUM_SKILL_LEVELS; i++) { //Enforce range if (fov_list[i] < 0.0f || fov_list[i] >= 360.0f) { Warning(LOCATION, "$Player Autoaim FOV should be >= 0 and < 360.0 (read %f). Setting to 0.", fov_list[i]); fov_list[i] = 0.0f; } //Convert units profile->player_autoaim_fov[i] = fov_list[i] * PI / 180.0f; } } if (optional_string("$Detail Distance Multiplier:")) parse_float_list(profile->detail_distance_mult, MAX_DETAIL_LEVEL + 1); set_flag(profile, "$big ships can attack beam turrets on untargeted ships:", AI::Profile_Flags::Big_ships_can_attack_beam_turrets_on_untargeted_ships); set_flag(profile, "$smart primary weapon selection:", AI::Profile_Flags::Smart_primary_weapon_selection); set_flag(profile, "$smart secondary weapon selection:", AI::Profile_Flags::Smart_secondary_weapon_selection); set_flag(profile, "$smart shield management:", AI::Profile_Flags::Smart_shield_management); set_flag(profile, "$smart afterburner management:", AI::Profile_Flags::Smart_afterburner_management); set_flag(profile, "$free afterburner use:", AI::Profile_Flags::Free_afterburner_use); set_flag(profile, "$allow rapid secondary dumbfire:", AI::Profile_Flags::Allow_rapid_secondary_dumbfire); set_flag(profile, "$huge turret weapons ignore bombs:", AI::Profile_Flags::Huge_turret_weapons_ignore_bombs); set_flag(profile, "$don't insert random turret fire delay:", AI::Profile_Flags::Dont_insert_random_turret_fire_delay); set_flag(profile, "$hack improve non-homing swarm turret fire accuracy:", AI::Profile_Flags::Hack_improve_non_homing_swarm_turret_fire_accuracy); set_flag(profile, "$shockwaves damage small ship subsystems:", AI::Profile_Flags::Shockwaves_damage_small_ship_subsystems); set_flag(profile, "$navigation subsystem governs warpout capability:", AI::Profile_Flags::Navigation_subsys_governs_warp); set_flag(profile, "$ignore lower bound for minimum speed of docked ship:", AI::Profile_Flags::No_min_dock_speed_cap); set_flag(profile, "$disable linked fire penalty:", AI::Profile_Flags::Disable_linked_fire_penalty); set_flag(profile, "$disable weapon damage scaling:", AI::Profile_Flags::Disable_weapon_damage_scaling); set_flag(profile, "$use additive weapon velocity:", AI::Profile_Flags::Use_additive_weapon_velocity); set_flag(profile, "$use newtonian dampening:", AI::Profile_Flags::Use_newtonian_dampening); set_flag(profile, "$include beams for kills and assists:", AI::Profile_Flags::Include_beams_in_stat_calcs); set_flag(profile, "$score kills based on damage caused:", AI::Profile_Flags::Kill_scoring_scales_with_damage); set_flag(profile, "$score assists based on damage caused:", AI::Profile_Flags::Assist_scoring_scales_with_damage); set_flag(profile, "$allow event and goal scoring in multiplayer:", AI::Profile_Flags::Allow_multi_event_scoring); set_flag(profile, "$fix linked primary weapon decision bug:", AI::Profile_Flags::Fix_linked_primary_bug); set_flag(profile, "$prevent turrets targeting too distant bombs:", AI::Profile_Flags::Prevent_targeting_bombs_beyond_range); set_flag(profile, "$smart subsystem targeting for turrets:", AI::Profile_Flags::Smart_subsystem_targeting_for_turrets); set_flag(profile, "$fix heat seekers homing on stealth ships bug:", AI::Profile_Flags::Fix_heat_seeker_stealth_bug); set_flag(profile, "$multi allow empty primaries:", AI::Profile_Flags::Multi_allow_empty_primaries); set_flag(profile, "$multi allow empty secondaries:", AI::Profile_Flags::Multi_allow_empty_secondaries); set_flag(profile, "$allow turrets target weapons freely:", AI::Profile_Flags::Allow_turrets_target_weapons_freely); set_flag(profile, "$use only single fov for turrets:", AI::Profile_Flags::Use_only_single_fov_for_turrets); set_flag(profile, "$allow vertical dodge:", AI::Profile_Flags::Allow_vertical_dodge); set_flag(profile, "$force beam turrets to use normal fov:", AI::Profile_Flags::Force_beam_turret_fov); set_flag(profile, "$fix ai class bug:", AI::Profile_Flags::Fix_ai_class_bug); set_flag(profile, "$turrets ignore targets radius in range checks:", AI::Profile_Flags::Turrets_ignore_target_radius); set_flag(profile, "$no extra collision avoidance vs player:", AI::Profile_Flags::No_special_player_avoid); set_flag(profile, "$perform fewer checks for death screams:", AI::Profile_Flags::Perform_fewer_scream_checks); set_flag(profile, "$advanced turret fov edge checks:", AI::Profile_Flags::Advanced_turret_fov_edge_checks); set_flag(profile, "$require turrets to have target in fov:", AI::Profile_Flags::Require_turret_to_have_target_in_fov); set_flag(profile, "$all ships manage shields:", AI::Profile_Flags::All_ships_manage_shields); set_flag(profile, "$ai aims from ship center:", AI::Profile_Flags::Ai_aims_from_ship_center); set_flag(profile, "$allow primary link at mission start:", AI::Profile_Flags::Allow_primary_link_at_start); set_flag(profile, "$allow beams to damage bombs:", AI::Profile_Flags::Beams_damage_weapons); set_flag(profile, "$disable weapon damage scaling for player:", AI::Profile_Flags::Player_weapon_scale_fix); set_flag(profile, "$countermeasures affect aspect seekers:", AI::Profile_Flags::Aspect_lock_countermeasure); set_flag(profile, "$ai guards specific ship in wing:", AI::Profile_Flags::Ai_guards_specific_ship_in_wing); profile->ai_path_mode = AI_PATH_MODE_NORMAL; if (optional_string("$ai path mode:")) { stuff_string(buf, F_NAME, NAME_LENGTH); int j = ai_path_type_match(buf); if (j >= 0) { profile->ai_path_mode = j; } else { Warning(LOCATION, "Invalid ai path mode '%s' specified", buf); } } set_flag(profile, "$no warp camera:", AI::Profile_Flags::No_warp_camera); set_flag(profile, "$fix ai path order bug:", AI::Profile_Flags::Fix_ai_path_order_bug); set_flag(profile, "$strict turret-tagged-only targeting:", AI::Profile_Flags::Strict_turred_tagged_only_targeting); set_flag(profile, "$aspect bomb invulnerability