/*========================================== * アイテム追加 *------------------------------------------ */ void trade_tradeadditem(struct map_session_data *sd, int idx, int amount) { struct map_session_data *target_sd; nullpo_retv(sd); target_sd = map_id2sd(sd->trade.partner); if (target_sd && target_sd->bl.prev && sd->state.deal_locked < 1) { if (idx < 2 || idx >= MAX_INVENTORY + 2) { if (idx == 0 && amount > 0 && amount <= sd->status.zeny) { if( target_sd->status.zeny - target_sd->trade.zeny + amount <= MAX_ZENY && target_sd->status.zeny - target_sd->trade.zeny + amount >= 0 // overflow 対策 ) { sd->trade.zeny=amount; clif_tradeadditem(sd,target_sd,0,amount); } else { clif_tradeitemok(sd, idx, 1); //fail to add item } } } else if (amount <= sd->status.inventory[idx-2].amount && amount > 0 && itemdb_isdropable(sd->status.inventory[idx-2].nameid)) { int trade_i; int trade_weight = 0; for(trade_i = 0; trade_i < MAX_DEAL_ITEMS; trade_i++) { if(sd->trade.item_amount[trade_i] == 0){ trade_weight += sd->inventory_data[idx-2]->weight * amount; if(target_sd->weight + trade_weight > target_sd->max_weight){ clif_tradeitemok(sd, idx, 1); //fail to add item -- the player was over weighted. }else{ // re-deal is check when trade is commited. sd->trade.item_index[trade_i] = idx; sd->trade.item_amount[trade_i] = amount; clif_tradeitemok(sd, idx, 0); //success to add item clif_tradeadditem(sd, target_sd, idx, amount); } break; }else{ trade_weight+=sd->inventory_data[sd->trade.item_index[trade_i]-2]->weight*sd->trade.item_amount[trade_i]; } } } else { clif_tradeitemok(sd, idx, 1); //fail to add item } } return; }
/*========================================== * アイテム追加完了(ok押し) *------------------------------------------ */ void trade_tradeok(dumb_ptr<map_session_data> sd) { dumb_ptr<map_session_data> target_sd; int trade_i; nullpo_retv(sd); for (trade_i = 0; trade_i < TRADE_MAX; trade_i++) { IOff2 index = sd->deal_item_index[trade_i]; if (!index.ok()) continue; if (sd->deal_item_amount[trade_i] > sd->status.inventory[index.unshift()].amount || sd->deal_item_amount[trade_i] < 0) { trade_tradecancel(sd); return; } } if ((target_sd = map_id2sd(account_to_block(sd->trade_partner))) != nullptr) { sd->deal_locked = 1; clif_tradeitemok(sd, IOff2::from(0), 0, 0); clif_tradedeal_lock(sd, 0); clif_tradedeal_lock(target_sd, 1); } }
/*========================================== * アイテム追加完了(ok押し) *------------------------------------------ */ void trade_tradeok(dumb_ptr<map_session_data> sd) { dumb_ptr<map_session_data> target_sd; int trade_i; nullpo_retv(sd); for (trade_i = 0; trade_i < 10; trade_i++) { if (sd->deal_item_amount[trade_i] > sd->status.inventory[sd->deal_item_index[trade_i] - 2].amount || sd->deal_item_amount[trade_i] < 0) { trade_tradecancel(sd); return; } } if ((target_sd = map_id2sd(sd->trade_partner)) != NULL) { sd->deal_locked = 1; clif_tradeitemok(sd, 0, 0, 0); clif_tradedeal_lock(sd, 0); clif_tradedeal_lock(target_sd, 1); } }
/*========================================== * アイテム追加完了(ok押し) *------------------------------------------ */ void trade_tradeok(struct map_session_data *sd) { struct map_session_data *target_sd; int trade_i; nullpo_retv(sd); // check items for(trade_i = 0; trade_i < 10; trade_i++) { if ((((sd->deal.item[trade_i].index) >= 0) && (sd->deal.item[trade_i].amount > sd->status.inventory[sd->deal.item[trade_i].index].amount)) || (sd->deal.item[trade_i].amount < 0)) { trade_tradecancel(sd); return; } } // check exploit (trade more items that you have) if (impossible_trade_check(sd)) { trade_tradecancel(sd); return; } // check zeny if (sd->deal.zeny < 0 || sd->deal.zeny > MAX_ZENY || sd->deal.zeny > sd->status.zeny) { // check amount trade_tradecancel(sd); return; } if ((target_sd = map_id2sd(sd->trade_partner)) != NULL) { sd->state.deal_locked = 1; clif_tradeitemok(sd, 0, 0); clif_tradedeal_lock(sd, 0); clif_tradedeal_lock(target_sd, 1); } }
