Пример #1
0
Файл: mapdraw2.c Проект: rj76/kq
/*! \brief The opposite of shutdown, maybe?
 *
 * Inits everything needed for user input, graphics, etc.
 */
int startup (void)
{
   static COLOR_MAP colormap;

   /* Buffer for all strings */
   strbuf = (char *) malloc (256);

   set_color_depth (32);

   shared_startup ();

   gmap.map_no = -1;
   gmap.tileset = 0;

//   bufferize ();

   create_trans_table (&colormap, pal, 128, 128, 128, NULL);
   color_map = &colormap;

   return 1;
}                               /* startup () */
Пример #2
0
Файл: ex5.c Проект: sdeming/alex
int main(int argc, char *argv[])
{
	DATAFILE *datf;
	BITMAP *scrFlip;
	BITMAP *scrMap;
	PALETTE pal;
	WINDOW *winInfo;
	long frames = 0L;
	float start_time, end_time;
	MAP *map, *overlay;
	int x = 0, y = 0;
	int old_x = -1, old_y = -1;
	int dx = 1, dy = 1;
	int view_w, view_h;
	int do_idle = 1;
	char s[128];

	// Default screen resolution to 320x200.
	screen_width = 320;
	screen_height = 200;

	// Read command line args.	Set screen size accordingly.
	if (argc > 2)
	{
		screen_width = atoi(argv[1]);
		screen_height = atoi(argv[2]);
	}
	right_size = 0;
	bottom_size = 0;

	printf("screen: %dX%d\n", screen_width, screen_height);

	// Initialize Allegro.	Great library!
	allegro_init();
	install_timer();
	install_keyboard();

	// Set graphics mode.
	if (set_gfx_mode(GFX_AUTODETECT, screen_width, screen_height, 0, 0) == -1)
	{
		printf("Cannot set video mode to %d, %d.\n", screen_width, screen_height);
		return 1;
	}

	// load comic font from ex4.
	datf = load_datafile_object("ex.dat", "comic12");
	if (datf == NULL)
	{
		allegro_exit();
		printf("Error loading ex.dat\n");
		return 1;
	}

	text_mode(-1);

	// load map
	//printf("loading map\n");
	map = load_map("tile1.wmp", "tile1.spr", pal);
	if (map == NULL)
	{
		allegro_exit();
		printf("Error loading map file.\n");
		return 1;
	}

	// load overlay
	//printf("loading overlay\n");
	overlay = load_map("tile1ovr.wmp", NULL, NULL);
	if (overlay == NULL)
	{
		allegro_exit();
		printf("Error loading overlay file.\n");
		return 1;
	}
	map_settileset(overlay, map->tileset);

	// Allocate buffers for our rendering.
	//printf("allocating buffers\n");
	scrFlip = create_bitmap(SCREEN_W, SCREEN_H);
	clear(scrFlip);
	scrMap = create_bitmap(SCREEN_W + map->t_width*2, SCREEN_H + map->t_height*2);

	// set palette
	//printf("setting palette\n");
	gui_setpalette(pal);

	// Build rgb_table.
	text_mode(makecol8(0, 0, 0));
	textout_centre(screen, font, "Building RGB table.", SCREEN_W>>1, 10, 100);
	create_rgb_table(&rgb_table, pal, rgb_table_callback);
	rgb_map = &rgb_table;

	// Build lighting table.
	text_mode(makecol8(0, 0, 0));
	textout_centre(screen, font, "Building lighting table.", SCREEN_W>>1, 10, 100);
	create_light_table(&light_table, pal, 64, 64, 64, rgb_table_callback);

	// Build translucency table.
	text_mode(makecol8(0, 0, 0));
	textout_centre(screen, font, "Building translucency table.", SCREEN_W>>1, 10, 100);
	create_trans_table(&trans_table, pal, 128, 128, 128, rgb_table_callback);

	color_map = &trans_table;

	// initialize gui
	gui_initialize(&light_table, &trans_table);

