// Adds a session using the given session_id.  If the session already exists 
// the dialog type is assumed correct. Returns the uuid of the session.
LLUUID LLIMMgr::addSession(
	const std::string& name,
	EInstantMessage dialog,
	const LLUUID& other_participant_id,
	const LLDynamicArray<LLUUID>& ids)
{
	if (0 == ids.getLength())
	{
		return LLUUID::null;
	}

	LLUUID session_id = computeSessionID(
		dialog,
		other_participant_id);

	LLFloaterIMPanel* floater = findFloaterBySession(session_id);
	if(!floater)
	{
		// On creation, use the first element of ids as the
		// "other_participant_id"
		floater = createFloater(
			session_id,
			other_participant_id,
			name,
			ids,
			dialog,
			TRUE);

		if ( !floater ) return LLUUID::null;

		noteOfflineUsers(floater, ids);
		LLFloaterChatterBox::showInstance(session_id);

		// Only warn for regular IMs - not group IMs
		if( dialog == IM_NOTHING_SPECIAL )
		{
			noteMutedUsers(floater, ids);
		}
	}
	else
	{
		floater->open();
	}
	//mTabContainer->selectTabPanel(panel);
	floater->setInputFocus(TRUE);
	return floater->getSessionID();
}
Пример #2
0
// This adds a session to the talk view. The name is the local name of
// the session, dialog specifies the type of session. If the session
// exists, it is brought forward.  Specifying id = NULL results in an
// im session to everyone. Returns the uuid of the session.
LLUUID LLIMMgr::addSession(
	const std::string& name,
	EInstantMessage dialog,
	const LLUUID& other_participant_id)
{
	LLUUID session_id = computeSessionID(dialog, other_participant_id);

	LLFloaterIMPanel* floater = findFloaterBySession(session_id);
	if(!floater)
	{
		std::vector<LLUUID> ids;
		ids.push_back(other_participant_id);

		floater = createFloater(session_id, other_participant_id, name, dialog, ids, true);

		noteOfflineUsers(floater, ids);
		LLFloaterChatterBox::showInstance(session_id);

		// Only warn for regular IMs - not group IMs
		if( dialog == IM_NOTHING_SPECIAL )
		{
			noteMutedUsers(floater, ids);
		}

		static LLCachedControl<bool> tear_off("OtherChatsTornOff");
		if(tear_off)
		{
			// removal sets up relationship for re-attach
			LLFloaterChatterBox::getInstance(LLSD())->removeFloater(floater);
			// reparent to floater view
			gFloaterView->addChild(floater);
			gFloaterView->bringToFront(floater);
		}
		else
			LLFloaterChatterBox::getInstance(LLSD())->showFloater(floater);
	}
	else
	{
		floater->open();
	}
	//mTabContainer->selectTabPanel(panel);
	if(gSavedSettings.getBOOL("PhoenixIMAnnounceStealFocus"))
	{	
		floater->setInputFocus(TRUE);
	}
	return floater->getSessionID();
}
Пример #3
0
// This adds a session to the talk view. The name is the local name of
// the session, dialog specifies the type of session. If the session
// exists, it is brought forward.  Specifying id = NULL results in an
// im session to everyone. Returns the uuid of the session.
LLUUID LLIMMgr::addSession(
	const std::string& name,
	EInstantMessage dialog,
	const LLUUID& other_participant_id)
{
	//lggtodo
	LLUUID session_id = computeSessionID(dialog, other_participant_id);

	LLFloaterIMPanel* floater = findFloaterBySession(session_id);
	if(!floater)
	{
		LLDynamicArray<LLUUID> ids;
		ids.put(other_participant_id);

		floater = createFloater(
			session_id,
			other_participant_id,
			name,
			ids,
			dialog,
			TRUE);

		noteOfflineUsers(floater, ids);
		LLFloaterChatterBox::showInstance(session_id);

		// Only warn for regular IMs - not group IMs
		if( dialog == IM_NOTHING_SPECIAL )
		{
			noteMutedUsers(floater, ids);
		}
		LLFloaterChatterBox::getInstance(LLSD())->showFloater(floater);
	}
	else
	{
		floater->open();
	}
	//mTabContainer->selectTabPanel(panel);
	floater->setInputFocus(TRUE);
	return floater->getSessionID();
}
// Add a message to a session. 
void LLIMMgr::addMessage(
	const LLUUID& session_id,
	const LLUUID& target_id,
	const std::string& from,
	const std::string& msg,
	const std::string& session_name,
	EInstantMessage dialog,
	U32 parent_estate_id,
	const LLUUID& region_id,
	const LLVector3& position,
	bool link_name) // If this is true, then we insert the name and link it to a profile
{
	LLUUID other_participant_id = target_id;

