Пример #1
0
static void
st_icon_finish_update (StIcon *icon)
{
  StIconPrivate *priv = icon->priv;

  if (priv->icon_texture)
    {
      clutter_actor_destroy (priv->icon_texture);
      priv->icon_texture = NULL;
    }

  if (priv->pending_texture)
    {
      priv->icon_texture = priv->pending_texture;
      priv->pending_texture = NULL;
      clutter_actor_set_x_align (priv->icon_texture, CLUTTER_ACTOR_ALIGN_CENTER);
      clutter_actor_set_y_align (priv->icon_texture, CLUTTER_ACTOR_ALIGN_CENTER);
      clutter_actor_add_child (CLUTTER_ACTOR (icon), priv->icon_texture);

      /* Remove the temporary ref we added */
      g_object_unref (priv->icon_texture);

      st_icon_update_shadow_pipeline (icon);

      /* "pixbuf-change" is actually a misnomer for "texture-changed" */
      g_signal_connect_object (priv->icon_texture, "pixbuf-change",
                               G_CALLBACK (on_pixbuf_changed), icon, 0);
    }
}
Пример #2
0
int
main (int argc, char *argv[])
{
  ClutterActor *stage, *box, *bg, *icon, *emblem, *label;
  ClutterLayoutManager *layout;
  ClutterContent *canvas, *image;
  ClutterColor *color;
  ClutterAction *action;
  GdkPixbuf *pixbuf;

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return 1;

  /* prepare the stage */
  stage = clutter_stage_new ();
  clutter_stage_set_title (CLUTTER_STAGE (stage), "BinLayout");
  clutter_actor_set_background_color (stage, CLUTTER_COLOR_Aluminium2);
  clutter_actor_set_size (stage, 640, 480);
  clutter_actor_show (stage);
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

  /* this is our BinLayout, with its default alignments */
  layout = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_CENTER,
                                   CLUTTER_BIN_ALIGNMENT_CENTER);

  /* the main container; this actor will use the BinLayout to lay
   * out its children; we use the anchor point to keep it centered
   * on the same position even when we change its size
   */
  box = clutter_actor_new ();
  clutter_actor_set_layout_manager (box, layout);
  clutter_actor_add_constraint (box, clutter_align_constraint_new (stage, CLUTTER_ALIGN_BOTH, 0.5));
  clutter_actor_set_position (box, 320, 240);
  clutter_actor_set_reactive (box, TRUE);
  clutter_actor_set_name (box, "box");
  clutter_actor_add_child (stage, box);

  /* the background is drawn using a canvas content */
  canvas = clutter_canvas_new ();
  g_signal_connect (canvas, "draw", G_CALLBACK (on_canvas_draw), NULL);
  clutter_canvas_set_size (CLUTTER_CANVAS (canvas), 200, 200);

  /* this is the background actor; we want it to fill the whole
   * of the allocation given to it by its parent
   */
  bg = clutter_actor_new ();
  clutter_actor_set_name (bg, "background");
  clutter_actor_set_size (bg, 200, 200);
  clutter_actor_set_content (bg, canvas);
  clutter_actor_set_x_expand (bg, TRUE);
  clutter_actor_set_y_expand (bg, TRUE);
  clutter_actor_set_x_align (bg, CLUTTER_ACTOR_ALIGN_FILL);
  clutter_actor_set_y_align (bg, CLUTTER_ACTOR_ALIGN_FILL);
  clutter_actor_add_child (box, bg);
  /* we use the ::transitions-completed signal to get notification
   * of the end of the sizing animation; this allows us to redraw
   * the canvas only once the animation has stopped
   */
  g_signal_connect (box, "transitions-completed",
                    G_CALLBACK (redraw_canvas),
                    canvas);

  /* we use GdkPixbuf to load an image from our data directory */
  pixbuf = gdk_pixbuf_new_from_file (TESTS_DATADIR G_DIR_SEPARATOR_S "redhand.png", NULL);
  image = clutter_image_new ();
  clutter_image_set_data (CLUTTER_IMAGE (image),
                          gdk_pixbuf_get_pixels (pixbuf),
                          gdk_pixbuf_get_has_alpha (pixbuf)
                            ? COGL_PIXEL_FORMAT_RGBA_8888
                            : COGL_PIXEL_FORMAT_RGB_888,
                          gdk_pixbuf_get_width (pixbuf),
                          gdk_pixbuf_get_height (pixbuf),
                          gdk_pixbuf_get_rowstride (pixbuf),
                          NULL);
  g_object_unref (pixbuf);

