Пример #1
0
void FEComponentTransfer::applySoftware()
{
    FilterEffect* in = inputEffect(0);
    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return;

    RefPtr<Image> image = in->asImageBuffer()->copyImage(DontCopyBackingStore);
    RefPtr<NativeImageSkia> nativeImage = image->nativeImageForCurrentFrame();
    if (!nativeImage)
        return;

    unsigned char rValues[256], gValues[256], bValues[256], aValues[256];
    getValues(rValues, gValues, bValues, aValues);

    IntRect destRect = drawingRegionOfInputImage(in->absolutePaintRect());
    SkPaint paint;
    paint.setColorFilter(SkTableColorFilter::CreateARGB(aValues, rValues, gValues, bValues))->unref();
    paint.setXfermodeMode(SkXfermode::kSrc_Mode);
    resultImage->context()->drawBitmap(nativeImage->bitmap(), destRect.x(), destRect.y(), &paint);

    if (affectsTransparentPixels()) {
        IntRect fullRect = IntRect(IntPoint(), absolutePaintRect().size());
        resultImage->context()->clipOut(destRect);
        resultImage->context()->fillRect(fullRect, Color(rValues[0], gValues[0], bValues[0], aValues[0]));
    }
}
Пример #2
0
void FEMorphology::applySoftware()
{
    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return;

    FilterEffect* in = inputEffect(0);

    IntRect drawingRegion = drawingRegionOfInputImage(in->absolutePaintRect());

    setIsAlphaImage(in->isAlphaImage());

    float radiusX = filter()->applyHorizontalScale(m_radiusX);
    float radiusY = filter()->applyVerticalScale(m_radiusY);

    RefPtr<Image> image = in->asImageBuffer()->copyImage(DontCopyBackingStore);

    SkPaint paint;
    GraphicsContext* dstContext = resultImage->context();
    if (m_type == FEMORPHOLOGY_OPERATOR_DILATE)
        paint.setImageFilter(SkDilateImageFilter::Create(radiusX, radiusY))->unref();
    else if (m_type == FEMORPHOLOGY_OPERATOR_ERODE)
        paint.setImageFilter(SkErodeImageFilter::Create(radiusX, radiusY))->unref();

    SkRect bounds = SkRect::MakeWH(absolutePaintRect().width(), absolutePaintRect().height());
    dstContext->saveLayer(&bounds, &paint);
    dstContext->drawImage(image.get(), drawingRegion.location(), CompositeCopy);
    dstContext->restoreLayer();
}
Пример #3
0
void FEGaussianBlur::applySoftware()
{
    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return;

    FilterEffect* in = inputEffect(0);

    IntRect drawingRegion = drawingRegionOfInputImage(in->absolutePaintRect());

    setIsAlphaImage(in->isAlphaImage());

    float stdX = filter()->applyHorizontalScale(m_stdX);
    float stdY = filter()->applyVerticalScale(m_stdY);

    RefPtr<Image> image = in->asImageBuffer()->copyImage(DontCopyBackingStore);

    SkPaint paint;
    GraphicsContext* dstContext = resultImage->context();
    paint.setImageFilter(SkBlurImageFilter::Create(stdX, stdY))->unref();

    SkRect bounds = SkRect::MakeWH(absolutePaintRect().width(), absolutePaintRect().height());
    dstContext->saveLayer(&bounds, &paint);
    paint.setColor(0xFFFFFFFF);
    dstContext->drawImage(image.get(), drawingRegion.location(), CompositeCopy);
    dstContext->restoreLayer();
}
Пример #4
0
void FEDropShadow::applySoftware()
{
    FilterEffect* in = inputEffect(0);

    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return;

    Filter* filter = this->filter();
    FloatSize blurRadius(filter->applyHorizontalScale(m_stdX), filter->applyVerticalScale(m_stdY));
    FloatSize offset(filter->applyHorizontalScale(m_dx), filter->applyVerticalScale(m_dy));

    FloatRect drawingRegion = drawingRegionOfInputImage(in->absolutePaintRect());
    GraphicsContext* resultContext = resultImage->context();
    ASSERT(resultContext);

    Color color = adaptColorToOperatingColorSpace(m_shadowColor.combineWithAlpha(m_shadowOpacity));
    SkAutoTUnref<SkImageFilter> blurFilter(SkBlurImageFilter::Create(blurRadius.width(), blurRadius.height()));
    SkAutoTUnref<SkColorFilter> colorFilter(SkColorFilter::CreateModeFilter(color.rgb(), SkXfermode::kSrcIn_Mode));
    SkPaint paint;
    paint.setImageFilter(blurFilter.get());
    paint.setColorFilter(colorFilter.get());
    paint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
    RefPtr<Image> image = in->asImageBuffer()->copyImage(DontCopyBackingStore);

