Пример #1
0
void SceneExporter::exportScene(Scene *sce)
{
	// <library_visual_scenes> <visual_scene>
	std::string id_naming = id_name(sce);
	openVisualScene(translate_id(id_naming), id_naming);
	exportHierarchy(sce);
	closeVisualScene();
	closeLibrary();
}
void ColladaSerializer::ColladaExporter::ColladaScene::write() {
	if (scene_opened) {
		closeVisualScene();
		closeLibrary();

		COLLADASW::Scene scene (mSW, COLLADASW::URI ("#" + scene_id));
		scene.add();		
	}
}