Пример #1
0
void d3d_vertex_texture(gs_scalar x, gs_scalar y, gs_scalar z, gs_scalar tx, gs_scalar ty)
{
  d3d_model_vertex_texture(draw_get_batch_stream(), x, y, z, tx, ty);
}
Пример #2
0
void draw_vertex_texture(gs_scalar x, gs_scalar y, gs_scalar tx, gs_scalar ty)
{
  d3d_model_vertex_texture(d3ddev->GetShapesModel(), x, y, 0, tx, ty);
}