fix:", AI::Profile_Flags::Aspect_invulnerability_fix); set_flag(profile, "$glide decay requires thrust:", AI::Profile_Flags::Glide_decay_requires_thrust); set_flag(profile, "$ai can slow down when attacking big ships:", AI::Profile_Flags::Ai_can_slow_down_attacking_big_ships); set_flag(profile, "$use actual primary range:", AI::Profile_Flags::Use_actual_primary_range); profile->bay_arrive_speed_mult = 1.0f; profile->bay_depart_speed_mult = 1.0f; if (optional_string("$bay arrive speed multiplier:")) { stuff_float(&profile->bay_arrive_speed_mult); } if (optional_string("$bay depart speed multiplier:")) { stuff_float(&profile->bay_depart_speed_mult); } // ---------- // compatibility if (optional_string("$perform less checks for death screams:")) { mprintf(("Warning: \"$perform less checks for death screams\" flag is deprecated in favor of \"$perform fewer checks for death screams\"\n")); bool temp; stuff_boolean(&temp); profile->flags.set(AI::Profile_Flags::Perform_fewer_scream_checks, temp); } if (optional_string("$allow primary link delay:")) { mprintf(("Warning: \"$allow primary link delay\" flag is deprecated in favor of \"$allow primary link at mission start\"\n")); bool temp; stuff_boolean(&temp); profile->flags.set(AI::Profile_Flags::Allow_primary_link_at_start, !temp); } // if we've been through once already and are at the same place, force a move if (saved_Mp && (saved_Mp == Mp)) { char tmp[60]; memset(tmp, 0, 60); strncpy(tmp, Mp, 59); mprintf(("WARNING: Unrecognized parameter in ai_profiles: %s\n", tmp)); Mp++; } // find next valid option if (!skip_to_start_of_string_either("$", "#")) break; saved_Mp = Mp; } } required_string("#End"); } catch (const parse::ParseException& e) { mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", (filename) ? filename : "<default ai_profiles.tbl>", e.what())); return; } // add tbl/tbm to multiplayer validation list extern void fs2netd_add_table_validation(const char *tblname); fs2netd_add_table_validation(filename); }
// Unified function for loading strings.tbl and tstrings.tbl (and their modular versions). // The "external" parameter controls which format to load: true for tstrings.tbl, false for strings.tbl void parse_stringstbl_common(const char *filename, const bool external) { char chr, buf[4096]; char language_tag[512]; int z, index; char *p_offset = NULL; int offset_lo = 0, offset_hi = 0; read_file_text(filename, CF_TYPE_TABLES); reset_parse(); // move down to the proper section memset(language_tag, 0, sizeof(language_tag)); strcpy_s(language_tag, "#"); if (external && Lcl_current_lang == FS2_OPEN_DEFAULT_LANGUAGE){ strcat_s(language_tag, "default"); } else { strcat_s(language_tag, Lcl_languages[Lcl_current_lang].lang_name); } if ( skip_to_string(language_tag) != 1 ) { mprintf(("Current language not found in %s\n", filename)); return; } // parse all the strings in this section of the table while ( !check_for_string("#") ) { int num_offsets_on_this_line = 0; stuff_int(&index); if (external) { ignore_white_space(); get_string(buf, sizeof(buf)); drop_trailing_white_space(buf); } else { stuff_string(buf, F_RAW, sizeof(buf)); } if (external && (index < 0 || index >= LCL_MAX_STRINGS)) { error_display(0, "Invalid tstrings table index specified (%i). Please increment LCL_MAX_STRINGS in localize.cpp.", index); return; } else if (!external && (index < 0 || index >= XSTR_SIZE)) { Error(LOCATION, "Invalid strings table index specified (%i)", index); } if (!external) { size_t i = strlen(buf); while (i--) { if ( !isspace(buf[i]) ) break; } // trim unnecessary end of string // Assert(buf[i] == '"'); if (buf[i] != '"') { // probably an offset on this entry // drop down a null terminator (prolly unnecessary) buf[i+1] = 0; // back up over the potential offset while ( !is_white_space(buf[i]) ) i--; // now back up over intervening spaces while ( is_white_space(buf[i]) ) i--; num_offsets_on_this_line = 1; if (buf[i] != '"') { // could have a 2nd offset value (one for 640, one for 1024) // so back up again while ( !is_white_space(buf[i]) ) i--; // now back up over intervening spaces while ( is_white_space(buf[i]) ) i--; num_offsets_on_this_line = 2; } p_offset = &buf[i+1]; // get ptr to string section with offset in it if (buf[i] != '"') Error(LOCATION, "%s is corrupt", filename); // now its an error } buf[i] = 0; // copy string into buf z = 0; for (i = 1; buf[i]; i++) { chr = buf[i]; if (chr == '\\') { chr = buf[++i]; if (chr == 'n') chr = '\n'; else if (chr == 'r') chr = '\r'; } buf[z++] = chr; } // null terminator on buf buf[z] = 0; } // write into Xstr_table (for strings.tbl) or Lcl_ext_str (for tstrings.tbl) if (Parsing_modular_table) { if ( external && (Lcl_ext_str[index] != NULL) ) { vm_free((void *) Lcl_ext_str[index]); Lcl_ext_str[index] = NULL; } else if ( !external && (Xstr_table[index].str != NULL) ) { vm_free((void *) Xstr_table[index].str); Xstr_table[index].str = NULL; } } if (external && (Lcl_ext_str[index] != NULL)) { Warning(LOCATION, "Tstrings table index %d used more than once", index); } else if (!external && (Xstr_table[index].str != NULL)) { Warning(LOCATION, "Strings table index %d used more than once", index); } if (external) { Lcl_ext_str[index] = vm_strdup(buf); } else { Xstr_table[index].str = vm_strdup(buf); } // the rest of this loop applies only to strings.tbl, // so we can move on to the next line if we're reading from tstrings.tbl if (external) { continue; } // read offset information, assume 0 if nonexistant if (p_offset != NULL) { if (sscanf(p_offset, "%d%d", &offset_lo, &offset_hi) < num_offsets_on_this_line) { // whatever is in the file ain't a proper offset Error(LOCATION, "%s is corrupt", filename); } } Xstr_table[index].offset_x = offset_lo; if (num_offsets_on_this_line == 2) Xstr_table[index].offset_x_hi = offset_hi; else Xstr_table[index].offset_x_hi = offset_lo; // clear out our vars p_offset = NULL; offset_lo = 0; offset_hi = 0; } }