    RefPtr<NativeImageSkia> nativeImage = image->nativeImageForCurrentFrame();

    if (!nativeImage)
        return;

    resultContext->drawBitmap(nativeImage->bitmap(), drawingRegion.x() + offset.width(), drawingRegion.y() + offset.height(), &paint);
    resultContext->drawBitmap(nativeImage->bitmap(), drawingRegion.x(), drawingRegion.y());
}
Пример #5
0
bool FEBlend::platformApplySkia()
{
    // For now, only use the skia implementation for accelerated rendering.
    if (filter()->renderingMode() != Accelerated)
        return false;

    FilterEffect* in = inputEffect(0);
    FilterEffect* in2 = inputEffect(1);

    if (!in || !in2) 
        return false;

    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return false;

    RefPtr<Image> foreground = in->asImageBuffer()->copyImage(DontCopyBackingStore);
    RefPtr<Image> background = in2->asImageBuffer()->copyImage(DontCopyBackingStore);

    SkBitmap foregroundBitmap = foreground->nativeImageForCurrentFrame()->bitmap();
    SkBitmap backgroundBitmap = background->nativeImageForCurrentFrame()->bitmap();

    SkAutoTUnref<SkImageFilter> backgroundSource(new SkBitmapSource(backgroundBitmap));
    SkBlendImageFilter::Mode mode = toSkiaMode(m_mode);
    SkAutoTUnref<SkImageFilter> blend(new SkBlendImageFilter(mode, backgroundSource));
    SkPaint paint;
    paint.setImageFilter(blend);
    SkCanvas* canvas = resultImage->context()->platformContext()->canvas();
    canvas->drawBitmap(foregroundBitmap, 0, 0, &paint);
    return true;
}
Пример #6
0
bool FELighting::applySkia()
{
    // For now, only use the skia implementation for accelerated rendering.
    if (!filter()->isAccelerated())
        return false;

    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return false;

    FilterEffect* in = inputEffect(0);

    IntRect drawingRegion = drawingRegionOfInputImage(in->absolutePaintRect());

    setIsAlphaImage(in->isAlphaImage());

    RefPtr<Image> image = in->asImageBuffer()->copyImage(DontCopyBackingStore);
    RefPtr<NativeImageSkia> nativeImage = image->nativeImageForCurrentFrame();
    if (!nativeImage)
        return false;

    GraphicsContext* dstContext = resultImage->context();

    SkPaint paint;
    RefPtr<SkImageFilter> filter = createImageFilter(0);
    paint.setImageFilter(filter.get());
    dstContext->drawBitmap(nativeImage->bitmap(), drawingRegion.location().x(), drawingRegion.location().y(), &paint);
    return true;
}
Пример #7
0
void FEColorMatrix::platformApplySoftware()
{
    FilterEffect* in = inputEffect(0);

    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return;

    resultImage->context()->drawImageBuffer(in->asImageBuffer(), ColorSpaceDeviceRGB, drawingRegionOfInputImage(in->absolutePaintRect()));

    IntRect imageRect(IntPoint(), absolutePaintRect().size());
    RefPtr<Uint8ClampedArray> pixelArray = resultImage->getUnmultipliedImageData(imageRect);

    switch (m_type) {
    case FECOLORMATRIX_TYPE_UNKNOWN:
        break;
    case FECOLORMATRIX_TYPE_MATRIX:
        effectType<FECOLORMATRIX_TYPE_MATRIX>(pixelArray.get(), m_values);
        break;
    case FECOLORMATRIX_TYPE_SATURATE: 
        effectType<FECOLORMATRIX_TYPE_SATURATE>(pixelArray.get(), m_values);
        break;
    case FECOLORMATRIX_TYPE_HUEROTATE:
        effectType<FECOLORMATRIX_TYPE_HUEROTATE>(pixelArray.get(), m_values);
        break;
    case FECOLORMATRIX_TYPE_LUMINANCETOALPHA:
        effectType<FECOLORMATRIX_TYPE_LUMINANCETOALPHA>(pixelArray.get(), m_values);
        setIsAlphaImage(true);
        break;
    }

    resultImage->putByteArray(Unmultiplied, pixelArray.get(), imageRect.size(), imageRect, IntPoint());
}
Пример #8
0
void FEColorMatrix::applySoftware()
{
    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return;

    FilterEffect* in = inputEffect(0);

    IntRect drawingRegion = drawingRegionOfInputImage(in->absolutePaintRect());

    SkAutoTUnref<SkColorFilter> filter(createColorFilter(m_type, m_values.data()));

    RefPtr<Image> image = in->asImageBuffer()->copyImage(DontCopyBackingStore);
    RefPtr<NativeImageSkia> nativeImage = image->nativeImageForCurrentFrame();
    if (!nativeImage)
        return;

