Пример #1
0
// ---------------------------------------------------------------------
// mission_hotkey_init()
//
// Initialize the hotkey assignment screen system.  Called when GS_STATE_HOTKEY_SCREEN
// is entered.
//
void mission_hotkey_init()
{
	int i;
	hotkey_buttons *b;

	// pause all beam weapon sounds
	beam_pause_sounds();

	// pause all game music
	audiostream_pause_all();

	reset_hotkeys();
	common_set_interface_palette();  // set the interface palette
	Ui_window.create(0, 0, gr_screen.max_w, gr_screen.max_h, 0);
	Ui_window.set_mask_bmap(Hotkey_mask_fname[gr_screen.res]);

	for (i=0; i<NUM_BUTTONS; i++) {
		b = &Buttons[gr_screen.res][i];

		b->button.create(&Ui_window, "", b->x, b->y, 60, 30, i < 2 ? 1 : 0, 1);
		// set up callback for when a mouse first goes over a button
		b->button.set_highlight_action(common_play_highlight_sound);
		b->button.set_bmaps(b->filename);
		b->button.link_hotspot(b->hotspot);
	}

	// add all xstr text
	for(i=0; i<HOTKEY_NUM_TEXT; i++) {
		Ui_window.add_XSTR(&Hotkey_text[gr_screen.res][i]);
	}

	for (i=0; i<LIST_BUTTONS_MAX; i++) {
		List_buttons[i].create(&Ui_window, "", 0, 0, 60, 30, (i < 2), 1);
		List_buttons[i].hide();
		List_buttons[i].disable();
	}

	// set up hotkeys for buttons so we draw the correct animation frame when a key is pressed
	Buttons[gr_screen.res][SCROLL_UP_BUTTON].button.set_hotkey(KEY_PAGEUP);
	Buttons[gr_screen.res][SCROLL_DOWN_BUTTON].button.set_hotkey(KEY_PAGEDOWN);

	// ensure help overlay is off
	help_overlay_set_state(HOTKEY_OVERLAY,0);

	// load in relevant bitmaps
	Background_bitmap = bm_load(Hotkey_background_fname[gr_screen.res]);
	if (Background_bitmap < 0) {
		// bitmap didnt load -- this is bad
		Int3();
	}
	Wing_bmp = bm_load("WingDesignator");
	if (Wing_bmp < 0) {
		// bitmap didnt load -- this is bad
		Int3();
	}

	Scroll_offset = 0;
	Selected_line = 1;
	hotkey_build_listing();
}
Пример #2
0
void hud_scrollback_init()
{
	int i;
	scrollback_buttons *b;

	// pause all game sounds
	beam_pause_sounds();
	audiostream_pause_all();

	common_set_interface_palette("BriefingPalette");  // set the interface palette
	Ui_window.create(0, 0, gr_screen.max_w, gr_screen.max_h, 0);
	Ui_window.set_mask_bmap(Hud_mission_log_mask_fname[gr_screen.res]);

	for (i=0; i<NUM_BUTTONS; i++) {
		b = &Buttons[gr_screen.res][i];

		b->button.create(&Ui_window, "", b->x, b->y, 60, 30, (i < 2), 1);
		// set up callback for when a mouse first goes over a button
		b->button.set_highlight_action(common_play_highlight_sound);
		b->button.set_bmaps(b->filename);
		b->button.link_hotspot(b->hotspot);
	}

	// add all strings	
#ifndef MAKE_FS1
	Ui_window.add_XSTR("Continue", 1069, Buttons[gr_screen.res][ACCEPT_BUTTON].xt,  Buttons[gr_screen.res][ACCEPT_BUTTON].yt, &Buttons[gr_screen.res][ACCEPT_BUTTON].button, UI_XSTR_COLOR_PINK);
	Ui_window.add_XSTR("Events", 1070, Buttons[gr_screen.res][SHOW_EVENTS_BUTTON].xt,  Buttons[gr_screen.res][SHOW_EVENTS_BUTTON].yt, &Buttons[gr_screen.res][SHOW_EVENTS_BUTTON].button, UI_XSTR_COLOR_GREEN);
	Ui_window.add_XSTR("Objectives", 1071, Buttons[gr_screen.res][SHOW_OBJS_BUTTON].xt,  Buttons[gr_screen.res][SHOW_OBJS_BUTTON].yt, &Buttons[gr_screen.res][SHOW_OBJS_BUTTON].button, UI_XSTR_COLOR_GREEN);
	Ui_window.add_XSTR("Messages", 1072, Buttons[gr_screen.res][SHOW_MSGS_BUTTON].xt,  Buttons[gr_screen.res][SHOW_MSGS_BUTTON].yt, &Buttons[gr_screen.res][SHOW_MSGS_BUTTON].button, UI_XSTR_COLOR_GREEN);
#endif

