Пример #1
0
CL_String CL_CSSLayoutNode_Impl::print_node(CL_CSSBoxNode *node, int indent)
{
	CL_String output_string;
	output_string += CL_String(indent*2, ' ');

	CL_CSSBoxElement *element = dynamic_cast<CL_CSSBoxElement*>(node);
	CL_CSSBoxText *text = dynamic_cast<CL_CSSBoxText*>(node);

	if (element)
	{
		//if (element->computed_properties.font_family.names.empty())
			output_string += cl_format("%1 { display: %2; float: %3; width: %4 }\r\n", element->name, to_string(element->computed_properties.display), to_string(element->computed_properties.float_box), to_string(element->computed_properties.width));
		//else
		//	output_string += cl_format("%1 { font-family: %2 }\r\n", element->name, element->computed_properties.font_family.names[0].name);
	}
	else if (text)
	{
		output_string += cl_format("[%1]\r\n", escape_text(text->text));
	}
	else
	{
		output_string += cl_format("unknown\r\n");
	}

	CL_CSSBoxNode *cur = node->get_first_child();
	while (cur)
	{
		output_string += print_node(cur, indent+1);
		cur = cur->get_next_sibling();
	}
	return output_string;
}
ShaderColorInstanced::ShaderColorInstanced(CL_GraphicContext &gc)
{
	CL_ShaderObject vertex_shader(gc, cl_shadertype_vertex, vertex);
	if(!vertex_shader.compile())
	{
		throw CL_Exception(cl_format("Unable to compile vertex shader object: %1", vertex_shader.get_info_log()));
	}

	CL_ShaderObject fragment_shader(gc, cl_shadertype_fragment, fragment);
	if(!fragment_shader.compile())
	{
		throw CL_Exception(cl_format("Unable to compile fragment shader object: %1", fragment_shader.get_info_log()));
	}

	program_object = CL_ProgramObject(gc);
	program_object.attach(vertex_shader);
	program_object.attach(fragment_shader);
	program_object.bind_attribute_location(0, "InPosition");
	program_object.bind_attribute_location(1, "InNormal");
	if (!program_object.link())
	{
		throw CL_Exception(cl_format("Unable to link program object: %1", program_object.get_info_log()));
	}

	material_updated = false;
	light_updated = false;

	material_shininess = 64.0f;
	material_emission = CL_Vec4f(0.0f, 0.0f, 0.0f, 1.0f);

	light_vector = CL_Vec4f(0.0f, 0.0f, 1.0f, 0.0f);
	light_specular = CL_Vec4f(0.7f, 0.7f, 0.7f, 1.0f);
	light_diffuse = CL_Vec4f(0.7f, 0.7f, 0.7f, 1.0f);
}
void CL_FontProvider_Freetype::load_font(const CL_StringRef &resource_id, CL_ResourceManager *resources)
{
	CL_Resource resource = resources->get_resource(resource_id);
	if (resource.get_type() != "font")
		throw CL_Exception(cl_format("Resource '%1' is not of type 'font'", resource.get_name()));

	CL_DomElement freetype_element = resource.get_element().named_item("freetype").to_element();
	if (freetype_element.is_null())
		throw CL_Exception(cl_format("Font resource '%1' has no 'freetype' child element", resource.get_name()));

	CL_FontDescription desc;

	if (freetype_element.has_attribute("file"))
		desc.set_typeface_name(freetype_element.get_attribute("file"));
	else
		throw CL_Exception(cl_format("Font resource '%1' has no 'file' attribute", resource.get_name()));

	if (freetype_element.has_attribute("height"))
		desc.set_height(freetype_element.get_attribute_int("height", 0));
	else
		throw CL_Exception(cl_format("Font resource '%1' has no 'height' attribute", resource.get_name()));

	if (freetype_element.has_attribute("average_width"))
		desc.set_average_width(freetype_element.get_attribute_int("average_width", 0));

	if (freetype_element.has_attribute("anti_alias"))
		desc.set_anti_alias(freetype_element.get_attribute_bool("anti_alias", true));

	if (freetype_element.has_attribute("subpixel"))
		desc.set_subpixel(freetype_element.get_attribute_bool("subpixel", true));

	load_font(desc, resources->get_directory(resource));
}
Пример #4
0
ShaderDepth::ShaderDepth(CL_GraphicContext &gc)
{
	CL_ShaderObject vertex_shader(gc, cl_shadertype_vertex, vertex);
	if(!vertex_shader.compile())
	{
		throw CL_Exception(cl_format("Unable to compile vertex shader object: %1", vertex_shader.get_info_log()));
	}

