Пример #1
0
/************************************************
 * clothModifier_do - main simulation function
************************************************/
void clothModifier_do(ClothModifierData *clmd, Scene *scene, Object *ob, DerivedMesh *dm, float (*vertexCos)[3])
{
	PointCache *cache;
	PTCacheID pid;
	float timescale;
	int framenr, startframe, endframe;
	int cache_result;

	clmd->scene= scene;	/* nice to pass on later :) */
	framenr= (int)scene->r.cfra;
	cache= clmd->point_cache;

	BKE_ptcache_id_from_cloth(&pid, ob, clmd);
	BKE_ptcache_id_time(&pid, scene, framenr, &startframe, &endframe, &timescale);
	clmd->sim_parms->timescale= timescale;

	if(clmd->sim_parms->reset
		|| (framenr == (startframe - clmd->sim_parms->preroll) && clmd->sim_parms->preroll != 0)
		|| (clmd->clothObject && dm->getNumVerts(dm) != clmd->clothObject->numverts))
	{
		clmd->sim_parms->reset = 0;
		cache->flag |= PTCACHE_OUTDATED;
		BKE_ptcache_id_reset(scene, &pid, PTCACHE_RESET_OUTDATED);
		BKE_ptcache_validate(cache, 0);
		cache->last_exact= 0;
		cache->flag &= ~PTCACHE_REDO_NEEDED;
		return;
	}
	
	// unused in the moment, calculated separately in implicit.c
	clmd->sim_parms->dt = clmd->sim_parms->timescale / clmd->sim_parms->stepsPerFrame;

	/* handle continuous simulation with the play button */
	if(BKE_ptcache_get_continue_physics() || ((clmd->sim_parms->preroll > 0) && (framenr > startframe - clmd->sim_parms->preroll) && (framenr < startframe))) {
		BKE_ptcache_invalidate(cache);

		/* do simulation */
		if(!do_init_cloth(ob, clmd, dm, framenr))
			return;

		do_step_cloth(ob, clmd, dm, framenr);
		cloth_to_object(ob, clmd, vertexCos);

		clmd->clothObject->last_frame= framenr;

		return;
	}

	/* simulation is only active during a specific period */
	if(framenr < startframe) {
		BKE_ptcache_invalidate(cache);
		return;
	}
	else if(framenr > endframe) {
		framenr= endframe;
	}

	/* initialize simulation data if it didn't exist already */
	if(!do_init_cloth(ob, clmd, dm, framenr))
		return;

	if((framenr == startframe) && (clmd->sim_parms->preroll == 0)) {
		BKE_ptcache_id_reset(scene, &pid, PTCACHE_RESET_OUTDATED);
		do_init_cloth(ob, clmd, dm, framenr);
		BKE_ptcache_validate(cache, framenr);
		cache->flag &= ~PTCACHE_REDO_NEEDED;
		clmd->clothObject->last_frame= framenr;
		return;
	}

	/* try to read from cache */
	cache_result = BKE_ptcache_read(&pid, (float)framenr+scene->r.subframe);

	if(cache_result == PTCACHE_READ_EXACT || cache_result == PTCACHE_READ_INTERPOLATED) {
		implicit_set_positions(clmd);
		cloth_to_object (ob, clmd, vertexCos);

		BKE_ptcache_validate(cache, framenr);

		if(cache_result == PTCACHE_READ_INTERPOLATED && cache->flag & PTCACHE_REDO_NEEDED)
			BKE_ptcache_write(&pid, framenr);

		clmd->clothObject->last_frame= framenr;

		return;
	}
	else if(cache_result==PTCACHE_READ_OLD) {
		implicit_set_positions(clmd);
	}
	else if( /*ob->id.lib ||*/ (cache->flag & PTCACHE_BAKED)) { /* 2.4x disabled lib, but this can be used in some cases, testing further - campbell */
		/* if baked and nothing in cache, do nothing */
		BKE_ptcache_invalidate(cache);
		return;
	}

	if(framenr!=clmd->clothObject->last_frame+1)
		return;

	/* if on second frame, write cache for first frame */
	if(cache->simframe == startframe && (cache->flag & PTCACHE_OUTDATED || cache->last_exact==0))
		BKE_ptcache_write(&pid, startframe);

	clmd->sim_parms->timescale *= framenr - cache->simframe;

	/* do simulation */
	BKE_ptcache_validate(cache, framenr);

	if(!do_step_cloth(ob, clmd, dm, framenr)) {
		BKE_ptcache_invalidate(cache);
	}
	else
		BKE_ptcache_write(&pid, framenr);

	cloth_to_object (ob, clmd, vertexCos);
	clmd->clothObject->last_frame= framenr;
}
Пример #2
0
/************************************************
 * clothModifier_do - main simulation function
************************************************/
DerivedMesh *clothModifier_do(ClothModifierData *clmd, Scene *scene, Object *ob, DerivedMesh *dm, int useRenderParams, int isFinalCalc)
{
	DerivedMesh *result;
	PointCache *cache;
	PTCacheID pid;
	float timescale;
	int framedelta, framenr, startframe, endframe;
	int cache_result;

	clmd->scene= scene;	/* nice to pass on later :) */
	framenr= (int)scene->r.cfra;
	cache= clmd->point_cache;
	result = CDDM_copy(dm);