	// set up hotkeys for buttons so we draw the correct animation frame when a key is pressed
	Buttons[gr_screen.res][SCROLL_UP_BUTTON].button.set_hotkey(KEY_UP);
	Buttons[gr_screen.res][SCROLL_DOWN_BUTTON].button.set_hotkey(KEY_DOWN);

	Background_bitmap = bm_load(Hud_mission_log_fname[gr_screen.res]);
#ifdef MAKE_FS1
	Status_bitmap = bm_load(Hud_mission_log_status_fname[gr_screen.res]);
#endif

	message_log_init_scrollback(Hud_mission_log_list_coords[gr_screen.res][2]);
	if (Scrollback_mode == SCROLLBACK_MODE_EVENT_LOG)
		Scroll_max = Num_log_lines * gr_get_font_height();
	else if (Scrollback_mode == SCROLLBACK_MODE_OBJECTIVES)
		Scroll_max = Num_obj_lines * gr_get_font_height();
	else
		Scroll_max = hud_query_scrollback_size();

	Num_obj_lines = ML_objectives_init(Hud_mission_log_list_coords[gr_screen.res][0], Hud_mission_log_list_coords[gr_screen.res][1], Hud_mission_log_list_coords[gr_screen.res][2], Hud_mission_log_list_objective_x_coord[gr_screen.res]);
	hud_scroll_reset();
}
Пример #3
0
// called once when the gameplay help state is entered
void gameplay_help_init()
{
	int i;
	gameplay_help_buttons *b;

	if ( Gameplay_help_inited ) {
		return;
	}

	common_set_interface_palette("InterfacePalette");  // set the interface palette
	Ui_window.create(0, 0, gr_screen.max_w_unscaled, gr_screen.max_h_unscaled, 0);
	Ui_window.set_mask_bmap(Game_help_mask_filename[gr_screen.res]);

	for (i=0; i<NUM_BUTTONS; i++) {
		b = &Buttons[gr_screen.res][i];

		b->button.create(&Ui_window, "", b->x, b->y, 60, 30, 0, 1);
		// set up callback for when a mouse first goes over a button
		b->button.set_highlight_action(common_play_highlight_sound);
		b->button.set_bmaps(b->filename);
		b->button.link_hotspot(b->hotspot);
	}

	// add all xstrs
	for (i=0; i<GAME_HELP_NUM_TEXT; i++)
	{
		Ui_window.add_XSTR(&Game_help_text[gr_screen.res][i]);
	}

	// set the proper last screen # based upon game mode
	if(Game_mode & GM_MULTIPLAYER){
		Gp_last_screen = GP_LAST_SCREEN_MULTI;
	} else {
		Gp_last_screen = GP_LAST_SCREEN_SINGLE;
	}

	// setup hotkeys so lights flash when keys are pressed
	Buttons[gr_screen.res][CONTINUE_BUTTON].button.set_hotkey(KEY_CTRLED | KEY_ENTER);
	Buttons[gr_screen.res][PREVIOUS_PAGE_BUTTON].button.set_hotkey(KEY_LEFT);
	Buttons[gr_screen.res][NEXT_PAGE_BUTTON].button.set_hotkey(KEY_RIGHT);

	Background_bitmap = bm_load(Game_help_filename[gr_screen.res]);

	Current_help_page = GP_HELP_BASIC_KEYS;
	Gameplay_help_inited = 1;
}
Пример #4
0
void credits_init()
{
	int i;
	credits_screen_buttons *b;

	// pre-initialize
	Credits_num_images = DEFAULT_NUM_IMAGES;
	Credits_artwork_index = -1;

	// this is moved up here so we can override it if desired
	strcpy_s(Credits_music_name, "Cinema");

	// parse credits early so as to set up any overrides (for music and such)
	Credits_parsed = false;
	credits_parse();