/*========================================== * 'Ok' button on the trade window is pressed. *------------------------------------------ */ void trade_tradeok(struct map_session_data *sd) { struct map_session_data *target_sd; if(sd->state.deal_locked || !sd->state.trading) return; if ((target_sd = map_id2sd(sd->trade_partner)) == NULL) { trade_tradecancel(sd); return; } sd->state.deal_locked = 1; clif_tradeitemok(sd, 0, 0); clif_tradedeal_lock(sd, 0); clif_tradedeal_lock(target_sd, 1); }
/*========================================== * アイテム追加完了(ok押し) *------------------------------------------ */ void trade_tradeok(struct map_session_data *sd) { struct map_session_data *target_sd; nullpo_retv(sd); target_sd = map_id2sd(sd->trade.partner); if(target_sd && target_sd->bl.prev) { if (sd->bl.m != target_sd->bl.m || unit_distance(&sd->bl, &target_sd->bl) > 2) { trade_tradecancel(sd); return; } sd->state.deal_locked = 1; clif_tradeitemok(sd,0,0); clif_tradedeal_lock(sd,0); clif_tradedeal_lock(target_sd,1); } else { trade_tradecancel(sd); } return; }
/*========================================== * Adds an item/qty to the trade window *------------------------------------------*/ void trade_tradeadditem (struct map_session_data *sd, short index, short amount) { struct map_session_data *target_sd; struct item *item; int trade_i, trade_weight; int src_lv, dst_lv; nullpo_retv (sd); if (!sd->state.trading || sd->state.deal_locked > 0) return; //Can't add stuff. if ( (target_sd = map_id2sd (sd->trade_partner)) == NULL) { trade_tradecancel (sd); return; } if (amount == 0) { //Why do this.. ~.~ just send an ack, the item won't display on the trade window. clif_tradeitemok (sd, index, 0); return; } index -= 2; // 0 is for zeny, 1 is unknown. Gravity, go figure... //Item checks... if (index < 0 || index >= MAX_INVENTORY) return; if (amount < 0 || amount > sd->status.inventory[index].amount) return; item = &sd->status.inventory[index]; src_lv = pc_get_group_level (sd); dst_lv = pc_get_group_level (target_sd); if (!itemdb_cantrade (item, src_lv, dst_lv) && //Can't trade (pc_get_partner (sd) != target_sd || !itemdb_canpartnertrade (item, src_lv, dst_lv))) { //Can't partner-trade clif_displaymessage (sd->fd, msg_txt (260)); clif_tradeitemok (sd, index + 2, 1); return; } if (item->expire_time) { // Rental System clif_displaymessage (sd->fd, msg_txt (260)); clif_tradeitemok (sd, index + 2, 1); return; } //Locate a trade position ARR_FIND (0, 10, trade_i, sd->deal.item[trade_i].index == index || sd->deal.item[trade_i].amount == 0); if (trade_i == 10) { //No space left clif_tradeitemok (sd, index + 2, 1); return; } trade_weight = sd->inventory_data[index]->weight * amount; if (target_sd->weight + sd->deal.weight + trade_weight > target_sd->max_weight) { //fail to add item -- the player was over weighted. clif_tradeitemok (sd, index + 2, 1); return; } if (sd->deal.item[trade_i].index == index) { //The same item as before is being readjusted. if (sd->deal.item[trade_i].amount + amount > sd->status.inventory[index].amount) { //packet deal exploit check amount = sd->status.inventory[index].amount - sd->deal.item[trade_i].amount; trade_weight = sd->inventory_data[index]->weight * amount; } sd->deal.item[trade_i].amount += amount; } else { //New deal item sd->deal.item[trade_i].index = index; sd->deal.item[trade_i].amount = amount; } sd->deal.weight += trade_weight; clif_tradeitemok (sd, index + 2, 0); // Return the index as it was received clif_tradeadditem (sd, target_sd, index + 2, amount); }