    SkPaint paint;
    paint.setColorFilter(filter);
    paint.setXfermodeMode(SkXfermode::kSrc_Mode);
    resultImage->context()->drawBitmap(nativeImage->bitmap(), drawingRegion.x(), drawingRegion.y(), &paint);

    if (affectsTransparentPixels()) {
        IntRect fullRect = IntRect(IntPoint(), absolutePaintRect().size());
        resultImage->context()->clipOut(drawingRegion);
        resultImage->context()->fillRect(fullRect, Color(m_values[4], m_values[9], m_values[14], m_values[19]));
    }
    return;
}
Пример #9
0
void FEGaussianBlur::platformApplySkia()
{
    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return;

    FilterEffect* in = inputEffect(0);

    IntRect drawingRegion = drawingRegionOfInputImage(in->absolutePaintRect());

    setIsAlphaImage(in->isAlphaImage());

    float stdX = filter()->applyHorizontalScale(m_stdX);
    float stdY = filter()->applyVerticalScale(m_stdY);
    
    RefPtr<Image> image = in->asImageBuffer()->copyImage(DontCopyBackingStore);

    SkPaint paint;
    GraphicsContext* dstContext = resultImage->context();
    SkCanvas* canvas = dstContext->platformContext()->canvas();
    paint.setImageFilter(new SkBlurImageFilter(stdX, stdY))->unref();
    canvas->saveLayer(0, &paint);
    paint.setColor(0xFFFFFFFF);
    dstContext->drawImage(image.get(), ColorSpaceDeviceRGB, drawingRegion.location(), CompositeCopy);
    canvas->restore();
    return;
}
void SourceGraphic::platformApplySoftware()
{
    ImageBuffer* resultImage = createImageBufferResult();
    Filter* filter = this->filter();
    if (!resultImage || !filter->sourceImage())
        return;

    resultImage->context()->drawImageBuffer(filter->sourceImage(), ColorSpaceDeviceRGB, IntPoint());
}
Пример #11
0
void FEFlood::platformApplySoftware()
{
    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return;

    Color color = colorWithOverrideAlpha(floodColor().rgb(), floodOpacity());
    resultImage->context()->fillRect(FloatRect(FloatPoint(), absolutePaintRect().size()), color, ColorSpaceDeviceRGB);
}
Пример #12
0
void FEFlood::applySoftware()
{
    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return;

    Color color = floodColor().combineWithAlpha(floodOpacity());
    resultImage->context()->fillRect(FloatRect(FloatPoint(), absolutePaintRect().size()), color);
    FilterEffect::setResultColorSpace(ColorSpaceDeviceRGB);
}
Пример #13
0
void FEComposite::platformApplySoftware()
{
    FilterEffect* in = inputEffect(0);
    FilterEffect* in2 = inputEffect(1);

    if (m_type == FECOMPOSITE_OPERATOR_ARITHMETIC) {
        ByteArray* dstPixelArray = createPremultipliedImageResult();
        if (!dstPixelArray)
            return;

        IntRect effectADrawingRect = requestedRegionOfInputImageData(in->absolutePaintRect());
        RefPtr<ByteArray> srcPixelArray = in->asPremultipliedImage(effectADrawingRect);

        IntRect effectBDrawingRect = requestedRegionOfInputImageData(in2->absolutePaintRect());
        in2->copyPremultipliedImage(dstPixelArray, effectBDrawingRect);

        arithmetic(srcPixelArray.get(), dstPixelArray, m_k1, m_k2, m_k3, m_k4);
        return;
    }

    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return;
    GraphicsContext* filterContext = resultImage->context();