  /* this is the icon; it's going to be centered inside the box actor.
   * we use the content gravity to keep the aspect ratio of the image,
   * and the scaling filters to get a better result when scaling the
   * image down.
   */
  icon = clutter_actor_new ();
  clutter_actor_set_name (icon, "icon");
  clutter_actor_set_size (icon, 196, 196);
  clutter_actor_set_x_expand (icon, TRUE);
  clutter_actor_set_y_expand (icon, TRUE);
  clutter_actor_set_x_align (icon, CLUTTER_ACTOR_ALIGN_CENTER);
  clutter_actor_set_y_align (icon, CLUTTER_ACTOR_ALIGN_CENTER);
  clutter_actor_set_content_gravity (icon, CLUTTER_CONTENT_GRAVITY_RESIZE_ASPECT);
  clutter_actor_set_content_scaling_filters (icon,
                                             CLUTTER_SCALING_FILTER_TRILINEAR,
                                             CLUTTER_SCALING_FILTER_LINEAR);
  clutter_actor_set_content (icon, image);
  clutter_actor_add_child (box, icon);

  color = clutter_color_new (g_random_int_range (0, 255),
                             g_random_int_range (0, 255),
                             g_random_int_range (0, 255),
                             224);

  /* this is the emblem: a small rectangle with a random color, that we
   * want to put in the bottom right corner
   */
  emblem = clutter_actor_new ();
  clutter_actor_set_name (emblem, "emblem");
  clutter_actor_set_size (emblem, 48, 48);
  clutter_actor_set_background_color (emblem, color);
  clutter_actor_set_x_expand (emblem, TRUE);
  clutter_actor_set_y_expand (emblem, TRUE);
  clutter_actor_set_x_align (emblem, CLUTTER_ACTOR_ALIGN_END);
  clutter_actor_set_y_align (emblem, CLUTTER_ACTOR_ALIGN_END);
  clutter_actor_set_reactive (emblem, TRUE);
  clutter_actor_set_opacity (emblem, 0);
  clutter_actor_add_child (box, emblem);
  clutter_color_free (color);

  /* when clicking on the emblem, we want to perform an action */
  action = clutter_click_action_new ();
  clutter_actor_add_action (emblem, action);
  g_signal_connect (action, "clicked", G_CALLBACK (on_emblem_clicked), box);
  g_signal_connect (action, "long-press", G_CALLBACK (on_emblem_long_press), box);

  /* whenever the pointer enters the box, we show the emblem; we hide
   * the emblem when the pointer leaves the box
   */
  g_signal_connect (box,
                    "enter-event", G_CALLBACK (on_box_enter),
                    emblem);
  g_signal_connect (box,
                    "leave-event", G_CALLBACK (on_box_leave),
                    emblem);

  /* a label, that we want to position at the top and center of the box */
  label = clutter_text_new ();
  clutter_actor_set_name (label, "text");
  clutter_text_set_text (CLUTTER_TEXT (label), "A simple test");
  clutter_actor_set_x_expand (label, TRUE);
  clutter_actor_set_x_align (label, CLUTTER_ACTOR_ALIGN_CENTER);
  clutter_actor_set_y_expand (label, TRUE);
  clutter_actor_set_y_align (label, CLUTTER_ACTOR_ALIGN_START);
  clutter_actor_add_child (box, label);

  clutter_main ();

  return EXIT_SUCCESS;
}
Пример #3
0
int
main (int argc, char *argv[])
{
  ClutterActor *video;

  /* So we can fade out at the end. */
  clutter_x11_set_use_argb_visual (TRUE);

  if (clutter_gst_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return EXIT_FAILURE;

  if (argc < 2)
    {
      g_print ("Usage: %s [OPTIONS] <video file>\n", argv[0]);
      return EXIT_FAILURE;
    }

  if (!clutter_color_from_string (&bg_color, BG_COLOR))
    {
      g_warning ("Invalid BG_COLOR");
      exit (1);
    }

  stage = clutter_stage_new ();

  /* Clutter's full-screening code does not allow us to
   * set both that and _NET_WM_STATE_ABOVE, so do the state
   * management ourselves for now. */
#if 0
  clutter_stage_set_fullscreen (CLUTTER_STAGE (stage), TRUE);
#endif

  /* Clutter will set maximum size restrictions (meaning not
   * full screen) unless I set this. */
  clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), TRUE);

  clutter_stage_set_use_alpha (CLUTTER_STAGE (stage), TRUE);

  clutter_actor_set_background_color (stage, &bg_color);
  clutter_actor_set_layout_manager (stage,
                                    clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_FIXED,
                                                            CLUTTER_BIN_ALIGNMENT_FIXED));

  clutter_actor_realize (stage);
  set_above_and_fullscreen ();

  video = clutter_gst_video_texture_new ();
  clutter_actor_set_x_expand (video, TRUE);
  clutter_actor_set_y_expand (video, TRUE);
  clutter_actor_set_x_align (video, CLUTTER_ACTOR_ALIGN_CENTER);
  clutter_actor_set_y_align (video, CLUTTER_ACTOR_ALIGN_CENTER);
  set_idle_material (CLUTTER_GST_VIDEO_TEXTURE (video));

  g_signal_connect (video,
                    "eos",
                    G_CALLBACK (on_video_texture_eos),
                    NULL);