	// we could conceivably have specified a number of images but not an index,
	// so if that's the case, set the value here
	if (Credits_artwork_index < 0) {
		Credits_artwork_index = rand() % Credits_num_images;
	}

	int credits_spooled_music_index = event_music_get_spooled_music_index(Credits_music_name);	
	if(credits_spooled_music_index != -1){
		char *credits_wavfile_name = Spooled_music[credits_spooled_music_index].filename;		
		if(credits_wavfile_name != NULL){
			credits_load_music(credits_wavfile_name);
		}
	}

	// Use this id to trigger the start of music playing on the briefing screen
	Credits_music_begin_timestamp = timestamp(Credits_music_delay);

	Credits_frametime = 0;
	Credits_last_time = timer_get_milliseconds();
	
	if (!Credits_parsed)
	{
		Credit_text_parts.push_back(SCP_string("No credits available.\n"));
	}
	else
	{
		switch (SCP_credits_position)
		{
			case START:
				Credit_text_parts.insert(Credit_text_parts.begin(), fs2_open_credit_text);
				break;

			case END:
				Credit_text_parts.push_back(fs2_open_credit_text);
				break;

			default:
				Error(LOCATION, "Unimplemented credits position %d. Get a coder!", (int) SCP_credits_position);
				break;
		}
	}

	int ch;
	SCP_vector<SCP_string>::iterator iter;

	for (iter = Credit_text_parts.begin(); iter != Credit_text_parts.end(); ++iter)
	{
		for (SCP_string::iterator ii = iter->begin(); ii != iter->end(); ++ii)
		{
			ch = *ii;
			switch (ch)
			{
				case -4:
					ch = 129;
					break;

				case -28:
					ch = 132;
					break;

				case -10:
					ch = 148;
					break;

				case -23:
					ch = 130;
					break;

				case -30:
					ch = 131;
					break;

				case -25:
					ch = 135;
					break;

				case -21:
					ch = 137;
					break;

				case -24:
					ch = 138;
					break;

				case -17:
					ch = 139;
					break;

				case -18:
					ch = 140;
					break;

				case -60:
					ch = 142;
					break;

				case -55:
					ch = 144;
					break;

				case -12:
					ch = 147;
					break;

				case -14:
					ch = 149;
					break;

				case -5:
					ch = 150;
					break;

				case -7:
					ch = 151;
					break;

				case -42:
					ch = 153;
					break;

				case -36:
					ch = 154;
					break;

				case -31:
					ch = 160;
					break;

				case -19:
					ch = 161;
					break;

				case -13:
					ch = 162;
					break;

				case -6:
					ch = 163;
					break;

				case -32:
					ch = 133;
					break;

				case -22:
					ch = 136;
					break;

				case -20:
					ch = 141;
					break;
			}

			*ii = (char) ch;
		}
	}

	int temp_h;
	int h = 0;

	for (iter = Credit_text_parts.begin(); iter != Credit_text_parts.end(); ++iter)
	{
		gr_get_string_size(NULL, &temp_h, iter->c_str(), (int)iter->length());

		h = h + temp_h;
	}

	Credit_start_pos = i2fl(Credits_text_coords[gr_screen.res][CREDITS_H_COORD]);
	Credit_stop_pos = -i2fl(h);
	Credit_position = Credit_start_pos;

	Ui_window.create(0, 0, gr_screen.max_w_unscaled, gr_screen.max_h_unscaled, 0);
	Ui_window.set_mask_bmap(Credits_bitmap_mask_fname[gr_screen.res]);
	common_set_interface_palette("InterfacePalette");  // set the interface palette

	for (i=0; i<NUM_BUTTONS; i++) {
		b = &Buttons[i][gr_screen.res];

		b->button.create(&Ui_window, "", b->x, b->y, 60, 30, (i < 2), 1);
		// set up callback for when a mouse first goes over a button
		b->button.set_highlight_action(common_play_highlight_sound);
		b->button.set_bmaps(b->filename);
		b->button.link_hotspot(b->hotspot);
	}

