Пример #1
0
bool SceneGameMain::init()
{
    SpriteFrameCache::getInstance()->addSpriteFrame(SpriteFrame::create("pipebottom.png", Rect(0, 0, 64, 64)), "pipebottom.png");
    SpriteFrameCache::getInstance()->addSpriteFrame(SpriteFrame::create("middle.png", Rect(0, 0, 60, 23)), "middle.png");
    SpriteFrameCache::getInstance()->addSpriteFrame(SpriteFrame::create("pipetop.png", Rect(0, 0, 64, 64)), "pipetop.png");
    createBackGround();
    createBianJie();
    createBirdBox();
   // m_world->setGravity(Vect(0,-10));
    auto touchListener = EventListenerTouchOneByOne::create();
    touchListener->setSwallowTouches(true);
    touchListener->onTouchBegan = CC_CALLBACK_2(SceneGameMain::onTouchBegan, this);
    touchListener->onTouchMoved = CC_CALLBACK_2(SceneGameMain::onTouchMoved, this);
    touchListener->onTouchEnded = CC_CALLBACK_2(SceneGameMain::onTouchEnded, this);
    touchListener->onTouchCancelled = CC_CALLBACK_2(SceneGameMain::onTouchCancelled, this);
    _eventDispatcher->addEventListenerWithSceneGraphPriority(touchListener, this);
    _touchListener = touchListener;
    schedule(schedule_selector(SceneGameMain::updateBird));
    createTopGanTi();
    auto contactListener = EventListenerPhysicsContact::create();
    contactListener->onContactBegin = CC_CALLBACK_2(SceneGameMain::onContactBegin, this);
    _eventDispatcher->addEventListenerWithSceneGraphPriority(contactListener, this);
    

    

    return true;
}
Пример #2
0
bool MainScene::init()
{
	Scene::init();

	visibleSize = Director::getInstance()->getVisibleSize();
	origin = Director::getInstance()->getVisibleOrigin();

	Label* rgbLable = Label::createWithSystemFont("RGB MODE", "Arial", fontSize*DATUM);
	MenuItemLabel* rgbmode = MenuItemLabel::create(rgbLable, CC_CALLBACK_0(MainScene::RGBMode, this));

	Label* rgbrgbLable = Label::createWithSystemFont("RGBRGB MODE", "Arial", fontSize*DATUM);
	MenuItemLabel* rgbrgbmode = MenuItemLabel::create(rgbrgbLable, CC_CALLBACK_0(MainScene::RGBRGBMode, this));

	Label* whiteLable = Label::createWithSystemFont("WHITE MODE", "Arial", fontSize*DATUM);
	MenuItemLabel* whitemode = MenuItemLabel::create(whiteLable, CC_CALLBACK_0(MainScene::WhiteMode, this));

	if (SimpleAudioEngine::getInstance()->isBackgroundMusicPlaying())
		SimpleAudioEngine::getInstance()->stopBackgroundMusic();
	Label* playLable = Label::createWithSystemFont("PLAY BGM", "Arial", fontSize*DATUM);
	MenuItemLabel* playBGM = MenuItemLabel::create(playLable);
	Label* stopLable = Label::createWithSystemFont("STOP BGM", "Arial", fontSize*DATUM);
	MenuItemLabel* stopBGM = MenuItemLabel::create(stopLable);
	MenuItemToggle* bgm = MenuItemToggle::createWithCallback(CC_CALLBACK_0(MainScene::PlayStopBGM, this), playBGM, stopBGM, NULL);

	effectFlag = false;
	Label* openEffectLable = Label::createWithSystemFont("OPEN EFFECT", "Arial", fontSize*DATUM);
	MenuItemLabel* openEffect = MenuItemLabel::create(openEffectLable);
	Label* closeEffectLable = Label::createWithSystemFont("CLOSE EFFECT", "Arial", fontSize*DATUM);
	MenuItemLabel* closeEffect = MenuItemLabel::create(closeEffectLable);
	MenuItemToggle* effect = MenuItemToggle::createWithCallback(CC_CALLBACK_0(MainScene::OpenCloseEffect, this), openEffect, closeEffect, NULL);

	Label* quitLable = Label::createWithSystemFont("QUIT GAME", "Arial", fontSize*DATUM);
	MenuItemLabel* quitGame = MenuItemLabel::create(quitLable, CC_CALLBACK_0(MainScene::QuitGame, this));

	Menu* mainMenu = Menu::create(rgbmode, rgbrgbmode, whitemode, bgm, effect, quitGame, NULL);
	mainMenu->alignItemsVerticallyWithPadding(20);
	this->addChild(mainMenu, 1000);

	createBackGround("sprites/main.jpg");

	return true;
}
Пример #3
0
bool MainScene::init()
{
	Scene::init();

	visibleSize = Director::getInstance()->getVisibleSize();
	origin = Director::getInstance()->getVisibleOrigin();

	Label* startLable = Label::createWithTTF("Start Game", "fonts/Marker Felt.ttf", 48);
	MenuItemLabel* startGame = MenuItemLabel::create(startLable, CC_CALLBACK_0(MainScene::StartGame, this));

	if (SimpleAudioEngine::getInstance()->isBackgroundMusicPlaying())
		SimpleAudioEngine::getInstance()->stopBackgroundMusic();
	Label* playLable = Label::createWithTTF("Play BGM", "fonts/Marker Felt.ttf", 48);
	MenuItemLabel* playBGM = MenuItemLabel::create(playLable);
	Label* stopLable = Label::createWithTTF("Stop BGM", "fonts/Marker Felt.ttf", 48);
	MenuItemLabel* stopBGM = MenuItemLabel::create(stopLable);
	MenuItemToggle* bgm = MenuItemToggle::createWithCallback(CC_CALLBACK_0(MainScene::PlayStopBGM, this), playBGM, stopBGM, NULL);

	effectFlag = false;
	Label* openEffectLable = Label::createWithTTF("Open Effect", "fonts/Marker Felt.ttf", 48);
	MenuItemLabel* openEffect = MenuItemLabel::create(openEffectLable);
	Label* closeEffectLable = Label::createWithTTF("Close Effect", "fonts/Marker Felt.ttf", 48);
	MenuItemLabel* closeEffect = MenuItemLabel::create(closeEffectLable);
	MenuItemToggle* effect = MenuItemToggle::createWithCallback(CC_CALLBACK_0(MainScene::OpenCloseEffect, this), openEffect, closeEffect, NULL);

	Label* quitLable = Label::createWithTTF("Quit Game", "fonts/Marker Felt.ttf", 48);
	MenuItemLabel* quitGame = MenuItemLabel::create(quitLable, CC_CALLBACK_0(MainScene::QuitGame, this));

	Menu* mainMenu = Menu::create(startGame, bgm, effect, quitGame, NULL);
	mainMenu->alignItemsVerticallyWithPadding(20);
	this->addChild(mainMenu, 1000);

	createBackGround("sprites/main.jpg");

	return true;
}