	// set map and overlay color tables
	map_settables(map, &trans_table, &light_table);
	map_settables(overlay, &trans_table, &light_table);

	// create info window
	winInfo = gui_create_window(128, 200, WB_THICK, WD_TRANSLUCENT);
	gui_move_window(winInfo, SCREEN_W-winInfo->window.w, 0);

	// set up vars.
	view_w = scrMap->w/map->t_width;
	view_h = scrMap->h/map->t_height;

	// setup time_to_blit interrupt.
	LOCK_VARIABLE(time_to_blit);
	LOCK_FUNCTION(time_to_blit_timer);
	install_int_ex(time_to_blit_timer, BPS_TO_TIMER(30));

	missed_frames = 0;
	// main loop.
	start_time = clock();
	while (1)
	{
		idle_time = 0;
		if (do_idle)
			while (!time_to_blit) idle_proc(); // lock it in at around 30 fps.
		time_to_blit = 0;
		if (idle_time < lowest_idle)
			lowest_idle = idle_time;
		if (idle_time > highest_idle)
			highest_idle = idle_time;

		// render map
		if (map_getx_tile(map, x) != old_x || map_gety_tile(map, y) != old_y)
		{
			render_map(map, scrMap, 0, 0, x, y, view_w, view_h);
			render_map(overlay, scrMap, 0, 0, x, y, view_w, view_h);
			old_x = map_getx_tile(map, x);
			old_y = map_gety_tile(map, y);
		}
		blit(scrMap, scrFlip, map_getx_offset(map, x), map_gety_offset(map, y), 0, 0, SCREEN_W-right_size, SCREEN_H-bottom_size);

		gui_clear_window(winInfo, makecol8(0, 0, 0));
		gui_textout_centre_window(winInfo, "Map Demo", 2, makecol8(255, 0, 0), -1);
		sprintf(s, "X: %d, Y: %d", x, y);
		gui_textout_centre_window(winInfo, s, 14, makecol8(0, 0, 255), -1);
		sprintf(s, "DX: %d, DY: %d", dx, dy);
		gui_textout_centre_window(winInfo, s, 24, makecol8(0, 0, 255), -1);
		sprintf(s, "X Ofs: %d", map_getx_offset(map, x));
		gui_textout_centre_window(winInfo, s, 34, makecol8(0, 0, 255), -1);
		sprintf(s, "Y Ofs: %d", map_gety_offset(map, y));
		gui_textout_centre_window(winInfo, s, 44, makecol8(0, 0, 255), -1);
		sprintf(s, "Idle: %d", idle_time);
		gui_textout_centre_window(winInfo, s, 64, makecol8(0, 255, 255), -1);
		sprintf(s, "Missed: %d", missed_frames);
		gui_textout_centre_window(winInfo, s, 74, makecol8(0, 255, 255), -1);
		gui_draw_window(winInfo, scrFlip);

		// blit it
		//vsync();
		blit(scrFlip, screen, 0, 0, 0, 0, SCREEN_W, SCREEN_H);

		// check keys
		if (key[KEY_SPACE])
		{
			break;
		}

		if (key[KEY_LSHIFT])
			do_idle = 0;
		else
			do_idle = 1;

		if (key[KEY_CONTROL])
			gui_set_window_styles(winInfo, -1, WD_BLIT);
		else
			gui_set_window_styles(winInfo, -1, WD_TRANSLUCENT);

		if (key[KEY_PGDN])
		{
			dx--;
			if (dx < 1)
				dx = 1;
			dy--;
			if (dy < 1)
				dy = 1;
		}
		if (key[KEY_PGUP])
		{
			dx++;
			dy++;
		}

		if (key[KEY_RIGHT])
		{
			x+=dx;
			if (x > (map->w_width-1) - SCREEN_W)
			{
				x-=dx;
			}
		}

		if (key[KEY_DOWN])
		{
			y+=dy;
			if (y > (map->w_height-1) - SCREEN_H)
			{
				y-=dy;
			}
		}

		if (key[KEY_LEFT])
		{
			x-=dx;
			if (x < 0)
			{
				x = 0;
			}
		}

		if (key[KEY_UP])
		{
			y-=dy;
			if (y < 0)
			{
				y = 0;
			}
		}

		// Increment frame counter.
		frames++;
	}
	end_time = clock();

