DECLEXPORT(void) STATE_APIENTRY crStateLinkProgram(GLuint program) { CRGLSLProgram *pProgram = crStateGetProgramObj(program); GLuint i; if (!pProgram) { crWarning("Unknown program %d", program); return; } pProgram->linked = GL_TRUE; /*Free program's active state*/ if (pProgram->activeState.attachedShaders) { crHashtableWalk(pProgram->activeState.attachedShaders, crStateFakeDecRefCountCB, NULL); crFreeHashtable(pProgram->activeState.attachedShaders, crStateFreeGLSLShader); pProgram->activeState.attachedShaders = NULL; } for (i=0; i<pProgram->activeState.cAttribs; ++i) { crFree(pProgram->activeState.pAttribs[i].name); } if (pProgram->activeState.pAttribs) crFree(pProgram->activeState.pAttribs); /*copy current state to active state*/ crMemcpy(&pProgram->activeState, &pProgram->currentState, sizeof(CRGLSLProgramState)); pProgram->activeState.attachedShaders = crAllocHashtable(); if (!pProgram->activeState.attachedShaders) { crWarning("crStateLinkProgram: Out of memory!"); return; } crHashtableWalk(pProgram->currentState.attachedShaders, crStateCopyShaderCB, pProgram); /*that's not a bug, note the memcpy above*/ if (pProgram->activeState.pAttribs) { pProgram->activeState.pAttribs = (CRGLSLAttrib *) crAlloc(pProgram->activeState.cAttribs * sizeof(CRGLSLAttrib)); } for (i=0; i<pProgram->activeState.cAttribs; ++i) { crMemcpy(&pProgram->activeState.pAttribs[i], &pProgram->currentState.pAttribs[i], sizeof(CRGLSLAttrib)); pProgram->activeState.pAttribs[i].name = crStrdup(pProgram->currentState.pAttribs[i].name); } crStateFreeProgramUniforms(pProgram); }
static SPUFunctions *hiddenlineSPUInit( int id, SPU *child, SPU *self, unsigned int context_id, unsigned int num_contexts ) { (void) context_id; (void) num_contexts; #ifdef CHROMIUM_THREADSAFE crDebug("Hiddenline SPU: thread-safe"); #endif hiddenline_spu.id = id; hiddenline_spu.has_child = 0; if (child) { crSPUInitDispatchTable( &(hiddenline_spu.child) ); crSPUCopyDispatchTable( &(hiddenline_spu.child), &(child->dispatch_table) ); hiddenline_spu.has_child = 1; } crSPUInitDispatchTable( &(hiddenline_spu.super) ); crSPUCopyDispatchTable( &(hiddenline_spu.super), &(self->superSPU->dispatch_table) ); hiddenlinespuGatherConfiguration( child ); /* We need to track state so that the packer can deal with pixel data */ crStateInit(); hiddenlinespuCreateFunctions(); hiddenline_spu.contextTable = crAllocHashtable(); #ifdef CHROMIUM_THREADSAFE crInitTSD(&_HiddenlineTSD); #else hiddenline_spu.currentContext = NULL; #endif crInitMutex(&(hiddenline_spu.mutex)); return &hiddenline_functions; }
/** * Vnc spu init function * \param id * \param child * \param self * \param context_id * \param num_contexts */ static SPUFunctions * vncSPUInit( int id, SPU *child, SPU *self, unsigned int context_id, unsigned int num_contexts ) { (void) self; (void) context_id; (void) num_contexts; vnc_spu.id = id; vnc_spu.has_child = 0; vnc_spu.server = NULL; /* We should always have a child (next) SPU since we're derived from * the Passthrough SPU which requires a child/next SPU. */ if (child) { crSPUInitDispatchTable( &(vnc_spu.child) ); crSPUCopyDispatchTable( &(vnc_spu.child), &(child->dispatch_table) ); vnc_spu.has_child = 1; } crSPUInitDispatchTable( &(vnc_spu.super) ); crSPUCopyDispatchTable( &(vnc_spu.super), &(self->superSPU->dispatch_table) ); vncspuGatherConfiguration(); vnc_spu.windowTable = crAllocHashtable(); vncspuNetLoggerInit(); vncspuInitialize(); vncspuStartServerThread(); return &vnc_functions; }
