void ShaderComponentBlinn::clean(sweet::MatrixStack* _matrixStack, RenderOptions* _renderOption, NodeRenderable* _nodeRenderable){
	configureUniforms(_matrixStack, _renderOption, _nodeRenderable);
}
void ShaderComponentTexture::clean(vox::MatrixStack* _matrixStack, RenderOptions* _renderOption, NodeRenderable* _nodeRenderable){
	//ShaderComponent::clean(_matrixStack, _renderOption, _nodeRenderable);
	configureUniforms(_matrixStack, _renderOption, _nodeRenderable);
	shader->configureUniforms(_matrixStack, _renderOption, _nodeRenderable);
}