Пример #1
0
//===============================================================
LLPrimitive::~LLPrimitive()
{
	clearTextureList();
	// Cleanup handled by volume manager
	if (mVolumep)
	{
		sVolumeManager->unrefVolume(mVolumep);
	}
	mVolumep = NULL;
}
Пример #2
0
	Graphic_Manager::~Graphic_Manager()
	{
		// Delete shaders
		delete alpha;
		delete lighting;
		delete shadow;

		// Delete buffers
		delete buffer;
		delete buffer2;

		delete dayShift;
		delete effect;

		clearTextureList();
	}
Пример #3
0
//===============================================================
void LLPrimitive::init_primitive(LLPCode p_code)
{
	LLMemType m1(LLMemType::MTYPE_PRIMITIVE);
	clearTextureList();
	mPrimitiveCode = p_code;
}
Пример #4
0
//===============================================================
void LLPrimitive::init_primitive(LLPCode p_code)
{
	clearTextureList();
	mPrimitiveCode = p_code;
}