Пример #1
0
std::unique_ptr<Court> AvatarsFactory::createCourt() const
{
    auto playerMap = createPlayerMap();
    auto ball = createBall();
    auto courtSettings = mSettingsParser->retrieveCourtSettings();

    return std::unique_ptr<Court>(new Court(courtSettings, std::move(playerMap), std::move(ball)));
}
Пример #2
0
QByteArray Dialog::prepareMessage()
{
    QVariantMap preview;
    preview.insert("token", m_ui->tokenLineEdit->text());
    preview.insert("game", "URT_411");
    preview.insert("command", m_ui->commandCombo->currentText());
    preview.insert("playerInfo", createPlayerMap());

    QJson::Serializer serializer;
    return serializer.serialize(preview);
}