	// add some text
	Ui_window.add_XSTR("Technical Database", 1055, Buttons[TECH_DATABASE_BUTTON][gr_screen.res].xt,  Buttons[TECH_DATABASE_BUTTON][gr_screen.res].yt, &Buttons[TECH_DATABASE_BUTTON][gr_screen.res].button, UI_XSTR_COLOR_GREEN);
	Ui_window.add_XSTR("Mission Simulator", 1056, Buttons[SIMULATOR_BUTTON][gr_screen.res].xt,  Buttons[SIMULATOR_BUTTON][gr_screen.res].yt, &Buttons[SIMULATOR_BUTTON][gr_screen.res].button, UI_XSTR_COLOR_GREEN);
	Ui_window.add_XSTR("Cutscenes", 1057, Buttons[CUTSCENES_BUTTON][gr_screen.res].xt,  Buttons[CUTSCENES_BUTTON][gr_screen.res].yt, &Buttons[CUTSCENES_BUTTON][gr_screen.res].button, UI_XSTR_COLOR_GREEN);
	Ui_window.add_XSTR("Credits", 1058, Buttons[CREDITS_BUTTON][gr_screen.res].xt,  Buttons[CREDITS_BUTTON][gr_screen.res].yt, &Buttons[CREDITS_BUTTON][gr_screen.res].button, UI_XSTR_COLOR_GREEN);
	Ui_window.add_XSTR("Exit", 1420, Buttons[EXIT_BUTTON][gr_screen.res].xt,  Buttons[EXIT_BUTTON][gr_screen.res].yt, &Buttons[EXIT_BUTTON][gr_screen.res].button, UI_XSTR_COLOR_PINK);

	if (Player->flags & PLAYER_FLAGS_IS_MULTI) {
		Buttons[SIMULATOR_BUTTON][gr_screen.res].button.disable();
		Buttons[CUTSCENES_BUTTON][gr_screen.res].button.disable();
	}

	Buttons[EXIT_BUTTON][gr_screen.res].button.set_hotkey(KEY_CTRLED | KEY_ENTER);

	Background_bitmap = bm_load(Credits_bitmap_fname[gr_screen.res]);

	Credits_bmps.resize(Credits_num_images);
	for (i=0; i<Credits_num_images; i++) {
		Credits_bmps[i] = -1;
	}
}
Пример #5
0
void credits_init()
{
	int i, w, h;
	credits_screen_buttons *b;
	char line[512] = "";	
	char *linep1, *linep2;	

	int credits_spooled_music_index = event_music_get_spooled_music_index("Cinema");	
	if(credits_spooled_music_index != -1){
		char *credits_wavfile_name = Spooled_music[credits_spooled_music_index].filename;		
		if(credits_wavfile_name != NULL){
			credits_load_music(credits_wavfile_name);
		}
	}

	// Use this id to trigger the start of music playing on the briefing screen
	Credits_music_begin_timestamp = timestamp(CREDITS_MUSIC_DELAY);

	Credits_frametime = 0;
	Credits_last_time = timer_get_milliseconds();

	Credit_text = NULL;
	Credit_text_malloced = 0;

	// allocate enough space for credits text
	CFILE *fp = cfopen( NOX("credits.tbl"), "rb" );
	if(fp != NULL){
		int rval, size;
		size = cfilelength(fp);
		Credit_text = (char *) vm_malloc(size + 200 + strlen(fs2_open_credit_text) + strlen(unmodified_credits));
		if (Credit_text == NULL) {
			return;
		} else {
			Credit_text_malloced = 1;
		}
		cfclose(fp);

		// open localization
		lcl_ext_open();

		if ((rval = setjmp(parse_abort)) != 0) {
			mprintf(("TABLES: Unable to parse '%s'!  Error code = %i.\n", "credits.tbl", rval));
			lcl_ext_close();
			return;
		}
		
		read_file_text("credits.tbl");
		reset_parse();

		// keep reading everything in
		strcpy(Credit_text, fs2_open_credit_text); 
	   
		bool first_run = true;
		while(!check_for_string_raw("#end")){ 
			
			stuff_string_line(line, sizeof(line));

			// This is a bit odd but it means if a total conversion uses different credits the 
			// Volition credit won't happen
			if(first_run == true)
			{
				if(strcmp(line, mod_check) == 0)
				{
					strcat(Credit_text,	unmodified_credits);	
				}

				first_run = false;
			}

			linep1 = line;

			do {
				linep2 = split_str_once(linep1, Credits_text_coords[gr_screen.res][2]);
				Assert( linep2 != linep1 );
				strcat(Credit_text, linep1);
				strcat(Credit_text, "\n");			
				linep1 = linep2;
			} while (linep2 != NULL);
		}		

