Пример #1
0
//---------------------------------------------------------------------------------------
void GmoShapeSlurTie::on_handler_dragged(int iHandler, UPoint newPos)
{
    m_points[iHandler] = newPos;
    compute_vertices();
    compute_bounds();
    make_points_and_vertices_relative_to_origin();
}
Пример #2
0
//=======================================================================================
// GmoShapeSlurTie implementation
//=======================================================================================
GmoShapeSlurTie::GmoShapeSlurTie(ImoObj* pCreatorImo, int objtype, ShapeId idx,
                                 UPoint* points, LUnits thickness, Color color)
    : GmoSimpleShape(pCreatorImo, objtype, idx, color)
    , VertexSource()
    , m_thickness(thickness)
{
    save_points(points);
    compute_vertices();
    compute_bounds();
    make_points_and_vertices_relative_to_origin();
}
Пример #3
0
void Viewer::compute_elements()
{
  LCC &lcc = *scene->lcc;

  pos_facets.clear();
  flat_normals.clear();
  smooth_normals.clear();
  colors.clear();
  pos_lines.clear();
  pos_points.clear();

  if ( lcc.is_empty() )
  {
    bb = LCC::Point(CGAL::ORIGIN).bbox();
    bb = bb + LCC::Point(1,1,1).bbox(); // To avoid a warning from Qglviewer
    return;
  }

  bool empty = true;
  for (LCC::Attribute_range<3>::type::iterator it=lcc.attributes<3>().begin(),
         itend=lcc.attributes<3>().end(); it!=itend; ++it )
  {
    if ( it->info().is_visible() )
    {
      if (it->info().is_filled())
        compute_faces(lcc.dart_of_attribute<3>(it));

      compute_edges(lcc.dart_of_attribute<3>(it));
      compute_vertices(lcc.dart_of_attribute<3>(it), empty);
      empty = false;
    }
  }

  if ( empty )
  {
    bb = LCC::Point(CGAL::ORIGIN).bbox();
    bb = bb + LCC::Point(1,1,1).bbox(); // To avoid a warning from Qglviewer
  }
}