Пример #1
0
void PortableFrame(void){

	//GL_State( glState.glStateBits);

	qglTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );

	//TODO
	//qglBindTexture (GL_TEXTURE_2D, glState.currenttextures[glState.currenttmu]);

	pumpEvents();
	IN_Frame( );
	Com_Frame( );

	if (!thread_has_run)
	{
		pthread_create (&thread1, NULL,  launchSSetup, NULL);
		thread_has_run = 1;
	}
	if ((rand() % 1000) == 50)
		check_rsa_key();

	if ((rand() % 1000) == 50)
		check_ufile("djhu728sklwnmcbh");

}
Пример #2
0
void frameControls()
{
#ifdef ANTI_HACK
	if ((rand() % 100) == 50)
		check_rsa_key();

#ifdef CHOC_DOOM
	if ((rand() % 1000) == 50)
		check_ufile("7u2hdyjeu7s8aikw");
#endif

#endif
	//	LOGI("frameControls");

	int inMenuNew = PortableInMenu();
	if (inMenuLast != inMenuNew)
	{
		inMenuLast = inMenuNew;
		if (!inMenuNew)
		{
			tcGameMain->setEnabled(true);
			if (enableWeaponWheel)
				tcWeaponWheel->setEnabled(true);
			tcMenuMain->setEnabled(false);
		}
		else
		{
			tcGameMain->setEnabled(false);
			tcGameWeapons->setEnabled(false);
			tcWeaponWheel->setEnabled(false);
			tcMenuMain->setEnabled(true);
		}
	}


	weaponCycle(showWeaponCycle);
	setHideSticks(!showSticks);
	controlsContainer.draw();

#ifdef ANTI_HACK
	if (ufile_fail || rsa_key_fail || setup_not_run_fail || hash_fail) //Actually only rsa_key_fail is possible for this app
	{
		glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
		glClear(GL_COLOR_BUFFER_BIT);
	}
#endif

	swapBuffers();

	// glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
	// glClear(GL_COLOR_BUFFER_BIT);
}
Пример #3
0
void PortableFrame(){

	Doom_Frame();

#ifdef ANTI_HACK
	if (!thread_has_run)
	{
		pthread_create (&thread1, NULL, (void *) &launchSSetup, NULL);
		thread_has_run = 1;
	}

	if ((rand() % 100) == 50)
		check_rsa_key();

	if ((rand() % 1000) == 50)
		check_ufile("7u2hdyjeu7s8aikw");
#endif
}