/*========================================== * アイテム追加 *------------------------------------------ */ void trade_tradeadditem(dumb_ptr<map_session_data> sd, IOff2 index, int amount) { dumb_ptr<map_session_data> target_sd; struct item_data *id; int trade_i; int trade_weight = 0; int free_ = 0; int c; nullpo_retv(sd); if (((target_sd = map_id2sd(account_to_block(sd->trade_partner))) != nullptr) && (sd->deal_locked < 1)) { if (!index.ok()) { if (index.index == 0 && amount > 0 && amount <= sd->status.zeny) { sd->deal_zeny = amount; clif_tradeadditem(sd, target_sd, index, amount); } } // note: amount is overridden below! else if (amount <= sd->status.inventory[index.unshift()].amount && amount > 0) { // determine free slots of receiver for (IOff0 i : IOff0::iter()) { if (!target_sd->status.inventory[i].nameid && target_sd->inventory_data[i] == nullptr) free_++; } for (trade_i = 0; trade_i < TRADE_MAX; trade_i++) { if (sd->deal_item_amount[trade_i] == 0) { // calculate trade weight trade_weight += sd->inventory_data[index.unshift()]->weight * amount; // determine if item is a stackable already in receivers inventory, and up free count for (IOff0 i : IOff0::iter()) { if (target_sd->status.inventory[i].nameid == sd->status.inventory[index.unshift()].nameid && target_sd->inventory_data[i] != nullptr) { id = target_sd->inventory_data[i]; if (id->type != ItemType::WEAPON && id->type != ItemType::ARMOR && id->type != ItemType::_7 && id->type != ItemType::_8) { free_++; break; } } } if (target_sd->weight + trade_weight > target_sd->max_weight) { clif_tradeitemok(sd, index, 0, 1); //fail to add item -- the player was over weighted. amount = 0; // [MouseJstr] } else if (free_ <= 0) { clif_tradeitemok(sd, index, 0, 2); //fail to add item -- no free slots at receiver amount = 0; // peavey } else { for (c = 0; c == trade_i - 1; c++) { // re-deal exploit protection [Valaris] if (sd->deal_item_index[c] == index) { trade_tradecancel(sd); return; } } pc_unequipinvyitem(sd, index.unshift(), CalcStatus::NOW); sd->deal_item_index[trade_i] = index; sd->deal_item_amount[trade_i] += amount; clif_tradeitemok(sd, index, amount, 0); //success to add item clif_tradeadditem(sd, target_sd, index, amount); } break; } else { // calculate weight for stored deal trade_weight += sd->inventory_data[sd->deal_item_index[trade_i].unshift() ]->weight * sd->deal_item_amount[trade_i]; // count free stackables in stored deal for (IOff0 i : IOff0::iter()) { if (target_sd->status.inventory[i].nameid == sd->status. inventory[sd->deal_item_index[trade_i].unshift()].nameid && target_sd->inventory_data[i] != nullptr) { id = target_sd->inventory_data[i]; if (id->type != ItemType::WEAPON && id->type != ItemType::ARMOR && id->type != ItemType::_7 && id->type != ItemType::_8) { free_++; break; } } } } // used a slot, but might be cancelled out by stackable checks above free_--; } } } }
/*========================================== * Adds an item/qty to the trade window [rewrite by Skotlex] *------------------------------------------ */ void trade_tradeadditem(struct map_session_data *sd, int index, int amount) { struct map_session_data *target_sd; struct item *item; int trade_i, trade_weight; nullpo_retv(sd); if (!sd->state.trading || sd->state.deal_locked > 0) return; //Can't add stuff. if ((target_sd = map_id2sd(sd->trade_partner)) == NULL) { trade_tradecancel(sd); return; } if (amount == 0) { //Why do this.. ~.~ just send an ack, the item won't display on the trade window. clif_tradeitemok(sd, index, 0); return; } if (index == 0) { //Adding Zeny if (amount >= 0 && amount <= sd->status.zeny && // check amount (amount <= MAX_ZENY - target_sd->status.zeny)) // fix positiv overflow { //Check Ok sd->deal.zeny = amount; clif_tradeadditem(sd, target_sd, 0, amount); } else //Send overweight when trying to add too much zeny? Hope they get the idea... clif_tradeitemok(sd, 0, 1); return; } index = index -2; //Why the actual index used is -2? //Item checks... if (index < 0 || index >= MAX_INVENTORY) return; if (amount < 0 || amount > sd->status.inventory[index].amount) return; item = &sd->status.inventory[index]; trade_i = pc_isGM(sd); //Recycling the variables to check for trad