		// close localization
		lcl_ext_close();	
	} else {
		Credit_text = NOX("No credits available.\n");
	}	

	int ch;
	for ( i = 0; Credit_text[i]; i++ ) {
			ch = Credit_text[i];
			switch (ch) {
			case -4:
				ch = 129;
				break;

			case -28:
				ch = 132;
				break;

			case -10:
				ch = 148;
				break;

			case -23:
				ch = 130;
				break;

			case -30:
				ch = 131;
				break;

			case -25:
				ch = 135;
				break;

			case -21:
				ch = 137;
				break;

			case -24:
				ch = 138;
				break;

			case -17:
				ch = 139;
				break;

			case -18:
				ch = 140;
				break;

			case -60:
				ch = 142;
				break;

			case -55:
				ch = 144;
				break;

			case -12:
				ch = 147;
				break;

			case -14:
				ch = 149;
				break;

			case -5:
				ch = 150;
				break;

			case -7:
				ch = 151;
				break;

			case -42:
				ch = 153;
				break;

			case -36:
				ch = 154;
				break;

			case -31:
				ch = 160;
				break;

			case -19:
				ch = 161;
				break;

			case -13:
				ch = 162;
				break;

			case -6:
				ch = 163;
				break;

			case -32:
				ch = 133;
				break;

			case -22:
				ch = 136;
				break;

			case -20:
				ch = 141;
				break;
			}
			Credit_text[i] = (char)ch;
	}

	gr_get_string_size(&w, &h, Credit_text);

	Credit_start_pos = i2fl(Credits_text_coords[gr_screen.res][CREDITS_H_COORD]);
	Credit_stop_pos = -i2fl(h);
	Credit_position = Credit_start_pos;

	Ui_window.create(0, 0, gr_screen.max_w_unscaled, gr_screen.max_h_unscaled, 0);
	Ui_window.set_mask_bmap(Credits_bitmap_mask_fname[gr_screen.res]);
	common_set_interface_palette("InterfacePalette");  // set the interface palette

	for (i=0; i<NUM_BUTTONS; i++) {
		b = &Buttons[i][gr_screen.res];

		b->button.create(&Ui_window, "", b->x, b->y, 60, 30, (i < 2), 1);
		// set up callback for when a mouse first goes over a button
		b->button.set_highlight_action(common_play_highlight_sound);
		b->button.set_bmaps(b->filename);
		b->button.link_hotspot(b->hotspot);
	}

	// add some text
	Ui_window.add_XSTR("Technical Database", 1055, Buttons[TECH_DATABASE_BUTTON][gr_screen.res].xt,  Buttons[TECH_DATABASE_BUTTON][gr_screen.res].yt, &Buttons[TECH_DATABASE_BUTTON][gr_screen.res].button, UI_XSTR_COLOR_GREEN);
	Ui_window.add_XSTR("Mission Simulator", 1056, Buttons[SIMULATOR_BUTTON][gr_screen.res].xt,  Buttons[SIMULATOR_BUTTON][gr_screen.res].yt, &Buttons[SIMULATOR_BUTTON][gr_screen.res].button, UI_XSTR_COLOR_GREEN);
	Ui_window.add_XSTR("Cutscenes", 1057, Buttons[CUTSCENES_BUTTON][gr_screen.res].xt,  Buttons[CUTSCENES_BUTTON][gr_screen.res].yt, &Buttons[CUTSCENES_BUTTON][gr_screen.res].button, UI_XSTR_COLOR_GREEN);
	Ui_window.add_XSTR("Credits", 1058, Buttons[CREDITS_BUTTON][gr_screen.res].xt,  Buttons[CREDITS_BUTTON][gr_screen.res].yt, &Buttons[CREDITS_BUTTON][gr_screen.res].button, UI_XSTR_COLOR_GREEN);
	Ui_window.add_XSTR("Exit", 1420, Buttons[EXIT_BUTTON][gr_screen.res].xt,  Buttons[EXIT_BUTTON][gr_screen.res].yt, &Buttons[EXIT_BUTTON][gr_screen.res].button, UI_XSTR_COLOR_PINK);

	if (Player->flags & PLAYER_FLAGS_IS_MULTI) {
		Buttons[SIMULATOR_BUTTON][gr_screen.res].button.disable();
		Buttons[CUTSCENES_BUTTON][gr_screen.res].button.disable();
	}

	Buttons[EXIT_BUTTON][gr_screen.res].button.set_hotkey(KEY_CTRLED | KEY_ENTER);

	Background_bitmap = bm_load(Credits_bitmap_fname[gr_screen.res]);
	Credits_artwork_index = rand() % NUM_IMAGES;
	for (i=0; i<NUM_IMAGES; i++){
		Credits_bmps[i] = -1;
	}