  g_signal_connect (stage,
                    "destroy",
                    G_CALLBACK (clutter_main_quit),
                    NULL);

  clutter_media_set_filename (CLUTTER_MEDIA (video), argv[1]);
  clutter_stage_hide_cursor (CLUTTER_STAGE (stage));

  clutter_actor_add_child (stage, video);

  g_signal_connect (stage, "key-press-event", G_CALLBACK (key_press_cb), NULL);

  clutter_media_set_playing (CLUTTER_MEDIA (video), TRUE);
  clutter_actor_show (stage);
  clutter_main ();

  return EXIT_SUCCESS;
}
Пример #4
0
int
main (int argc, char *argv[])
{
	ClutterActor *stage, *box, *bg, *bg2, *inset, *labelContainer,
	             *contentContainer, *labelbg, *fixed, *upper, *lower, *lowerInner;
	ClutterLayoutManager *layout, *labelContainer_l, *layoutFixed;
	ClutterTimeline *timeline;
	ClutterContent *canvas, *canvas1;

	ClutterColor color_with_trans = {0,0,0,0};
	clutter_x11_set_use_argb_visual (TRUE);

	if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
	    return (1);

	/* prepare the stage */
	stage = clutter_stage_new ();
	clutter_stage_set_use_alpha (CLUTTER_STAGE (stage), TRUE);
	clutter_stage_set_color (CLUTTER_STAGE (stage), &color_with_trans);
	clutter_stage_set_title (CLUTTER_STAGE (stage), "IPLocation Database");
	clutter_actor_set_background_color (stage, CLUTTER_COLOR_WHITE);
	clutter_actor_set_size (stage, 648, 246);
	clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), TRUE);
	clutter_actor_show (stage);
	g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

	layout = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_CENTER,
			CLUTTER_BIN_ALIGNMENT_CENTER);

	box = clutter_actor_new ();
	clutter_actor_add_constraint (box, clutter_bind_constraint_new (stage, CLUTTER_BIND_SIZE, 0.0));
	clutter_actor_set_background_color (box, CLUTTER_COLOR_WHITE);
	clutter_actor_set_layout_manager (box, layout);
	clutter_actor_add_constraint (box, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 1));
	clutter_actor_set_name (box, "box");
	clutter_actor_add_child (stage, box);


	bg = clutter_actor_new ();
	//clutter_actor_set_background_color (bg, clutter_color_new (50, 50, 50, 255));
	clutter_actor_set_name (bg, "background");
	clutter_actor_set_reactive (bg, TRUE);
	//clutter_actor_set_x_expand (bg, TRUE);
	//clutter_actor_set_y_expand (bg, TRUE);
	clutter_actor_set_x_align (bg, CLUTTER_ACTOR_ALIGN_END);
	clutter_actor_set_y_align (bg, CLUTTER_ACTOR_ALIGN_FILL);
	canvas1 = clutter_canvas_new ();
	clutter_canvas_set_size (CLUTTER_CANVAS (canvas1), 300, 300);
	clutter_actor_set_content (bg, canvas1);
	/*clutter_actor_set_content_scaling_filters (bg2,
		 CLUTTER_SCALING_FILTER_TRILINEAR,
		 CLUTTER_SCALING_FILTER_LINEAR);*/
	g_object_unref (canvas1);
	clutter_actor_add_child (box, bg);


	bg2 = clutter_actor_new ();
	//clutter_actor_set_background_color (bg2, clutter_color_new (0, 100, 100, 255*.5));
	clutter_actor_set_name (bg2, "background");
	clutter_actor_set_reactive (bg2, TRUE);
	clutter_actor_set_size (bg2, 0, 0);
	//clutter_actor_set_x_expand (bg2, TRUE);
	//clutter_actor_set_y_expand (bg2, TRUE);
	clutter_actor_set_x_align (bg2, CLUTTER_ACTOR_ALIGN_END);
	clutter_actor_set_y_align (bg2, CLUTTER_ACTOR_ALIGN_FILL);
	clutter_actor_set_clip_to_allocation(bg2, TRUE);
	clutter_actor_add_child (box, bg2);
	clutter_actor_set_layout_manager (bg2, clutter_box_layout_new ());
	canvas = clutter_canvas_new ();
	clutter_canvas_set_size (CLUTTER_CANVAS (canvas), 300, 300);
	clutter_actor_set_content (bg2, canvas);
	/*clutter_actor_set_content_scaling_filters (bg2,
		 CLUTTER_SCALING_FILTER_TRILINEAR,
		 CLUTTER_SCALING_FILTER_LINEAR);*/
	g_object_unref (canvas);


	inset = clutter_actor_new ();
	//clutter_actor_set_background_color (inset, clutter_color_new (255, 0, 0, 255));
	clutter_actor_set_name (inset, "inset");
	clutter_actor_set_reactive (inset, TRUE);