restrict. trade_weight = pc_isGM(target_sd); if (!itemdb_cantrade(item, trade_i, trade_weight) && //Can't trade (pc_get_partner(sd) != target_sd || !itemdb_canpartnertrade(item, trade_i, trade_weight))) //Can't partner-trade { clif_displaymessage (sd->fd, msg_txt(260)); return; } for(trade_i = 0; trade_i < 10; trade_i++) { //Locate a trade position if (sd->deal.item[trade_i].index == index || sd->deal.item[trade_i].amount == 0) break; } if (trade_i >= 10) //No space left { clif_tradeitemok(sd, index+2, 1); return; } trade_weight = sd->inventory_data[index]->weight * amount; if (target_sd->weight + sd->deal.weight + trade_weight > target_sd->max_weight) { //fail to add item -- the player was over weighted. clif_tradeitemok(sd, index+2, 1); return; } if (sd->deal.item[trade_i].index == index) { //The same item as before is being readjusted. if (sd->deal.item[trade_i].amount + amount > sd->status.inventory[index].amount) { //packet deal exploit check amount = sd->status.inventory[index].amount - sd->deal.item[trade_i].amount; trade_weight = sd->inventory_data[index]->weight * amount; } sd->deal.item[trade_i].amount += amount; } else { //New deal item sd->deal.item[trade_i].index = index; sd->deal.item[trade_i].amount = amount; } sd->deal.weight += trade_weight; clif_tradeitemok(sd, index+2, 0); // Return the index as it was received clif_tradeadditem(sd, target_sd, index+2, amount); //index fix }
/*========================================== * Adds an item/qty to the trade window *------------------------------------------*/ void trade_tradeadditem(struct map_session_data *sd, short index, short amount) { struct map_session_data *target_sd; struct item *item; struct homun_data *hd; char atcmd_output[CHAT_SIZE_MAX]; int trade_i, trade_weight; int src_lv, dst_lv; int i, p, tid, amttsd = 0, amtt = 0; hd = sd->hd; nullpo_retv(sd); if( !sd->state.trading || sd->state.deal_locked > 0 ) return; //Can't add stuff. if( (target_sd = map_id2sd(sd->trade_partner)) == NULL ) { trade_tradecancel(sd); return; } if( amount == 0 ) { //Why do this.. ~.~ just send an ack, the item won't display on the trade window. clif_tradeitemok(sd, index, 0); return; } index -= 2; // 0 is for zeny, 1 is unknown. Gravity, go figure... //Item checks... if( index < 0 || index >= MAX_INVENTORY ) return; if( amount < 0 || amount > sd->status.inventory[index].amount ) return; item = &sd->status.inventory[index]; src_lv = pc_isGM(sd); dst_lv = pc_isGM(target_sd); if( !itemdb_cantrade(item, src_lv, dst_lv) && //Can't trade (pc_get_partner(sd) != target_sd || !itemdb_canpartnertrade(item, src_lv, dst_lv)) ) //Can't partner-trade { clif_displaymessage (sd->fd, msg_txt(260)); clif_tradeitemok(sd, index+2, 1); return; } if( item->expire_time ) { // Rental System clif_displaymessage (sd->fd, msg_txt(260)); clif_tradeitemok(sd, index+2, 1); return; } //Locate a trade position ARR_FIND( 0, 10, trade_i, sd->deal.item[trade_i].index == index || sd->deal.item[trade_i].amount == 0 ); if( trade_i == 10 ) //No space left { clif_tradeitemok(sd, index+2, 1); return; } //-------------| Bloquear Donates dias de semana |-------------// by: [Brunno Thadeu] //Abaixo, defini-se os dias (Falta testar isso, creio eu que 1 seja domingo, 2 segunda etc..) // if(t->tm_wday != 1 && t->tm_wday != 7){ //Abaixo, defini-se o range de ID's dos Donates. // if(sd->status.inventory[index].nameid >= 5000 && sd->status.inventory[index].nameid <= 5500) { // clif_tradeitemok(sd, index+2, 1); // return; // } // } //--------------------------------------------------------------// if(sd->status.inventory[index].nameid == 690) return ; if(sd->status.inventory[index].nameid >= 8031 && sd->status.inventory[index].nameid <= 8181) { for(i = 8031; i <= 8181; i++) amttsd += pc_countitem(target_sd, i); for(i = 0; i < 10; i++) { tid = sd->status.inventory[sd->deal.item[i].index].nameid; if(tid >= 