    FloatRect srcRect = FloatRect(0, 0, -1, -1);
    switch (m_type) {
    case FECOMPOSITE_OPERATOR_OVER:
        filterContext->drawImageBuffer(in2->asImageBuffer(), ColorSpaceDeviceRGB, drawingRegionOfInputImage(in2->absolutePaintRect()));
        filterContext->drawImageBuffer(in->asImageBuffer(), ColorSpaceDeviceRGB, drawingRegionOfInputImage(in->absolutePaintRect()));
        break;
    case FECOMPOSITE_OPERATOR_IN: {
        GraphicsContextStateSaver stateSaver(*filterContext);
        filterContext->clipToImageBuffer(in2->asImageBuffer(), drawingRegionOfInputImage(in2->absolutePaintRect()));
        filterContext->drawImageBuffer(in->asImageBuffer(), ColorSpaceDeviceRGB, drawingRegionOfInputImage(in->absolutePaintRect()));
        break;
    }
    case FECOMPOSITE_OPERATOR_OUT:
        filterContext->drawImageBuffer(in->asImageBuffer(), ColorSpaceDeviceRGB, drawingRegionOfInputImage(in->absolutePaintRect()));
        filterContext->drawImageBuffer(in2->asImageBuffer(), ColorSpaceDeviceRGB, drawingRegionOfInputImage(in2->absolutePaintRect()), srcRect, CompositeDestinationOut);
        break;
    case FECOMPOSITE_OPERATOR_ATOP:
        filterContext->drawImageBuffer(in2->asImageBuffer(), ColorSpaceDeviceRGB, drawingRegionOfInputImage(in2->absolutePaintRect()));
        filterContext->drawImageBuffer(in->asImageBuffer(), ColorSpaceDeviceRGB, drawingRegionOfInputImage(in->absolutePaintRect()), srcRect, CompositeSourceAtop);
        break;
    case FECOMPOSITE_OPERATOR_XOR:
        filterContext->drawImageBuffer(in2->asImageBuffer(), ColorSpaceDeviceRGB, drawingRegionOfInputImage(in2->absolutePaintRect()));
        filterContext->drawImageBuffer(in->asImageBuffer(), ColorSpaceDeviceRGB, drawingRegionOfInputImage(in->absolutePaintRect()), srcRect, CompositeXOR);
        break;
    default:
        break;
    }
}
Пример #14
0
void SourceAlpha::platformApplySoftware()
{
    ImageBuffer* resultImage = createImageBufferResult();
    Filter* filter = this->filter();
    if (!resultImage || !filter->sourceImage())
        return;

    setIsAlphaImage(true);

    FloatRect imageRect(FloatPoint(), absolutePaintRect().size());
    GraphicsContext* filterContext = resultImage->context();
    filterContext->fillRect(imageRect, Color::black, ColorSpaceDeviceRGB);
    filterContext->drawImageBuffer(filter->sourceImage(), ColorSpaceDeviceRGB, IntPoint(), CompositeDestinationIn);
}
Пример #15
0
void FEImage::platformApplySoftware()
{
    RenderObject* renderer = referencedRenderer();
    if (!m_image && !renderer)
        return;

    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return;

    SVGFilter* svgFilter = static_cast<SVGFilter*>(filter());
    FloatRect destRect = svgFilter->absoluteTransform().mapRect(filterPrimitiveSubregion());

    FloatRect srcRect;
    if (renderer)
        srcRect = svgFilter->absoluteTransform().mapRect(renderer->repaintRectInLocalCoordinates());
    else {
        srcRect = FloatRect(FloatPoint(), m_image->size());
        m_preserveAspectRatio.transformRect(destRect, srcRect);
    }

    IntPoint paintLocation = absolutePaintRect().location();
    destRect.move(-paintLocation.x(), -paintLocation.y());

    // FEImage results are always in ColorSpaceDeviceRGB
    setResultColorSpace(ColorSpaceDeviceRGB);

    if (renderer) {
        const AffineTransform& absoluteTransform = svgFilter->absoluteTransform();
        resultImage->context()->concatCTM(absoluteTransform);

        SVGElement* contextNode = static_cast<SVGElement*>(renderer->node());
        if (contextNode->isStyled() && static_cast<SVGStyledElement*>(contextNode)->hasRelativeLengths()) {
            SVGLengthContext lengthContext(contextNode);
            float width = 0;
            float height = 0;

            // If we're referencing an element with percentage units, eg. <rect with="30%"> those values were resolved against the viewport.
            // Build up a transformation that maps from the viewport space to the filter primitive subregion.
            if (lengthContext.determineViewport(width, height))
                resultImage->context()->concatCTM(makeMapBetweenRects(FloatRect(0, 0, width, height), destRect));
        }

        AffineTransform contentTransformation;
        SVGRenderingContext::renderSubtreeToImageBuffer(resultImage, renderer, contentTransformation);
        return;
    }

    resultImage->context()->drawImage(m_image.get(), ColorSpaceDeviceRGB, destRect, srcRect);
}
Пример #16
0
void FEOffset::applySoftware()
{
    FilterEffect* in = inputEffect(0);

    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return;

    setIsAlphaImage(in->isAlphaImage());

    FloatRect drawingRegion = drawingRegionOfInputImage(in->absolutePaintRect());
    Filter* filter = this->filter();
    drawingRegion.move(filter->applyHorizontalScale(m_dx), filter->applyVerticalScale(m_dy));
    resultImage->context()->drawImageBuffer(in->asImageBuffer(), drawingRegion);
}
Пример #17
0
void FEMerge::platformApplySoftware()
{
    unsigned size = numberOfEffectInputs();
    ASSERT(size > 0);

    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return;

    GraphicsContext* filterContext = resultImage->context();
    for (unsigned i = 0; i < size; ++i) {
        FilterEffect* in = inputEffect(i);
        filterContext->drawImageBuffer(in->asImageBuffer(), ColorSpaceDeviceRGB, drawingRegionOfInputImage(in->absolutePaintRect()));
    }
}
Пример #18
0
void FEImage::platformApplySoftware()
{
    if (!m_image.get())
        return;

