Пример #1
0
/* this is the plugin entry point */
enum plugin_status plugin_start(const void* parameter)
{
    (void)parameter;
    int ret;

    rb->lcd_setfont(FONT_SYSFIXED);
#if LCD_DEPTH > 1
    rb->lcd_set_backdrop(NULL);
#endif
#ifdef HAVE_LCD_COLOR
    rb->lcd_set_background(LCD_BLACK);
    rb->lcd_set_foreground(LCD_WHITE);
#endif

    /* Turn off backlight timeout */
    backlight_ignore_timeout();

    rb->srand( *rb->current_tick );

    configfile_load(CFG_FILE, config, 1, 0);

    chopper_load(true);
    ret = chopGameLoop();

    configfile_save(CFG_FILE, config, 1, 0);

    rb->lcd_setfont(FONT_UI);
    /* Turn on backlight timeout (revert to settings) */
    backlight_use_settings();

    return ret;
}
Пример #2
0
static void
global_setup (void)
{
    setup_stack (&parse_stack, parse_stack_buffer,
                 sizeof (parse_stack_buffer));
    setup_display ();
    setup_sgf ();

    set_defaults();
    if (configfile_load(SETTINGS_FILENAME, config,
                        sizeof(config)/sizeof(*config),
                        SETTINGS_MIN_VERSION ) < 0)
    {
        /* If the loading failed, save a new config file (as the disk is
           already spinning) */

        /* set defaults again just in case (don't know if they can ever
         * be messed up by configfile_load, and it's basically free anyway)
         */
        set_defaults();

        configfile_save(SETTINGS_FILENAME, config,
                        sizeof(config)/sizeof(*config),
                        SETTINGS_VERSION);
    }
}
Пример #3
0
static void
global_cleanup (void)
{
    cleanup_sgf ();
    configfile_save(SETTINGS_FILENAME, config,
                    sizeof(config)/sizeof(*config),
                    SETTINGS_VERSION);
}
Пример #4
0
enum plugin_status plugin_start(const void* parameter)
{
    (void)parameter;

    configfile_load(CONFIG_FILE_NAME, config, 1, 0);
    highscore_load(SCORE_FILE, highscores, NUM_SCORES);
    rb->lcd_clear_display();
    ingame = false;
    while(snake_game_loop() == 0)
        ;
    configfile_save(CONFIG_FILE_NAME, config, 1, 0);
    highscore_save(SCORE_FILE, highscores, NUM_SCORES);
    return PLUGIN_OK;
}