/** * Do CRServer initializations. After this, we can begin servicing clients. */ void crServerInit(int argc, char *argv[]) { int i; char *mothership = NULL; CRMuralInfo *defaultMural; for (i = 1 ; i < argc ; i++) { if (!crStrcmp( argv[i], "-mothership" )) { if (i == argc - 1) { crError( "-mothership requires an argument" ); } mothership = argv[i+1]; i++; } else if (!crStrcmp( argv[i], "-port" )) { /* This is the port on which we'll accept client connections */ if (i == argc - 1) { crError( "-port requires an argument" ); } cr_server.tcpip_port = crStrToInt(argv[i+1]); i++; } else if (!crStrcmp( argv[i], "-vncmode" )) { cr_server.vncMode = 1; } else if (!crStrcmp( argv[i], "-help" )) { crPrintHelp(); exit(0); } } signal( SIGTERM, crServerCleanup ); signal( SIGINT, crServerCleanup ); #ifndef WINDOWS signal( SIGPIPE, SIG_IGN ); #endif #if DEBUG_FP_EXCEPTIONS { fpu_control_t mask; _FPU_GETCW(mask); mask &= ~(_FPU_MASK_IM | _FPU_MASK_DM | _FPU_MASK_ZM | _FPU_MASK_OM | _FPU_MASK_UM); _FPU_SETCW(mask); } #endif cr_server.firstCallCreateContext = GL_TRUE; cr_server.firstCallMakeCurrent = GL_TRUE; /* * Create default mural info and hash table. */ cr_server.muralTable = crAllocHashtable(); defaultMural = (CRMuralInfo *) crCalloc(sizeof(CRMuralInfo)); crHashtableAdd(cr_server.muralTable, 0, defaultMural); cr_server.programTable = crAllocHashtable(); crNetInit(crServerRecv, crServerClose); crStateInit(); crServerGatherConfiguration(mothership); crStateLimitsInit( &(cr_server.limits) ); /* * Default context */ cr_server.contextTable = crAllocHashtable(); cr_server.DummyContext = crStateCreateContext( &cr_server.limits, CR_RGB_BIT | CR_DEPTH_BIT, NULL ); cr_server.curClient->currentCtx = cr_server.DummyContext; crServerInitDispatch(); crStateDiffAPI( &(cr_server.head_spu->dispatch_table) ); crUnpackSetReturnPointer( &(cr_server.return_ptr) ); crUnpackSetWritebackPointer( &(cr_server.writeback_ptr) ); cr_server.barriers = crAllocHashtable(); cr_server.semaphores = crAllocHashtable(); }
/** * This function creates and initializes a new display list * manager. It returns a pointer to the manager, or NULL in * the case of insufficient memory. The dispatch table pointer * is passed in to allow the utilities to muck with the table * to gain functional control when GL calls are made. */ CRDLM DLM_APIENTRY *crDLMNewDLM(unsigned int userConfigSize, const CRDLMConfig *userConfig) { CRDLM *dlm; /* This is the default configuration. We'll overwrite it later * with user-supplied configuration information. */ CRDLMConfig config = { CRDLM_DEFAULT_BUFFERSIZE, }; dlm = crAlloc(sizeof(*dlm)); if (!dlm) { return NULL; } /* Start off by initializing all entries that require further * memory allocation, so we can free up all the memory if there's * a problem. */ if (!(dlm->displayLists = crAllocHashtable())) { crFree(dlm); return NULL; } /* The creator counts as the first user. */ dlm->userCount = 1; #ifdef CHROMIUM_THREADSAFE /* This mutex ensures that only one thread is changing the displayLists * hash at a time. Note that we may also need a mutex to guarantee that * the hash is not changed by one thread while another thread is * traversing it; this issue has not yet been resolved. */ crInitMutex(&(dlm->dlMutex)); /* Although the thread-specific data (TSD) functions will initialize * the thread key themselves when needed, those functions do not allow * us to specify a thread destructor. Since a thread could potentially * exit with considerable memory allocated (e.g. if a thread exits * after it has issued NewList but before EndList, and while there * are considerable content buffers allocated), I do the initialization * myself, in order to be able to reclaim those resources if a thread * exits. */ crInitTSDF(&(dlm->tsdKey), threadDestructor); crInitTSD(&CRDLMTSDKey); #endif /* Copy over any appropriate configuration values */ if (userConfig != NULL) { /* Copy over as much configuration information as is provided. * Note that if the CRDLMConfig structure strictly grows, this * allows forward compatability - routines compiled with * older versions of the structure will only initialize that * section of the structure that they know about. */ crMemcpy((void *)&config, (void *) userConfig, MIN(userConfigSize, sizeof(config))); } dlm->bufferSize = config.bufferSize; /* Return the pointer to the newly-allocated display list manager */ return dlm; }
