Пример #1
0
static void do_twoside_color( struct brw_sf_compile *c )
{
   struct brw_compile *p = &c->func;
   GLuint backface_conditional = c->key.frontface_ccw ? BRW_CONDITIONAL_G : BRW_CONDITIONAL_L;

   /* Already done in clip program:
    */
   if (c->key.primitive == SF_UNFILLED_TRIS)
      return;

   /* If the vertex shader provides backface color, do the selection. The VS
    * promises to set up the front color if the backface color is provided, but
    * it may contain junk if never written to.
    */
   if (!(have_attr(c, VARYING_SLOT_COL0) && have_attr(c, VARYING_SLOT_BFC0)) &&
       !(have_attr(c, VARYING_SLOT_COL1) && have_attr(c, VARYING_SLOT_BFC1)))
      return;

   /* Need to use BRW_EXECUTE_4 and also do an 4-wide compare in order
    * to get all channels active inside the IF.  In the clipping code
    * we run with NoMask, so it's not an option and we can use
    * BRW_EXECUTE_1 for all comparisions.
    */
   brw_CMP(p, vec4(brw_null_reg()), backface_conditional, c->det, brw_imm_f(0));
   brw_IF(p, BRW_EXECUTE_4);
   {
      switch (c->nr_verts) {
      case 3: copy_bfc(c, c->vert[2]);
      case 2: copy_bfc(c, c->vert[1]);
      case 1: copy_bfc(c, c->vert[0]);
      }
   }
   brw_ENDIF(p);
}
Пример #2
0
void brw_emit_unfilled_clip( struct brw_clip_compile *c )
{
   struct brw_compile *p = &c->func;

   c->need_direction = ((c->key.offset_ccw || c->key.offset_cw) ||
			(c->key.fill_ccw != c->key.fill_cw) ||
			c->key.fill_ccw == CLIP_CULL ||
			c->key.fill_cw == CLIP_CULL ||
			c->key.copy_bfc_cw ||
			c->key.copy_bfc_ccw);

   brw_clip_tri_alloc_regs(c, 3 + c->key.nr_userclip + 6);
   brw_clip_tri_init_vertices(c);
   brw_clip_init_ff_sync(c);

   assert(brw_clip_have_varying(c, VARYING_SLOT_EDGE));

   if (c->key.fill_ccw == CLIP_CULL &&
       c->key.fill_cw == CLIP_CULL) {
      brw_clip_kill_thread(c);
      return;
   }

   merge_edgeflags(c);

   /* Need to use the inlist indirection here:
    */
   if (c->need_direction)
      compute_tri_direction(c);

   if (c->key.fill_ccw == CLIP_CULL ||
       c->key.fill_cw == CLIP_CULL)
      cull_direction(c);

   if (c->key.offset_ccw ||
       c->key.offset_cw)
      compute_offset(c);

   if (c->key.copy_bfc_ccw ||
       c->key.copy_bfc_cw)
      copy_bfc(c);

   /* Need to do this whether we clip or not:
    */
   if (c->has_flat_shading)
      brw_clip_tri_flat_shade(c);

   brw_clip_init_clipmask(c);
   brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_NZ, c->reg.planemask, brw_imm_ud(0));
   brw_IF(p, BRW_EXECUTE_1);
   {
      brw_clip_init_planes(c);
      brw_clip_tri(c);
      check_nr_verts(c);
   }
   brw_ENDIF(p);

   emit_unfilled_primitives(c);
   brw_clip_kill_thread(c);
}
Пример #3
0
static void do_twoside_color( struct brw_sf_compile *c )
{
    struct brw_compile *p = &c->func;
    GLuint backface_conditional = c->key.frontface_ccw ? BRW_CONDITIONAL_G : BRW_CONDITIONAL_L;

    /* Already done in clip program:
     */
    if (c->key.primitive == SF_UNFILLED_TRIS)
        return;

    /* XXX: What happens if BFC isn't present?  This could only happen
     * for user-supplied vertex programs, as t_vp_build.c always does
     * the right thing.
     */
    if (!(have_attr(c, VERT_RESULT_COL0) && have_attr(c, VERT_RESULT_BFC0)) &&
            !(have_attr(c, VERT_RESULT_COL1) && have_attr(c, VERT_RESULT_BFC1)))
        return;

    /* Need to use BRW_EXECUTE_4 and also do an 4-wide compare in order
     * to get all channels active inside the IF.  In the clipping code
     * we run with NoMask, so it's not an option and we can use
     * BRW_EXECUTE_1 for all comparisions.
     */
    brw_push_insn_state(p);
    brw_CMP(p, vec4(brw_null_reg()), backface_conditional, c->det, brw_imm_f(0));
    brw_IF(p, BRW_EXECUTE_4);
    {
        switch (c->nr_verts) {
        case 3:
            copy_bfc(c, c->vert[2]);
        case 2:
            copy_bfc(c, c->vert[1]);
        case 1:
            copy_bfc(c, c->vert[0]);
        }
    }
    brw_ENDIF(p);
    brw_pop_insn_state(p);
}
Пример #4
0
/* Twoside tri:
 */
static void twoside_tri( struct draw_stage *stage,
			 struct prim_header *header )
{
   struct twoside_stage *twoside = twoside_stage(stage);

   if (header->det * twoside->sign < 0.0) {
      /* this is a back-facing triangle */
      struct prim_header tmp;

      tmp.det = header->det;
      tmp.flags = header->flags;
      tmp.pad = header->pad;
      /* copy back attribs to front attribs */
      tmp.v[0] = copy_bfc(twoside, header->v[0], 0);
      tmp.v[1] = copy_bfc(twoside, header->v[1], 1);
      tmp.v[2] = copy_bfc(twoside, header->v[2], 2);

      stage->next->tri( stage->next, &tmp );
   }
   else {
      stage->next->tri( stage->next, header );
   }
}