int compute_levels(std::vector<CloudNode> nodes) { std::vector<int>levels; for(int i=0;i<nodes.size();i++) { int level=compute_level(nodes,i); if(!is_present(levels,level)) { levels.push_back(level); } } return levels.size(); }
int main (int argc, char* const argv[]) { int i,j; char c; nodummy = 0; program_name = argv[0]; double u1, u2, total = 0; struct timeval tv; /* Get the input arguments */ option_set(argc,argv); /* Handle the input files */ handle_files (circuit_name,vectors_name); gettimeofday(&tv,NULL); u1 = tv.tv_sec*1.0e6 + tv.tv_usec; /* Read the circuit file and make the structures */ if (read_circuit (circuit_fd) < 0) system_error ("read_circuit"); fclose (circuit_fd); if (nog<=0 || nopi<=0 || nopo<=0) { fprintf(stderr,"Error in circuit file: #PI=%d, #PO=%d, #GATES=%d\n",nopi,nopo,nog); abort(); } /* Add a gate for the output stage as you did for the input stage */ nodummy = add_PO(); /* Compute the levels of the circuit */ allocate_stacks(); maxlevel = compute_level(); place_PO(); printf("the max level = %d\n",maxlevel); /* Computes the level of each gate */ allocate_event_list(); levelize(); //xfree(event_list); gettimeofday(&tv,NULL); u2 = tv.tv_sec*1.0e6 + tv.tv_usec; total=(u2-u1); printf("Time for construction of data structures: %f usec\n", total); total= 0; printf("opening vectors file= %s\n",vectors_name); vectors_fd = fopen (vectors_name, "r"); if (vectors_fd == NULL) system_error ("fopen"); gettimeofday(&tv,NULL); u1 = tv.tv_sec*1.0e6 + tv.tv_usec; /* Read the vector file and put the input values to the INPUT GATES */ if (read_vectors (vectors_fd,vectors_name) != 0) system_error ("read_vectors"); //fclose (vectors_fd); //valgrind mistake //logic simulation here LUT = create_lut (LUT); logic_sim(); i=0; j=0; if(test_name[0]=='\0') { while((c=circuit_name[i++])!='\0') { if(c=='/') j=0; else if(c=='.') break; else test_name[j++]=c; } test_name[j]='\0'; strcat(test_name,".test"); } gettimeofday(&tv,NULL); u2 = tv.tv_sec*1.0e6 + tv.tv_usec; total=(u2-u1); printf("Time for logic simulation: %f usec\n", total); total= 0; //print_logic_sim(); //<---------------------------------------------------------------- //fault simulation here gettimeofday(&tv,NULL); u1 = tv.tv_sec*1.0e6 + tv.tv_usec; create_fault_list (); //print_fault_list(); fault_sim(); gettimeofday(&tv,NULL); u2 = tv.tv_sec*1.0e6 + tv.tv_usec; total=(u2-u1); printf("Time for fault simulation: %f usec\n", total); total= 0; /*if ( fault_name == NULL ) { printf("\nWe are done\n"); return 0; } printf("opening fault file= %s\n",fault_name); vectors_fd = fopen (vectors_name, "r"); if (vectors_fd == NULL) system_error ("fopen"); */ // synexeia simulation<----------------------------------- printf("\nWe are done\n"); return 0; }
static int amdgpu_surface_init(struct radeon_winsys *rws, struct radeon_surf *surf) { struct amdgpu_winsys *ws = (struct amdgpu_winsys*)rws; unsigned level, mode, type; bool compressed; ADDR_COMPUTE_SURFACE_INFO_INPUT AddrSurfInfoIn = {0}; ADDR_COMPUTE_SURFACE_INFO_OUTPUT AddrSurfInfoOut = {0}; ADDR_COMPUTE_DCCINFO_INPUT AddrDccIn = {0}; ADDR_COMPUTE_DCCINFO_OUTPUT AddrDccOut = {0}; ADDR_TILEINFO AddrTileInfoIn = {0}; ADDR_TILEINFO AddrTileInfoOut = {0}; int r; r = amdgpu_surface_sanity(surf); if (r) return r; AddrSurfInfoIn.size = sizeof(ADDR_COMPUTE_SURFACE_INFO_INPUT); AddrSurfInfoOut.size = sizeof(ADDR_COMPUTE_SURFACE_INFO_OUTPUT); AddrDccIn.size = sizeof(ADDR_COMPUTE_DCCINFO_INPUT); AddrDccOut.size = sizeof(ADDR_COMPUTE_DCCINFO_OUTPUT); AddrSurfInfoOut.pTileInfo = &AddrTileInfoOut; type = RADEON_SURF_GET(surf->flags, TYPE); mode = RADEON_SURF_GET(surf->flags, MODE); compressed = surf->blk_w == 4 && surf->blk_h == 4; /* MSAA and FMASK require 2D tiling. */ if (surf->nsamples > 1 || (surf->flags & RADEON_SURF_FMASK)) mode = RADEON_SURF_MODE_2D; /* DB doesn't support linear layouts. */ if (surf->flags & (RADEON_SURF_Z_OR_SBUFFER) && mode < RADEON_SURF_MODE_1D) mode = RADEON_SURF_MODE_1D; /* Set the requested tiling mode. */ switch (mode) { case RADEON_SURF_MODE_LINEAR_ALIGNED: AddrSurfInfoIn.tileMode = ADDR_TM_LINEAR_ALIGNED; break; case RADEON_SURF_MODE_1D: AddrSurfInfoIn.tileMode = ADDR_TM_1D_TILED_THIN1; break; case RADEON_SURF_MODE_2D: AddrSurfInfoIn.tileMode = ADDR_TM_2D_TILED_THIN1; break; default: assert(0); } /* The format must be set correctly for the allocation of compressed * textures to work. In other cases, setting the bpp is sufficient. */ if (compressed) { switch (surf->bpe) { case 8: AddrSurfInfoIn.format = ADDR_FMT_BC1; break; case 16: AddrSurfInfoIn.format = ADDR_FMT_BC3; break; default: assert(0); } } else { AddrDccIn.bpp = AddrSurfInfoIn.bpp = surf->bpe * 8; } AddrDccIn.numSamples = AddrSurfInfoIn.numSamples = surf->nsamples; AddrSurfInfoIn.tileIndex = -1; /* Set the micro tile type. */ if (surf->flags & RADEON_SURF_SCANOUT) AddrSurfInfoIn.tileType = ADDR_DISPLAYABLE; else if (surf->flags & RADEON_SURF_Z_OR_SBUFFER) AddrSurfInfoIn.tileType = ADDR_DEPTH_SAMPLE_ORDER; else AddrSurfInfoIn.tileType = ADDR_NON_DISPLAYABLE; AddrSurfInfoIn.flags.color = !(surf->flags & RADEON_SURF_Z_OR_SBUFFER); AddrSurfInfoIn.flags.depth = (surf->flags & RADEON_SURF_ZBUFFER) != 0; AddrSurfInfoIn.flags.cube = type == RADEON_SURF_TYPE_CUBEMAP; AddrSurfInfoIn.flags.display = (surf->flags & RADEON_SURF_SCANOUT) != 0; AddrSurfInfoIn.flags.pow2Pad = surf->last_level > 0; AddrSurfInfoIn.flags.degrade4Space = 1; /* DCC notes: * - If we add MSAA support, keep in mind that CB can't decompress 8bpp * with samples >= 4. * - Mipmapped array textures have low performance (discovered by a closed * driver team). */ AddrSurfInfoIn.flags.dccCompatible = ws->info.chip_class >= VI && !(surf->flags & RADEON_SURF_Z_OR_SBUFFER) && !(surf->flags & RADEON_SURF_DISABLE_DCC) && !compressed && AddrDccIn.numSamples <= 1 && ((surf->array_size == 1 && surf->npix_z == 1) || surf->last_level == 0); AddrSurfInfoIn.flags.noStencil = (surf->flags & RADEON_SURF_SBUFFER) == 0; AddrSurfInfoIn.flags.compressZ = AddrSurfInfoIn.flags.depth; /* noStencil = 0 can result in a depth part that is incompatible with * mipmapped texturing. So set noStencil = 1 when mipmaps are requested (in * this case, we may end up setting stencil_adjusted). * * TODO: update addrlib to a newer version, remove this, and * use flags.matchStencilTileCfg = 1 as an alternative fix. */ if (surf->last_level > 0) AddrSurfInfoIn.flags.noStencil = 1; /* Set preferred macrotile parameters. This is usually required * for shared resources. This is for 2D tiling only. */ if (AddrSurfInfoIn.tileMode >= ADDR_TM_2D_TILED_THIN1 && surf->bankw && surf->bankh && surf->mtilea && surf->tile_split) { /* If any of these parameters are incorrect, the calculation * will fail. */ AddrTileInfoIn.banks = surf->num_banks; AddrTileInfoIn.bankWidth = surf->bankw; AddrTileInfoIn.bankHeight = surf->bankh; AddrTileInfoIn.macroAspectRatio = surf->mtilea; AddrTileInfoIn.tileSplitBytes = surf->tile_split; AddrTileInfoIn.pipeConfig = surf->pipe_config + 1; /* +1 compared to GB_TILE_MODE */ AddrSurfInfoIn.flags.degrade4Space = 0; AddrSurfInfoIn.pTileInfo = &AddrTileInfoIn; /* If AddrSurfInfoIn.pTileInfo is set, Addrlib doesn't set * the tile index, because we are expected to know it if * we know the other parameters. * * This is something that can easily be fixed in Addrlib. * For now, just figure it out here. * Note that only 2D_TILE_THIN1 is handled here. */ assert(!(surf->flags & RADEON_SURF_Z_OR_SBUFFER)); assert(AddrSurfInfoIn.tileMode == ADDR_TM_2D_TILED_THIN1); if (ws->info.chip_class == SI) { if (AddrSurfInfoIn.tileType == ADDR_DISPLAYABLE) { if (surf->bpe == 2) AddrSurfInfoIn.tileIndex = 11; /* 16bpp */ else AddrSurfInfoIn.tileIndex = 12; /* 32bpp */ } else { if (surf->bpe == 1) AddrSurfInfoIn.tileIndex = 14; /* 8bpp */ else if (surf->bpe == 2) AddrSurfInfoIn.tileIndex = 15; /* 16bpp */ else if (surf->bpe == 4) AddrSurfInfoIn.tileIndex = 16; /* 32bpp */ else AddrSurfInfoIn.tileIndex = 17; /* 64bpp (and 128bpp) */ } } else { /* CIK - VI */ if (AddrSurfInfoIn.tileType == ADDR_DISPLAYABLE) AddrSurfInfoIn.tileIndex = 10; /* 2D displayable */ else AddrSurfInfoIn.tileIndex = 14; /* 2D non-displayable */ } } surf->bo_size = 0; surf->dcc_size = 0; surf->dcc_alignment = 1; /* Calculate texture layout information. */ for (level = 0; level <= surf->last_level; level++) { r = compute_level(ws, surf, false, level, type, compressed, &AddrSurfInfoIn, &AddrSurfInfoOut, &AddrDccIn, &AddrDccOut); if (r) return r; if (level == 0) { surf->bo_alignment = AddrSurfInfoOut.baseAlign; surf->pipe_config = AddrSurfInfoOut.pTileInfo->pipeConfig - 1; set_micro_tile_mode(surf, &ws->info); /* For 2D modes only. */ if (AddrSurfInfoOut.tileMode >= ADDR_TM_2D_TILED_THIN1) { surf->bankw = AddrSurfInfoOut.pTileInfo->bankWidth; surf->bankh = AddrSurfInfoOut.pTileInfo->bankHeight; surf->mtilea = AddrSurfInfoOut.pTileInfo->macroAspectRatio; surf->tile_split = AddrSurfInfoOut.pTileInfo->tileSplitBytes; surf->num_banks = AddrSurfInfoOut.pTileInfo->banks; surf->macro_tile_index = AddrSurfInfoOut.macroModeIndex; } else { surf->macro_tile_index = 0; } } } /* Calculate texture layout information for stencil. */ if (surf->flags & RADEON_SURF_SBUFFER) { AddrSurfInfoIn.bpp = 8; AddrSurfInfoIn.flags.depth = 0; AddrSurfInfoIn.flags.stencil = 1; /* This will be ignored if AddrSurfInfoIn.pTileInfo is NULL. */ AddrTileInfoIn.tileSplitBytes = surf->stencil_tile_split; for (level = 0; level <= surf->last_level; level++) { r = compute_level(ws, surf, true, level, type, compressed, &AddrSurfInfoIn, &AddrSurfInfoOut, &AddrDccIn, &AddrDccOut); if (r) return r; /* DB uses the depth pitch for both stencil and depth. */ if (surf->stencil_level[level].nblk_x != surf->level[level].nblk_x) surf->stencil_adjusted = true; if (level == 0) { /* For 2D modes only. */ if (AddrSurfInfoOut.tileMode >= ADDR_TM_2D_TILED_THIN1) { surf->stencil_tile_split = AddrSurfInfoOut.pTileInfo->tileSplitBytes; } } } } /* Recalculate the whole DCC miptree size including disabled levels. * This is what addrlib does, but calling addrlib would be a lot more * complicated. */ if (surf->dcc_size && surf->last_level > 0) { surf->dcc_size = align64(surf->bo_size >> 8, ws->info.pipe_interleave_bytes * ws->info.num_tile_pipes); }