static void testvertexnearedge(ScanFillContext *sf_ctx) { /* only vertices with (->h == 1) are being tested for * being close to an edge, if true insert */ ScanFillVert *eve; ScanFillEdge *eed, *ed1; for (eve = sf_ctx->fillvertbase.first; eve; eve = eve->next) { if (eve->edge_tot == 1) { /* find the edge which has vertex eve, * note: we _know_ this will crash if 'ed1' becomes NULL * but this will never happen. */ for (ed1 = sf_ctx->filledgebase.first; !(ed1->v1 == eve || ed1->v2 == eve); ed1 = ed1->next) { /* do nothing */ } if (ed1->v1 == eve) { ed1->v1 = ed1->v2; ed1->v2 = eve; } for (eed = sf_ctx->filledgebase.first; eed; eed = eed->next) { if (eve != eed->v1 && eve != eed->v2 && eve->poly_nr == eed->poly_nr) { if (compare_v2v2(eve->xy, eed->v1->xy, SF_EPSILON)) { ed1->v2 = eed->v1; eed->v1->edge_tot++; eve->edge_tot = 0; break; } else if (compare_v2v2(eve->xy, eed->v2->xy, SF_EPSILON)) { ed1->v2 = eed->v2; eed->v2->edge_tot++; eve->edge_tot = 0; break; } else { if (boundinsideEV(eed, eve)) { const float dist = dist_to_line_v2(eed->v1->xy, eed->v2->xy, eve->xy); if (dist < SF_EPSILON) { /* new edge */ ed1 = BLI_scanfill_edge_add(sf_ctx, eed->v1, eve); /* printf("fill: vertex near edge %x\n", eve); */ ed1->f = 0; ed1->poly_nr = eed->poly_nr; eed->v1 = eve; eve->edge_tot = 3; break; } } } } } } } }
// compare two vertices, and return true if both are almost identical (they can be shared) bool RAS_TexVert::closeTo(const RAS_TexVert* other) { const float eps = FLT_EPSILON; for (int i = 0; i < MAX_UNIT; i++) { if (!compare_v2v2(m_uvs[i], other->m_uvs[i], eps)) { return false; } } return (/* m_flag == other->m_flag && */ /* at the moment the face only stores the smooth/flat setting so don't bother comparing it */ (m_rgba == other->m_rgba) && compare_v3v3(m_normal, other->m_normal, eps) && compare_v3v3(m_tangent, other->m_tangent, eps) /* don't bother comparing m_localxyz since we know there from the same vert */ /* && compare_v3v3(m_localxyz, other->m_localxyz, eps))*/ ); }