	// CreditsWin01 = bm_load(NOX("CreditsWin01"));
	// CreditsWin02 = bm_load(NOX("CreditsWin02"));
	// CreditsWin03 = bm_load(NOX("CreditsWin03"));
	// CreditsWin04 = bm_load(NOX("CreditsWin04"));
}
// called once right before entering the show goals screen to do initializations.
void mission_show_goals_init()
{
	int i, type, team_num=0;		// JAS: I set team_num to 0 because it was used without being initialized.
	goal_buttons *b;

	Scroll_offset = 0;
	Primary_goal_list.count = 0;
	Secondary_goal_list.count = 0;
	Bonus_goal_list.count = 0;

	Goal_screen_text_x = Goal_screen_text_coords[gr_screen.res][GOAL_SCREEN_X_COORD];
	Goal_screen_text_y = Goal_screen_text_coords[gr_screen.res][GOAL_SCREEN_Y_COORD];
	Goal_screen_text_w = Goal_screen_text_coords[gr_screen.res][GOAL_SCREEN_W_COORD];
	Goal_screen_text_h = Goal_screen_text_coords[gr_screen.res][GOAL_SCREEN_H_COORD];
	Goal_screen_icon_x = Goal_screen_icon_xcoord[gr_screen.res];

	// fill up the lists so we can display the goals appropriately
	for (i=0; i<Num_goals; i++) {
		if (Mission_goals[i].type & INVALID_GOAL){  // don't count invalid goals here
			continue;
		}

		if ( (Game_mode & GM_MULTIPLAYER) && (The_mission.game_type & MISSION_TYPE_MULTI_TEAMS) && (Mission_goals[i].team != team_num) ){
			continue;
		}

		type = Mission_goals[i].type & GOAL_TYPE_MASK;
		switch (type) {
		case PRIMARY_GOAL:
			Primary_goal_list.add(&Mission_goals[i]);
			break;

		case SECONDARY_GOAL:
			Secondary_goal_list.add(&Mission_goals[i]);
			break;

		case BONUS_GOAL:
			if (Mission_goals[i].satisfied == GOAL_COMPLETE){
				Bonus_goal_list.add(&Mission_goals[i]);
			}
			break;
	
		default:
			Error(LOCATION, "Unknown goal priority encountered when displaying goals in mission\n");
			break;
		} // end switch
	} // end for

	Goal_text.init();

	Goal_text.add(XSTR( "*Primary Objectives", 399));
	Goal_text.add();
	Primary_goal_list.set();

	if (Secondary_goal_list.count) {
		Goal_text.add();
		Goal_text.add();
		Goal_text.add(XSTR( "*Secondary Objectives", 400));
		Goal_text.add();
		Secondary_goal_list.set();
	}

	if (Bonus_goal_list.count) {
		Goal_text.add();
		Goal_text.add();
		Goal_text.add(XSTR( "*Bonus Objectives", 401));
		Goal_text.add();
		Bonus_goal_list.set();
	}

	common_set_interface_palette("ObjectivesPalette");  // set the interface palette
	Goals_screen_ui_window.create(0, 0, gr_screen.max_w_unscaled, gr_screen.max_h_unscaled, 0);
	Goals_screen_ui_window.set_mask_bmap("Objectives-m");

	for (i=0; i<NUM_GOAL_SCREEN_BUTTONS; i++) {
		b = &Goal_buttons[i];

		b->button.create(&Goals_screen_ui_window, "", b->x, b->y, 60, 30, (i < 2), 1);
		// set up callback for when a mouse first goes over a button
		b->button.set_highlight_action(common_play_highlight_sound);
		b->button.set_bmaps(b->filename);
		b->button.link_hotspot(b->hotspot);
	}

	// set up hotkeys for buttons so we draw the correct animation frame when a key is pressed
	Goal_buttons[GOAL_SCREEN_BUTTON_SCROLL_UP].button.set_hotkey(KEY_UP);
	Goal_buttons[GOAL_SCREEN_BUTTON_SCROLL_DOWN].button.set_hotkey(KEY_DOWN);

	Goals_screen_bg_bitmap = bm_load("ObjectivesBG");
	Goal_complete_bitmap = bm_load("ObjComp");
	Goal_incomplete_bitmap = bm_load("ObjIncomp");
	Goal_failed_bitmap = bm_load("ObjFail");

	if (Goals_screen_bg_bitmap < 0) {
		Warning(LOCATION, "Could not load the background bitmap: ObjectivesBG.pcx");
	}
}