void App::render_gaussian_blur(clan::Canvas &canvas, float blur_amount, clan::Texture2D &source_texture, clan::ProgramObject &program_object, float dx, float dy) { uniforms.sample[0].weight = compute_gaussian(0, blur_amount); uniforms.sample[0].offset_x = 0.0f; uniforms.sample[0].offset_y = 0.0f; float totalWeights = uniforms.sample[0].weight; for (int i = 0; i < sampleCount / 2; i++) { float weight = compute_gaussian(i + 1.0f, blur_amount); uniforms.sample[i * 2 + 1].weight = weight; uniforms.sample[i * 2 + 2].weight = weight; totalWeights += weight * 2; float sampleOffset = i * 2 + 1.5f; clan::Vec2f delta(dx * sampleOffset, dy * sampleOffset); uniforms.sample[i * 2 + 1].offset_x = delta.x; uniforms.sample[i * 2 + 1].offset_y = delta.y; uniforms.sample[i * 2 + 2].offset_x = -delta.x; uniforms.sample[i * 2 + 2].offset_y = -delta.y; } for (int i = 0; i < sampleCount; i++) { uniforms.sample[i].weight /= totalWeights; } canvas.flush(); clan::GraphicContext gc = canvas.get_gc(); gc.set_texture(0, source_texture); gc.set_program_object(program_object); uniforms.cl_ModelViewProjectionMatrix = canvas.get_projection() * canvas.get_transform(); gpu_uniforms.upload_data(gc, &uniforms, 1); gc.set_uniform_buffer(0, gpu_uniforms); draw_texture(gc, clan::Rectf(0,0,canvas.get_width(),canvas.get_height()), clan::Rectf(0.0f, 0.0f, 1.0f, 1.0f)); gc.reset_program_object(); gc.reset_texture(0); }
void App::render_gaussian_blur(CL_GraphicContext &gc, float blur_amount, CL_Texture &source_texture, CL_ProgramObject &program_object, float dx, float dy) { int sampleCount = 15; float *sampleWeights = new float[sampleCount]; CL_Vec2f *sampleOffsets = new CL_Vec2f[sampleCount]; sampleWeights[0] = compute_gaussian(0, blur_amount); sampleOffsets[0] = CL_Vec2f(0.0, 0.0); float totalWeights = sampleWeights[0]; for (int i = 0; i < sampleCount / 2; i++) { float weight = compute_gaussian(i + 1.0f, blur_amount); sampleWeights[i * 2 + 1] = weight; sampleWeights[i * 2 + 2] = weight; totalWeights += weight * 2; float sampleOffset = i * 2 + 1.5f; CL_Vec2f delta = CL_Vec2f(dx * sampleOffset, dy * sampleOffset); sampleOffsets[i * 2 + 1] = delta; sampleOffsets[i * 2 + 2] = CL_Vec2f(-delta.x, -delta.y); } for (int i = 0; i < sampleCount; i++) { sampleWeights[i] /= totalWeights; } program_object.set_uniform1i("SourceTexture", 0); program_object.set_uniformfv("SampleOffsets", 2, sampleCount, (float *)sampleOffsets); program_object.set_uniformfv("SampleWeights", 1, sampleCount, sampleWeights); gc.set_texture(0, source_texture); gc.set_program_object(program_object, cl_program_matrix_modelview_projection); draw_texture(gc, CL_Rectf(0,0,gc.get_width(),gc.get_height()), CL_Colorf::white, CL_Rectf(0.0f, 0.0f, 1.0f, 1.0f)); gc.reset_program_object(); gc.reset_texture(0); }