	BKE_ptcache_id_from_cloth(&pid, ob, clmd);
	BKE_ptcache_id_time(&pid, scene, framenr, &startframe, &endframe, &timescale);
	clmd->sim_parms->timescale= timescale;

	if(!result) {
		cache->flag &= ~PTCACHE_SIMULATION_VALID;
		cache->simframe= 0;
		cache->last_exact= 0;
		return dm;
	}
	
	/* verify we still have the same number of vertices, if not do nothing.
	 * note that this should only happen if the number of vertices changes
	 * during an animation due to a preceding modifier, this should not
	 * happen because of object changes! */
	if(clmd->clothObject) {
		if(result->getNumVerts(result) != clmd->clothObject->numverts) {
			cache->flag &= ~PTCACHE_SIMULATION_VALID;
			cache->simframe= 0;
			cache->last_exact= 0;
			return result;
		}
	}
	
	// unused in the moment, calculated seperately in implicit.c
	clmd->sim_parms->dt = clmd->sim_parms->timescale / clmd->sim_parms->stepsPerFrame;

	/* handle continuous simulation with the play button */
	if(BKE_ptcache_get_continue_physics()) {
		cache->flag &= ~PTCACHE_SIMULATION_VALID;
		cache->simframe= 0;
		cache->last_exact= 0;

		/* do simulation */
		if(!do_init_cloth(ob, clmd, result, framenr))
			return result;

		do_step_cloth(ob, clmd, result, framenr);
		cloth_to_object(ob, clmd, result);

		return result;
	}

	/* simulation is only active during a specific period */
	if(framenr < startframe) {
		cache->flag &= ~PTCACHE_SIMULATION_VALID;
		cache->simframe= 0;
		cache->last_exact= 0;
		return result;
	}
	else if(framenr > endframe) {
		framenr= endframe;
	}

	if(cache->flag & PTCACHE_SIMULATION_VALID)
		framedelta= framenr - cache->simframe;
	else
		framedelta= -1;

	/* initialize simulation data if it didn't exist already */
	if(!do_init_cloth(ob, clmd, result, framenr))
		return result;

	if(framenr == startframe) {
		BKE_ptcache_id_reset(scene, &pid, PTCACHE_RESET_OUTDATED);
		do_init_cloth(ob, clmd, result, framenr);
		cache->simframe= framenr;
		cache->flag |= PTCACHE_SIMULATION_VALID;
		cache->flag &= ~PTCACHE_REDO_NEEDED;
		return result;
	}

	/* try to read from cache */
	cache_result = BKE_ptcache_read_cache(&pid, (float)framenr, scene->r.frs_sec);

	if(cache_result == PTCACHE_READ_EXACT || cache_result == PTCACHE_READ_INTERPOLATED) {
		implicit_set_positions(clmd);
		cloth_to_object (ob, clmd, result);

		cache->simframe= framenr;
		cache->flag |= PTCACHE_SIMULATION_VALID;

		if(cache_result == PTCACHE_READ_INTERPOLATED && cache->flag & PTCACHE_REDO_NEEDED)
			BKE_ptcache_write_cache(&pid, framenr);

		return result;
	}
	else if(cache_result==PTCACHE_READ_OLD) {
		implicit_set_positions(clmd);
		cache->flag |= PTCACHE_SIMULATION_VALID;
	}
	else if(ob->id.lib || (cache->flag & PTCACHE_BAKED)) {
		/* if baked and nothing in cache, do nothing */
		cache->flag &= ~PTCACHE_SIMULATION_VALID;
		cache->simframe= 0;
		cache->last_exact= 0;
		return result;
	}

	/* if on second frame, write cache for first frame */
	if(cache->simframe == startframe && (cache->flag & PTCACHE_OUTDATED || cache->last_exact==0))
		BKE_ptcache_write_cache(&pid, startframe);

	clmd->sim_parms->timescale *= framenr - cache->simframe;

	/* do simulation */
	cache->flag |= PTCACHE_SIMULATION_VALID;
	cache->simframe= framenr;

	if(!do_step_cloth(ob, clmd, result, framenr)) {
		cache->flag &= ~PTCACHE_SIMULATION_VALID;
		cache->simframe= 0;
		cache->last_exact= 0;
	}
	else
		BKE_ptcache_write_cache(&pid, framenr);

	cloth_to_object (ob, clmd, result);

	return result;
}