	// Clean up.
	unload_datafile_object(datf);
	destroy_map(map);
	overlay->tileset=NULL;
	destroy_map(overlay);
	destroy_bitmap(scrFlip);
	destroy_bitmap(scrMap);

	// Close down allegro.
	allegro_exit();

	// Report.
	printf("Tile Map, Copyright 1997 by Scott Deming.\n");
	printf("\nHow'd we do?\n");
	printf("===============================================================================\n");
	printf("  Time:  %3.2f\n", (float) ((end_time-start_time) / 100));
	printf("Frames:  %lu\n", frames);
	printf("   FPS:  %3.2f\n", (float) (float) frames / (float) ((end_time-start_time) / 100));
	printf("Missed:  %d\n", missed_frames);
	printf("  Idle:  %d (lowest was %d, highest %d)\n", idle_time, lowest_idle, highest_idle);
	printf("Screen:  %dX%d\n", screen_width, screen_height);
	printf("-------------------------------------------------------------------------------\n");
	printf("Note:  If \"Idle\" starts to get close to zero then things should be done to\n");
	printf("       speed things up.  When idle proc hits zero, we'll start missing frames\n");
	printf("       (indicated by \"Missed\") and things can start to get a bit jerky.\n");
	printf("       If \"Missed\" is greater than 0, start optimizing.\n");
	printf("       If you turned off the 30 fps timer halt then your lowest idle will be 0.\n");

	return 0;
}
Пример #3
0
void TextureUtil::initGrx() {
  Config * config = Config::getInstance();

#if EM_USE_SDL
  cerr << "Initing SDL" << endl << endl;
  if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
    cerr << "Couldn't initialize SDL video" << SDL_GetError() << endl;
    exit(1);
  }

  if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0) {
    cerr << "Couldn't initialize SDL joystick: " <<  SDL_GetError() << endl << endl;
  } else {
    int njoystick = SDL_NumJoysticks();
    cerr << njoystick << " joysticks were found." << endl;
    if (njoystick != 0) {
      cerr << "The names of the joysticks are:" << endl;
      for(int a=0; a<njoystick; a++ ) {
        cerr << "  " << SDL_JoystickName(a) << endl;
      }
      cerr << "Using " << SDL_JoystickName(0) << endl << endl;
      SDL_JoystickOpen(0);
      SDL_JoystickEventState(SDL_ENABLE);
    }
  }

  // See if we should detect the display depth
  if ( SDL_GetVideoInfo()->vfmt->BitsPerPixel <= 8 ) {
    SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 2 );
    SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 3 );
    SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 3 );
  } else        if ( SDL_GetVideoInfo()->vfmt->BitsPerPixel <= 16 ) {
    SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 );
    SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 );
    SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 );
  }     else {
    SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 8 );
    SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 8 );
    SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 8 );
  }

  SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
  SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );

  /* Initialize the display */
  SDL_Surface* screen =
    SDL_SetVideoMode(config->getWidth(), config->getHeight(), config->getBpp(),
                     SDL_OPENGL
                     | (config->useFullScreen() ? SDL_FULLSCREEN : 0));

  //    if (config->useFullScreen()) {
  SDL_ShowCursor(SDL_DISABLE);
  //    }
  SDL_WM_SetCaption("Emilia Pinball", NULL);

  if (screen == NULL) {
    cerr << "Couldn't set video mode: " << SDL_GetError() << endl;
    exit(1);
  }

  cerr << "Vendor     : " << glGetString( GL_VENDOR ) << endl;
  cerr << "Renderer   : " << glGetString( GL_RENDERER ) << endl;
  cerr << "Version    : " << glGetString( GL_VERSION ) << endl;
  cerr << "Extensions : " << glGetString( GL_EXTENSIONS ) << endl << endl;
  //TODO: that would be usefull to report CPU/RAM specs also //!rzr