	clutter_actor_set_margin_top (inset, 18);
	clutter_actor_set_margin_right (inset, 18);
	clutter_actor_set_margin_bottom (inset, 18);
	clutter_actor_set_margin_left (inset, 48);
	//clutter_actor_set_x_expand (inset, TRUE);
	//clutter_actor_set_y_expand (inset, TRUE);
	clutter_actor_set_x_align (inset, CLUTTER_ACTOR_ALIGN_FILL);
	clutter_actor_set_y_align (inset, CLUTTER_ACTOR_ALIGN_FILL);
	clutter_actor_set_clip_to_allocation(inset, TRUE);
	clutter_actor_add_child (bg2, inset);


	layout = clutter_box_layout_new ();
	clutter_box_layout_set_vertical (CLUTTER_BOX_LAYOUT (layout),
	                                    TRUE);
	clutter_box_layout_set_spacing (CLUTTER_BOX_LAYOUT (layout), 5);
	clutter_actor_set_layout_manager (inset, layout);


	labelContainer = clutter_actor_new ();
	clutter_actor_set_size (labelContainer, 0, 35);
	//clutter_actor_set_background_color (labelContainer, clutter_color_new (34, 134, 158, 255));
	clutter_actor_set_name (labelContainer, "labelContainer");
	clutter_actor_set_reactive (labelContainer, TRUE);
	//clutter_actor_set_x_expand (labelContainer, TRUE);
	//clutter_actor_set_y_expand (labelContainer, TRUE);
	clutter_actor_add_child (inset, labelContainer);

	labelContainer_l = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_CENTER,
			CLUTTER_BIN_ALIGNMENT_CENTER);
	clutter_actor_set_layout_manager (labelContainer, labelContainer_l);


	labelbg = clutter_actor_new ();
	clutter_actor_set_background_color (labelbg, clutter_color_new (34, 134, 158, 255));
	clutter_actor_set_name (labelbg, "labelbg");
	//clutter_actor_set_x_expand (labelbg, TRUE);
	clutter_actor_set_size (labelbg, 0, 35);
	clutter_actor_set_x_align (labelbg, CLUTTER_ACTOR_ALIGN_START);
	clutter_actor_set_y_align (labelbg, CLUTTER_ACTOR_ALIGN_FILL);
	clutter_actor_add_child (labelContainer, labelbg);


	contentContainer = clutter_actor_new ();
	clutter_actor_set_size (contentContainer, 0, 0);

	clutter_actor_set_background_color (contentContainer, clutter_color_new (0.290196*255, 0.427451*255, 0.462745*255, 255));
	clutter_actor_set_name (contentContainer, "labelContainer");
	//clutter_actor_set_x_expand (contentContainer, TRUE);
	//clutter_actor_set_y_expand (contentContainer, TRUE);
	clutter_actor_set_layout_manager (contentContainer, clutter_fixed_layout_new ());
	clutter_actor_add_child (inset, contentContainer);

	fixed = clutter_actor_new ();
	clutter_actor_set_background_color (fixed, clutter_color_new (9, 53, 71, 255));
	clutter_actor_set_name (fixed, "fixed");
	clutter_actor_set_size (fixed, 582, 210-40);
	clutter_actor_set_position (fixed, 582, 0);
	layoutFixed = clutter_box_layout_new ();
	clutter_box_layout_set_vertical (CLUTTER_BOX_LAYOUT (layoutFixed),
		                                TRUE);
	clutter_box_layout_set_spacing (CLUTTER_BOX_LAYOUT (layoutFixed), 8);
	clutter_actor_set_layout_manager (fixed, layoutFixed);
	clutter_actor_add_child (contentContainer, fixed);


	//------------------------------------------------------------------------//

	lower = clutter_actor_new ();
	clutter_actor_set_size (lower, 0, 0);
	clutter_actor_set_name (lower, "lower");
	//clutter_actor_set_x_expand (lower, TRUE);
	//clutter_actor_set_y_expand (lower, TRUE);
	clutter_actor_set_margin_right (lower, 8);
	clutter_actor_set_margin_top (lower, 8);
	clutter_actor_set_margin_left (lower, 8);
	clutter_actor_set_layout_manager (lower, clutter_fixed_layout_new ());
	clutter_actor_set_clip_to_allocation(lower, TRUE);
	clutter_actor_add_child (fixed, lower);

	lowerInner = clutter_actor_new ();
	clutter_actor_set_background_color (lowerInner, clutter_color_new (255, 255, 255, 30));
	clutter_actor_set_name (lowerInner, "fixed");
	clutter_actor_set_size (lowerInner, 566, 113);
	clutter_actor_set_position (lowerInner, 566, 0);
	clutter_actor_add_child (lower, lowerInner);


