Пример #1
0
void Client::deleteOldConnections()
{
	if (this->connectionStatus == CONNECTED_TO_SESSION)
	{
		closeSession();
	}

	if (this->connectionStatus == CONNECTED_TO_ROOM)
	{
		closeRoom();
	}
}
Пример #2
0
void ScummEngine_v4::loadCharset(int no) {
	uint32 size;
	memset(_charsetData, 0, sizeof(_charsetData));

	assertRange(0, no, 4, "charset");
	closeRoom();

	Common::File file;
	char buf[20];

	sprintf(buf, "%03d.LFL", 900 + no);
	file.open(buf);

	if (file.isOpen() == false) {
		error("loadCharset(%d): Missing file charset: %s", no, buf);
	}

	size = file.readUint32LE() + 11;
	file.read(_res->createResource(rtCharset, no, size), size);
}
Пример #3
0
void ScummEngine_v4::readIndexFile() {
	uint16 blocktype;
	uint32 itemsize;
	int numblock = 0;

	debug(9, "readIndexFile()");

	closeRoom();
	openRoom(0);

	while (true) {
		// Figure out the sizes of various resources
		itemsize = _fileHandle->readUint32LE();
		blocktype = _fileHandle->readUint16LE();
		if (_fileHandle->eos() || _fileHandle->err())
			break;

		switch (blocktype) {
		case 0x4E52:	// 'NR'
			_fileHandle->readUint16LE();
			break;
		case 0x5230:	// 'R0'
			_numRooms = _fileHandle->readUint16LE();
			break;
		case 0x5330:	// 'S0'
			_numScripts = _fileHandle->readUint16LE();
			break;
		case 0x4E30:	// 'N0'
			_numSounds = _fileHandle->readUint16LE();
			break;
		case 0x4330:	// 'C0'
			_numCostumes = _fileHandle->readUint16LE();
			break;
		case 0x4F30:	// 'O0'
			_numGlobalObjects = _fileHandle->readUint16LE();

			// Indy3 FM-TOWNS has 32 extra bytes of unknown meaning
			if (_game.id == GID_INDY3 && _game.platform == Common::kPlatformFMTowns)
				itemsize += 32;
			break;
		}
		_fileHandle->seek(itemsize - 8, SEEK_CUR);
	}

	_fileHandle->seek(0, SEEK_SET);

	readMAXS(0);
	allocateArrays();

	while (true) {
		itemsize = _fileHandle->readUint32LE();

		if (_fileHandle->eos() || _fileHandle->err())
			break;

		blocktype = _fileHandle->readUint16LE();

		numblock++;

		switch (blocktype) {

		case 0x4E52:	// 'NR'
			// Names of rooms. Maybe we should put them into a table, for use by the debugger?
			for (int room; (room = _fileHandle->readByte()); ) {
				char buf[10];
				_fileHandle->read(buf, 9);
				buf[9] = 0;
				for (int i = 0; i < 9; i++)
					buf[i] ^= 0xFF;
				debug(5, "Room %d: '%s'", room, buf);
			}
			break;

		case 0x5230:	// 'R0'
			readResTypeList(rtRoom);
			break;

		case 0x5330:	// 'S0'
			readResTypeList(rtScript);
			break;

		case 0x4E30:	// 'N0'
			readResTypeList(rtSound);
			break;

		case 0x4330:	// 'C0'
			readResTypeList(rtCostume);
			break;

		case 0x4F30:	// 'O0'
			readGlobalObjects();
			break;

		default:
			error("Bad ID %c%c found in directory", blocktype & 0xFF, blocktype >> 8);
		}
	}
	closeRoom();
}