// initialize the xstr table void lcl_xstr_init() { char chr, buf[4096]; char language_tag[512]; int i, z, index, rval; char *p_offset = NULL; int offset_lo = 0, offset_hi = 0; for (i=0; i<XSTR_SIZE; i++){ Xstr_table[i].str = NULL; } if ((rval = setjmp(parse_abort)) != 0) { mprintf(("Error parsing 'strings.tbl'\nError code = %i.\n", rval)); } else { // make sure localization is NOT running lcl_ext_close(); read_file_text("strings.tbl"); reset_parse(); // move down to the proper section memset(language_tag, 0, 512); strcpy(language_tag, "#"); strcat(language_tag, Lcl_languages[Lcl_current_lang].lang_name); if(skip_to_string(language_tag) != 1){ Error(LOCATION, NOX("Strings.tbl is corrupt")); } // parse all the strings in this section of the table while (!check_for_string("#")) { int num_offsets_on_this_line = 0; stuff_int(&index); stuff_string(buf, F_NAME, NULL, 4096); i = strlen(buf); while (i--) { if (!isspace(buf[i])) { break; } } // trim unneccesary end of string if (i >= 0) { // Assert(buf[i] == '"'); if (buf[i] != '"') { // probably an offset on this entry buf[i+1] = 0; // drop down a null terminator (prolly unnecessary) while(!is_white_space(buf[i])) i--; // back up over the potential offset while(is_white_space(buf[i])) i--; // now back up over intervening spaces num_offsets_on_this_line = 1; if (buf[i] != '"') { // could have a 2nd offset value (one for 640, one for 1024) // so back up again while(!is_white_space(buf[i])) i--; // back up over the 2nd offset while(is_white_space(buf[i])) i--; // now back up over intervening spaces num_offsets_on_this_line = 2; } p_offset = &buf[i+1]; // get ptr to string section with offset in it if (buf[i] != '"') { Error(LOCATION, NOX("Strings.tbl is corrupt")); // now its an error } } buf[i] = 0; } // copy string into buf z = 0; for (i=1; buf[i]; i++) { chr = buf[i]; if (chr == '\\') { chr = buf[++i]; if (chr == 'n') { chr = '\n'; } else if (chr == 'r') { chr = '\r'; } } buf[z++] = chr; } // null terminator on buf buf[z] = 0; // write into Xstr_table if (index >= 0 && index < XSTR_SIZE) { if (Xstr_table[index].str != NULL) { Warning(LOCATION, "Strings table index %d used more than once", index); } Xstr_table[index].str = strdup(buf); } // read offset information, assume 0 if nonexistant if (p_offset != NULL) { if (sscanf(p_offset, "%d%d", &offset_lo, &offset_hi) < num_offsets_on_this_line) { // whatever is in the file ain't a proper offset Error(LOCATION, NOX("Strings.tbl is corrupt")); } } Xstr_table[index].offset_x = offset_lo; if (num_offsets_on_this_line == 2) { Xstr_table[index].offset_x_hi = offset_hi; } else { Xstr_table[index].offset_x_hi = offset_lo; } // clear out our vars p_offset = NULL; offset_lo = 0; offset_hi = 0; num_offsets_on_this_line = 0; } } Xstr_inited = 1; }
void parse_sound_table(const char* filename) { try { read_file_text(filename, CF_TYPE_TABLES); reset_parse(); // Parse the gameplay sounds section if (optional_string("#Game Sounds Start")) { while (!check_for_string("#Game Sounds End")) { game_snd tempSound; if (gamesnd_parse_line(&tempSound, "$Name:", &Snds)) { Snds.push_back(game_snd(tempSound)); } } required_string("#Game Sounds End"); } // Parse the interface sounds section if (optional_string("#Interface Sounds Start")) { while (!check_for_string("#Interface Sounds End")) { game_snd tempSound; if (gamesnd_parse_line(&tempSound, "$Name:", &Snds_iface)) { Snds_iface.push_back(game_snd(tempSound)); Snds_iface_handle.push_back(-1); } } required_string("#Interface Sounds End"); } // parse flyby sound section if (optional_string("#Flyby Sounds Start")) { char species_name_tag[NAME_LENGTH + 2]; int sanity_check = 0; size_t i; while (!check_for_string("#Flyby Sounds End") && (sanity_check <= (int)Species_info.size())) { for (i = 0; i < Species_info.size(); i++) { species_info *species = &Species_info[i]; sprintf(species_name_tag, "$%s:", species->species_name); if (check_for_string(species_name_tag)) { gamesnd_parse_line(&species->snd_flyby_fighter, species_name_tag); gamesnd_parse_line(&species->snd_flyby_bomber, species_name_tag); sanity_check--; } else { sanity_check++; } } } required_string("#Flyby Sounds End"); } if (optional_string("#Sound Environments Start")) { parse_sound_environments(); } } catch (const parse::ParseException& e) { mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", filename, e.what())); return; } gamesnd_add_retail_default_enhanced_sound_data(); }
/** * Parse the table */ void iff_init() { char traitor_name[NAME_LENGTH]; char attack_names[MAX_IFFS][MAX_IFFS][NAME_LENGTH]; struct { char iff_name[NAME_LENGTH]; int color_index; } observed_color_table[MAX_IFFS][MAX_IFFS]; int num_attack_names[MAX_IFFS]; int num_observed_colors[MAX_IFFS]; int i, j, k; int string_idx; try { // Goober5000 - if table doesn't exist, use the default table if (cf_exists_full("iff_defs.tbl", CF_TYPE_TABLES)) read_file_text("iff_defs.tbl", CF_TYPE_TABLES); else read_file_text_from_array(defaults_get_file("iff_defs.tbl")); reset_parse(); // parse the table -------------------------------------------------------- required_string("#IFFs"); // get the traitor required_string("$Traitor IFF:"); stuff_string(traitor_name, F_NAME, NAME_LENGTH); int rgb[3]; // check if alternate colours are wanted to be used for these // Marks various stuff... like asteroids if ((optional_string("$Selection Color:")) || (optional_string("$Selection Colour:"))) { stuff_int_list(rgb, 3, RAW_INTEGER_TYPE); iff_init_color(rgb[0], rgb[1], rgb[2]); } else iff_init_color(0xff, 0xff, 0xff); // Marks the ship currently saying something if ((optional_string("$Message Color:")) || (optional_string("$Message Colour:"))) { stuff_int_list(rgb, 3, RAW_INTEGER_TYPE); iff_init_color(rgb[0], rgb[1], rgb[2]); } else iff_init_color(0x7f, 0x7f, 0x7f); // Marks the tagged ships if ((optional_string("$Tagged Color:")) || (optional_string("$Tagged Colour:"))) { stuff_int_list(rgb, 3, RAW_INTEGER_TYPE); iff_init_color(rgb[0], rgb[1], rgb[2]); } else iff_init_color(0xff, 0xff, 0x00); // init radar blips colour table int a_bright, a_dim; bool alternate_blip_color = false; for (i = 0; i < 5; i++) { for (j = 0; j < 2; j++) { for (k = 0; k < 3; k++) { radar_iff_color[i][j][k] = -1; } } } // if the bright/dim scaling is wanted to be changed if (optional_string("$Dimmed IFF brightness:")) { int dim_iff_brightness; stuff_int(&dim_iff_brightness); Assert(dim_iff_brightness >= 0 && dim_iff_brightness <= HUD_COLOR_ALPHA_MAX); *iff_color_brightness = dim_iff_brightness; } else *iff_color_brightness = 4; // alternate = use same method as with ship blips // retail = use 1/2 intensities if (optional_string("$Use Alternate Blip Coloring:") || optional_string("$Use Alternate Blip Colouring:")) { stuff_boolean(&alternate_blip_color); } // Parse blip colours, their order is hardcoded. if ((optional_string("$Missile Blip Color:")) || (optional_string("$Missile Blip Colour:"))) { stuff_int_list(rgb, 3, RAW_INTEGER_TYPE); for (i = 0; i < 3; i++) { Assert(rgb[i] >= 0 && rgb[i] <= 255); radar_iff_color[0][1][i] = rgb[i]; radar_iff_color[0][0][i] = rgb[i] / 2; } } if ((optional_string("$Navbuoy Blip Color:")) || (optional_string("$Navbuoy Blip Colour:"))) { stuff_int_list(rgb, 3, RAW_INTEGER_TYPE); for (i = 0; i < 3; i++) { Assert(rgb[i] >= 0 && rgb[i] <= 255); radar_iff_color[1][1][i] = rgb[i]; radar_iff_color[1][0][i] = rgb[i] / 2; } } if ((optional_string("$Warping Blip Color:")) || (optional_string("$Warping Blip Colour:"))) { stuff_int_list(rgb, 3, RAW_INTEGER_TYPE); for (i = 0; i < 3; i++) { Assert(rgb[i] >= 0 && rgb[i] <= 255); radar_iff_color[2][1][i] = rgb[i]; radar_iff_color[2][0][i] = rgb[i] / 2; } } if ((optional_string("$Node Blip Color:")) || (optional_string("$Node Blip Colour:"))) { stuff_int_list(rgb, 3, RAW_INTEGER_TYPE); for (i = 0; i < 3; i++) { Assert(rgb[i] >= 0 && rgb[i] <= 255); radar_iff_color[3][1][i] = rgb[i]; radar_iff_color[3][0][i] = rgb[i] / 2; } } if ((optional_string("$Tagged Blip Color:")) || (optional_string("$Tagged Blip Colour:"))) { stuff_int_list(rgb, 3, RAW_INTEGER_TYPE); for (i = 0; i < 3; i++) { Assert(rgb[i] >= 0 && rgb[i] <= 255); radar_iff_color[4][1][i] = rgb[i]; radar_iff_color[4][0][i] = rgb[i] / 2; } } if (alternate_blip_color == true) { a_bright = iff_get_alpha_value(true); a_dim = iff_get_alpha_value(false); for (i = 0; i < 5; i++) { if (radar_iff_color[i][0][0] >= 0) { for (j = 0; j < 3; j++) { radar_iff_color[i][0][j] = radar_iff_color[i][1][j]; } radar_iff_color[i][1][3] = a_bright; radar_iff_color[i][0][3] = a_dim; } } } else { for (i = 0; i < 5; i++) { if (radar_iff_color[i][0][0] >= 0) { radar_iff_color[i][0][3] = 255; radar_iff_color[i][1][3] = 255; } } } if (optional_string("$Radar Target ID Flags:")) { parse_string_flag_list((int*)&radar_target_id_flags, rti_flags, Num_rti_flags); if (optional_string("+reset")) radar_target_id_flags = 0; } // begin reading data Num_iffs = 0; while (required_string_either("#End", "$IFF Name:")) { iff_info *iff; int cur_iff; // make sure we're under the limit if (Num_iffs >= MAX_IFFS) { Warning(LOCATION, "Too many iffs in iffs_defs.tbl! Max is %d.\n", MAX_IFFS); skip_to_start_of_string("#End", NULL); break; } // add new IFF iff = &Iff_info[Num_iffs]; cur_iff = Num_iffs; Num_iffs++; // get required IFF info ---------------------------------------------- // get the iff name required_string("$IFF Name:"); stuff_string(iff->iff_name, F_NAME, NAME_LENGTH); // get the iff color if (check_for_string("$Colour:")) required_string("$Colour:"); else required_string("$Color:"); stuff_int_list(rgb, 3, RAW_INTEGER_TYPE); iff->color_index = iff_init_color(rgb[0], rgb[1], rgb[2]); // get relationships between IFFs ------------------------------------- // get the list of iffs attacked if (optional_string("$Attacks:")) num_attack_names[cur_iff] = stuff_string_list(attack_names[cur_iff], MAX_IFFS); else num_attack_names[cur_iff] = 0; // get the list of observed colors num_observed_colors[cur_iff] = 0; while (optional_string("+Sees")) { // get iff observed stuff_string_until(observed_color_table[cur_iff][num_observed_colors[cur_iff]].iff_name, "As:", NAME_LENGTH); required_string("As:"); // get color observed stuff_int_list(rgb, 3, RAW_INTEGER_TYPE); observed_color_table[cur_iff][num_observed_colors[cur_iff]].color_index = iff_init_color(rgb[0], rgb[1], rgb[2]); // increment num_observed_colors[cur_iff]++; } // get flags ---------------------------------------------------------- // get iff flags iff->flags = 0; if (optional_string("$Flags:")) { char flag_strings[MAX_IFF_FLAGS][NAME_LENGTH]; int num_strings = stuff_string_list(flag_strings, MAX_IFF_FLAGS); for (string_idx = 0; string_idx < num_strings; string_idx++) { if (!stricmp(NOX("support allowed"), flag_strings[string_idx])) iff->flags |= IFFF_SUPPORT_ALLOWED; else if (!stricmp(NOX("exempt from all teams at war"), flag_strings[string_idx])) iff->flags |= IFFF_EXEMPT_FROM_ALL_TEAMS_AT_WAR; else if (!stricmp(NOX("orders hidden"), flag_strings[string_idx])) iff->flags |= IFFF_ORDERS_HIDDEN; else if (!stricmp(NOX("orders shown"), flag_strings[string_idx])) iff->flags |= IFFF_ORDERS_SHOWN; else if (!stricmp(NOX("wing name hidden"), flag_strings[string_idx])) iff->flags |= IFFF_WING_NAME_HIDDEN; else Warning(LOCATION, "Bogus string in iff flags: %s\n", flag_strings[string_idx]); } } // get default ship flags iff->default_parse_flags = 0; if (optional_string("$Default Ship Flags:")) { i = 0; j = 0; char flag_strings[MAX_PARSE_OBJECT_FLAGS][NAME_LENGTH]; int num_strings = stuff_string_list(flag_strings, MAX_PARSE_OBJECT_FLAGS); for (i = 0; i < num_strings; i++) { for (j = 0; j < MAX_PARSE_OBJECT_FLAGS; j++) { if (!stricmp(flag_strings[i], Parse_object_flags[j])) { iff->default_parse_flags |= (1 << j); break; } } } if (j == MAX_PARSE_OBJECT_FLAGS) Warning(LOCATION, "Bogus string in iff default ship flags: %s\n", flag_strings[i]); } // again iff->default_parse_flags2 = 0; if (optional_string("$Default Ship Flags2:")) { i = 0; j = 0; char flag_strings[MAX_PARSE_OBJECT_FLAGS_2][NAME_LENGTH]; int num_strings = stuff_string_list(flag_strings, MAX_PARSE_OBJECT_FLAGS_2); for (i = 0; i < num_strings; i++) { for (j = 0; j < MAX_PARSE_OBJECT_FLAGS_2; j++) { if (!stricmp(flag_strings[i], Parse_object_flags_2[j])) { iff->default_parse_flags2 |= (1 << j); break; } } } if (j == MAX_PARSE_OBJECT_FLAGS_2) Warning(LOCATION, "Bogus string in iff default ship flags2: %s\n", flag_strings[i]); } // this is cleared between each level but let's just set it here for thoroughness iff->ai_rearm_timestamp = timestamp(-1); } required_string("#End"); // now resolve the relationships ------------------------------------------ // first get the traitor Iff_traitor = iff_lookup(traitor_name); if (Iff_traitor < 0) { Iff_traitor = 0; Warning(LOCATION, "Traitor IFF %s not found in iff_defs.tbl! Defaulting to %s.\n", traitor_name, Iff_info[Iff_traitor].iff_name); } // next get the attackees and colors for (int cur_iff = 0; cur_iff < Num_iffs; cur_iff++) { iff_info *iff = &Iff_info[cur_iff]; // clear the iffs to be attacked iff->attackee_bitmask = 0; iff->attackee_bitmask_all_teams_at_war = 0; // clear the observed colors for (j = 0; j < MAX_IFFS; j++) iff->observed_color_index[j] = -1; // resolve the list names for (int list_index = 0; list_index < MAX_IFFS; list_index++) { // are we within the number of attackees listed? if (list_index < num_attack_names[cur_iff]) { // find out who int target_iff = iff_lookup(attack_names[cur_iff][list_index]); // valid? if (target_iff >= 0) iff->attackee_bitmask |= iff_get_mask(target_iff); else Warning(LOCATION, "Attack target IFF %s not found for IFF %s in iff_defs.tbl!\n", attack_names[cur_iff][list_index], iff->iff_name); } // are we within the number of colors listed? if (list_index < num_observed_colors[cur_iff]) { // find out who int target_iff = iff_lookup(observed_color_table[cur_iff][list_index].iff_name); // valid? if (target_iff >= 0) iff->observed_color_index[target_iff] = observed_color_table[cur_iff][list_index].color_index; else Warning(LOCATION, "Observed color IFF %s not found for IFF %s in iff_defs.tbl!\n", observed_color_table[cur_iff][list_index].iff_name, iff->iff_name); } } // resolve the all teams at war relationships if (iff->flags & IFFF_EXEMPT_FROM_ALL_TEAMS_AT_WAR) { // exempt, so use standard attacks iff->attackee_bitmask_all_teams_at_war = iff->attackee_bitmask; } else { // nonexempt, so build bitmask of all other nonexempt teams for (int other_iff = 0; other_iff < Num_iffs; other_iff++) { // skip myself (unless I attack myself normally) if ((other_iff == cur_iff) && !iff_x_attacks_y(cur_iff, cur_iff)) continue; // skip anyone exempt if (Iff_info[other_iff].flags & IFFF_EXEMPT_FROM_ALL_TEAMS_AT_WAR) continue; // add everyone else iff->attackee_bitmask_all_teams_at_war |= iff_get_mask(other_iff); } } } // add tbl/tbm to multiplayer validation list extern void fs2netd_add_table_validation(const char *tblname); fs2netd_add_table_validation("iff_defs.tbl"); } catch (const parse::ParseException& e) { mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", "iff_defs.tbl", e.what())); return; } }
// ------------------------------------------------------------------------------------------------- // gamesnd_parse_soundstbl() will parse the sounds.tbl file, and load the specified sounds. // // void gamesnd_parse_soundstbl() { int rval; int num_game_sounds = 0; int num_iface_sounds = 0; int i; char cstrtemp[NAME_LENGTH+3]; char* missing_species_names = NULL; ubyte* missing_species = NULL; int sanity_check = 0; gamesnd_init_sounds(); // open localization lcl_ext_open(); if ((rval = setjmp(parse_abort)) != 0) { mprintf(("TABLES: Unable to parse '%s'! Error code = %i.\n", "sounds.tbl", rval)); lcl_ext_close(); return; } read_file_text("sounds.tbl", CF_TYPE_TABLES); reset_parse(); // Parse the gameplay sounds section required_string("#Game Sounds Start"); while (required_string_either("#Game Sounds End", "$Name:")) { Assert(num_game_sounds < Num_game_sounds); gamesnd_parse_line(&Snds[num_game_sounds], "$Name:"); num_game_sounds++; gamesnd_add_sound_slot(GAME_SND, num_game_sounds); } required_string("#Game Sounds End"); // Parse the interface sounds section required_string("#Interface Sounds Start"); while (required_string_either("#Interface Sounds End", "$Name:")) { Assert(num_iface_sounds < Num_iface_sounds); gamesnd_parse_line(&Snds_iface[num_iface_sounds], "$Name:"); num_iface_sounds++; gamesnd_add_sound_slot(IFACE_SND, num_iface_sounds); } required_string("#Interface Sounds End"); // parse flyby sound section required_string("#Flyby Sounds Start"); missing_species_names = new char[Species_info.size() * (NAME_LENGTH + 2)]; missing_species = new ubyte[Species_info.size()]; memset(missing_species_names, 0, Species_info.size() * (NAME_LENGTH + 2)); memset(missing_species, 1, Species_info.size()); // assume they are all missing while (!check_for_string("#Flyby Sounds End") && (sanity_check <= (int)Species_info.size())) { for (i = 0; i < (int)Species_info.size(); i++) { species_info* species = &Species_info[i]; sprintf(cstrtemp, "$%s:", species->species_name); if (check_for_string(cstrtemp)) { gamesnd_parse_line(&species->snd_flyby_fighter, cstrtemp); gamesnd_parse_line(&species->snd_flyby_bomber, cstrtemp); missing_species[i] = 0; sanity_check--; } else { sanity_check++; } } } // if we are missing any species then report it for (i = 0; i < (int)Species_info.size(); i++) { if (missing_species[i]) { strcat(missing_species_names, Species_info[i].species_name); strcat(missing_species_names, "\n"); } } if (strlen(missing_species_names)) { Error(LOCATION, "The following species are missing flyby sounds in sounds.tbl:\n%s", missing_species_names); } delete[] missing_species_names; delete[] missing_species; required_string("#Flyby Sounds End"); // close localization lcl_ext_close(); }
