int main() { // the first local variables int counter = 0; bool winner = false; srand(GetTickCount()); //sets randomizer as time *unique* // get TickCount returns a semi random number for feeding into the srand function cout << "Please select a number from 1-7" << endl; cout << "| 1| 2| 3| 4| 5| 6| 7" << endl; cout << "_____________________"; // even through function hasn't been described in the code, the compiler knows to look further down here (possibly looking for angle brackets) display_board(); // MAIN GAME LOOP // 42 spaces (6 by 7 array), divded by 2 players == maximumm no. of rounds for (int i = 0; i < 21; i++) { player_movement(1); display_board(); winner = check_for_winner(LastMoveX, LastMoveY, 1); if (winner) { cout << "\nYou Win" << endl; break; } player_movement(2); display_board(); winner = check_for_winner(LastMoveX, LastMoveY, 2); if (winner) { cout << "\nYou Win" << endl; break; } } system("PAUSE"); return 0; }
int main() { int x = rand_num() % 10; int y = rand_num() % 10; int z = rand_num() % 10; char column; int num_of_discs = 0; char winner = 'n'; char newline = '\n'; char play_again = 'y'; while(play_again == 'y') { x = rand_num() % 10; y = rand_num() % 10; z = rand_num() % 10; num_of_discs = 0; winner = 'n'; print_board(x, y, z); while(winner == 'n') { //Player 1's turn do { //get input printf("Your Turn. Enter column, number: "); scanf("%c, %d%c", &column, &num_of_discs, &newline); printf("\n"); //filter input if(column != 'x' && column != 'y' && column != 'z') printf("Not a valid column! Please try again.\n"); if(num_of_discs < 1) printf("Not enough discs! Please try again.\n"); if(num_of_discs > 9) printf("Too many discs! Please try again.\n"); if( is_empty(x, y, z, column) ) printf("Column %c is empty. Please try again.\n", column); } while( (column != 'x' && column != 'y' && column != 'z' ) || num_of_discs < 1 || num_of_discs > 9 || is_empty(x, y, z, column) ); //take discs switch(column) { case 'x': x = x - num_of_discs; break; case 'y': y = y - num_of_discs; break; case 'z': z = z - num_of_discs; break; } if( check_for_winner(x, y, z) ) { winner = '1'; printf("Player 1 is the winner!\n"); break; } print_board(x, y, z); //Computer's turn do { column = computer_select_column(x, y, z); } while(is_empty(x, y, z, column)); num_of_discs = computer_num_of_discs(x, y, z, column); //take discs switch(column) { case 'x': x = x - num_of_discs; break; case 'y': y = y - num_of_discs; break; case 'z': z = z - num_of_discs; break; } printf("Computer's takes %d from %c\n", num_of_discs, column); if( check_for_winner(x, y, z) ) { winner = 'c'; printf("Computer is the winner!\n"); break; } print_board(x, y, z); } print_board(x, y, z); printf("Would you like to play again?(y or n): "); scanf("%c", &play_again); } return(0); }