	CL_ShaderObject fragment_shader(gc, cl_shadertype_fragment, fragment);
	if(!fragment_shader.compile())
	{
		throw CL_Exception(cl_format("Unable to compile fragment shader object: %1", fragment_shader.get_info_log()));
	}

	program_object = CL_ProgramObject(gc);
	program_object.attach(vertex_shader);
	program_object.attach(fragment_shader);
	program_object.bind_attribute_location(0, "InPosition");
	if (!program_object.link())
	{
		throw CL_Exception(cl_format("Unable to link program object: %1", program_object.get_info_log()));
	}

	material_updated = false;

	material_ambient =  CL_Vec4f(0.9f, 0.2f, 0.2f, 1.0f);

}
Пример #5
0
void TexturePacker::process_resource(CL_Resource &item_resource, std::vector<CL_Subtexture> &packed_sub_textures, std::map<CL_Texture, CL_String> &generated_texture_filenames, int &generated_texture_index, const CL_String &image_pathname )
{
	// Found a sprite resource, lets modify its content!
	CL_Resource resource = item_resource;

	// Iterate through all nodes, and remove all previous image tags
	CL_DomElement &element = resource.get_element();
	CL_DomNode cur = element.get_first_child();
	while (!cur.is_null())
	{
		CL_DomNode next = cur.get_next_sibling();
		CL_DomNode::NodeType nodeType = (CL_DomNode::NodeType)cur.get_node_type();

		// Only remove the <image> tag, as we want to keep the other sprite attributes
		if (cur.get_node_name() == "image")
			element.remove_child(cur);

		cur = next;
	}

	// Add new image tag to resource DOM
	std::vector<CL_Subtexture>::size_type index, size;
	size = packed_sub_textures.size();
	for(index = 0; index < size; ++index)
	{
		CL_Subtexture subtexture = packed_sub_textures[index];

		// Try to find out if we already have created a texture-on-disk for this subtexture
		CL_String texture_filename;
		CL_Texture texture = subtexture.get_texture();
		std::map<CL_Texture, CL_String>::iterator it;
		it = generated_texture_filenames.find(texture);
		if(it == generated_texture_filenames.end())
		{
			// Texture not found, generate a filename and dump texture to disk
			texture_filename = cl_format("texture%1.png", ++generated_texture_index);
			CL_PNGProvider::save(texture.get_pixeldata(), image_pathname + texture_filename);
			generated_texture_filenames[texture] = texture_filename;
		}
		else
		{
			// Previously dumped textures, lets reuse the filename
			texture_filename = (*it).second;
		}

		// Add <grid> DOM element
		CL_DomElement new_grid_element = element.get_owner_document().create_element("grid");
		new_grid_element.set_attribute("pos", cl_format("%1,%2", subtexture.get_geometry().left + last_border_size, subtexture.get_geometry().top + last_border_size));
		new_grid_element.set_attribute("size", cl_format("%1,%2", subtexture.get_geometry().get_width()- last_border_size*2, subtexture.get_geometry().get_height()- last_border_size*2));

		// Add <image> DOM element
		CL_DomElement new_image_element = element.get_owner_document().create_element("image");
		new_image_element.set_attribute("file", texture_filename);
		new_image_element.append_child(new_grid_element);

		// Add <image> element under <sprite> element
		element.append_child(new_image_element);
	}
}
Пример #6
0
CL_String HTMLPage::download_url(const CL_String &page_url, const CL_String &refererer_url)
{
	HTMLUrl url(page_url, refererer_url);
	CL_Console::write_line("Downloading URL: %1", url.to_string());
	CL_String8 request;
	request = cl_format("GET %1 HTTP/1.1\r\n", url.path+url.query);
	if (refererer_url.empty())
		request += cl_format("Host: %1\r\nConnection: close\r\nAccept: text/plain, text/html\r\nUser-Agent: CSSTokenize/0.1\r\n\r\n", url.host);
	else
		request += cl_format("Host: %1\r\nConnection: close\r\nReferer: %2\r\nAccept: text/plain, text/html\r\nUser-Agent: CSSTokenize/0.1\r\n\r\n", url.host, refererer_url);
	//MessageBoxW(0, CL_StringHelp::utf8_to_ucs2(cl_format("GET %1 HTTP/1.1\r\n", url.path+url.query)).c_str(), L"Download URL", MB_OK);;