/** * Init variables in the stub structure, install signal handler. */ static void stubInitVars(void) { WindowInfo *defaultWin; #ifdef CHROMIUM_THREADSAFE crInitMutex(&stub.mutex); #endif /* At the very least we want CR_RGB_BIT. */ stub.haveNativeOpenGL = GL_FALSE; stub.spu = NULL; stub.appDrawCursor = 0; stub.minChromiumWindowWidth = 0; stub.minChromiumWindowHeight = 0; stub.maxChromiumWindowWidth = 0; stub.maxChromiumWindowHeight = 0; stub.matchChromiumWindowCount = 0; stub.matchChromiumWindowID = NULL; stub.matchWindowTitle = NULL; stub.ignoreFreeglutMenus = 0; stub.threadSafe = GL_FALSE; stub.trackWindowSize = 0; stub.trackWindowPos = 0; stub.trackWindowVisibility = 0; stub.trackWindowVisibleRgn = 0; stub.mothershipPID = 0; stub.spu_dir = NULL; stub.freeContextNumber = MAGIC_CONTEXT_BASE; stub.contextTable = crAllocHashtable(); #ifndef RT_OS_WINDOWS # ifdef CHROMIUM_THREADSAFE if (!g_stubIsCurrentContextTSDInited) { crInitTSDF(&g_stubCurrentContextTSD, stubThreadTlsDtor); g_stubIsCurrentContextTSDInited = true; } # endif #endif stubSetCurrentContext(NULL); stub.windowTable = crAllocHashtable(); #ifdef CR_NEWWINTRACK stub.bShutdownSyncThread = false; stub.hSyncThread = NIL_RTTHREAD; #endif defaultWin = (WindowInfo *) crCalloc(sizeof(WindowInfo)); defaultWin->type = CHROMIUM; defaultWin->spuWindow = 0; /* window 0 always exists */ #ifdef WINDOWS defaultWin->hVisibleRegion = INVALID_HANDLE_VALUE; #elif defined(GLX) defaultWin->pVisibleRegions = NULL; defaultWin->cVisibleRegions = 0; #endif crHashtableAdd(stub.windowTable, 0, defaultWin); #if 1 atexit(stubExitHandler); signal(SIGTERM, stubSignalHandler); signal(SIGINT, stubSignalHandler); #ifndef WINDOWS signal(SIGPIPE, SIG_IGN); /* the networking code should catch this */ #endif #else (void) stubExitHandler; (void) stubSignalHandler; #endif }
/** * Do one-time initializations for the faker. * Returns TRUE on success, FALSE otherwise. */ static bool stubInitLocked(void) { /* Here is where we contact the mothership to find out what we're supposed * to be doing. Networking code in a DLL initializer. I sure hope this * works :) * * HOW can I pass the mothership address to this if I already know it? */ CRConnection *conn = NULL; char response[1024]; char **spuchain; int num_spus; int *spu_ids; char **spu_names; const char *app_id; int i; int disable_sync = 0; stubInitVars(); crGetProcName(response, 1024); crDebug("Stub launched for %s", response); #if defined(CR_NEWWINTRACK) && !defined(WINDOWS) /*@todo when vm boots with compiz turned on, new code causes hang in xcb_wait_for_reply in the sync thread * as at the start compiz runs our code under XGrabServer. */ if (!crStrcmp(response, "compiz") || !crStrcmp(response, "compiz_real") || !crStrcmp(response, "compiz.real") || !crStrcmp(response, "compiz-bin")) { disable_sync = 1; } #elif defined(WINDOWS) && defined(VBOX_WITH_WDDM) && defined(VBOX_WDDM_MINIPORT_WITH_VISIBLE_RECTS) if (GetModuleHandle(VBOX_MODNAME_DISPD3D)) { disable_sync = 1; crDebug("running with " VBOX_MODNAME_DISPD3D); stub.trackWindowVisibleRgn = 0; stub.bRunningUnderWDDM = true; } #endif /* @todo check if it'd be of any use on other than guests, no use for windows */ app_id = crGetenv( "CR_APPLICATION_ID_NUMBER" ); crNetInit( NULL, NULL ); #ifndef WINDOWS { CRNetServer ns; ns.name = "vboxhgcm://host:0"; ns.buffer_size = 1024; crNetServerConnect(&ns #if defined(VBOX_WITH_CRHGSMI) && defined(IN_GUEST) , NULL #endif ); if (!ns.conn) { crWarning("Failed to connect to host. Make sure 3D acceleration is enabled for this VM."); return false; } else { crNetFreeConnection(ns.conn); } #if 0 && defined(CR_NEWWINTRACK) { Status