Пример #1
0
    size_t BitmapEncoding::Bitmap::compress(void* dst, const ConstChunk& chunk, size_t chunkSize)
    {
        char const* dataSrc = (char const*)chunk.getData();
        TypeId type = chunk.getAttributeDesc().getType();
        _elementSize = TypeLibrary::getType(type).byteSize();

        /* No more immutable arrays, to keep consistent with old code, always treat data as string
         */
        _bitmapElements = chunkSize;
        _elementSize = 1;

        if(!_bitmapElements) { return chunkSize; }

        char *readPos = const_cast<char *>(dataSrc);
        ByteOutputItr out((uint8_t *) dst, chunkSize-1);
        uint32_t i;
        uint32_t bucketSize = (_bitmapElements + 7) >> 3;
        uint32_t bucketCount = 0;
        std::string key;

        clearBitmapCache();

        // make the key of our hash a string so that
        // we can compare variable-length element sizes

        size_t bitmapEntryLength = bucketSize + _elementSize;
        assert(bitmapEntryLength);
        uint32_t maxBuckets = floor(chunkSize / bitmapEntryLength);
        if(maxBuckets * bitmapEntryLength == chunkSize)
        {
            // we want to beat the uncompressed case
            --maxBuckets;
        }

        for(i = 0; i < _bitmapElements; ++i)
        {
            key.clear();

            for(uint32_t j = 0; j < _elementSize; ++j)
            {
                key.push_back(*readPos);
                ++readPos;
            }

            uint8_t *bucket = NULL;
            // check to see if a bucket exists, if so grab and pass on
            std::map<std::string, uint8_t*>::iterator iter  =
                _bitmaps.find(key);

            if(iter == _bitmaps.end() ) {
                ++bucketCount;
                if(bucketCount > maxBuckets)
                {
                    return chunkSize;
                }

                // create a new one
                bucket = new uint8_t[bucketSize];
                _bitmaps[key] = bucket;
                for(uint32_t k = 0; k < bucketSize; ++k) { *(bucket+k) = 0;}

            } else {
                bucket = iter->second;
            }
            assert(bucket!=NULL);
            setBit(bucket, i);
        }
        // drop all of bitmaps to dst
        fillOutput(&out);

        size_t compressedSize = out.close();
        return compressedSize;
    }
Пример #2
0
TextRendererPrivate::~TextRendererPrivate()
{
    clearUsedTextures();
    clearBitmapCache();
}