Пример #1
0
void Input::clear(UCHAR what)
{
	if (what & inputNS::KEYS_DOWN)
	{
		for (int i = 0; i < inputNS::KEYS_ARRAY_LEN; i++)
			m_keysDown[i] = false;
	}

	if (what & inputNS::KEYS_PRESSED)
	{
		for (int i = 0; i < inputNS::KEYS_ARRAY_LEN; i++)
			m_keysPressed[i] = false;
	}

	if (what & inputNS::MOUSE)
	{
		m_mouseX = 0;
		m_mouseY = 0;
		m_mouseRawX = 0;
		m_mouseRawY = 0;
	}

	if (what * inputNS::TEXT_IN)
		clearTextIn();
}
Пример #2
0
//=============================================================================
// Clear specified input buffers
// See input.h for what values
//=============================================================================
void Input::clear(UCHAR what)
{
    if(what & inputNS::KEYS_DOWN)       // if clear keys down
    {
        for (size_t i = 0; i < inputNS::KEYS_ARRAY_LEN; i++)
            keysDown[i] = false;
    }
    if(what & inputNS::KEYS_PRESSED)    // if clear keys pressed
    {
        for (size_t i = 0; i < inputNS::KEYS_ARRAY_LEN; i++)
            keysPressed[i] = false;
    }
    if(what & inputNS::MOUSE)           // if clear mouse
    {
        mouseX = 0;
        mouseY = 0;
        mouseRawX = 0;
        mouseRawY = 0;
        dragStartX = 0;
        dragStartX = 0;
        dragEndX = 0;
        dragEndY = 0;
    }
    if(what & inputNS::TEXT_IN)
        clearTextIn();
}
Пример #3
0
//=============================================================================
// 指定の入力バッファをクリア
// whatの値についてはinput.hを参照
//=============================================================================
void Input::clear(UCHAR what)
{
	// キーが押されている状態かどうかをクリアする場合
	if (what & inputNS::KEYS_ARRAY_LEN)
	{
		for (size_t i = 0; i < inputNS::KEYS_ARRAY_LEN; ++i)
			keysDown[i] = false;
	}
	// キーが押されたかどうかをクリアする場合
	if (what & inputNS::KEYS_PRESSED)
	{
		for (size_t i = 0; i < inputNS::KEYS_ARRAY_LEN; ++i)
			keysPressed[i] = false;
	}
	// マウスをクリアする場合
	if (what & inputNS::MOUSE)
	{
		mouseX = 0;
		mouseY = 0;
		mouseRawX = 0;
		mouseRawY = 0;
	}
	if (what & inputNS::TEXT_IN)
		clearTextIn();
}