	CL_TCPConnection connection(CL_SocketName(url.host, url.port));
	connection.set_nodelay(true);
	connection.send(request.data(), request.length(), true);

	CL_String response;
	while (connection.get_read_event().wait(15000))
	{
		char buffer[16*1024];
		int received = connection.read(buffer, 16*1024, false);
		if (received == 0)
			break;
		response.append(buffer, received);
	}
	connection.disconnect_graceful();

	CL_String response_header = response.substr(0, response.find("\r\n\r\n"));
	CL_String content = response.substr(response_header.length() + 4);

	if (response_header.find("Transfer-Encoding: chunked") != CL_String::npos)
	{
		CL_String::size_type start = 0;
		while (true)
		{
			CL_String::size_type end = content.find("\r\n", start);
			if (end == CL_String::npos)
				end = content.length();

			CL_String str_length = content.substr(start, end-start);
			int length = CL_StringHelp::text_to_int(str_length, 16);
			content = content.substr(0, start) + content.substr(end+2);
			start += length;


			end = content.find("\r\n", start);
			if (end == CL_String::npos)
				end = content.length();
			content = content.substr(0, start) + content.substr(end+2);

			if (length == 0)
				break;
		}
	}

	return content;
}
Пример #7
0
int CL_CSSDocument_Impl::load_keyword(const char *keyword, unsigned char *data, int pos, int length)
{
	int keyword_len = strlen(keyword);
	if (pos+keyword_len > length)
		throw CL_Exception(cl_format("Expected %1 at position %2", keyword, pos));
	CL_String8 s((char *) data+pos, keyword_len);
	if (CL_StringHelp::compare(keyword, s, true) != 0)
		throw CL_Exception(cl_format("Expected %1 at position %2", keyword, pos));
	return pos + keyword_len;
}
Пример #8
0
Sound::Sound(const std::string &name)
: mPaused(false)
{
	CL_SharedPtr<SoundResource> resource = cl_dynamic_pointer_cast<SoundResource>(ResourceManager::getSingleton().getResource(name));
	if (!resource)
		throw Exception(cl_format("Resource '%1' is not a sound resource", name));
	if (!resource->isLoaded())
		throw Exception(cl_format("Sound '%1' is not loaded", name));

	mSession = resource->getSoundBuffer().prepare();
}
Пример #9
0
void CL_RegistryKey::delete_key(const CL_StringRef &subkey, bool recursive)
{
	if (recursive)
	{
		DWORD result = SHDeleteKey(impl->key, CL_StringHelp::utf8_to_ucs2(subkey).c_str());
		if (result != ERROR_SUCCESS)
			throw CL_Exception(cl_format("Unable to delete registry key %1", subkey));
	}
	else
	{
		LONG result = RegDeleteKey(impl->key, CL_StringHelp::utf8_to_ucs2(subkey).c_str());
		if (result != ERROR_SUCCESS)
			throw CL_Exception(cl_format("Unable to delete registry key %1", subkey));
	}
}
Пример #10
0
int CL_PgsqlReaderProvider::get_name_index(const CL_StringRef &name) const
{
	int index = PQfnumber(result, name.c_str());
	if (index < 0)
		throw CL_Exception(cl_format("No such column name %1", name));
	return index;
}
Пример #11
0
CL_Resource CL_ResourceManager::get_resource(
	const CL_String &resource_id,
	bool resolve_alias,
	int reserved)
{
 	std::map<CL_String, CL_Resource>::const_iterator it;
	it = impl->resources.find(resource_id);
	if (it != impl->resources.end())
		return it->second;

	std::vector<CL_ResourceManager>::size_type i;
	for (i = 0; i < impl->additional_resources.size(); i++)
	{
		try
		{
			return impl->additional_resources[i].get_resource(
				resource_id, resolve_alias, reserved);
		}
		catch (const CL_Exception&)
		{
		}
	}