    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return;

    FloatRect srcRect(FloatPoint(), m_image->size());
    FloatRect destRect(m_absoluteSubregion);
    m_preserveAspectRatio.transformRect(destRect, srcRect);

    IntPoint paintLocation = absolutePaintRect().location();
    destRect.move(-paintLocation.x(), -paintLocation.y());

    resultImage->context()->drawImage(m_image.get(), ColorSpaceDeviceRGB, destRect, srcRect);
}
Пример #19
0
void FEBlend::platformApplySoftware()
{
    FilterEffect* in = inputEffect(0);
    FilterEffect* in2 = inputEffect(1);

    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return;
    GraphicsContext& filterContext = resultImage->context();

    ImageBuffer* imageBuffer = in->asImageBuffer();
    ImageBuffer* imageBuffer2 = in2->asImageBuffer();
    ASSERT(imageBuffer);
    ASSERT(imageBuffer2);

    filterContext.drawImageBuffer(imageBuffer2, ColorSpaceDeviceRGB, drawingRegionOfInputImage(in2->absolutePaintRect()));
    filterContext.drawImageBuffer(imageBuffer, ColorSpaceDeviceRGB, drawingRegionOfInputImage(in->absolutePaintRect()), IntRect(IntPoint(), imageBuffer->logicalSize()), ImagePaintingOptions(CompositeSourceOver, m_mode));
}
Пример #20
0
void FETile::platformApplySoftware()
{
// FIXME: See bug 47315. This is a hack to work around a compile failure, but is incorrect behavior otherwise.
    FilterEffect* in = inputEffect(0);

    ImageBuffer* resultImage = createImageBufferResult();
    ImageBuffer* inBuffer = in->asImageBuffer();
    if (!resultImage || !inBuffer)
        return;

    setIsAlphaImage(in->isAlphaImage());

    // Source input needs more attention. It has the size of the filterRegion but gives the
    // size of the cutted sourceImage back. This is part of the specification and optimization.
    FloatRect tileRect = in->maxEffectRect();
    FloatPoint inMaxEffectLocation = tileRect.location();
    FloatPoint maxEffectLocation = maxEffectRect().location();
    if (in->filterEffectType() == FilterEffectTypeSourceInput) {
        Filter& filter = this->filter();
        tileRect = filter.filterRegion();
        tileRect.scale(filter.filterResolution().width(), filter.filterResolution().height());
    }

    auto tileImage = SVGRenderingContext::createImageBuffer(tileRect, tileRect, ColorSpaceSRGB, filter().renderingMode());
    if (!tileImage)
        return;

    GraphicsContext& tileImageContext = tileImage->context();
    tileImageContext.translate(-inMaxEffectLocation.x(), -inMaxEffectLocation.y());
    tileImageContext.drawImageBuffer(*inBuffer, in->absolutePaintRect().location());

    auto tileImageCopy = ImageBuffer::sinkIntoImage(WTFMove(tileImage));
    if (!tileImageCopy)
        return;

    auto pattern = Pattern::create(WTFMove(tileImageCopy), true, true);

    AffineTransform patternTransform;
    patternTransform.translate(inMaxEffectLocation.x() - maxEffectLocation.x(), inMaxEffectLocation.y() - maxEffectLocation.y());
    pattern.get().setPatternSpaceTransform(patternTransform);
    GraphicsContext& filterContext = resultImage->context();
    filterContext.setFillPattern(WTFMove(pattern));
    filterContext.fillRect(FloatRect(FloatPoint(), absolutePaintRect().size()));
}
Пример #21
0
void FEImage::applySoftware()
{
    RenderObject* renderer = referencedRenderer();
    if (!m_image && !renderer)
        return;

    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return;
    IntPoint paintLocation = absolutePaintRect().location();
    resultImage->context()->translate(-paintLocation.x(), -paintLocation.y());

    // FEImage results are always in ColorSpaceDeviceRGB
    setResultColorSpace(ColorSpaceDeviceRGB);

    FloatRect destRect = filter()->mapLocalRectToAbsoluteRect(filterPrimitiveSubregion());
    FloatRect srcRect;

    if (!renderer) {
        srcRect = FloatRect(FloatPoint(), m_image->size());
        m_preserveAspectRatio->transformRect(destRect, srcRect);

        resultImage->context()->drawImage(m_image.get(), destRect, srcRect);
        return;
    }

    SVGElement* contextNode = toSVGElement(renderer->node());
    if (contextNode->hasRelativeLengths()) {
        // FIXME: This fixes relative lengths but breaks non-relative ones (see crbug/260709).
        SVGLengthContext lengthContext(contextNode);
        FloatSize viewportSize;