st = XInitThreads(); if (st==0) { crWarning("XInitThreads returned %i", (int)st); } } #endif } #endif strcpy(response, "2 0 feedback 1 pack"); spuchain = crStrSplit( response, " " ); num_spus = crStrToInt( spuchain[0] ); spu_ids = (int *) crAlloc( num_spus * sizeof( *spu_ids ) ); spu_names = (char **) crAlloc( num_spus * sizeof( *spu_names ) ); for (i = 0 ; i < num_spus ; i++) { spu_ids[i] = crStrToInt( spuchain[2*i+1] ); spu_names[i] = crStrdup( spuchain[2*i+2] ); crDebug( "SPU %d/%d: (%d) \"%s\"", i+1, num_spus, spu_ids[i], spu_names[i] ); } stubSetDefaultConfigurationOptions(); stub.spu = crSPULoadChain( num_spus, spu_ids, spu_names, stub.spu_dir, NULL ); crFree( spuchain ); crFree( spu_ids ); for (i = 0; i < num_spus; ++i) crFree(spu_names[i]); crFree( spu_names ); // spu chain load failed somewhere if (!stub.spu) { return false; } crSPUInitDispatchTable( &glim ); /* This is unlikely to change -- We still want to initialize our dispatch * table with the functions of the first SPU in the chain. */ stubInitSPUDispatch( stub.spu ); /* we need to plug one special stub function into the dispatch table */ glim.GetChromiumParametervCR = stub_GetChromiumParametervCR; #if !defined(VBOX_NO_NATIVEGL) /* Load pointers to native OpenGL functions into stub.nativeDispatch */ stubInitNativeDispatch(); #endif /*crDebug("stub init"); raise(SIGINT);*/ #ifdef WINDOWS # ifndef CR_NEWWINTRACK stubInstallWindowMessageHook(); # endif #endif #ifdef CR_NEWWINTRACK { int rc; RTR3InitDll(RTR3INIT_FLAGS_UNOBTRUSIVE); if (!disable_sync) { crDebug("Starting sync thread"); rc = RTThreadCreate(&stub.hSyncThread, stubSyncThreadProc, NULL, 0, RTTHREADTYPE_DEFAULT, RTTHREADFLAGS_WAITABLE, "Sync"); if (RT_FAILURE(rc)) { crError("Failed to start sync thread! (%x)", rc); } RTThreadUserWait(stub.hSyncThread, 60 * 1000); RTThreadUserReset(stub.hSyncThread); crDebug("Going on"); } } #endif #ifdef GLX stub.xshmSI.shmid = -1; stub.bShmInitFailed = GL_FALSE; stub.pGLXPixmapsHash = crAllocHashtable(); stub.bXExtensionsChecked = GL_FALSE; stub.bHaveXComposite = GL_FALSE; stub.bHaveXFixes = GL_FALSE; #endif return true; }
static SPUFunctions * renderSPUInit( int id, SPU *child, SPU *self, unsigned int context_id, unsigned int num_contexts ) { int numFuncs, numSpecial; GLint defaultWin, defaultCtx; WindowInfo *windowInfo; const char * pcpwSetting; int rc; (void) child; (void) context_id; (void) num_contexts; self->privatePtr = (void *) &render_spu; #ifdef CHROMIUM_THREADSAFE crDebug("Render SPU: thread-safe"); #endif crMemZero(&render_spu, sizeof(render_spu)); render_spu.id = id; renderspuSetVBoxConfiguration(&render_spu); if (render_spu.swap_master_url) swapsyncConnect(); /* Get our special functions. */ numSpecial = renderspuCreateFunctions( _cr_render_table ); #ifdef RT_OS_WINDOWS /* Start thread to create windows and process window messages */ crDebug("RenderSPU: Starting windows serving thread"); render_spu.hWinThreadReadyEvent = CreateEvent(NULL, FALSE, FALSE, NULL); if (!render_spu.hWinThreadReadyEvent) { crError("RenderSPU: Failed to create WinThreadReadyEvent! (%x)", GetLastError()); return NULL; } if (!CreateThread(NULL, 0, renderSPUWindowThreadProc, 0, 0, &render_spu.dwWinThreadId)) { crError("RenderSPU: Failed to start windows thread! (%x)", GetLastError()); return NULL; } WaitForSingleObject(render_spu.hWinThreadReadyEvent, INFINITE); #endif /* Get the OpenGL functions. */ numFuncs = crLoadOpenGL( &render_spu.ws, _cr_render_table + numSpecial ); if (numFuncs == 0) { crError("The render SPU was unable to load the native OpenGL library"); return NULL; } numFuncs += numSpecial; render_spu.contextTable = crAllocHashtableEx(1, INT32_MAX); render_spu.windowTable = crAllocHashtableEx(1, INT32_MAX); render_spu.dummyWindowTable = crAllocHashtable(); pcpwSetting = crGetenv("CR_RENDER_ENABLE_SINGLE_PRESENT_CONTEXT"); if (pcpwSetting) { if (pcpwSetting[0] == '0') pcpwSetting = NULL; } if (pcpwSetting) { /* TODO: need proper blitter synchronization, do not use so far! * the problem is that rendering can be done in multiple thread: the main command (hgcm) thread and the redraw thread * we currently use per-window synchronization, while we'll need a per-blitter synchronization if one blitter is used for multiple windows * this is not done currently */ crWarning("TODO: need proper blitter synchronization, do not use so far!"); render_spu.blitterTable = crAllocHashtable(); CRASSERT(render_spu.blitterTable); } else render_spu.blitterTable = NULL; CRASSERT(render_spu.default_visual & CR_RGB_BIT); rc = renderspu_SystemInit(); if (!RT_SUCCESS(rc)) { crError("renderspu_SystemInit failed rc %d", rc); return NULL; } #ifdef USE_OSMESA if (render_spu.use_osmesa) { if (!crLoadOSMesa(&render_spu.OSMesaCreateContext, &render_spu.OSMesaMakeCurrent, &render_spu.OSMesaDestroyContext)) { crError("Unable to load OSMesa library"); } } #endif #ifdef DARWIN # ifdef VBOX_WITH_COCOA_QT # else /* VBOX_WITH_COCOA_QT */ render_spu.hRootVisibleRegion = 0; render_spu.currentBufferName = 1; render_spu.uiDockUpdateTS = 0; /* Create a mutex for synchronizing events from the main Qt thread & this thread */ RTSemFastMutexCreate(&render_spu.syncMutex); /* Create our window groups */ CreateWindowGroup(kWindowGroupAttrMoveTogether | kWindowGroupAttrLayerTogether | kWindowGroupAttrSharedActivation | kWindowGroupAttrHideOnCollapse | kWindowGroupAttrFixedLevel, &render_spu.pMasterGroup); CreateWindowGroup(kWindowGroupAttrMoveTogether | kWindowGroupAttrLayerTogether | kWindowGroupAttrSharedActivation | kWindowGroupAttrHideOnCollapse | kWindowGroupAttrFixedLevel, &render_spu.pParentGroup); /* Make the correct z-layering */ SendWindowGroupBehind (render_spu.pParentGroup, render_spu.pMasterGroup); /* and set the gParentGroup as parent for gMasterGroup. */ SetWindowGroupParent (render_spu.pMasterGroup, render_spu.pParentGroup); /* Install the event handlers */ EventTypeSpec eventList[] = { {kEventClassVBox, kEventVBoxUpdateContext}, /* Update the context after show/size/move events */ {kEventClassVBox, kEventVBoxBoundsChanged} /* Clip/Pos the OpenGL windows when the main window is changed in pos/size */ }; /* We need to process events from our main window */ render_spu.hParentEventHandler = NewEventHandlerUPP(windowEvtHndlr); InstallApplicationEventHandler (render_spu.hParentEventHandler, GetEventTypeCount(eventList), eventList, NULL, NULL); render_spu.fInit = true; # endif /* VBOX_WITH_COCOA_QT */ #endif /* DARWIN */ /* * Create the default window and context. Their indexes are zero and * a client can use them without calling CreateContext or WindowCreate. */ crDebug("Render SPU: Creating default window (visBits=0x%x, id=0)", render_spu.default_visual); defaultWin = renderspuWindowCreateEx( NULL, render_spu.default_visual, CR_RENDER_DEFAULT_WINDOW_ID ); if (defaultWin != CR_RENDER_DEFAULT_WINDOW_ID) { crError("Render SPU: Couldn't get a double-buffered, RGB visual with Z!"); return NULL; } crDebug( "Render SPU: WindowCreate returned %d (0=normal)", defaultWin ); crDebug("Render SPU: Creating default context, visBits=0x%x", render_spu.default_visual ); defaultCtx = renderspuCreateContextEx( NULL, render_spu.default_visual, CR_RENDER_DEFAULT_CONTEXT_ID, 0 ); if (defaultCtx != CR_RENDER_DEFAULT_CONTEXT_ID) { crError("Render SPU: failed to create default context!"); return NULL; } renderspuMakeCurrent( defaultWin, 0, defaultCtx ); /* Get windowInfo for the default window */ windowInfo = (WindowInfo *) crHashtableSearch(render_spu.windowTable, CR_RENDER_DEFAULT_WINDOW_ID); CRASSERT(windowInfo); windowInfo->mapPending = GL_TRUE; /* * Get the OpenGL extension functions. * SIGH -- we have to wait until the very bitter end to load