Пример #1
0
//--------------------------------------------------------------
void ofxBulletSphere::create( btDiscreteDynamicsWorld* a_world, btTransform a_bt_tr, float a_mass, float a_radius ) {
	if(!_bInited || _shape == NULL) {
		ofxBulletBaseShape::create( a_world, (btCollisionShape*)new btSphereShape( a_radius ), a_bt_tr, a_mass );
	} else {
		ofxBulletBaseShape::create( a_world, _shape, a_bt_tr, a_mass );
	}
	createInternalUserData();
}
Пример #2
0
//--------------------------------------------------------------
void ofxBulletCapsule::create( btDiscreteDynamicsWorld* a_world, btTransform &a_bt_tr, float a_mass, float a_radius, float a_height ) {
	if(!_bInited || _shape == NULL) {
		ofxBulletRigidBody::create( a_world, (btCollisionShape*)new btCapsuleShape(a_radius, a_height ), a_bt_tr, a_mass );
	} else {
		ofxBulletRigidBody::create( a_world, _shape, a_bt_tr, a_mass );
	}
	createInternalUserData();
}
Пример #3
0
//--------------------------------------------------------------
void ofxBulletConvexShape::create( btDiscreteDynamicsWorld* a_world, btTransform &a_bt_tr, float a_mass ) {
	if(!_bInited || _shape == NULL) {
		ofLogWarning("ofxBulletConvexShape :: create : must call init first");
        return;
	}
    ofxBulletBaseShape::create( a_world, _shape, a_bt_tr, a_mass );
	createInternalUserData();
}
//--------------------------------------------------------------
void ofxBulletSoftTriMesh::create( ofxBulletWorldSoft* a_world, ofMesh& aMesh, btTransform &a_bt_tr, float a_mass ) {
    
    if(a_world == NULL) {
        ofLogError("ofxBulletSoftTriMesh") << "create(): a_world param is NULL";
        return;
    }
    
    if( aMesh.getMode() != OF_PRIMITIVE_TRIANGLES ) {
        ofLogError("ofxBulletSoftTriMesh") << " only excepts meshes that are triangles";
        return;
    }
    
    _world = a_world;
    
    _cachedMesh.clear();
    _cachedMesh = aMesh;
    
    if( bullet_vertices != NULL ) {
        delete bullet_vertices;
        bullet_vertices = NULL;
    }
    
    int vertStride  = sizeof(btVector3);
    int indexStride = 3*sizeof(int);
    
    int totalVerts    = (int)aMesh.getNumVertices();
    int totalIndices  = (int)aMesh.getNumIndices();
    
    bullet_vertices = new btScalar[ totalVerts * 3 ];
    int* bullet_indices = new int[ totalIndices ];
    
    auto& tverts       = aMesh.getVertices();
    vector< ofIndexType >& tindices = aMesh.getIndices();
    
    for( int i = 0; i < totalVerts; i++ ) {
        bullet_vertices[i*3+0] = tverts[i].x;
        bullet_vertices[i*3+1] = tverts[i].y;
        bullet_vertices[i*3+2] = tverts[i].z;
    }
    for( int i = 0; i < totalIndices; i++ ) {
        bullet_indices[i] = tindices[i];
    }
    
    _softBody = btSoftBodyHelpers::CreateFromTriMesh( _world->getInfo(),
                                                         bullet_vertices,
                                                         bullet_indices,
                                                         totalIndices/3 );
    _softBody->transform( a_bt_tr );
    setMass( a_mass, true );
    
    setCreated(_softBody);
    createInternalUserData();

    delete [] bullet_indices;
    
}
Пример #5
0
//--------------------------------------------------------------
void ofxBulletEllipsoid::create(ofxBulletWorldSoft* a_world, const ofVec3f& a_center, const ofVec3f& a_radius, int a_res) {
    if(a_world == NULL) {
        ofLogError("ofxBulletEllipsoid") << "create(): a_world param is NULL";
        return;
    }
    
    _radius = a_radius;
	_world = a_world;
    
    _softBody = btSoftBodyHelpers::CreateEllipsoid(_world->getInfo(), btVector3(a_center.x, a_center.y, a_center.z), btVector3(a_radius.x, a_radius.y, a_radius.z), a_res);
    setCreated(_softBody);
        
    
	createInternalUserData();
}
Пример #6
0
//--------------------------------------------------------------
void ofxBulletPatch::create(ofxBulletWorldSoft* a_world, const ofVec3f& a_p0, const ofVec3f& a_p1, const ofVec3f& a_p2, const ofVec3f& a_p3, int a_resx, int a_resy) {
    if(a_world == NULL) {
        ofLogError("ofxBulletPatch") << "create(): a_world param is NULL";
        return;
    }
    