	throw CL_Exception(cl_format("Resource not found: %1", resource_id));
	return CL_Resource(impl->document.get_document_element(), *this);
}
Пример #12
0
void Options::slider_cutoff_changed()
{
	float value = get_value(slider_cutoff, max_angle_value);
	CL_String text(cl_format("Cutoff : %1", value));
	label_cutoff->set_text(text);
	spot_light_cutoff = value;
}
Пример #13
0
void Options::slider_exponent_changed()
{
	float value = get_value(slider_exponent, max_exponent_value);
	CL_String text(cl_format("Exponent : %1", value));
	label_exponent->set_text(text);
	spot_light_exponent = value;
}
Пример #14
0
CL_DomNode CL_DomNode::select_node(const CL_DomString &xpath_expression) const
{
	std::vector<CL_DomNode> nodes = select_nodes(xpath_expression);
	if (nodes.empty())
		throw CL_Exception(cl_format("Xpath did not match any node: %1", xpath_expression));
	return nodes[0];
}
Пример #15
0
void Options::slider_light_zpos_changed()
{
	float value = get_value(slider_light_zpos, max_position_value);
	CL_String text(cl_format("Offset Z pos : %1", value));
	label_light_zpos->set_text(text);
	spot_light_position.z = value;
}
Пример #16
0
void Options::slider_specular_blue_changed()
{
	float value = get_value(slider_specular_blue, max_color_value);
	CL_String text(cl_format("Specular Blue : %1", value));
	label_specular_blue->set_text(text);
	get_selected_specular().b = value;
}
Пример #17
0
CL_RegistryKey CL_RegistryKey::create_key(const CL_StringRef &subkey, unsigned int access_rights, CreateFlags create_flags)
{
	DWORD disposition = 0;
	HKEY new_key = 0;
	LONG result = RegCreateKeyEx(impl->key, CL_StringHelp::utf8_to_ucs2(subkey).c_str(), 0, 0, (create_flags & create_volatile) ? REG_OPTION_VOLATILE : REG_OPTION_NON_VOLATILE, access_rights, 0, &new_key, &disposition);
	if (result != ERROR_SUCCESS)
		throw CL_Exception(cl_format("Unable to create registry key %1", subkey));

	if (disposition != REG_CREATED_NEW_KEY && (create_flags & create_new))
	{
		RegCloseKey(new_key);
		throw CL_Exception(cl_format("Key already exists: %1", subkey));
	}

	return CL_RegistryKey(new_key);
}
Пример #18
0
void CL_RegistryKey::delete_key(PredefinedKey key, const CL_StringRef &subkey, bool recursive)
{
	HKEY hkey = CL_RegistryKey_Impl::get_predefined_hkey(key);
	if (recursive)
	{
		DWORD result = SHDeleteKey(hkey, CL_StringHelp::utf8_to_ucs2(subkey).c_str());
		if (result != ERROR_SUCCESS)
			throw CL_Exception(cl_format("Unable to delete registry key %1", subkey));
	}
	else
	{
		LONG result = RegDeleteKey(hkey, CL_StringHelp::utf8_to_ucs2(subkey).c_str());
		if (result != ERROR_SUCCESS)
			throw CL_Exception(cl_format("Unable to delete registry key %1", subkey));
	}
}
Пример #19
0
PixelPipeline::~PixelPipeline()
{
	wait_for_workers();
#if defined(WIN32) && defined(PROFILE_PIPELINE)
	profiler.end_time = __rdtsc();
#endif
	event_stop.set();
	for (std::vector<Thread>::size_type i = 0; i < worker_threads.size(); i++)
		worker_threads[i].join();

	for (size_t i = 0; i < queue_max; i++)
	{
		delete command_queue[i];
		command_queue[i] = 0;
	}

	if (cur_block && cur_block->refcount == 1)
		delete[] (char*) cur_block;

#if defined(WIN32) && defined(PROFILE_PIPELINE)
	MessageBoxA(0, cl_format("Queue = %1\r\nSetEvent = %2\r\nWaitForWorkers = %3\r\nWaitForSpace = %4\r\nAllocFree = %5",
		(int)(profiler.queue_time*100/(profiler.end_time-profiler.start_time)),
		(int)(profiler.set_event_time*100/(profiler.end_time-profiler.start_time)),
		(int)(profiler.wait_for_workers_time*100/(profiler.end_time-profiler.start_time)),
		(int)(profiler.wait_for_space_time*100/(profiler.end_time-profiler.start_time)),
		(int)(profiler.alloc_time*100/(profiler.end_time-profiler.start_time))).c_str(),
		"DEBUG", MB_OK);
#endif
}
Пример #20
0
TileMap::TileMap(CL_GraphicContext& gc, CL_ResourceManager& resmgr, const CL_String& tileset)
: map_width(0), map_height(0), cur_map_x(0), cur_map_y(0) {
    CL_Resource res = resmgr.get_resource(tileset);

    if (res.get_type() != "tilemap")
        throw CL_Exception(cl_format("Resource %1 is not a tilemap", tileset));