void parse_ai_profiles_tbl(const char *filename) { int i; char profile_name[NAME_LENGTH]; ai_profile_t dummy_profile; char *saved_Mp = NULL; char buf[NAME_LENGTH]; try { if (filename == NULL) read_file_text_from_default(defaults_get_file("ai_profiles.tbl")); else read_file_text(filename, CF_TYPE_TABLES); reset_parse(); // start parsing required_string("#AI Profiles"); // new default? if (optional_string("$Default Profile:")) stuff_string(Default_profile_name, F_NAME, NAME_LENGTH); // begin reading data while (required_string_either("#End", "$Profile Name:")) { ai_profile_t *profile = &dummy_profile; ai_profile_t *previous_profile = NULL; bool no_create = false; // get the name required_string("$Profile Name:"); stuff_string(profile_name, F_NAME, NAME_LENGTH); // see if it exists for (i = 0; i < Num_ai_profiles; i++) { if (!stricmp(Ai_profiles[i].profile_name, profile_name)) { previous_profile = &Ai_profiles[i]; break; } } // modular table stuff if (optional_string("+nocreate")) { no_create = true; // use the previous one if possible, // otherwise continue to use the dummy one if (previous_profile != NULL) profile = previous_profile; } else { // don't create multiple profiles with the same name if (previous_profile != NULL) { Warning(LOCATION, "An ai profile named '%s' already exists! The new one will not be created.\n", profile_name); } else { // make sure we're under the limit if (Num_ai_profiles >= MAX_AI_PROFILES) { Warning(LOCATION, "Too many profiles in ai_profiles.tbl! Max is %d.\n", MAX_AI_PROFILES - 1); // -1 because one is built-in skip_to_string("#End", NULL); break; } profile = &Ai_profiles[Num_ai_profiles]; Num_ai_profiles++; } } // initialize profile if we're not building from a previously parsed one if (!no_create) { // base profile, so zero it out if (profile == &Ai_profiles[0]) { memset(profile, 0, sizeof(ai_profile_t)); } // brand new profile, so set it to the base defaults else { memcpy(profile, &Ai_profiles[0], sizeof(ai_profile_t)); } } // set the name strcpy_s(profile->profile_name, profile_name); // fill in any and all settings; they're all optional and can be in any order while (!check_for_string("$Profile Name:") && !check_for_string("#End")) { if (optional_string("$Player Afterburner Recharge Scale:")) parse_float_list(profile->afterburner_recharge_scale, NUM_SKILL_LEVELS); if (optional_string("$Max Beam Friendly Fire Damage:")) parse_float_list(profile->beam_friendly_damage_cap, NUM_SKILL_LEVELS); if (optional_string("$Player Countermeasure Life Scale:")) parse_float_list(profile->cmeasure_life_scale, NUM_SKILL_LEVELS); if (optional_string("$AI Countermeasure Firing Chance:")) parse_float_list(profile->cmeasure_fire_chance, NUM_SKILL_LEVELS); if (optional_string("$AI In Range Time:")) parse_float_list(profile->in_range_time, NUM_SKILL_LEVELS); if (optional_string("$AI Always Links Ammo Weapons:")) parse_float_list(profile->link_ammo_levels_always, NUM_SKILL_LEVELS); if (optional_string("$AI Maybe Links Ammo Weapons:")) parse_float_list(profile->link_ammo_levels_maybe, NUM_SKILL_LEVELS); if (optional_string("$Primary Ammo Burst Multiplier:")) parse_float_list(profile->primary_ammo_burst_mult, NUM_SKILL_LEVELS); if (optional_string("$AI Always Links Energy Weapons:")) parse_float_list(profile->link_energy_levels_always, NUM_SKILL_LEVELS); if (optional_string("$AI Maybe Links Energy Weapons:")) parse_float_list(profile->link_energy_levels_maybe, NUM_SKILL_LEVELS); if (optional_string("$Max Missles Locked on Player:") || optional_string("$Max Missiles Locked on Player:")) parse_int_list(profile->max_allowed_player_homers, NUM_SKILL_LEVELS); if (optional_string("$Max Player Attackers:")) parse_int_list(profile->max_attackers, NUM_SKILL_LEVELS); if (optional_string("$Max Incoming Asteroids:")) parse_int_list(profile->max_incoming_asteroids, NUM_SKILL_LEVELS); if (optional_string("$Player Damage Factor:") || optional_string("$AI Damage Reduction to Player Hull:")) parse_float_list(profile->player_damage_scale, NUM_SKILL_LEVELS); if (optional_string("$Player Subsys Damage Factor:") || optional_string("$AI Damage Reduction to Player Subsys:")) parse_float_list(profile->subsys_damage_scale, NUM_SKILL_LEVELS); // represented in fractions of F1_0 if (optional_string("$Predict Position Delay:")) { int iLoop; float temp_list[NUM_SKILL_LEVELS]; parse_float_list(temp_list, NUM_SKILL_LEVELS); for (iLoop = 0; iLoop < NUM_SKILL_LEVELS; iLoop++) profile->predict_position_delay[iLoop] = fl2f(temp_list[iLoop]); } if (optional_string("$AI Shield Manage Delay:") || optional_string("$AI Shield Manage Delays:")) parse_float_list(profile->shield_manage_delay, NUM_SKILL_LEVELS); if (optional_string("$Friendly AI Fire Delay Scale:")) parse_float_list(profile->ship_fire_delay_scale_friendly, NUM_SKILL_LEVELS); if (optional_string("$Hostile AI Fire Delay Scale:")) parse_float_list(profile->ship_fire_delay_scale_hostile, NUM_SKILL_LEVELS); if (optional_string("$Friendly AI Secondary Fire Delay Scale:")) parse_float_list(profile->ship_fire_secondary_delay_scale_friendly, NUM_SKILL_LEVELS); if (optional_string("$Hostile AI Secondary Fire Delay Scale:")) parse_float_list(profile->ship_fire_secondary_delay_scale_hostile, NUM_SKILL_LEVELS); if (optional_string("$AI Turn Time Scale:")) parse_float_list(profile->turn_time_scale, NUM_SKILL_LEVELS); if (optional_string("$Glide Attack Percent:")) { parse_float_list(profile->glide_attack_percent, NUM_SKILL_LEVELS); //Percent is nice for modders, but here in the