        // If we're referencing an element with percentage units, eg. <rect with="30%"> those values were resolved against the viewport.
        // Build up a transformation that maps from the viewport space to the filter primitive subregion.
        if (lengthContext.determineViewport(viewportSize))
            resultImage->context()->concatCTM(makeMapBetweenRects(FloatRect(FloatPoint(), viewportSize), destRect));
    } else {
        resultImage->context()->translate(destRect.x(), destRect.y());
        resultImage->context()->concatCTM(filter()->absoluteTransform());
    }

    AffineTransform contentTransformation;
    SVGRenderingContext::renderSubtree(resultImage->context(), renderer, contentTransformation);
}
Пример #22
0
void FEDropShadow::platformApplySoftware()
{
    FilterEffect* in = inputEffect(0);

    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return;

    Filter& filter = this->filter();
    FloatSize blurRadius(2 * filter.applyHorizontalScale(m_stdX), 2 * filter.applyVerticalScale(m_stdY));
    blurRadius.scale(filter.filterScale());
    FloatSize offset(filter.applyHorizontalScale(m_dx), filter.applyVerticalScale(m_dy));

    FloatRect drawingRegion = drawingRegionOfInputImage(in->absolutePaintRect());
    FloatRect drawingRegionWithOffset(drawingRegion);
    drawingRegionWithOffset.move(offset);

    ImageBuffer* sourceImage = in->asImageBuffer();
    if (!sourceImage)
        return;

    GraphicsContext& resultContext = resultImage->context();
    resultContext.setAlpha(m_shadowOpacity);
    resultContext.drawImageBuffer(*sourceImage, drawingRegionWithOffset);
    resultContext.setAlpha(1);

    ShadowBlur contextShadow(blurRadius, offset, m_shadowColor);

    // TODO: Direct pixel access to ImageBuffer would avoid copying the ImageData.
    IntRect shadowArea(IntPoint(), resultImage->internalSize());
    RefPtr<Uint8ClampedArray> srcPixelArray = resultImage->getPremultipliedImageData(shadowArea, ImageBuffer::BackingStoreCoordinateSystem);

    contextShadow.blurLayerImage(srcPixelArray->data(), shadowArea.size(), 4 * shadowArea.size().width());

    resultImage->putByteArray(Premultiplied, srcPixelArray.get(), shadowArea.size(), shadowArea, IntPoint(), ImageBuffer::BackingStoreCoordinateSystem);

    resultContext.setCompositeOperation(CompositeSourceIn);
    resultContext.fillRect(FloatRect(FloatPoint(), absolutePaintRect().size()), m_shadowColor);
    resultContext.setCompositeOperation(CompositeDestinationOver);

    resultImage->context().drawImageBuffer(*sourceImage, drawingRegion);
}
Пример #23
0
void SourceAlpha::applySoftware()
{
    ImageBuffer* resultImage = createImageBufferResult();
    Filter* filter = this->filter();
    if (!resultImage || !filter->sourceImage())
        return;

    setIsAlphaImage(true);

    FloatRect imageRect(FloatPoint(), absolutePaintRect().size());
    GraphicsContext* filterContext = resultImage->context();
    filterContext->fillRect(imageRect, Color::black);

    IntRect srcRect = filter->sourceImageRect();
    if (ImageBuffer* sourceImageBuffer = filter->sourceImage()) {
        filterContext->drawImageBuffer(sourceImageBuffer,
            FloatRect(IntPoint(srcRect.location() - absolutePaintRect().location()), sourceImageBuffer->size()),
            0, CompositeDestinationIn);
    }
}
Пример #24
0
bool FEDisplacementMap::applySkia()
{
    // For now, only use the skia implementation for accelerated rendering.
    if (!filter()->isAccelerated())
        return false;

    FilterEffect* in = inputEffect(0);
    FilterEffect* in2 = inputEffect(1);

    if (!in || !in2)
        return false;

    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return false;

    RefPtr<Image> color = in->asImageBuffer()->copyImage(DontCopyBackingStore);
    RefPtr<Image> displ = in2->asImageBuffer()->copyImage(DontCopyBackingStore);

    RefPtr<NativeImageSkia> colorNativeImage = color->nativeImageForCurrentFrame();
    RefPtr<NativeImageSkia> displNativeImage = displ->nativeImageForCurrentFrame();

    if (!colorNativeImage || !displNativeImage)
        return false;

    SkBitmap colorBitmap = colorNativeImage->bitmap();
    SkBitmap displBitmap = displNativeImage->bitmap();