    _resx = a_resx;
    _resy = a_resy;

	_world = a_world;
    
    _softBody = btSoftBodyHelpers::CreatePatch(_world->getInfo(), btVector3(a_p0.x, a_p0.y, a_p0.z), btVector3(a_p1.x, a_p1.y, a_p1.z), btVector3(a_p2.x, a_p2.y, a_p2.z), btVector3(a_p3.x, a_p3.y, a_p3.z), a_resx, a_resy, 0, true );
    setCreated(_softBody);
        
    
	createInternalUserData();
}
Пример #7
0
//--------------------------------------------------------------
void ofxBulletCustomShape::add() {
	_bAdded = true;
	btTransform trans;
	trans.setIdentity();
	
	for(int i = 0; i < centroids.size(); i++) {
		_centroid += centroids[i];
	}
	if(centroids.size() > 0)
		_centroid /= (float)centroids.size();
	btVector3 shiftCentroid;
	for(int i = 0; i < shapes.size(); i++) {
		shiftCentroid = btVector3(centroids[i].x, centroids[i].y, centroids[i].z);
		shiftCentroid -= btVector3(_centroid.x, _centroid.y, _centroid.z);
		trans.setOrigin( ( shiftCentroid ) );
		((btCompoundShape*)_shape)->addChildShape( trans, shapes[i]);
	}
	_rigidBody = ofGetBtRigidBodyFromCollisionShape( _shape, _startTrans, _mass);
	createInternalUserData();
	_world->addRigidBody(_rigidBody);
	setProperties(.4, .75);
	setDamping( .25 );
}
//--------------------------------------------------------------
void ofxBulletTriMeshShape::create( btDiscreteDynamicsWorld* a_world, ofMesh& aMesh, btTransform &a_bt_tr, float a_mass, glm::vec3 aAAbbMin, glm::vec3 aAAbbMax ) {
    if( aMesh.getMode() != OF_PRIMITIVE_TRIANGLES ) {
        ofLogWarning() << " ofxBulletTriMeshShape :: create : mesh must be using triangles, not creating!!" << endl;
        return;
    }
    if( aMesh.getNumIndices() < 3 ) {
        ofLogWarning() << " ofxBulletTriMeshShape :: create : mesh must have indices, not creating!" << endl;
        return;
    }
    
    
    if( !_bInited || _shape == NULL ) {
        int vertStride  = sizeof(btVector3);
        int indexStride = 3*sizeof(int);
        
        totalVerts    = (int)aMesh.getNumVertices();
        totalIndices  = (int)aMesh.getNumIndices();
        
        const int totalTriangles = totalIndices / 3;
        
        if( bullet_indices != NULL ) {
            removeShape();
        }
        if( bullet_vertices != NULL ) {
            removeShape();
        }
        if( bullet_indexVertexArrays != NULL ) {
            removeShape();
        }
        if( _shape != NULL ) {
            removeShape();
        }
        
        bullet_vertices   = new btVector3[ totalVerts ];
        bullet_indices    = new int[ totalIndices ];
        
        auto& tverts = aMesh.getVertices();
        auto& tindices = aMesh.getIndices();
        
        for( int i = 0; i < totalVerts; i++ ) {
            bullet_vertices[i].setValue( tverts[i].x, tverts[i].y, tverts[i].z );
        }
        for( int i = 0; i < totalIndices; i++ ) {
            bullet_indices[i] = (int)tindices[i];
        }
        
        bullet_indexVertexArrays = new btTriangleIndexVertexArray(totalTriangles, bullet_indices, indexStride,
                                                                  totalVerts, (btScalar*) &bullet_vertices[0].x(), vertStride);
        
        
//        if you are having trouble with objects falling through, try passing in smaller or larger aabbMin and aabbMax
//        to something closer to the size of your object //
//        btVector3 aabbMin(-10000,-10000,-10000),aabbMax(10000,10000,10000);
        if( aAAbbMin.length() > 0 && aAAbbMax.length() > 0 ) {
            btVector3 aabbMin( aAAbbMin.x, aAAbbMin.y, aAAbbMin.z );
            btVector3 aabbMax( aAAbbMax.x, aAAbbMax.y, aAAbbMax.z );
            _shape  = new btBvhTriangleMeshShape(bullet_indexVertexArrays, true, aabbMin, aabbMax );
        } else {
            _shape  = new btBvhTriangleMeshShape(bullet_indexVertexArrays, true, true );
        }
	}
    
    ofxBulletRigidBody::create( a_world, _shape, a_bt_tr, a_mass );
    
    
    createInternalUserData();
    updateMesh( a_world, aMesh );
}