the * extensions, because the context has to be bound before * wglGetProcAddress will work correctly. No such issue with GLX though. */ numFuncs += crLoadOpenGLExtensions( &render_spu.ws, _cr_render_table + numFuncs ); CRASSERT(numFuncs < 1000); #ifdef WINDOWS /* * Same problem as above, these are extensions so we need to * load them after a context has been bound. As they're WGL * extensions too, we can't simply tag them into the spu_loader. * So we do them here for now. * Grrr, NVIDIA driver uses EXT for GetExtensionsStringEXT, * but ARB for others. Need further testing here.... */ render_spu.ws.wglGetExtensionsStringEXT = (wglGetExtensionsStringEXTFunc_t) render_spu.ws.wglGetProcAddress( "wglGetExtensionsStringEXT" ); render_spu.ws.wglChoosePixelFormatEXT = (wglChoosePixelFormatEXTFunc_t) render_spu.ws.wglGetProcAddress( "wglChoosePixelFormatARB" ); render_spu.ws.wglGetPixelFormatAttribivEXT = (wglGetPixelFormatAttribivEXTFunc_t) render_spu.ws.wglGetProcAddress( "wglGetPixelFormatAttribivARB" ); render_spu.ws.wglGetPixelFormatAttribfvEXT = (wglGetPixelFormatAttribfvEXTFunc_t) render_spu.ws.wglGetProcAddress( "wglGetPixelFormatAttribfvARB" ); if (render_spu.ws.wglGetProcAddress("glCopyTexSubImage3D")) { _cr_render_table[numFuncs].name = crStrdup("CopyTexSubImage3D"); _cr_render_table[numFuncs].fn = (SPUGenericFunction) render_spu.ws.wglGetProcAddress("glCopyTexSubImage3D"); ++numFuncs; crDebug("Render SPU: Found glCopyTexSubImage3D function"); } if (render_spu.ws.wglGetProcAddress("glDrawRangeElements")) { _cr_render_table[numFuncs].name = crStrdup("DrawRangeElements"); _cr_render_table[numFuncs].fn = (SPUGenericFunction) render_spu.ws.wglGetProcAddress("glDrawRangeElements"); ++numFuncs; crDebug("Render SPU: Found glDrawRangeElements function"); } if (render_spu.ws.wglGetProcAddress("glTexSubImage3D")) { _cr_render_table[numFuncs].name = crStrdup("TexSubImage3D"); _cr_render_table[numFuncs].fn = (SPUGenericFunction) render_spu.ws.wglGetProcAddress("glTexSubImage3D"); ++numFuncs; crDebug("Render SPU: Found glTexSubImage3D function"); } if (render_spu.ws.wglGetProcAddress("glTexImage3D")) { _cr_render_table[numFuncs].name = crStrdup("TexImage3D"); _cr_render_table[numFuncs].fn = (SPUGenericFunction) render_spu.ws.wglGetProcAddress("glTexImage3D"); ++numFuncs; crDebug("Render SPU: Found glTexImage3D function"); } if (render_spu.ws.wglGetExtensionsStringEXT) { crDebug("WGL - found wglGetExtensionsStringEXT\n"); } if (render_spu.ws.wglChoosePixelFormatEXT) { crDebug("WGL - found wglChoosePixelFormatEXT\n"); } #endif render_spu.barrierHash = crAllocHashtable(); render_spu.cursorX = 0; render_spu.cursorY = 0; render_spu.use_L2 = 0; render_spu.gather_conns = NULL; numFuncs = renderspu_SystemPostprocessFunctions(_cr_render_table, numFuncs, RT_ELEMENTS(_cr_render_table)); crDebug("Render SPU: ---------- End of Init -------------"); return &render_functions; }
/** * Allocate a new ContextInfo object, initialize it, put it into the * context hash table. If type==CHROMIUM, call the head SPU's * CreateContext() function too. */ ContextInfo * stubNewContext(char *dpyName, GLint visBits, ContextType type, unsigned long shareCtx #if defined(VBOX_WITH_CRHGSMI) && defined(IN_GUEST) , struct VBOXUHGSMI *pHgsmi #endif ) { GLint spuContext = -1, spuShareCtx = 0, spuConnection = 0; ContextInfo *context; if (shareCtx > 0) { /* translate shareCtx to a SPU context ID */ context = (ContextInfo *) crHashtableSearch(stub.contextTable, shareCtx); if (context) spuShareCtx = context->spuContext; } if (type == CHROMIUM) { #if defined(VBOX_WITH_CRHGSMI) && defined(IN_GUEST) if (pHgsmi) { spuConnection = stub.spu->dispatch_table.VBoxConCreate(pHgsmi); if (!spuConnection) { crWarning("VBoxConCreate failed"); return NULL; } } #endif spuContext = stub.spu->dispatch_table.VBoxCreateContext(spuConnection, dpyName, visBits, spuShareCtx); if (spuContext < 0) { crWarning("VBoxCreateContext failed"); #if defined(VBOX_WITH_CRHGSMI) && defined(IN_GUEST) if (spuConnection) stub.spu->dispatch_table.VBoxConDestroy(spuConnection); #endif return NULL; } } context = crCalloc(sizeof(ContextInfo)); if (!context) { stub.spu->dispatch_table.DestroyContext(spuContext); #if defined(VBOX_WITH_CRHGSMI) && defined(IN_GUEST) if (spuConnection) stub.spu->dispatch_table.VBoxConDestroy(spuConnection); #endif return NULL; } if (!dpyName) dpyName = ""; context->id = stub.freeContextNumber++; context->type = type; context->spuContext = spuContext; context->visBits = visBits; context->currentDrawable = NULL; crStrncpy(context->dpyName, dpyName, MAX_DPY_NAME); context->dpyName[MAX_DPY_NAME-1] = 0; #if defined(VBOX_WITH_CRHGSMI) && defined(IN_GUEST) context->spuConnection = spuConnection; context->pHgsmi = pHgsmi; #endif #ifdef CHROMIUM_THREADSAFE VBoxTlsRefInit(context, stubContextDtor); #endif #if defined(GLX) || defined(DARWIN) context->share = (ContextInfo *) crHashtableSearch(stub.contextTable, (unsigned long) shareCtx); #endif #ifdef GLX context->pGLXPixmapsHash = crAllocHashtable(); context->damageQueryFailed = GL_FALSE; context->damageEventsBase = 0; #endif crHashtableAdd(stub.contextTable, context->id, (void *) context); return context; }
/* * Begin compiling a list. */ void DLM_APIENTRY crDLMNewList(GLuint listIdentifier, GLenum mode) { DLMListInfo *listInfo; CRDLMContextState *listState = CURRENT_STATE(); /* Error checks: 0 is not a valid identifier, and * we can't call NewList if NewList has been called * more recently than EndList. * * The caller is expected to check for an improper * mode parameter (GL_INVALID_ENUM), or for a NewList * within a glBegin/glEnd (GL_INVALID_OPERATION). */ if (listState == NULL) { crWarning("DLM error: NewList(%d,%d) called with no current state (%s line %d)\n", (int) listIdentifier, (int) mode, __FILE__, __LINE__); return; } if (listIdentifier == 0) { crdlm_error(__LINE__, __FILE__, GL_INVALID_VALUE, "NewList called with a list identifier of 0"); return; } if (listState->currentListInfo != NULL) { char msg[1000]; sprintf(msg, "NewList called with display list %d while display list %d was already open", (int) listIdentifier, (int) listState->currentListIdentifier); crdlm_error(__LINE__, __FILE__, GL_INVALID_OPERATION, msg); return; } listInfo = (DLMListInfo *) crCalloc(sizeof(DLMListInfo)); if (!(listInfo)) { char msg[1000]; sprintf(msg, "could not allocate %u bytes of memory in NewList", (unsigned) sizeof(DLMListInfo)); crdlm_error(__LINE__, __FILE__, GL_OUT_OF_MEMORY, msg); return; } listInfo->first = listInfo->last = NULL; listInfo->stateFirst = listInfo->stateLast = NULL; listInfo->references = crAllocHashtable(); if (!(listInfo->references)) { crFree(listInfo); crdlm_error(__LINE__, __FILE__, GL_OUT_OF_MEMORY, "could not allocate memory in NewList"); return; } listInfo->numInstances = 0; listInfo->listSent = GL_FALSE; listInfo->bbox.xmin = FLT_MAX; listInfo->bbox.xmax = -FLT_MAX; listInfo->bbox.ymin = FLT_MAX; listInfo->bbox.ymax = -FLT_MAX; listInfo->bbox.zmin = FLT_MAX; listInfo->bbox.zmax = -FLT_MAX; listState->currentListInfo = listInfo; listState->currentListIdentifier = listIdentifier; listState->currentListMode = mode; }