    SkAutoTUnref<SkImageFilter> colorSource(new SkBitmapSource(colorBitmap));
    SkAutoTUnref<SkImageFilter> displSource(new SkBitmapSource(displBitmap));
    SkDisplacementMapEffect::ChannelSelectorType typeX = toSkiaMode(m_xChannelSelector);
    SkDisplacementMapEffect::ChannelSelectorType typeY = toSkiaMode(m_yChannelSelector);
    // FIXME : Only applyHorizontalScale is used and applyVerticalScale is ignored
    // This can be fixed by adding a 2nd scale parameter to SkDisplacementMapEffect
    SkAutoTUnref<SkImageFilter> displEffect(new SkDisplacementMapEffect(
        typeX, typeY, SkFloatToScalar(filter()->applyHorizontalScale(m_scale)), displSource, colorSource));
    SkPaint paint;
    paint.setImageFilter(displEffect);
    resultImage->context()->drawBitmap(colorBitmap, 0, 0, &paint);
    return true;
}
Пример #25
0
void FETile::applySoftware()
{
    FilterEffect* in = inputEffect(0);

    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return;

    setIsAlphaImage(in->isAlphaImage());

    // Source input needs more attention. It has the size of the filterRegion but gives the
    // size of the cutted sourceImage back. This is part of the specification and optimization.
    FloatRect tileRect = in->maxEffectRect();
    FloatPoint inMaxEffectLocation = tileRect.location();
    FloatPoint maxEffectLocation = maxEffectRect().location();
    if (in->filterEffectType() == FilterEffectTypeSourceInput) {
        Filter* filter = this->filter();
        tileRect = filter->absoluteFilterRegion();
    }

    OwnPtr<ImageBufferSurface> surface;
    IntSize intTileSize = roundedIntSize(tileRect.size());
    surface = adoptPtr(new UnacceleratedImageBufferSurface(intTileSize));
    OwnPtr<ImageBuffer> tileImage = ImageBuffer::create(surface.release());
    if (!tileImage)
        return;

    GraphicsContext* tileImageContext = tileImage->context();
    tileImageContext->scale(FloatSize(intTileSize.width() / tileRect.width(), intTileSize.height() / tileRect.height()));
    tileImageContext->translate(-inMaxEffectLocation.x(), -inMaxEffectLocation.y());
    tileImageContext->drawImageBuffer(in->asImageBuffer(), in->absolutePaintRect().location());

    RefPtr<Pattern> pattern = Pattern::create(tileImage->copyImage(CopyBackingStore), true, true);

    AffineTransform patternTransform;
    patternTransform.translate(inMaxEffectLocation.x() - maxEffectLocation.x(), inMaxEffectLocation.y() - maxEffectLocation.y());
    pattern->setPatternSpaceTransform(patternTransform);
    GraphicsContext* filterContext = resultImage->context();
    filterContext->setFillPattern(pattern);
    filterContext->fillRect(FloatRect(FloatPoint(), absolutePaintRect().size()));
}
Пример #26
0
void FEDropShadow::platformApplySoftware()
{
    FilterEffect* in = inputEffect(0);

    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return;

    Filter* filter = this->filter();
    FloatSize blurRadius(filter->applyHorizontalScale(m_stdX), filter->applyVerticalScale(m_stdY));
    FloatSize offset(filter->applyHorizontalScale(m_dx), filter->applyVerticalScale(m_dy));

    FloatRect drawingRegion = drawingRegionOfInputImage(in->absolutePaintRect());
    FloatRect drawingRegionWithOffset(drawingRegion);
    drawingRegionWithOffset.move(offset);

    ImageBuffer* sourceImage = in->asImageBuffer();
    ASSERT(sourceImage);
    GraphicsContext* resultContext = resultImage->context();
    ASSERT(resultContext);
    resultContext->setAlpha(m_shadowOpacity);
    resultContext->drawImageBuffer(sourceImage, ColorSpaceDeviceRGB, drawingRegionWithOffset);
    resultContext->setAlpha(1);

    ShadowBlur contextShadow(blurRadius, offset, m_shadowColor, ColorSpaceDeviceRGB);

    // TODO: Direct pixel access to ImageBuffer would avoid copying the ImageData.
    IntRect shadowArea(IntPoint(), resultImage->size());
    RefPtr<ByteArray> srcPixelArray = resultImage->getPremultipliedImageData(shadowArea);

    contextShadow.blurLayerImage(srcPixelArray->data(), shadowArea.size(), 4 * shadowArea.size().width());

    resultImage->putPremultipliedImageData(srcPixelArray.get(), shadowArea.size(), shadowArea, IntPoint());

    resultContext->setCompositeOperation(CompositeSourceIn);
    resultContext->fillRect(FloatRect(FloatPoint(), absolutePaintRect().size()), m_shadowColor, ColorSpaceDeviceRGB);
    resultContext->setCompositeOperation(CompositeDestinationOver);

    resultImage->context()->drawImageBuffer(sourceImage, ColorSpaceDeviceRGB, drawingRegion);
}
Пример #27
0
bool FEComponentTransfer::platformApplySkia()
{
    FilterEffect* in = inputEffect(0);
    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return false;

