int bg_team_join(int bg_id, struct map_session_data *sd) { // Player joins team int i; struct battleground_data *bg = bg_team_search(bg_id); struct map_session_data *pl_sd; if( bg == NULL || sd == NULL || sd->bg_id ) return 0; ARR_FIND(0, MAX_BG_MEMBERS, i, bg->members[i].sd == NULL); if( i == MAX_BG_MEMBERS ) return 0; // No free slots sd->bg_id = bg_id; bg->members[i].sd = sd; bg->members[i].x = sd->bl.x; bg->members[i].y = sd->bl.y; bg->count++; guild_send_dot_remove(sd); for( i = 0; i < MAX_BG_MEMBERS; i++ ) { if( (pl_sd = bg->members[i].sd) != NULL && pl_sd != sd ) clif_hpmeter_single(sd->fd, pl_sd->bl.id, pl_sd->battle_status.hp, pl_sd->battle_status.max_hp); } clif_bg_hp(sd); clif_bg_xy(sd); return 1; }
int bg_send_xy_timer_sub(DBKey key, void *data, va_list ap) { struct battleground_data *bg = (struct battleground_data *)data; struct map_session_data *sd; char output[128]; int i, m; nullpo_ret(bg); m = map_mapindex2mapid(bg->mapindex); bg->reveal_flag = !bg->reveal_flag; // Switch for( i = 0; i < MAX_BG_MEMBERS; i++ ) { if( (sd = bg->members[i].sd) == NULL ) continue; if( battle_config.bg_idle_autokick && DIFF_TICK(last_tick, sd->idletime) >= battle_config.bg_idle_autokick && bg->g ) { sprintf(output, "- AFK [%s] Kicked -", sd->status.name); clif_broadcast2(&sd->bl, output, (int)strlen(output)+1, bg->color, 0x190, 20, 0, 0, BG); bg_team_leave(sd,3); clif_displaymessage(sd->fd, "You have been kicked from Battleground because of your AFK status."); pc_setpos(sd,sd->status.save_point.map,sd->status.save_point.x,sd->status.save_point.y,3); continue; } if( sd->bl.x != bg->members[i].x || sd->bl.y != bg->members[i].y ) { // xy update bg->members[i].x = sd->bl.x; bg->members[i].y = sd->bl.y; clif_bg_xy(sd); } if( bg->reveal_pos && bg->reveal_flag && sd->bl.m == m ) // Reveal each 4 seconds map_foreachinmap(bg_reveal_pos,m,BL_PC,sd,1,bg->color); if( battle_config.bg_idle_announce && !sd->state.bg_afk && DIFF_TICK(last_tick, sd->idletime) >= battle_config.bg_idle_announce && bg->g ) { // Idle announces sd->state.bg_afk = 1; sprintf(output, "%s : %s seens to be away. AFK Warning - Can be kicked out with @reportafk", bg->g->name, sd->status.name); clif_bg_message(bg, bg->bg_id, bg->g->name, output, strlen(output) + 1); } } return 0; }
/** * @see DBApply */ int bg_send_xy_timer_sub(DBKey key, DBData *data, va_list ap) { struct battleground_data *bg = db_data2ptr(data); struct map_session_data *sd; int i; nullpo_ret(bg); for( i = 0; i < MAX_BG_MEMBERS; i++ ) { if( (sd = bg->members[i].sd) == NULL ) continue; if( sd->bl.x != bg->members[i].x || sd->bl.y != bg->members[i].y ) { // xy update bg->members[i].x = sd->bl.x; bg->members[i].y = sd->bl.y; clif_bg_xy(sd); } } return 0; }
int bg_team_join(int bg_id, struct map_session_data *sd) { // Player joins team int i; struct battleground_data *bg = bg_team_search(bg_id); struct map_session_data *pl_sd; if( bg == NULL || sd == NULL || sd->bg_id ) return 0; ARR_FIND(0, MAX_BG_MEMBERS, i, bg->members[i].sd == NULL); if( i == MAX_BG_MEMBERS ) return 0; // No free slots pc_update_last_action(sd,0); // Start count from here... sd->bg_id = bg_id; sd->bg_kills = 0; sd->state.bg_afk = 0; bg->members[i].sd = sd; bg->members[i].x = sd->bl.x; bg->members[i].y = sd->bl.y; bg->count++; if( bg->creation_tick == 0 ) bg->creation_tick = last_tick; // Creation Tick = First member joined. if( bg->leader_char_id == 0 ) { // First Join = Team Leader bg->leader_char_id = sd->status.char_id; sd->bmaster_flag = bg; } if( battle_config.bg_ranked_mode && sd->status.bgstats.rank_games < battle_config.bg_ranked_max_games && DIFF_TICK(last_tick,bg->creation_tick) < 60 ) { char output[128]; bg->members[i].ranked = true; sd->status.bgstats.rank_games++; sprintf(output,"-- RANKED BATTLEGROUND MATCH %d OF %d --", sd->status.bgstats.rank_games, battle_config.bg_ranked_max_games); clif_displaymessage(sd->fd,output); } guild_send_dot_remove(sd); if( battle_config.bg_eAmod_mode ) { clif_bg_belonginfo(sd); clif_charnameupdate(sd); } for( i = 0; i < MAX_BG_MEMBERS; i++ ) { if( (pl_sd = bg->members[i].sd) == NULL ) continue; if( battle_config.bg_eAmod_mode ) { // Simulate Guild Information clif_guild_basicinfo(pl_sd); clif_bg_emblem(pl_sd, bg->g); clif_bg_memberlist(pl_sd); } if( pl_sd != sd ) clif_bg_hp_single(sd->fd,pl_sd); } if( battle_config.bg_eAmod_mode ) clif_guild_emblem_area(&sd->bl); clif_bg_hp(sd); clif_bg_xy(sd); return 1; }