	upper = clutter_actor_new ();
	clutter_actor_set_size (upper, 0, 33);
	clutter_actor_set_name (upper, "upper");
	clutter_actor_set_x_expand (upper, TRUE);
	//clutter_actor_set_y_expand (upper, TRUE);
	clutter_actor_set_margin_bottom (upper, 8);
	clutter_actor_set_margin_right (upper, 8);
	clutter_actor_set_margin_left (upper, 8);
	//clutter_actor_set_layout_manager (upper, clutter_fixed_layout_new ());
	clutter_actor_add_child (fixed, upper);


	timeline = clutter_timeline_new (57/24.*1000);
	clutter_timeline_add_marker_at_time(timeline, "first", (40-35)/24.*1000);
	clutter_timeline_add_marker_at_time(timeline, "second", (46-35)/24.*1000);
	clutter_timeline_add_marker_at_time(timeline, "third", (51-35)/24.*1000);
	clutter_timeline_add_marker_at_time(timeline, "fourth", (52-35)/24.*1000);
	clutter_timeline_add_marker_at_time(timeline, "fifth", (58-35)/24.*1000);

	g_signal_connect (timeline, "marker-reached::first", G_CALLBACK (plate1anim), bg);
	g_signal_connect (timeline, "marker-reached::second", G_CALLBACK (plate2anim), bg2);
	g_signal_connect (timeline, "marker-reached::third", G_CALLBACK (plate3anim), labelbg);
	g_signal_connect (timeline, "marker-reached::fourth", G_CALLBACK (plate4anim), fixed);
	g_signal_connect (timeline, "marker-reached::fifth", G_CALLBACK (plate5anim), lowerInner);
	g_signal_connect (canvas1, "draw", G_CALLBACK (draw_1), NULL);
	g_signal_connect (bg, "paint", G_CALLBACK (on_actor_resize), canvas);
	g_signal_connect (canvas, "draw", G_CALLBACK (draw), NULL);
	g_signal_connect (bg2, "paint", G_CALLBACK (on_actor_resize), canvas);


	clutter_content_invalidate (canvas);

	clutter_timeline_start (timeline);
	clutter_main ();

	return (EXIT_SUCCESS);
}
int
main (int argc,
    char *argv[])
{
  GtkWidget *window;
  GtkWidget *widget, *vbox, *bbox, *button, *viewport, *image;
  ChamplainView *view;
  ChamplainMarkerLayer *layer;
  ClutterActor *scale;
  ChamplainLicense *license_actor;

  if (gtk_clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return 1;

  /* create the main, top level, window */
  window = gtk_window_new (GTK_WINDOW_TOPLEVEL);

  /* give the window a 10px wide border */
  gtk_container_set_border_width (GTK_CONTAINER (window), 10);

  /* give it the title */
  gtk_window_set_title (GTK_WINDOW (window), "libchamplain Gtk+ demo");

  /* Connect the destroy event of the window with our on_destroy function
   * When the window is about to be destroyed we get a notificaiton and
   * stop the main GTK loop
   */
  g_signal_connect (G_OBJECT (window), "destroy", G_CALLBACK (on_destroy),
      NULL);

  vbox = gtk_box_new (GTK_ORIENTATION_VERTICAL, 10);

  widget = gtk_champlain_embed_new ();
  view = gtk_champlain_embed_get_view (GTK_CHAMPLAIN_EMBED (widget));
  clutter_actor_set_reactive (CLUTTER_ACTOR (view), TRUE);
  g_signal_connect (view, "button-release-event", G_CALLBACK (mouse_click_cb), view);


  g_object_set (G_OBJECT (view),
      "kinetic-mode", TRUE,
      "zoom-level", 5,
      NULL);

  g_object_set_data (G_OBJECT (view), "window", window);
      
  scale = champlain_scale_new ();
  champlain_scale_connect_view (CHAMPLAIN_SCALE (scale), view);
  
  /* align to the bottom left */
  clutter_actor_set_x_expand (scale, TRUE);
  clutter_actor_set_y_expand (scale, TRUE);
  clutter_actor_set_x_align (scale, CLUTTER_ACTOR_ALIGN_START);
  clutter_actor_set_y_align (scale, CLUTTER_ACTOR_ALIGN_END);
  clutter_actor_add_child (CLUTTER_ACTOR (view), scale);
  
  license_actor = champlain_view_get_license_actor (view);
  champlain_license_set_extra_text (license_actor, "Don't eat cereals with orange juice\nIt tastes bad");
  
  champlain_view_center_on (CHAMPLAIN_VIEW (view), 45.466, -73.75);

  layer = create_marker_layer (view, &path);
  champlain_view_add_layer (view, CHAMPLAIN_LAYER (path));
  champlain_view_add_layer (view, CHAMPLAIN_LAYER (layer));
  