    CL_DomElement element = res.get_element();
    levelname = element.get_attribute("name");
    CL_String resource_name = element.get_attribute("resource");
    map_width = element.get_attribute_int("width");
    map_height = element.get_attribute_int("height");

    tiles = CL_Sprite(gc, resource_name, &resmgr);
    float scalex, scaley;
    tiles.get_scale(scalex, scaley);
    tile_width = tiles.get_width() * scalex;
    tile_height = tiles.get_height() * scaley;

    auto layer_nodes = element.select_nodes("layer");
    for (CL_DomNode& idx : layer_nodes) {
        CL_DomElement layer_element = idx.to_element();

        CL_String layer_tiles = layer_element.get_first_child().get_node_value();
        std::vector<CL_String> tile_indices = CL_StringHelp::split_text(layer_tiles, ",");

        MapLayer layer;
        layer.map.reserve(tile_indices.size());
        for (auto& tile : tile_indices)
            layer.map.push_back(CL_StringHelp::text_to_int(tile));

        layers.push_back(layer);
    }
}
Пример #21
0
CL_String HTMLPage::load_css(const CL_String &csstext, const CL_String &base_url)
{
	CL_String pagecss;
	CL_CSSTokenizer css_tokenizer(csstext);
	CL_CSSToken css_token;
	while (true)
	{
		css_tokenizer.read(css_token, true);
		if (css_token.type != CL_CSSToken::type_atkeyword || css_token.value != "import")
			break;

		css_tokenizer.read(css_token, true);
		if (css_token.type != CL_CSSToken::type_string)
			break;

		CL_String import_url = css_token.value;

		css_tokenizer.read(css_token, true);
		if (css_token.type != CL_CSSToken::type_semi_colon)
			break;

		CL_String css = download_url(import_url, base_url);
		pagecss += load_css(css, HTMLUrl(import_url, base_url).to_string());
	}
	pagecss += cl_format("@-clan-base-uri \"%1\";\r\n", base_url);
	pagecss += csstext;
	return pagecss;
}
Пример #22
0
CL_String CL_Directory::get_local_appdata(const CL_StringRef &company_name, const CL_StringRef &application_name, const CL_StringRef &version, bool create_dirs_if_missing)
{
#if defined(WIN32)
	TCHAR app_data[MAX_PATH];
	if (FAILED(SHGetFolderPath(0, CSIDL_LOCAL_APPDATA, 0, SHGFP_TYPE_DEFAULT, app_data)))
		throw CL_Exception("SHGetFolderPath failed!");
	CL_String configuration_path = cl_format("%1\\%2\\%3\\%4\\", app_data, company_name, application_name, version);
	if (create_dirs_if_missing)
	{
		CL_String::size_type prevPos = 0;
		while (true)
		{
			CL_String::size_type pos = configuration_path.find_first_of("\\/", prevPos);
			if (pos == CL_String::npos)
				break;

			CL_StringRef folder = configuration_path.substr(0, pos);
			CreateDirectory(CL_StringHelp::utf8_to_ucs2(folder).c_str(), 0);

			prevPos = pos + 1;
		}
	}
	return configuration_path;
#elif defined(__APPLE__)
	throw CL_Exception("Congratulations, you got the task to implement CL_Directory::get_local_appdata on this platform.");
#else
	return get_appdata(company_name, application_name, version, create_dirs_if_missing);
#endif
}
Пример #23
0
void ComponentTypes::set_id_name(CL_GUIComponent *new_component, int id)
{
	if (component_count.find(id) == component_count.end())
		component_count[id] = 1;

	new_component->set_id_name(cl_format("%1%2", new_component->get_type_name(), component_count[id]++));
}
Пример #24
0
void Options::slider_diffuse_green_changed()
{
	float value = get_value(slider_diffuse_green, max_color_value);
	CL_String text(cl_format("Diffuse Green : %1", value));
	label_diffuse_green->set_text(text);
	get_selected_diffuse().g = value;
}
Пример #25
0
void OnlineRaceLogic::onPlayerLeaved(const CL_String &p_name)
{
	// get the player
	Player &player = getPlayer(p_name);