code we want it betwwen 0 and 1.0 //While we're at it, verify the range for (i = 0; i < NUM_SKILL_LEVELS; i++) { if (profile->glide_attack_percent[i] < 0.0f || profile->glide_attack_percent[i] > 100.0f) { Warning(LOCATION, "$Glide Attack Percent should be between 0 and 100.0 (read %f). Setting to 0.", profile->glide_attack_percent[i]); profile->glide_attack_percent[i] = 0.0f; } profile->glide_attack_percent[i] /= 100.0; } } if (optional_string("$Circle Strafe Percent:")) { parse_float_list(profile->circle_strafe_percent, NUM_SKILL_LEVELS); //Percent is nice for modders, but here in the code we want it betwwen 0 and 1.0 //While we're at it, verify the range for (i = 0; i < NUM_SKILL_LEVELS; i++) { if (profile->circle_strafe_percent[i] < 0.0f || profile->circle_strafe_percent[i] > 100.0f) { Warning(LOCATION, "$Circle Strafe Percent should be between 0 and 100.0 (read %f). Setting to 0.", profile->circle_strafe_percent[i]); profile->circle_strafe_percent[i] = 0.0f; } profile->circle_strafe_percent[i] /= 100.0; } } if (optional_string("$Glide Strafe Percent:")) { parse_float_list(profile->glide_strafe_percent, NUM_SKILL_LEVELS); //Percent is nice for modders, but here in the code we want it betwwen 0 and 1.0 //While we're at it, verify the range for (i = 0; i < NUM_SKILL_LEVELS; i++) { if (profile->glide_strafe_percent[i] < 0.0f || profile->glide_strafe_percent[i] > 100.0f) { Warning(LOCATION, "$Glide Strafe Percent should be between 0 and 100.0 (read %f). Setting to 0.", profile->glide_strafe_percent[i]); profile->glide_strafe_percent[i] = 0.0f; } profile->glide_strafe_percent[i] /= 100.0; } } if (optional_string("$Random Sidethrust Percent:")) { parse_float_list(profile->random_sidethrust_percent, NUM_SKILL_LEVELS); //Percent is nice for modders, but here in the code we want it betwwen 0 and 1.0 //While we're at it, verify the range for (i = 0; i < NUM_SKILL_LEVELS; i++) { if (profile->random_sidethrust_percent[i] < 0.0f || profile->random_sidethrust_percent[i] > 100.0f) { Warning(LOCATION, "$Random Sidethrust Percent should be between 0 and 100.0 (read %f). Setting to 0.", profile->random_sidethrust_percent[i]); profile->random_sidethrust_percent[i] = 0.0f; } profile->random_sidethrust_percent[i] /= 100.0; } } if (optional_string("$Stalemate Time Threshold:")) parse_float_list(profile->stalemate_time_thresh, NUM_SKILL_LEVELS); if (optional_string("$Stalemate Distance Threshold:")) parse_float_list(profile->stalemate_dist_thresh, NUM_SKILL_LEVELS); if (optional_string("$Player Shield Recharge Scale:")) parse_float_list(profile->shield_energy_scale, NUM_SKILL_LEVELS); if (optional_string("$Player Weapon Recharge Scale:")) parse_float_list(profile->weapon_energy_scale, NUM_SKILL_LEVELS); if (optional_string("$Max Turret Target Ownage:")) parse_int_list(profile->max_turret_ownage_target, NUM_SKILL_LEVELS); if (optional_string("$Max Turret Player Ownage:")) parse_int_list(profile->max_turret_ownage_player, NUM_SKILL_LEVELS); if (optional_string("$Percentage Required For Kill Scale:")) parse_float_list(profile->kill_percentage_scale, NUM_SKILL_LEVELS); if (optional_string("$Percentage Required For Assist Scale:")) parse_float_list(profile->assist_percentage_scale, NUM_SKILL_LEVELS); if (optional_string("$Percentage Awarded For Capship Assist:")) parse_float_list(profile->assist_award_percentage_scale, NUM_SKILL_LEVELS); if (optional_string("$Repair Penalty:")) parse_int_list(profile->repair_penalty, NUM_SKILL_LEVELS); if (optional_string("$Delay Before Allowing Bombs to Be Shot Down:")) parse_float_list(profile->delay_bomb_arm_timer, NUM_SKILL_LEVELS); if (optional_string("$Chance AI Has to Fire Missiles at Player:")) parse_int_list(profile->chance_to_use_missiles_on_plr, NUM_SKILL_LEVELS); if (optional_string("$Max Aim Update Delay:")) parse_float_list(profile->max_aim_update_delay, NUM_SKILL_LEVELS); if (optional_string("$Turret Max Aim Update Delay:")) parse_float_list(profile->turret_max_aim_update_delay, NUM_SKILL_LEVELS); if (optional_string("$Player Autoaim FOV:")) { float fov_list[NUM_SKILL_LEVELS]; parse_float_list(fov_list, NUM_SKILL_LEVELS); for (i = 0; i < NUM_SKILL_LEVELS; i++) { //Enforce range if (fov_list[i] < 0.0f || fov_list[i] >= 360.0f) { Warning(LOCATION, "$Player Autoaim FOV should be >= 0 and < 360.0 (read %f). Setting to 0.", fov_list[i]); fov_list[i] = 0.0f; } //Convert units profile->player_autoaim_fov[i] = fov_list[i] * PI / 180.0f; } } if (optional_string("$Detail Distance Multiplier:")) parse_float_list(profile->detail_distance_mult, NUM_SKILL_LEVELS); set_flag(profile, "$big ships can attack beam turrets on untargeted ships:", AIPF_BIG_SHIPS_CAN_ATTACK_BEAM_TURRETS_ON_UNTARGETED_SHIPS, AIP_FLAG); set_flag(profile, "$smart primary weapon selection:", AIPF_SMART_PRIMARY_WEAPON_SELECTION, AIP_FLAG); set_flag(profile, "$smart secondary weapon selection:", AIPF_SMART_SECONDARY_WEAPON_SELECTION, AIP_FLAG); set_flag(profile, "$smart shield management:", AIPF_SMART_SHIELD_MANAGEMENT, AIP_FLAG); set_flag(profile, "$smart afterburner management:", AIPF_SMART_AFTERBURNER_MANAGEMENT, AIP_FLAG); set_flag(profile, "$allow rapid secondary dumbfire:", AIPF_ALLOW_RAPID_SECONDARY_DUMBFIRE, AIP_FLAG); set_flag(profile, "$huge turret weapons ignore bombs:", AIPF_HUGE_TURRET_WEAPONS_IGNORE_BOMBS, AIP_FLAG); set_flag(profile, "$don't insert random turret fire delay:", AIPF_DONT_INSERT_RANDOM_TURRET_FIRE_DELAY, AIP_FLAG); set_flag(profile, "$hack improve non-homing swarm turret fire accuracy:", AIPF_HACK_IMPROVE_NON_HOMING_SWARM_TURRET_FIRE_ACCURACY, AIP_FLAG); set_flag(profile, "$shockwaves damage small ship subsystems:", AIPF_SHOCKWAVES_DAMAGE_SMALL_SHIP_SUBSYSTEMS, AIP_FLAG); set_flag(profile, "$navigation subsystem governs warpout capability:", AIPF_NAVIGATION_SUBSYS_GOVERNS_WARP, AIP_FLAG); set_flag(profile, "$ignore lower bound for