  path_layer = champlain_path_layer_new ();
  /* Cheap approx of Highway 10 */
  append_point (path_layer, 45.4095, -73.3197);
  append_point (path_layer, 45.4104, -73.2846);
  append_point (path_layer, 45.4178, -73.2239);
  append_point (path_layer, 45.4176, -73.2181);
  append_point (path_layer, 45.4151, -73.2126);
  append_point (path_layer, 45.4016, -73.1926);
  append_point (path_layer, 45.3994, -73.1877);
  append_point (path_layer, 45.4000, -73.1815);
  append_point (path_layer, 45.4151, -73.1218);
  champlain_view_add_layer (view, CHAMPLAIN_LAYER (path_layer));

  gtk_widget_set_size_request (widget, 640, 481);

  bbox = gtk_box_new (GTK_ORIENTATION_HORIZONTAL, 10);
  button = gtk_button_new ();
  image = gtk_image_new_from_icon_name ("zoom-in", GTK_ICON_SIZE_BUTTON);
  gtk_button_set_image (GTK_BUTTON (button), image);
  gtk_button_set_label (GTK_BUTTON (button), "Zoom In");
  g_signal_connect (button, "clicked", G_CALLBACK (zoom_in), view);
  gtk_container_add (GTK_CONTAINER (bbox), button);

  button = gtk_button_new ();
  image = gtk_image_new_from_icon_name ("zoom-out", GTK_ICON_SIZE_BUTTON);
  gtk_button_set_image (GTK_BUTTON (button), image);
  gtk_button_set_label (GTK_BUTTON (button), "Zoom Out");
  g_signal_connect (button, "clicked", G_CALLBACK (zoom_out), view);
  gtk_container_add (GTK_CONTAINER (bbox), button);

  button = gtk_toggle_button_new_with_label ("Markers");
  gtk_toggle_button_set_active (GTK_TOGGLE_BUTTON (button), TRUE);
  g_signal_connect (button, "toggled", G_CALLBACK (toggle_layer), layer);
  gtk_container_add (GTK_CONTAINER (bbox), button);

  button = gtk_toggle_button_new_with_label ("Toggle wrap");
  gtk_toggle_button_set_active (GTK_TOGGLE_BUTTON (button),
                                champlain_view_get_horizontal_wrap (view));
  g_signal_connect (button, "toggled", G_CALLBACK (toggle_wrap), view);
  gtk_container_add (GTK_CONTAINER (bbox), button);

  button = gtk_combo_box_new ();
  build_combo_box (GTK_COMBO_BOX (button));
  gtk_combo_box_set_active (GTK_COMBO_BOX (button), 0);
  g_signal_connect (button, "changed", G_CALLBACK (map_source_changed), view);
  gtk_container_add (GTK_CONTAINER (bbox), button);

  button = gtk_spin_button_new_with_range (0, 20, 1);
  gtk_spin_button_set_value (GTK_SPIN_BUTTON (button),
      champlain_view_get_zoom_level (view));
  g_signal_connect (button, "changed", G_CALLBACK (zoom_changed), view);
  g_signal_connect (view, "notify::zoom-level", G_CALLBACK (map_zoom_changed),
      button);
  gtk_container_add (GTK_CONTAINER (bbox), button);

  button = gtk_button_new ();
  image = gtk_image_new_from_icon_name ("list-add", GTK_ICON_SIZE_BUTTON);
  gtk_button_set_image (GTK_BUTTON (button), image);
  g_signal_connect (button, "clicked", G_CALLBACK (add_clicked), view);
  gtk_container_add (GTK_CONTAINER (bbox), button);

  button = gtk_button_new ();
  image = gtk_image_new_from_icon_name ("camera-photo-symbolic", GTK_ICON_SIZE_BUTTON);
  gtk_button_set_image (GTK_BUTTON (button), image);
  g_signal_connect (button, "clicked", G_CALLBACK (export_png), view);
  gtk_container_add (GTK_CONTAINER (bbox), button);

  button = gtk_image_new ();
  gtk_widget_set_size_request (button, 22, -1);
  g_signal_connect (view, "notify::state", G_CALLBACK (view_state_changed),
      button);
  gtk_box_pack_end (GTK_BOX (bbox), button, FALSE, FALSE, 0);

  viewport = gtk_frame_new (NULL);
  gtk_container_add (GTK_CONTAINER (viewport), widget);

  gtk_box_pack_start (GTK_BOX (vbox), bbox, FALSE, FALSE, 0);
  gtk_container_add (GTK_CONTAINER (vbox), viewport);

  /* and insert it into the main window  */
  gtk_container_add (GTK_CONTAINER (window), vbox);

  /* make sure that everything, window and label, are visible */
  gtk_widget_show_all (window);
  /* start the main loop */
  gtk_main ();

  return 0;
}
Пример #6
0
static void
current_call_view_init(CurrentCallView *view)
{
    gtk_widget_init_template(GTK_WIDGET(view));

    CurrentCallViewPrivate *priv = CURRENT_CALL_VIEW_GET_PRIVATE(view);