/** * Do CRServer initializations. After this, we can begin servicing clients. */ GLboolean crVBoxServerInit(void) { CRMuralInfo *defaultMural; #if DEBUG_FP_EXCEPTIONS { fpu_control_t mask; _FPU_GETCW(mask); mask &= ~(_FPU_MASK_IM | _FPU_MASK_DM | _FPU_MASK_ZM | _FPU_MASK_OM | _FPU_MASK_UM); _FPU_SETCW(mask); } #endif crNetInit(crServerRecv, crServerClose); cr_server.firstCallCreateContext = GL_TRUE; cr_server.firstCallMakeCurrent = GL_TRUE; cr_server.bIsInLoadingState = GL_FALSE; cr_server.bIsInSavingState = GL_FALSE; cr_server.pCleanupClient = NULL; /* * Create default mural info and hash table. */ cr_server.muralTable = crAllocHashtable(); defaultMural = (CRMuralInfo *) crCalloc(sizeof(CRMuralInfo)); crHashtableAdd(cr_server.muralTable, 0, defaultMural); cr_server.programTable = crAllocHashtable(); crStateInit(); crStateLimitsInit( &(cr_server.limits) ); cr_server.barriers = crAllocHashtable(); cr_server.semaphores = crAllocHashtable(); crUnpackSetReturnPointer( &(cr_server.return_ptr) ); crUnpackSetWritebackPointer( &(cr_server.writeback_ptr) ); /* * Default context */ cr_server.contextTable = crAllocHashtable(); cr_server.DummyContext = crStateCreateContext( &cr_server.limits, CR_RGB_BIT | CR_DEPTH_BIT, NULL ); cr_server.pContextCreateInfoTable = crAllocHashtable(); cr_server.pWindowCreateInfoTable = crAllocHashtable(); crServerSetVBoxConfigurationHGCM(); if (!cr_server.head_spu) return GL_FALSE; crServerInitDispatch(); crStateDiffAPI( &(cr_server.head_spu->dispatch_table) ); /*Check for PBO support*/ if (crStateGetCurrent()->extensions.ARB_pixel_buffer_object) { cr_server.bUsePBOForReadback=GL_TRUE; } return GL_TRUE; }
static SPUFunctions * tilesortSPUInit( int id, SPU *child, SPU *self, unsigned int context_id, unsigned int num_contexts ) { ThreadInfo *thread0 = &(tilesort_spu.thread[0]); (void) context_id; (void) num_contexts; (void) child; (void) self; #if DEBUG_FP_EXCEPTIONS { fpu_control_t mask; _FPU_GETCW(mask); mask &= ~(_FPU_MASK_IM | _FPU_MASK_DM | _FPU_MASK_ZM | _FPU_MASK_OM | _FPU_MASK_UM); _FPU_SETCW(mask); } #endif crRandSeed(id); crMemZero( &tilesort_spu, sizeof(TileSortSPU) ); #ifdef CHROMIUM_THREADSAFE crInitTSD(&_ThreadTSD); crSetTSD(&_ThreadTSD, thread0); crInitMutex(&_TileSortMutex); #endif thread0->state_server_index = -1; /* one-time init for thread */ tilesortspuInitEvaluators(); /* Init window, context hash tables */ tilesort_spu.windowTable = crAllocHashtable(); tilesort_spu.contextTable = crAllocHashtable(); tilesort_spu.listTable = crAllocHashtable(); tilesort_spu.id = id; tilesort_spu.glassesType = RED_BLUE; tilesortspuSetAnaglyphMask(&tilesort_spu); tilesortspuGatherConfiguration( child ); tilesortspuConnectToServers(); /* set up thread0's server connection */ tilesort_spu.geom_buffer_size = tilesort_spu.buffer_size; /* geom_buffer_mtu must fit in data's part of our buffers */ tilesort_spu.geom_buffer_mtu = crPackMaxData(tilesort_spu.buffer_size) /* 24 is the size of the bounds info packet * END_FLUFF is the size of data of the extra End opcode if needed * 4 since BoundsInfo opcode may take a whole 4 bytes * and 4 to let room for extra End's opcode, if needed */ - (24+END_FLUFF+4+4); /* the geometry must also fit in the mtu */ if (tilesort_spu.geom_buffer_mtu > tilesort_spu.MTU - sizeof(CRMessageOpcodes) - (24+END_FLUFF+4+4)) tilesort_spu.geom_buffer_mtu = tilesort_spu.MTU - sizeof(CRMessageOpcodes) - (24+END_FLUFF+4+4); tilesort_spu.swap = thread0->netServer[0].conn->swap; tilesortspuInitThreadPacking( thread0 ); tilesortspuCreateFunctions(); crStateInit(); tilesortspuCreateDiffAPI(); /* special dispatch tables for display lists */ if (tilesort_spu.listTrack || tilesort_spu.lazySendDLists) { crMemZero((void *)&tilesort_spu.packerDispatch, sizeof tilesort_spu.packerDispatch); crSPUInitDispatchTable(&tilesort_spu.packerDispatch); tilesortspuLoadPackTable(&tilesort_spu.packerDispatch); crSPUInitDispatchTable(&tilesort_spu.stateDispatch); tilesortspuLoadStateTable(&tilesort_spu.stateDispatch); } if (tilesort_spu.useDMX) { /* load OpenGL */ int n; crDebug("Tilesort SPU: Using DMX"); n = crLoadOpenGL( &tilesort_spu.ws, NULL); if (!n) { crWarning("Tilesort SPU: Unable to load OpenGL, disabling DMX"); tilesort_spu.useDMX = 0; } } else { crDebug("Tilesort SPU: Not using DMX"); } crDebug("Tilesort SPU: ---------- End of Init -------------"); return &tilesort_functions; }