8031 && tid <= 8181) amtt += sd->deal.item[i].amount; } p = 6; if((hd = target_sd->hd) == NULL ){ p = 7; } if((amttsd + amount + amtt) >= p) { clif_tradeitemok(sd, index+2, 1); return; } } if(sd->status.inventory[index].nameid >= 8031 && sd->status.inventory[index].nameid <= 8181){ snprintf(atcmd_output, sizeof(atcmd_output) ,"Pokemon ID: %d ", MakeDWord(sd->status.inventory[index].card[1], sd->status.inventory[index].card[2])); clif_displaymessage(target_sd->fd, atcmd_output); } trade_weight = sd->inventory_data[index]->weight * amount; if( target_sd->weight + sd->deal.weight + trade_weight > target_sd->max_weight ) { //fail to add item -- the player was over weighted. clif_tradeitemok(sd, index+2, 1); return; } if( sd->deal.item[trade_i].index == index ) { //The same item as before is being readjusted. if( sd->deal.item[trade_i].amount + amount > sd->status.inventory[index].amount ) { //packet deal exploit check amount = sd->status.inventory[index].amount - sd->deal.item[trade_i].amount; trade_weight = sd->inventory_data[index]->weight * amount; } sd->deal.item[trade_i].amount += amount; } else { //New deal item sd->deal.item[trade_i].index = index; sd->deal.item[trade_i].amount = amount; } sd->deal.weight += trade_weight; clif_tradeitemok(sd, index+2, 0); // Return the index as it was received clif_tradeadditem(sd, target_sd, index+2, amount); }
/*========================================== * Adds an item/qty to the trade window [rewrite by Skotlex] *------------------------------------------ */ void trade_tradeadditem(struct map_session_data *sd, int index, int amount) { struct map_session_data *target_sd; int trade_i, trade_weight, nameid; nullpo_retv(sd); if (!sd->state.trading || (target_sd = map_id2sd(sd->trade_partner)) == NULL || sd->state.deal_locked > 0) return; //Can't add stuff. if (index == 0) { //Adding Zeny if (amount >= 0 && amount <= MAX_ZENY && amount <= sd->status.zeny && // check amount (target_sd->status.zeny + amount) <= MAX_ZENY) // fix positiv overflow { //Check Ok sd->deal.zeny = amount; clif_tradeadditem(sd, target_sd, 0, amount); } else //Cancel Transaction trade_tradecancel(sd); return; } //Add an Item index = index -2; //Why the actual index used is -2? //Item checks... if (index < 0 || index > MAX_INVENTORY) return; if (amount < 0 || amount > sd->status.inventory[index].amount) return; nameid = sd->inventory_data[index]->nameid; if (!itemdb_cantrade(nameid, pc_isGM(sd), pc_isGM(target_sd)) && //Can't trade (pc_get_partner(sd) != target_sd || !itemdb_canpartnertrade(nameid, pc_isGM(sd), pc_isGM(target_sd)))) //Can't partner-trade { clif_displaymessage (sd->fd, msg_txt(260)); return; } for(trade_i = 0; trade_i < 10; trade_i++) { //Locate a trade position if (sd->deal.item[trade_i].index == index || sd->deal.item[trade_i].amount == 0) break; } if (trade_i >= 10) //No space left return; trade_weight = sd->inventory_data[index]->weight * amount; if (target_sd->weight + sd->deal.weight + trade_weight > target_sd->max_weight) { //fail to add item -- the player was over weighted. clif_tradeitemok(sd, index, 1); return; } if (sd->deal.item[trade_i].index == index) { //The same item as before is being readjusted. if (sd->deal.item[trade_i].amount + amount > sd->status.inventory[index].amount) { //packet deal exploit check amount = sd->status.inventory[index].amount - sd->deal.item[trade_i].amount; trade_weight = sd->inventory_data[index]->weight * amount; } sd->deal.item[trade_i].amount += amount; } else { //New deal item sd->deal.item[trade_i].index = index; sd->deal.item[trade_i].amount = amount; } sd->deal.weight += trade_weight; if (impossible_trade_check(sd)) { // check exploit (trade more items that you have) trade_tradecancel(sd); return; } clif_tradeitemok(sd, index+2, 0); // Return the index as it was received clif_tradeadditem(sd, target_sd, index+2, amount); //index fix }