    /* create video widget and overlay the call info and controls on it */
    priv->video_widget = video_widget_new();
    gtk_container_add(GTK_CONTAINER(priv->frame_video), priv->video_widget);
    gtk_widget_show_all(priv->frame_video);

    auto stage = gtk_clutter_embed_get_stage(GTK_CLUTTER_EMBED(priv->video_widget));
    auto actor_info = gtk_clutter_actor_new_with_contents(priv->hbox_call_info);
    auto actor_controls = gtk_clutter_actor_new_with_contents(priv->hbox_call_controls);

    clutter_actor_add_child(stage, actor_info);
    clutter_actor_set_x_align(actor_info, CLUTTER_ACTOR_ALIGN_FILL);
    clutter_actor_set_y_align(actor_info, CLUTTER_ACTOR_ALIGN_START);

    clutter_actor_add_child(stage, actor_controls);
    clutter_actor_set_x_align(actor_controls, CLUTTER_ACTOR_ALIGN_CENTER);
    clutter_actor_set_y_align(actor_controls, CLUTTER_ACTOR_ALIGN_END);

    /* add fade in and out states to the info and controls */
    priv->time_last_mouse_motion = g_get_monotonic_time();
    priv->fade_info = create_fade_out_transition();
    priv->fade_controls = create_fade_out_transition();
    clutter_actor_add_transition(actor_info, "fade_info", priv->fade_info);
    clutter_actor_add_transition(actor_controls, "fade_controls", priv->fade_controls);
    clutter_timeline_set_direction(CLUTTER_TIMELINE(priv->fade_info), CLUTTER_TIMELINE_BACKWARD);
    clutter_timeline_set_direction(CLUTTER_TIMELINE(priv->fade_controls), CLUTTER_TIMELINE_BACKWARD);
    clutter_timeline_stop(CLUTTER_TIMELINE(priv->fade_info));
    clutter_timeline_stop(CLUTTER_TIMELINE(priv->fade_controls));

    /* have a timer check every 1 second if the controls should fade out */
    priv->timer_fade = g_timeout_add(1000, (GSourceFunc)timeout_check_last_motion_event, view);

    /* connect to the mouse motion event to reset the last moved time */
    g_signal_connect_swapped(priv->video_widget, "motion-notify-event", G_CALLBACK(mouse_moved), view);
    g_signal_connect_swapped(priv->video_widget, "button-press-event", G_CALLBACK(mouse_moved), view);
    g_signal_connect_swapped(priv->video_widget, "button-release-event", G_CALLBACK(mouse_moved), view);

    /* manually handle the focus of the video widget to be able to focus on the call controls */
    g_signal_connect(priv->video_widget, "focus", G_CALLBACK(video_widget_focus), view);

    /* toggle whether or not the chat is displayed */
    g_signal_connect(priv->togglebutton_chat, "toggled", G_CALLBACK(chat_toggled), view);

    /* bind the chat orientation to the gsetting */
    priv->settings = g_settings_new_full(get_ring_schema(), NULL, NULL);
    g_settings_bind_with_mapping(priv->settings, "chat-pane-horizontal",
                                 priv->paned_call, "orientation",
                                 G_SETTINGS_BIND_GET,
                                 map_boolean_to_orientation,
                                 nullptr, nullptr, nullptr);

    g_signal_connect(priv->scalebutton_quality, "value-changed", G_CALLBACK(quality_changed), view);
    /* customize the quality button scale */
    if (auto scale_box = gtk_scale_button_get_box(GTK_SCALE_BUTTON(priv->scalebutton_quality))) {
        priv->checkbutton_autoquality = gtk_check_button_new_with_label(C_("Enable automatic video quality", "Auto"));
        gtk_widget_show(priv->checkbutton_autoquality);
        gtk_box_pack_start(GTK_BOX(scale_box), priv->checkbutton_autoquality, FALSE, TRUE, 0);
        g_signal_connect(priv->checkbutton_autoquality, "toggled", G_CALLBACK(autoquality_toggled), view);
        gtk_toggle_button_set_active(GTK_TOGGLE_BUTTON(priv->checkbutton_autoquality), TRUE);
    }
    if (auto scale = gtk_scale_button_get_scale(GTK_SCALE_BUTTON(priv->scalebutton_quality))) {
        g_signal_connect(scale, "button-press-event", G_CALLBACK(quality_button_pressed), view);
        g_signal_connect(scale, "button-release-event", G_CALLBACK(quality_button_released), view);
    }
}
Пример #7
0
int
main (int argc, char *argv[])
{
  ClutterActor *stage, *box, *instructions;
  ClutterLayoutManager *stage_layout, *grid_layout;
  GError *error = NULL;

  if (clutter_init_with_args (&argc, &argv,
                              NULL,
                              entries,
                              NULL,
                              &error) != CLUTTER_INIT_SUCCESS)
    {
      g_print ("Unable to run grid-layout: %s", error->message);
      g_error_free (error);

