Пример #1
0
static void
cont_handler (int signum)
{
  install_signal (SIGTSTP, tstp_handler);

  refresh ();
  prepare_screen ();
  mode_redraw ();
  mode_signal (signum);
  clock_thaw ();
}
Пример #2
0
/**
 * Enter game mode. If first time called the required game objects are
 * initialized.
 */
void game_enter(void)
{
    clock_thaw();

    /* prevent from reinitialisation after pause mode */
    if (!game_initialized) {
        clock_init();
        game_init();
        game_initialized = 1;
    }
    game_start();
}
Пример #3
0
static void
winch_handler (int signum)
{
  clock_freeze ();
  delwin (moon);
  delwin (status);
  delwin (message);
  sleep (1);
  endwin ();
  
  allocate_windows ();
  refresh ();
  mode_redraw ();
  clock_thaw ();
}