	// don't process muted IMs
	if (LLMuteList::getInstance()->isMuted(
			other_participant_id,
			LLMute::flagTextChat) && !LLMuteList::getInstance()->isLinden(from))
	{
		return;
	}

	//not sure why...but if it is from ourselves we set the target_id
	//to be NULL
	if( other_participant_id == gAgent.getID() )
	{
		other_participant_id = LLUUID::null;
	}

	LLFloaterIMPanel* floater;
	LLUUID new_session_id = session_id;
	if (new_session_id.isNull())
	{
		//no session ID...compute new one
		new_session_id = computeSessionID(dialog, other_participant_id);
	}
	floater = findFloaterBySession(new_session_id);
	if (!floater)
	{
		floater = findFloaterBySession(other_participant_id);
		if (floater)
		{
			llinfos << "found the IM session " << session_id 
				<< " by participant " << other_participant_id << llendl;
		}
	}

	// create IM window as necessary
	if(!floater)
	{
		if (gIMMgr->getIgnoreGroupListCount() > 0 && gAgent.isInGroup(session_id))
		{
			// Check to see if we're blocking this group's chat
			LLGroupData* group_data = NULL;
			
			// Search for this group in the agent's groups list
			LLDynamicArray<LLGroupData>::iterator i;

			for (i = gAgent.mGroups.begin(); i != gAgent.mGroups.end(); i++)
			{
				if (i->mID == session_id)
				{
					group_data = &*i;
					break;
				}
			}

			// If the group is in our list then return
			if (group_data && gIMMgr->getIgnoreGroup(group_data->mID))
			{
				return;
			}
		}

		std::string name = from;
		if(!session_name.empty() && session_name.size()>1)
		{
			name = session_name;
		}

		
		floater = createFloater(
			new_session_id,
			other_participant_id,
			name,
			dialog,
			FALSE);

		// When we get a new IM, and if you are a god, display a bit
		// of information about the source. This is to help liaisons
		// when answering questions.
		if(gAgent.isGodlike())
		{
			// *TODO:translate (low priority, god ability)
			std::ostringstream bonus_info;
			bonus_info << "*** parent estate: "
				<< parent_estate_id
				<< ((parent_estate_id == 1) ? ", mainland" : "")
				<< ((parent_estate_id == 5) ? ", teen" : "");

			// once we have web-services (or something) which returns
			// information about a region id, we can print this out
			// and even have it link to map-teleport or something.
			//<< "*** region_id: " << region_id << std::endl
			//<< "*** position: " << position << std::endl;

			floater->addHistoryLine(bonus_info.str(), gSavedSettings.getColor4("SystemChatColor"));
		}

		make_ui_sound("UISndNewIncomingIMSession");
	}

	// now add message to floater
	bool is_from_system = target_id.isNull() || (from == SYSTEM_FROM);
	const LLColor4& color = ( is_from_system ? 
							  gSavedSettings.getColor4("SystemChatColor") : 
							  gSavedSettings.getColor("IMChatColor"));
	if ( !link_name )
	{
		floater->addHistoryLine(msg,color); // No name to prepend, so just add the message normally
	}
	else
	{
		
		if( other_participant_id == session_id )
		{
			// The name can be bogus on InWorldz
			floater->addHistoryLine(msg, color, true, LLUUID::null, from);
		}
		else 
		{
			// Insert linked name to front of message
			floater->addHistoryLine(msg, color, true, other_participant_id, from);
		}
	}

	LLFloaterChatterBox* chat_floater = LLFloaterChatterBox::getInstance(LLSD());

	if( !chat_floater->getVisible() && !floater->getVisible())
	{
		//if the IM window is not open and the floater is not visible (i.e. not torn off)
		LLFloater* previouslyActiveFloater = chat_floater->getActiveFloater();

		// select the newly added floater (or the floater with the new line added to it).
		// it should be there.
		chat_floater->selectFloater(floater);

		//there was a previously unseen IM, make that old tab flashing
		//it is assumed that the most recently unseen IM tab is the one current selected/active
		if ( previouslyActiveFloater && getIMReceived() )
		{
			chat_floater->setFloaterFlashing(previouslyActiveFloater, TRUE);
		}