      return EXIT_FAILURE;
    }

  stage = clutter_stage_new ();
  clutter_stage_set_user_resizable (CLUTTER_STAGE (stage), TRUE);
  stage_layout = clutter_box_layout_new ();
  clutter_box_layout_set_orientation (CLUTTER_BOX_LAYOUT (stage_layout),
                                      CLUTTER_ORIENTATION_VERTICAL);
  clutter_actor_set_layout_manager (stage, stage_layout);

  grid_layout = clutter_grid_layout_new ();
  if (is_vertical)
    clutter_grid_layout_set_orientation (CLUTTER_GRID_LAYOUT (grid_layout),
                                         CLUTTER_ORIENTATION_VERTICAL);
  box = clutter_actor_new ();
  clutter_actor_set_background_color (box, CLUTTER_COLOR_LightGray);
  clutter_actor_set_x_expand (box, TRUE);
  clutter_actor_set_y_expand (box, TRUE);
  clutter_actor_set_layout_manager (box, grid_layout);
  clutter_actor_add_child (stage, box);
  clutter_actor_set_x_align (box, CLUTTER_ACTOR_ALIGN_FILL);
  clutter_actor_set_y_align (box, CLUTTER_ACTOR_ALIGN_FILL);

  add_actor (box, 0, 0, 1, 1);
  add_actor (box, 1, 0, 1, 1);
  add_actor (box, 2, 0, 1, 1);
  add_actor (box, 0, 1, 1, 1);
  add_actor (box, 1, 1, 2, 1);
  add_actor (box, 0, 2, 3, 1);
  add_actor (box, 0, 3, 2, 2);
  add_actor (box, 2, 3, 1, 1);
  add_actor (box, 2, 4, 1, 1);

  instructions = clutter_text_new_with_text ("Sans 12px", INSTRUCTIONS);
  clutter_actor_set_margin_top (instructions, 4);
  clutter_actor_set_margin_left (instructions, 4);
  clutter_actor_set_margin_bottom (instructions, 4);
  clutter_actor_add_child (stage, instructions);
  clutter_actor_set_x_align (instructions, CLUTTER_ACTOR_ALIGN_FILL);
  clutter_actor_set_y_align (instructions, CLUTTER_ACTOR_ALIGN_CENTER);

  g_signal_connect (stage, "destroy",
                    G_CALLBACK (clutter_main_quit), NULL);
  g_signal_connect (stage, "key-release-event",
                    G_CALLBACK (key_release_cb), box);

  clutter_actor_show (stage);

  clutter_main ();

  return 0;
}
Пример #8
0
static void
add_actor (ClutterActor *box,
           gint          left,
           gint          top,
           gint          width,
           gint          height)
{
  ClutterLayoutManager *layout;
  ClutterActor *rect, *text;
  ClutterColor color;

  clutter_color_from_hls (&color,
                          g_random_double_range (0.0, 360.0),
                          0.5,
                          0.5);
  color.alpha = 255;

  rect = clutter_actor_new ();
  clutter_actor_set_layout_manager (rect, clutter_bin_layout_new ());
  clutter_actor_set_background_color (rect, &color);
  clutter_actor_set_reactive (rect, TRUE);

  if (random_size)
    clutter_actor_set_size (rect,
                            g_random_int_range (40, 80),
                            g_random_int_range (40, 80));
  else
    clutter_actor_set_size (rect, 60, 60);

  clutter_actor_set_x_expand (rect, default_expand);
  clutter_actor_set_y_expand (rect, default_expand);

  if (!default_expand)
    {
      clutter_actor_set_x_align (rect, CLUTTER_ACTOR_ALIGN_CENTER);
      clutter_actor_set_y_align (rect, CLUTTER_ACTOR_ALIGN_CENTER);
    }

  if (random_align)
    {
      clutter_actor_set_x_align (rect, g_random_int_range (0, 3));
      clutter_actor_set_y_align (rect, g_random_int_range (0, 3));
    }

  text = clutter_text_new_with_text ("Sans 8px", NULL);
  clutter_text_set_line_alignment (CLUTTER_TEXT (text),
                                   PANGO_ALIGN_CENTER);
  clutter_actor_add_child (rect, text);

  g_signal_connect (rect, "button-release-event",
                    G_CALLBACK (button_release_cb), NULL);
  g_signal_connect (rect, "notify::x-expand",
                    G_CALLBACK (changed_cb), text);
  g_signal_connect (rect, "notify::y-expand",
                    G_CALLBACK (changed_cb), text);
  g_signal_connect (rect, "notify::x-align",
                    G_CALLBACK (changed_cb), text);
  g_signal_connect (rect, "notify::y-align",
                    G_CALLBACK (changed_cb), text);

  layout = clutter_actor_get_layout_manager (box);
  if (use_box)
    clutter_actor_add_child (box, rect);
  else
    clutter_grid_layout_attach (CLUTTER_GRID_LAYOUT (layout), rect,
                                left, top, width, height);
  changed_cb (rect, NULL, text);
}