    RefPtr<Image> image = in->asImageBuffer()->copyImage(DontCopyBackingStore);
    NativeImageSkia* nativeImage = image->nativeImageForCurrentFrame();
    if (!nativeImage)
        return false;

    unsigned char rValues[256], gValues[256], bValues[256], aValues[256];
    getValues(rValues, gValues, bValues, aValues);

    SkPaint paint;
    paint.setColorFilter(SkTableColorFilter::CreateARGB(aValues, rValues, gValues, bValues))->unref();
    paint.setXfermodeMode(SkXfermode::kSrc_Mode);
    resultImage->context()->platformContext()->drawBitmap(nativeImage->bitmap(), 0, 0, &paint);

    return true;
}
Пример #28
0
bool FEColorMatrix::applySkia()
{
    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return false;

    FilterEffect* in = inputEffect(0);

    SkRect drawingRegion = drawingRegionOfInputImage(in->absolutePaintRect());

    SkAutoTUnref<SkColorFilter> filter(createColorFilter(m_type, m_values.data()));

    RefPtr<Image> image = in->asImageBuffer()->copyImage(DontCopyBackingStore);
    RefPtr<NativeImageSkia> nativeImage = image->nativeImageForCurrentFrame();
    if (!nativeImage)
        return false;

    SkPaint paint;
    paint.setColorFilter(filter);
    paint.setXfermodeMode(SkXfermode::kSrc_Mode);
    resultImage->context()->drawBitmap(nativeImage->bitmap(), drawingRegion.fLeft, drawingRegion.fTop, &paint);
    return true;
}
Пример #29
0
void FEBlend::applySoftware()
{
#if HAVE(ARM_NEON_INTRINSICS)
    if (applySoftwareNEON())
        return;
#endif

    FilterEffect* in = inputEffect(0);
    FilterEffect* in2 = inputEffect(1);

    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return;
    GraphicsContext* filterContext = resultImage->context();

    ImageBuffer* imageBuffer = in->asImageBuffer();
    ImageBuffer* imageBuffer2 = in2->asImageBuffer();
    ASSERT(imageBuffer);
    ASSERT(imageBuffer2);

    filterContext->drawImageBuffer(imageBuffer2, drawingRegionOfInputImage(in2->absolutePaintRect()));
    filterContext->drawImageBuffer(imageBuffer, drawingRegionOfInputImage(in->absolutePaintRect()), 0, CompositeSourceOver, m_mode);
}
Пример #30
-1
void FETile::platformApplySoftware()
{
// FIXME: See bug 47315. This is a hack to work around a compile failure, but is incorrect behavior otherwise.
#if ENABLE(SVG)
    FilterEffect* in = inputEffect(0);

    ImageBuffer* resultImage = createImageBufferResult();
    if (!resultImage)
        return;

    setIsAlphaImage(in->isAlphaImage());

    // Source input needs more attention. It has the size of the filterRegion but gives the
    // size of the cutted sourceImage back. This is part of the specification and optimization.
    FloatRect tileRect = in->maxEffectRect();
    FloatPoint inMaxEffectLocation = tileRect.location();
    FloatPoint maxEffectLocation = maxEffectRect().location();
    if (in->filterEffectType() == FilterEffectTypeSourceInput) {
        Filter* filter = this->filter();
        tileRect = filter->filterRegion();
        tileRect.scale(filter->filterResolution().width(), filter->filterResolution().height());
    }

    OwnPtr<ImageBuffer> tileImage;
    if (!SVGImageBufferTools::createImageBufferForPattern(tileRect, tileRect, tileImage, ColorSpaceDeviceRGB, filter()->renderingMode()))
        return;

    GraphicsContext* tileImageContext = tileImage->context();
    tileImageContext->translate(-inMaxEffectLocation.x(), -inMaxEffectLocation.y());
    tileImageContext->drawImageBuffer(in->asImageBuffer(), ColorSpaceDeviceRGB, in->absolutePaintRect().location());

    RefPtr<Pattern> pattern = Pattern::create(tileImage->copyImage(CopyBackingStore), true, true);

    AffineTransform patternTransform;
    patternTransform.translate(inMaxEffectLocation.x() - maxEffectLocation.x(), inMaxEffectLocation.y() - maxEffectLocation.y());
    pattern->setPatternSpaceTransform(patternTransform);
    GraphicsContext* filterContext = resultImage->context();
    filterContext->setFillPattern(pattern);
    filterContext->fillRect(FloatRect(FloatPoint(), absolutePaintRect().size()));
#endif
}