		//notify of a new IM
		notifyNewIM();
		mIMUnreadCount++;
	}
}
Пример #5
0
// Add a message to a session. 
void LLIMMgr::addMessage(
	const LLUUID& session_id,
	const LLUUID& target_id,
	const std::string& from,
	const std::string& msg,
	const std::string& session_name,
	EInstantMessage dialog,
	U32 parent_estate_id,
	const LLUUID& region_id,
	const LLVector3& position,
	bool link_name) // If this is true, then we insert the name and link it to a profile
{
	LLUUID other_participant_id = target_id;

	// don't process muted IMs
	if (LLMuteList::getInstance()->isMuted(
			other_participant_id,
			LLMute::flagTextChat) && !LLMuteList::getInstance()->isLinden(from))
	{
		return;
	}

	LLUUID new_session_id = session_id;
	if (new_session_id.isNull())
	{
		//no session ID...compute new one
		new_session_id = computeSessionID(dialog, other_participant_id);
	}
	LLFloaterIMPanel* floater = findFloaterBySession(new_session_id);
	if (!floater)
	{
		floater = findFloaterBySession(other_participant_id);
		if (floater)
		{
			LL_INFOS() << "found the IM session " << new_session_id
				<< " by participant " << other_participant_id << LL_ENDL;
		}
	}

	if (LLVOAvatar* from_avatar = find_avatar_from_object(target_id)) from_avatar->mIdleTimer.reset(); // Not idle, message sent to somewhere

	// create IM window as necessary
	if(!floater)
	{
               // Return now if we're blocking this group's chat or conferences
               if (gAgent.isInGroup(session_id) ? getIgnoreGroup(session_id) : dialog != IM_NOTHING_SPECIAL && dialog != IM_SESSION_P2P_INVITE && block_conference(other_participant_id))
			return;

		std::string name = (session_name.size() > 1) ? session_name : from;

		floater = createFloater(new_session_id, other_participant_id, name, dialog);

		// When we get a new IM, and if you are a god, display a bit
		// of information about the source. This is to help liaisons
		// when answering questions.
		if(gAgent.isGodlike())
		{
			std::ostringstream bonus_info;
			bonus_info << LLTrans::getString("***")+ " "+ LLTrans::getString("IMParentEstate") + LLTrans::getString(":") + " "
				<< parent_estate_id
				<< ((parent_estate_id == 1) ? LLTrans::getString(",") + LLTrans::getString("IMMainland") : "")
				<< ((parent_estate_id == 5) ? LLTrans::getString(",") + LLTrans::getString ("IMTeen") : "");

			// once we have web-services (or something) which returns
			// information about a region id, we can print this out
			// and even have it link to map-teleport or something.
			//<< "*** region_id: " << region_id << std::endl
			//<< "*** position: " << position << std::endl;

			floater->addHistoryLine(bonus_info.str(), gSavedSettings.getColor4("SystemChatColor"));
		}

		make_ui_sound("UISndNewIncomingIMSession");
	}

	// now add message to floater
	LLColor4 color = agent_chat_color(other_participant_id, from, false);
	if (dialog == IM_BUSY_AUTO_RESPONSE)
	{
		color *= .75f;
		color += LLColor4::transparent*.25f;
	}

	if ( !link_name )
	{
		floater->addHistoryLine(msg,color); // No name to prepend, so just add the message normally
	}
	else
	{
		if( other_participant_id == session_id )
		{
			// The name can be bogus on InWorldz
			floater->addHistoryLine(msg, color, true, LLUUID::null, from);
		}
		else 
		{
			// Insert linked name to front of message
			floater->addHistoryLine(msg, color, true, other_participant_id, from);
		}
	}

	if (!gIMMgr->getFloaterOpen() && floater->getParent() != gFloaterView)
	{
		// If the chat floater is closed and not torn off) notify of a new IM
		mIMUnreadCount++;
	}
}
Пример #6
0
// Add a message to a session. 
void LLIMMgr::addMessage(
	const LLUUID& session_id,
	const LLUUID& target_id,
	const std::string& from,
	const std::string& msg,
	const std::string& session_name,
	EInstantMessage dialog,
	U32 parent_estate_id,
	const LLUUID& region_id,
	const LLVector3& position,
	bool link_name) // If this is true, then we insert the name and link it to a profile
{
	LLUUID other_participant_id = target_id;

	BOOL is_linden = LLMuteList::getInstance()->isLinden(other_participant_id);

	// don't process muted IMs
	if (LLMuteList::getInstance()->isMuted(
			other_participant_id,
			LLMute::flagTextChat) && !is_linden)
	{
		return;
	}

