/** * @brief Verify that the cleanGrid function replaced avery remaining number, used during initialization, by VOID value. */ void verifyCleanGrid() { GRID grid; grid.height = 5; grid.width = 5; int matrix[5][5] = { {WALL, WALL, WALL, WALL, WALL}, {WALL, 1, WALL, 2, WALL}, {WALL, 3, WALL, 4, WALL}, {WALL, 5, WALL, 6, WALL}, {WALL, WALL, WALL, WALL, WALL} }; grid.matrix = (int**) matrix; cleanGrid(&grid); CU_ASSERT(grid.height == 5); CU_ASSERT(grid.width == 5); CU_ASSERT(grid.matrix[1][1] == VOID); CU_ASSERT(grid.matrix[1][3] == VOID); CU_ASSERT(grid.matrix[2][1] == VOID); CU_ASSERT(grid.matrix[2][3] == VOID); CU_ASSERT(grid.matrix[3][1] == VOID); CU_ASSERT(grid.matrix[3][3] == VOID); }
int InitWave(float x1, float y1, float x2, float y2, float waveX, float waveY) { int x,y; cleanGrid(MAX_COL_INDEX,MAX_ROW_INDEX); envX1 = x1; envY1 = y1; envX2 = x2; envY2 = y2; //if(!hri_bt_is_active(BT_OBSTACLES,BTSET)) hri_bt_activate(BT_OBSTACLES,BTSET); //printf("Environment %f,%f %f,%f \n",x1,y1,x2,y2); x = igetCellCoord(x1,x2, MAX_COL_INDEX, waveX); y = igetCellCoord(y1,y2, MAX_ROW_INDEX, waveY); if (x>=0 && x<=MAX_COL_INDEX && y>=0 && y<=MAX_ROW_INDEX) { //genWave(x,y); generalWaveXpand(x,y); PSP_init_grid = 1; //printf(" %f %f %f \n", WAVE_BTSET->realx, WAVE_BTSET->realy, WAVE_BTSET->pace); printf(" Expanded Wave\n"); return 1; } printf("Wave Coordinates out of range\n"); PSP_init_grid = 0; return 0; }
void Optics2::loadGrid() { cleanGrid(); gridX = 9; gridY = 7; cannon = Cannon::createWithSpriteFrame(SpriteFrame::create("optics/cannon.png",Rect(0,0,100,100)),GameObject::LEFT,false); cannon->setEventHandlers(); cannonX = 1; cannonY = 2; grid[1][2]=cannon; grid[3][3]=Goal::createWithSpriteFrame(SpriteFrame::create("optics/goal.png",Rect(0,0,100,100))); auto mirror1 = OneSideMirror::createWithSpriteFrame(SpriteFrame::create("optics/onesidemirror.png",Rect(0,0,100,100)),GameObject::NW,true); mirror1->setEventHandlers(); grid[2][2] = mirror1; mirror1 = OneSideMirror::createWithSpriteFrame(SpriteFrame::create("optics/onesidemirror.png",Rect(0,0,100,100)),GameObject::NW,false); mirror1->setEventHandlers(); grid[5][4] = mirror1; mirror1 = OneSideMirror::createWithSpriteFrame(SpriteFrame::create("optics/onesidemirror.png",Rect(0,0,100,100)),GameObject::NW,true); mirror1->setEventHandlers(); grid[3][5] = mirror1; mirror1 = OneSideMirror::createWithSpriteFrame(SpriteFrame::create("optics/onesidemirror.png",Rect(0,0,100,100)),GameObject::NW,false); mirror1->setEventHandlers(); grid[3][2] = mirror1; auto mirror2 = TwoSideMirror::createWithSpriteFrame(SpriteFrame::create("optics/twosidemirror.png",Rect(0,0,100,100)),GameObject::NW,true); mirror2->setEventHandlers(); grid[2][4]= mirror2; mirror2 = TwoSideMirror::createWithSpriteFrame(SpriteFrame::create("optics/twosidemirror.png",Rect(0,0,100,100)),GameObject::NW,false); mirror2->setEventHandlers(); grid[2][5]= mirror2; mirror2 = TwoSideMirror::createWithSpriteFrame(SpriteFrame::create("optics/twosidemirror.png",Rect(0,0,100,100)),GameObject::NW,true); mirror2->setEventHandlers(); grid[4][4]= mirror2; auto wall = Wall::createWithSpriteFrame(SpriteFrame::create("optics/wall.png",Rect(0,0,100,100))); grid[4][3]= wall; wall = Wall::createWithSpriteFrame(SpriteFrame::create("optics/wall.png",Rect(0,0,100,100))); grid[4][2]= wall; fillBoundingCells(); fillEmptyCells(); }
static void cleanAllGrid(int maxX, int maxY) { cleanGrid(maxX, maxY); cleanGridWave(maxX, maxY); }