//=============================================================== LLPrimitive::~LLPrimitive() { clearTextureList(); // Cleanup handled by volume manager if (mVolumep) { sVolumeManager->unrefVolume(mVolumep); } mVolumep = NULL; }
Graphic_Manager::~Graphic_Manager() { // Delete shaders delete alpha; delete lighting; delete shadow; // Delete buffers delete buffer; delete buffer2; delete dayShift; delete effect; clearTextureList(); }
//=============================================================== void LLPrimitive::init_primitive(LLPCode p_code) { LLMemType m1(LLMemType::MTYPE_PRIMITIVE); clearTextureList(); mPrimitiveCode = p_code; }
//=============================================================== void LLPrimitive::init_primitive(LLPCode p_code) { clearTextureList(); mPrimitiveCode = p_code; }