Пример #1
0
void SVGUseElement::buildShadowAndInstanceTree(SVGElement* target)
{
    ASSERT(!m_targetElementInstance);
    ASSERT(!m_needsShadowTreeRecreation);

    // <use> creates a "user agent" shadow root. Do not build the shadow/instance tree for <use>
    // elements living in a user agent shadow tree because they will get expanded in a second
    // pass -- see expandUseElementsInShadowTree().
    if (inUseShadowTree())
        return;

    // Do not allow self-referencing.
    // 'target' may be null, if it's a non SVG namespaced element.
    if (!target || target == this || isDisallowedElement(target))
        return;

    // Set up root SVG element in shadow tree.
    RefPtrWillBeRawPtr<Element> newChild = target->cloneElementWithoutChildren();
    m_targetElementInstance = toSVGElement(newChild.get());
    ShadowRoot* shadowTreeRootElement = userAgentShadowRoot();
    shadowTreeRootElement->appendChild(newChild.release());

    // Clone the target subtree into the shadow tree, not handling <use> and <symbol> yet.

    // SVG specification does not say a word about <use> & cycles. My view on this is: just ignore it!
    // Non-appearing <use> content is easier to debug, then half-appearing content.
    if (!buildShadowTree(target, m_targetElementInstance.get(), false)) {
        clearShadowTree();
        return;
    }

    if (instanceTreeIsLoading(m_targetElementInstance.get()))
        return;

    // Assure shadow tree building was successfull
    ASSERT(m_targetElementInstance);
    ASSERT(m_targetElementInstance->correspondingUseElement() == this);
    ASSERT(m_targetElementInstance->correspondingElement() == target);

    // Expand all <use> elements in the shadow tree.
    // Expand means: replace the actual <use> element by what it references.
    if (!expandUseElementsInShadowTree(m_targetElementInstance.get())) {
        clearShadowTree();
        return;
    }

    // Expand all <symbol> elements in the shadow tree.
    // Expand means: replace the actual <symbol> element by the <svg> element.
    expandSymbolElementsInShadowTree(toSVGElement(shadowTreeRootElement->firstChild()));

    m_targetElementInstance = toSVGElement(shadowTreeRootElement->firstChild());
    transferUseWidthAndHeightIfNeeded(*this, m_targetElementInstance.get(), *m_targetElementInstance->correspondingElement());

    ASSERT(m_targetElementInstance->parentNode() == shadowTreeRootElement);

    // Update relative length information.
    updateRelativeLengthsInformation();
}
Пример #2
0
void SVGUseElement::removedFrom(ContainerNode* rootParent) {
  SVGGraphicsElement::removedFrom(rootParent);
  if (rootParent->isConnected()) {
    clearShadowTree();
    cancelShadowTreeRecreation();
  }
}
Пример #3
0
void SVGUseElement::buildPendingResource()
{
    if (inUseShadowTree())
        return;
    clearShadowTree();
    cancelShadowTreeRecreation();
    if (!referencedScope() || !inDocument())
        return;

    AtomicString id;
    Element* target = SVGURIReference::targetElementFromIRIString(hrefString(), treeScope(), &id, externalDocument());
    if (!target || !target->inDocument()) {
        // If we can't find the target of an external element, just give up.
        // We can't observe if the target somewhen enters the external document, nor should we do it.
        if (externalDocument())
            return;
        if (id.isEmpty())
            return;

        referencedScope()->document().accessSVGExtensions().addPendingResource(id, this);
        ASSERT(hasPendingResources());
        return;
    }

    if (target->isSVGElement()) {
        buildShadowAndInstanceTree(toSVGElement(target));
        invalidateDependentShadowTrees();
    }

    ASSERT(!m_needsShadowTreeRecreation);
}
Пример #4
0
SVGUseElement::~SVGUseElement()
{
#if !ENABLE(OILPAN)
    clearShadowTree();
    cancelShadowTreeRecreation();
    svgUseLoadEventSender().cancelEvent(this);
    dispose();
#endif
}
Пример #5
0
SVGUseElement::~SVGUseElement()
{
    setDocumentResource(0);
#if !ENABLE(OILPAN)
    clearShadowTree();
    cancelShadowTreeRecreation();
    svgUseLoadEventSender().cancelEvent(this);
#endif
}