  int value;
  SDL_GL_GetAttribute( SDL_GL_RED_SIZE, &value );
  cerr << "SDL_GL_RED_SIZE: " << value << endl;
  SDL_GL_GetAttribute( SDL_GL_GREEN_SIZE, &value );
  cerr << "SDL_GL_GREEN_SIZE: " << value << endl;
  SDL_GL_GetAttribute( SDL_GL_BLUE_SIZE, &value );
  cerr << "SDL_GL_BLUE_SIZE: " << value << endl;
  SDL_GL_GetAttribute( SDL_GL_DEPTH_SIZE, &value );
  cerr << "SDL_GL_DEPTH_SIZE: " << value << endl;
  SDL_GL_GetAttribute( SDL_GL_DOUBLEBUFFER, &value );
  cerr << "SDL_GL_DOUBLEBUFFER: " << value << endl << endl;

  this->resizeView(config->getWidth(), config->getHeight());
#endif // EM_USE_SDL

#if EM_USE_ALLEGRO
  //config->setSize(320, 240);

  allegro_init();
  install_keyboard();
  install_timer();
  install_mouse();

  COLOR_MAP colorMap;
  RGB_MAP rgbMap;
  COLOR_MAP transMap;

  RGB* paPalette = (RGB*) calloc(256, sizeof(RGB));
  generate_332_palette(paPalette);
  // create rgb table
  create_rgb_table(&rgbMap, paPalette, NULL);
  rgb_map = &rgbMap;
  // create light table and setup the truecolor blending functions.
  create_light_table(&colorMap, paPalette, 0, 0, 0, NULL);
  color_map = &colorMap;
  // texture and flat polygons are 50% transparent
  create_trans_table(&transMap, paPalette, 128, 128, 128, NULL);
  set_trans_blender(0, 0, 0, 128);
  // set the graphics mode
  int tc = GFX_AUTODETECT_WINDOWED, tw = config->getWidth();
  int th = config->getHeight(), tbpp = 16;
  /*
    set_gfx_mode(GFX_SAFE, 320, 200, 0, 0);
    set_palette(desktop_palette);

    if (!gfx_mode_select_ex(&tc, &tw, &th, &tbpp)) {
    allegro_exit();
    cerr << "Error setting safe graphics mode" << endl;
    }
  */
  set_color_depth(tbpp);
  if (set_gfx_mode(tc, tw, th, 0, 0) != 0) {
    allegro_exit();
    cerr << "Error setting graphics mode " << endl << allegro_error << endl;
  }
  set_palette(paPalette);
  config->setSize(tw, th);
  set_projection_viewport(0, 0, tw, th);
  // Create back buffer.
  backbuffer = create_bitmap(tw, th);
  clear(backbuffer);
  zbuffer = create_zbuffer(backbuffer);
  set_zbuffer(zbuffer);
  clear_zbuffer(zbuffer, 0);
#endif // EM_USE_ALLEGRO
}
Пример #4
0
// ==========================================================================
// make (or read) all colormaps for all palettes
void misc_make_cmaps(void)
{
    CMAP_E cm;
    int    a, cmap_ok, i, c, start;
    char   tmp[100];
    FILE   * out, * in;

    printf("\n");
    for (cm=0; cm < CM_MAX; cm++)
    {
        for (a=0; a < ACT_MAX; a++)
        {
            fprintf(stderr, ".");
            sprintf(tmp, "%s/cmap%i_%i.bin", glb_ds1edit_data_dir, a, cm);
            cmap_ok = FALSE;
            if (file_exists(tmp, -1, NULL) && (glb_ds1edit.pal_loaded[a] == TRUE))
            {
                // load the colormap from disk, instead of making it
                in = fopen(tmp, "rb");
                if (in == NULL){
                    printf("can't read %s\n", tmp);
                }else{
                    printf("loading %s\n", tmp);
                    fread(& glb_ds1edit.cmap[cm][a], sizeof(COLOR_MAP), 1, in);
                    fclose(in);
                    cmap_ok = TRUE;
                }
            }

            if (cmap_ok == FALSE)
            {
                // not found or can't be open, so create it

                if (cm == CM_SELECT)
                {
                    // color table
                    create_color_table(& glb_ds1edit.cmap[cm][a],
                            glb_ds1edit.vga_pal[a],
                            misc_make_cmaps_helper,
                            NULL);

