void SceneExporter::exportScene(Scene *sce) { // <library_visual_scenes> <visual_scene> std::string id_naming = id_name(sce); openVisualScene(translate_id(id_naming), id_naming); exportHierarchy(sce); closeVisualScene(); closeLibrary(); }
void ColladaSerializer::ColladaExporter::ColladaScene::write() { if (scene_opened) { closeVisualScene(); closeLibrary(); COLLADASW::Scene scene (mSW, COLLADASW::URI ("#" + scene_id)); scene.add(); } }