static cpBool cpSegmentShapePointQuery(cpSegmentShape *seg, cpVect p){ if(!cpBBContainsVect(seg->shape.bb, p)) return cpFalse; // Calculate normal distance from segment. cpFloat dn = cpvdot(seg->tn, p) - cpvdot(seg->ta, seg->tn); cpFloat dist = cpfabs(dn) - seg->r; if(dist > 0.0f) return cpFalse; // Calculate tangential distance along segment. cpFloat dt = -cpvcross(seg->tn, p); cpFloat dtMin = -cpvcross(seg->tn, seg->ta); cpFloat dtMax = -cpvcross(seg->tn, seg->tb); // Decision tree to decide which feature of the segment to collide with. if(dt <= dtMin){ if(dt < (dtMin - seg->r)){ return cpFalse; } else { return cpvlengthsq(cpvsub(seg->ta, p)) < (seg->r*seg->r); } } else { if(dt < dtMax){ return cpTrue; } else { if(dt < (dtMax + seg->r)) { return cpvlengthsq(cpvsub(seg->tb, p)) < (seg->r*seg->r); } else { return cpFalse; } } } return cpTrue; }
static void cpSegmentShapePointQuery(cpSegmentShape *seg, cpVect p, cpPointQueryExtendedInfo *info){ if(!cpBBContainsVect(seg->shape.bb, p)) return; cpVect a = seg->ta; cpVect b = seg->tb; cpVect seg_delta = cpvsub(b, a); cpFloat closest_t = cpfclamp01(cpvdot(seg_delta, cpvsub(p, a))/cpvlengthsq(seg_delta)); cpVect closest = cpvadd(a, cpvmult(seg_delta, closest_t)); cpVect delta = cpvsub(p, closest); cpFloat distsq = cpvlengthsq(delta); cpFloat r = seg->r; if(distsq < r*r){ info->shape = (cpShape *)seg; cpFloat dist = cpfsqrt(distsq); info->d = r - dist; info->n = cpvmult(delta, 1.0/dist); } }
static VALUE rb_cpBBContainsVect(VALUE self, VALUE other) { int value = cpBBContainsVect(*BBGET(self), *VGET(other)); return CP_INT_BOOL(value); }