void ShaderComponentBlinn::clean(sweet::MatrixStack* _matrixStack, RenderOptions* _renderOption, NodeRenderable* _nodeRenderable){ configureUniforms(_matrixStack, _renderOption, _nodeRenderable); }
void ShaderComponentTexture::clean(vox::MatrixStack* _matrixStack, RenderOptions* _renderOption, NodeRenderable* _nodeRenderable){ //ShaderComponent::clean(_matrixStack, _renderOption, _nodeRenderable); configureUniforms(_matrixStack, _renderOption, _nodeRenderable); shader->configureUniforms(_matrixStack, _renderOption, _nodeRenderable); }