minimum speed of docked ship:", AIPF_NO_MIN_DOCK_SPEED_CAP, AIP_FLAG); set_flag(profile, "$disable linked fire penalty:", AIPF_DISABLE_LINKED_FIRE_PENALTY, AIP_FLAG); set_flag(profile, "$disable weapon damage scaling:", AIPF_DISABLE_WEAPON_DAMAGE_SCALING, AIP_FLAG); set_flag(profile, "$use additive weapon velocity:", AIPF_USE_ADDITIVE_WEAPON_VELOCITY, AIP_FLAG); set_flag(profile, "$use newtonian dampening:", AIPF_USE_NEWTONIAN_DAMPENING, AIP_FLAG); set_flag(profile, "$include beams for kills and assists:", AIPF_INCLUDE_BEAMS_IN_STAT_CALCS, AIP_FLAG); set_flag(profile, "$score kills based on damage caused:", AIPF_KILL_SCORING_SCALES_WITH_DAMAGE, AIP_FLAG); set_flag(profile, "$score assists based on damage caused:", AIPF_ASSIST_SCORING_SCALES_WITH_DAMAGE, AIP_FLAG); set_flag(profile, "$allow event and goal scoring in multiplayer:", AIPF_ALLOW_MULTI_EVENT_SCORING, AIP_FLAG); set_flag(profile, "$fix linked primary weapon decision bug:", AIPF_FIX_LINKED_PRIMARY_BUG, AIP_FLAG); set_flag(profile, "$prevent turrets targeting too distant bombs:", AIPF_PREVENT_TARGETING_BOMBS_BEYOND_RANGE, AIP_FLAG); set_flag(profile, "$smart subsystem targeting for turrets:", AIPF_SMART_SUBSYSTEM_TARGETING_FOR_TURRETS, AIP_FLAG); set_flag(profile, "$fix heat seekers homing on stealth ships bug:", AIPF_FIX_HEAT_SEEKER_STEALTH_BUG, AIP_FLAG); set_flag(profile, "$multi allow empty primaries:", AIPF_MULTI_ALLOW_EMPTY_PRIMARIES, AIP_FLAG); set_flag(profile, "$multi allow empty secondaries:", AIPF_MULTI_ALLOW_EMPTY_SECONDARIES, AIP_FLAG); set_flag(profile, "$allow turrets target weapons freely:", AIPF_ALLOW_TURRETS_TARGET_WEAPONS_FREELY, AIP_FLAG); set_flag(profile, "$use only single fov for turrets:", AIPF_USE_ONLY_SINGLE_FOV_FOR_TURRETS, AIP_FLAG); set_flag(profile, "$allow vertical dodge:", AIPF_ALLOW_VERTICAL_DODGE, AIP_FLAG); set_flag(profile, "$force beam turrets to use normal fov:", AIPF_FORCE_BEAM_TURRET_FOV, AIP_FLAG); set_flag(profile, "$fix ai class bug:", AIPF_FIX_AI_CLASS_BUG, AIP_FLAG); set_flag(profile, "$turrets ignore targets radius in range checks:", AIPF2_TURRETS_IGNORE_TARGET_RADIUS, AIP_FLAG2); set_flag(profile, "$no extra collision avoidance vs player:", AIPF2_NO_SPECIAL_PLAYER_AVOID, AIP_FLAG2); set_flag(profile, "$perform fewer checks for death screams:", AIPF2_PERFORM_FEWER_SCREAM_CHECKS, AIP_FLAG2); set_flag(profile, "$advanced turret fov edge checks:", AIPF2_ADVANCED_TURRET_FOV_EDGE_CHECKS, AIP_FLAG2); set_flag(profile, "$require turrets to have target in fov:", AIPF2_REQUIRE_TURRET_TO_HAVE_TARGET_IN_FOV, AIP_FLAG2); set_flag(profile, "$all ships manage shields:", AIPF2_ALL_SHIPS_MANAGE_SHIELDS, AIP_FLAG2); set_flag(profile, "$ai aims from ship center:", AIPF2_AI_AIMS_FROM_SHIP_CENTER, AIP_FLAG2); set_flag(profile, "$allow primary link at mission start:", AIPF2_ALLOW_PRIMARY_LINK_AT_START, AIP_FLAG2); set_flag(profile, "$allow beams to damage bombs:", AIPF2_BEAMS_DAMAGE_WEAPONS, AIP_FLAG2); set_flag(profile, "$disable weapon damage scaling for player:", AIPF2_PLAYER_WEAPON_SCALE_FIX, AIP_FLAG2); set_flag(profile, "$countermeasures affect aspect seekers:", AIPF2_ASPECT_LOCK_COUNTERMEASURE, AIP_FLAG2); set_flag(profile, "$ai guards specific ship in wing:", AIPF2_AI_GUARDS_SPECIFIC_SHIP_IN_WING, AIP_FLAG2); profile->ai_path_mode = AI_PATH_MODE_NORMAL; if (optional_string("$ai path mode:")) { stuff_string(buf, F_NAME, NAME_LENGTH); int j = ai_path_type_match(buf); if (j >= 0) { profile->ai_path_mode = j; } else { Warning(LOCATION, "Invalid ai path mode '%s' specified", buf); } } set_flag(profile, "$no warp camera:", AIPF2_NO_WARP_CAMERA, AIP_FLAG2); set_flag(profile, "$fix ai path order bug:", AIPF2_FIX_AI_PATH_ORDER_BUG, AIP_FLAG2); set_flag(profile, "$strict turret-tagged-only targeting:", AIPF2_STRICT_TURRET_TAGGED_ONLY_TARGETING, AIP_FLAG2); set_flag(profile, "$aspect bomb invulnerability fix:", AIPF2_ASPECT_INVULNERABILITY_FIX, AIP_FLAG2); set_flag(profile, "$glide decay requires thrust:", AIPF2_GLIDE_DECAY_REQUIRES_THRUST, AIP_FLAG2); set_flag(profile, "$ai can slow down when attacking big ships:", AIPF2_AI_CAN_SLOW_DOWN_ATTACKING_BIG_SHIPS, AIP_FLAG2); profile->bay_arrive_speed_mult = 1.0f; profile->bay_depart_speed_mult = 1.0f; if (optional_string("$bay arrive speed multiplier:")) { stuff_float(&profile->bay_arrive_speed_mult); } if (optional_string("$bay depart speed multiplier:")) { stuff_float(&profile->bay_depart_speed_mult); } // ---------- // compatibility if (optional_string("$perform less checks for death screams:")) { mprintf(("Warning: \"$perform less checks for death screams\" flag is deprecated in favor of \"$perform fewer checks for death screams\"\n")); bool temp; stuff_boolean(&temp); if (temp) profile->flags2 |= AIPF2_PERFORM_FEWER_SCREAM_CHECKS; else profile->flags2 &= ~AIPF2_PERFORM_FEWER_SCREAM_CHECKS; } if (optional_string("$allow primary link delay:")) { mprintf(("Warning: \"$allow primary link delay\" flag is deprecated in favor of \"$allow primary link at mission start\"\n")); bool temp; stuff_boolean(&temp); if (temp) profile->flags2 &= ~AIPF2_ALLOW_PRIMARY_LINK_AT_START; else profile->flags2 |= AIPF2_ALLOW_PRIMARY_LINK_AT_START; } // if we've been through once already and are at the same place, force a move if (saved_Mp && (saved_Mp == Mp)) { char tmp[60]; memset(tmp, 0, 60); strncpy(tmp, Mp, 59); mprintf(("WARNING: Unrecognized parameter in ai_profiles: %s\n", tmp)); Mp++; } // find next valid option skip_to_start_of_string_either("$", "#"); saved_Mp = Mp; } } required_string("#End"); } catch (const parse::ParseException& e) { mprintf(("TABLES: Unable to parse '%s'! Error message = %s.\n", (filename) ? filename : "<default ai_profiles.tbl>", e.what())); return; } // add tbl/tbm to multiplayer validation list extern void fs2netd_add_table_validation(const char *tblname); fs2netd_add_table_validation(filename); }