	// remove from level
	getLevel().removeCar(&player.getCar());

	// remove from game
	removePlayer(player);

	TPlayerList::iterator itor;
	bool found = false;

	for (itor = m_remotePlayers.begin(); itor != m_remotePlayers.end(); ++itor) {

		if (reinterpret_cast<unsigned> (itor->get()) == reinterpret_cast<unsigned> (&player)) {
			m_remotePlayers.erase(itor);
			found = true;
			break;
		}
	}

	G_ASSERT(found);
	display(cl_format("Player %1 leaved", p_name));
}
Пример #26
0
void Options::slider_diffuse_blue_changed()
{
	float value = get_value(slider_diffuse_blue, max_color_value);
	CL_String text(cl_format("Diffuse Blue : %1", value));
	label_diffuse_blue->set_text(text);
	get_selected_diffuse().b = value;
}
Пример #27
0
CL_ShaderObject CL_ShaderObject::load(CL_GraphicContext &gc, const CL_StringRef &resource_id, CL_ResourceManager *resources)
{
	CL_Resource resource = resources->get_resource(resource_id);
	CL_String filename = resource.get_element().get_attribute("file");
	CL_String type = resource.get_element().get_tag_name();
	
	CL_ShaderType shader_type;
	if (type == "fragment-shader")
		shader_type = cl_shadertype_fragment;
	else if (type == "vertex-shader")
		shader_type = cl_shadertype_vertex;
	else
		throw CL_Exception("CL_ShaderObject: Unknown shader type: " + type);

	CL_VirtualDirectory directory = resources->get_directory(resource);

	CL_IODevice file = directory.open_file(filename, CL_File::open_existing, CL_File::access_read, CL_File::share_read);
	int size = file.get_size();
	CL_String8 source(size, 0);
	file.read(&source[0], size);

	CL_ShaderObject shader_object(gc, shader_type, CL_StringHelp::local8_to_text(source));

	if (resource.get_element().get_attribute("compile", "true") == "true")
		if(!shader_object.compile())
			throw CL_Exception(cl_format("Unable to compiler shader program %1: %2", resource_id, shader_object.get_info_log()));

	return shader_object;
}
Пример #28
0
CL_String CL_Directory::get_resourcedata(const CL_StringRef &application_name)
{
#if defined(WIN32)
	TCHAR exe_filename[MAX_PATH];
	DWORD result = GetModuleFileName(0, exe_filename, MAX_PATH);
	if (result == 0 || result == MAX_PATH)
		throw CL_Exception("GetModuleFileName failed!");
	TCHAR drive[MAX_PATH], dir[MAX_PATH], filename[MAX_PATH], extension[MAX_PATH];
	#ifdef _CRT_INSECURE_DEPRECATE
		_tsplitpath_s(exe_filename, drive, MAX_PATH, dir, MAX_PATH, filename, MAX_PATH, extension, MAX_PATH);
	#else
		_tsplitpath(exe_filename, drive, dir, filename, extension);
	#endif
	return cl_format("%1%2Resources\\", drive, dir);
#elif defined(__APPLE__)
	throw CL_Exception("Congratulations, you got the task to implement CL_Directory::get_resourcedata on this platform.");
#else
	//TODO: 
	/// In Linux, this function will return the directory "../share/application_name/"
	///    relative to the executable, so if it is located in "/usr/bin" it will return
	///    "/usr/share/application_name/"
	/// (Assuming that is correct!)

	return "Resources/";
#endif
}
Пример #29
0
void CL_RegistryKey::set_value_int(const CL_StringRef &name, int value)
{
	DWORD v = value;
	LONG result = RegSetValueEx(impl->key, name.empty() ? 0 : CL_StringHelp::utf8_to_ucs2(name).c_str(), 0, REG_DWORD, (const BYTE *) &v, sizeof(DWORD));
	if (result != ERROR_SUCCESS)
		throw CL_Exception(cl_format("Unable to set registry key value %1", name));
}
Пример #30
0
void Options::slider_specular_green_changed()
{
	float value = get_value(slider_specular_green, max_color_value);
	CL_String text(cl_format("Specular Green : %1", value));
	label_specular_green->set_text(text);
	get_selected_specular().g = value;
}