Пример #1
0
int ping_pong(struct vsp_node * node)
{


	char ping[64];
	int len;
	asciiMessage   *aM;
	struct pollfd  pfd;
	int rc;

	ping[0] = '\0';

	len = sprintf(ping, "%d 2 client ping\n", node->queueID);


	setNonBlocking(node->fd);
	rc = sendControlMessage(node->fd, ping, len, node->tunnel);
	clearNonBlocking(node->fd);


	if( rc < 0 ) {
		dc_debug(DC_ERROR, "Ping failed (control line down).");
		return 0;
	}

	pfd.fd = node->fd;
	pfd.events = POLLIN;
	rc = poll(&pfd, 1, 1000*10); /* 10 seconds */

	if((rc == 1) && (pfd.revents & POLLIN )) {

		dcap_set_alarm(10);
		aM = getControlMessage(HAVETO, node);
		dcap_set_alarm(0);

		if( (aM != NULL ) && (aM->type == ASCII_PING) ) {
			free(aM->msg);
			free(aM);
			return 1;
		}
	}
	dc_debug(DC_ERROR, "Ping failed.");
	return 0;

}
Пример #2
0
// nonblocking connect is described in detail in chapter 15.4 of stevens unix network programming
bool IPv4Socket::connect_nb(const std::string &host, uint16_t port)
{
    LOG_DEBUG("IPv4Socket::connect_nb "<< host.c_str() << ":" << port);
    connectionInProgress_ = true;
    struct sockaddr *saddr = 0;
    struct sockaddr_in inaddr;
    setup_sockaddr_v4_(inaddr, host, port);
    socklen_t len = sizeof(sockaddr_in);
    saddr = (struct sockaddr *) &inaddr;
    setNonBlocking();
    int res = rs_connect(sock_, saddr, len);
    if (res == 0)
    {
        connectionInProgress_ = false;
        clearNonBlocking();
        return true;
    }
    const int err = getErrorNumber();
#ifdef WIN32
    if (err == WSAEWOULDBLOCK)
        return true;

    if (err != WSAEINPROGRESS && err != WSAEINTR) {
#else
    if (err != EINPROGRESS && err != EINTR) {
#endif
        std::stringstream ss;
        ss << host << ":" << port;
        std::string str = ss.str();
        throw ConnectionRefusedError("Failure to connect to", str.c_str(), err);
    };
    return false;
}


}