Пример #1
0
void device_depth_function(gs_device_t device, enum gs_depth_test test)
{
	GLenum gl_test = convert_gs_depth_test(test);

	glDepthFunc(gl_test);
	if (!gl_success("glDepthFunc"))
		blog(LOG_ERROR, "device_depth_function (GL) failed");

	UNUSED_PARAMETER(device);
}
Пример #2
0
void device_stencilfunction(device_t device, enum gs_stencil_side side,
		enum gs_depth_test test)
{
	GLenum gl_side = convert_gs_stencil_side(side);
	GLenum gl_test = convert_gs_depth_test(test);

	glStencilFuncSeparate(gl_side, gl_test, 0, 0xFFFFFFFF);
	if (!gl_success("glStencilFuncSeparate"))
		blog(LOG_ERROR, "device_stencilfunction (GL) failed");
}