Пример #1
0
    void setNode (scene::Node* node)
    {
        ModelCache::iterator i = ModelCache_find(m_path, m_name);
        if (i != g_modelCache.end()) {
            (*i).value = NodeSmartReference(*node);
        }
        setModel(NodeSmartReference(*node));

        connectMap();
    }
Пример #2
0
 void loadModel()
 {
   loadCached();
   connectMap();
   mapSave();
 }