                }
                else if (cm == CM_TRANS)
                {
                    create_trans_table(& glb_ds1edit.cmap[cm][a],
                            glb_ds1edit.vga_pal[a],
                            128, 128, 128,
                            NULL);
                }
                else if (cm == CM_SHADOW)
                {
                    for (c=0; c < 256; c++)
                    {
                        start = 1024 + (256 * (c/8));
                        for (i=0; i<256; i++)
                        {
                            glb_ds1edit.cmap[cm][a].data[c][i] =
                                glb_ds1edit.d2_pal[a][start + i];
                        }
                    }
                }

                out = fopen(tmp, "wb");
                if (out == NULL)
                    printf("can't write %s\n", tmp);
                else
                {
                    printf("saving %s\n", tmp);
                    fwrite(& glb_ds1edit.cmap[cm][a], sizeof(COLOR_MAP), 1, out);
                    fclose(out);
                }
            }
        }
    }
}
Пример #5
0
int main(void)
{
 BITMAP *scrbuffer;
 DATAFILE *main_data;
 int vmode_error;

 RGB black = { 0,  0,  0 };

 // initialise allegro
 allegro_init();
 install_keyboard();
 install_timer();
 //install_sound(DIGI_AUTODETECT, MIDI_AUTODETECT, NULL);

 // load main data file into memory
 main_data = load_datafile("dogfight.dat");

 // use the palette stored in the datafile and
 // set the "clear" colour from a working hot pink to an invisible black
 memcpy(&pal, main_data[MAINPAL].dat, sizeof(pal));

 // enter graphics mode -- don't debug from here --
 vmode_error = set_gfx_mode(GFX_AUTODETECT, SET_W, SET_H, 0, 0);
 if (vmode_error) {
   printf("Error setting graphics mode...\n%s\n\n", allegro_error);
   allegro_exit();
   exit(1);
 }

 set_palette(pal);
 set_color(0, &black);

 // build a colour lookup table for translucent drawing
 // NB: 128 translucency = 50%
 textout_centre_ex(screen, main_data[FONTSMALL].dat, "Dogfight by Gregory McIntyre", SCREEN_W/2, SCREEN_H/2-58, GREY+15, -1);
 textout_centre_ex(screen, font, "Loading. Please wait...", SCREEN_W/2, SCREEN_H/2-20, GREY+15, -1);
 callback_count = 0;
 create_trans_table(&trans_table, main_data[MAINPAL].dat, CLOUD_TRANSPARENCY, CLOUD_TRANSPARENCY, CLOUD_TRANSPARENCY, callback_func);

 // allocate memory for screen buffer
 scrbuffer = create_bitmap(SCREEN_W, SCREEN_H); clear(scrbuffer);

 // when everything is ready fade out and go to the title screen
 fade_out(10);
 title_page(scrbuffer, main_data);

 // free allocated memory and exit allegro
 destroy_bitmap(scrbuffer);

 unload_datafile(main_data);
 allegro_exit();

 // print a message that will be displayed at the DOS prompt on leaving
 printf("Thankyou for playing Dogfight.\n");
 printf("Dogfight was created using the Allegro game library.\n");
 printf("It's free so enjoy and distribute at your leasure.\n\n");

 printf("-------------------------------\n");
 printf("The author can be contacted at:\n\n");
 printf("[email protected]*\n\n");
 printf("-------------------------------\n\n");
 printf("Have a nice day!\n");
 printf("\n");
 printf("* Email no longer valid.\n");
 return 0;
}