	//not sure why...but if it is from ourselves we set the target_id
	//to be NULL
	if( other_participant_id == gAgent.getID() )
	{
		other_participant_id = LLUUID::null;
	}

	LLFloaterIMPanel* floater;
	LLUUID new_session_id = session_id;
	if (new_session_id.isNull())
	{
		//no session ID...compute new one
		new_session_id = computeSessionID(dialog, other_participant_id);
	}
	floater = findFloaterBySession(new_session_id);
	if (!floater)
	{
		floater = findFloaterBySession(other_participant_id);
		if (floater)
		{
			llinfos << "found the IM session " << session_id 
				<< " by participant " << other_participant_id << llendl;
		}
	}
	
	// create IM window as necessary
	if(!floater)
	{
		std::string name = from;
		if(!session_name.empty() && session_name.size()>1)
		{
			name = session_name;
		}

		
		floater = createFloater(
			new_session_id,
			other_participant_id,
			name,
			dialog,
			FALSE);

		// When we get a new IM, and if you are a god, display a bit
		// of information about the source. This is to help liaisons
		// when answering questions.
		if(gAgent.isGodlike())
		{
			// *TODO:translate (low priority, god ability)
			std::ostringstream bonus_info;
			bonus_info << "*** parent estate: "
				<< parent_estate_id
				<< ((parent_estate_id == 1) ? ", mainland" : "")
				<< ((parent_estate_id == 5) ? ", teen" : "");

			// once we have web-services (or something) which returns
			// information about a region id, we can print this out
			// and even have it link to map-teleport or something.
			//<< "*** region_id: " << region_id << std::endl
			//<< "*** position: " << position << std::endl;

			floater->addHistoryLine(bonus_info.str(), gSavedSettings.getColor4("SystemChatColor"));
		}

		make_ui_sound("UISndNewIncomingIMSession");
	}

	// now add message to floater
	bool is_from_system = target_id.isNull() || (from == SYSTEM_FROM);
	bool is_encrypted = (msg.substr(0, 3) == "\xe2\x80\xa7");
	LLColor4 color;
	//Phoenix:KC - color chat from friends. taking care not to color when RLV hide names is in effect, lol
	static BOOL* sPhoenixColorFriendsChat = rebind_llcontrol<BOOL>("PhoenixColorFriendsChat", &gSavedSettings, true);
	static BOOL* sPhoenixColorLindensChat = rebind_llcontrol<BOOL>("PhoenixColorLindensChat", &gSavedSettings, true);
	if (is_from_system)
	{
		color = gSavedSettings.getColor4("SystemChatColor");
	}
	else if (is_encrypted)
	{
		color = gSavedSettings.getColor4("PhoenixIMEncryptedChatColor");
	}
	else if (target_id == gAgent.getID())
	{
		color = gSavedSettings.getColor("UserChatColor");
	}
	else if (*sPhoenixColorFriendsChat
	&& LLAvatarTracker::instance().isBuddy(other_participant_id)
	&& (!rlv_handler_t::isEnabled()
	|| !gRlvHandler.hasBehaviour(RLV_BHVR_SHOWNAMES)))
	{
		color = gSavedSettings.getColor4("PhoenixFriendChatColor");
	}
	else if (*sPhoenixColorLindensChat && is_linden)
	{
		color = gSavedSettings.getColor4("PhoenixLindensChatColor");
	}
	else
	{
		color = gSavedSettings.getColor4("IMChatColor");
	}
	
	if ( !link_name )
	{
		floater->addHistoryLine(msg,color); // No name to prepend, so just add the message normally
	}
	else
	{
		floater->addHistoryLine(msg, color, true, other_participant_id, from); // Insert linked name to front of message
	}

	LLFloaterChatterBox* chat_floater = LLFloaterChatterBox::getInstance(LLSD());

	if( !chat_floater->getVisible() && !floater->getVisible())
	{
		//if the IM window is not open and the floater is not visible (i.e. not torn off)
		LLFloater* previouslyActiveFloater = chat_floater->getActiveFloater();

		// select the newly added floater (or the floater with the new line added to it).
		// it should be there.
		chat_floater->selectFloater(floater);

		//there was a previously unseen IM, make that old tab flashing
		//it is assumed that the most recently unseen IM tab is the one current selected/active
		if ( previouslyActiveFloater && getIMReceived() )
		{
			chat_floater->setFloaterFlashing(previouslyActiveFloater, TRUE);
		}

		//notify of a new IM
		notifyNewIM();
		mIMUnreadCount++;
	}
}