// initialize server (supply world dimensions) bool PhysicsServer::init(int groundSizeX, int groundSizeY) { if (groundSizeX <= 20 || groundSizeY <= 20) return false; // create global ODE world _world = dWorldCreate(); // create global space _space = dHashSpaceCreate(0); // create group for handling collisions _contactgroup = dJointGroupCreate (0); // make ground a bit slippery :) _envData.slip = 0.15; // TODO: let user specify ground surface properties // set world properties dWorldSetGravity (_world,0,0,-(PHYS_GRAVITY*PHYS_MASS_SCALE)); dWorldSetERP (_world, 0.6); // create ground and walls (0,0,0 is the ground's center) // and put them in their own space _envSpace = dSimpleSpaceCreate(_space); _ground = dCreatePlane (_envSpace,0, 0, 1, 0); dGeomSetData(_ground, (void*)&_envData); _wall[0] = dCreatePlane(_envSpace, 1, 0, 0, -(groundSizeX/2.0) ); // a,b,c,d _wall[1] = dCreatePlane(_envSpace, -1, 0, 0, -(groundSizeX/2.0) ); // a,b,c,d _wall[2] = dCreatePlane(_envSpace, 0, 1, 0, -(groundSizeY/2.0) ); // a,b,c,d _wall[3] = dCreatePlane(_envSpace, 0, -1, 0, -(groundSizeY/2.0) ); // a,b,c,d return true; }
/* ------------------------ * メイン関数 ------------------------ */ int main(int argc, char *argv[]) { /* txtデータ読み込み */ LoadTxt("route.txt", routeX, routeY, routeZ, &lineRoute); LoadTxt("obstacle.txt", obstX, obstY, obstZ, &lineObst); /* ODEの初期化 */ dInitODE(); /* 描画関数の設定 */ setDrawStuff(); /* ワールド, スペース, 接触点グループの生成 */ world = dWorldCreate(); space = dHashSpaceCreate(0); contactgroup = dJointGroupCreate(0); /* 地面, 重力の生成 */ ground = dCreatePlane(space,0,0,1,0); dWorldSetGravity(world, 0.0, 0.0, -9.8); /* CFM, ERPの設定 */ dWorldSetCFM(world,1e-3); dWorldSetERP(world,0.8); /* 全方向移動ロボットの生成 */ t1 = clock(); MakeBox(); MakeOmni(); /* シミュレーションループ */ dsSimulationLoop(argc,argv,640,480,&fn); /* 接触点グループ, スペース, ワールドの破壊, ODEの終了 */ dJointGroupDestroy(contactgroup); dSpaceDestroy(space); dWorldDestroy(world); dCloseODE(); return 0; }
int main (int argc, char **argv) { // setup pointers to drawstuff callback functions dsFunctions fn; fn.version = DS_VERSION; fn.start = &start; fn.step = &simLoop; fn.command = &command; fn.stop = 0; fn.path_to_textures = "../../drawstuff/textures"; // create world world = dWorldCreate(); space = dHashSpaceCreate (0); contactgroup = dJointGroupCreate (0); dWorldSetGravity (world,0,0,-0.5); dWorldSetCFM (world,1e-5); dWorldSetAutoDisableFlag (world,1); dWorldSetContactMaxCorrectingVel (world,0.1); dWorldSetContactSurfaceLayer (world,0.001); dCreatePlane (space,0,0,1,0); memset (obj,0,sizeof(obj)); // run simulation dsSimulationLoop (argc,argv,352,288,&fn); dJointGroupDestroy (contactgroup); dSpaceDestroy (space); dWorldDestroy (world); return 0; }
int main( int argc, char **argv ) { // setup pointers to drawstuff callback functions dsFunctions fn; fn.version = DS_VERSION; fn.start = &start; fn.step = &simLoop; fn.command = &command; fn.stop = 0; fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; // create world dInitODE2( 0 ); world = dWorldCreate(); space = dSimpleSpaceCreate( 0 ); contactgroup = dJointGroupCreate( 0 ); dWorldSetGravity( world,0,0,-0.5 ); dWorldSetCFM( world,1e-5 ); dCreatePlane( space,0,0,1,0 ); memset( obj,0,sizeof( obj ) ); // run simulation dsSimulationLoop( argc,argv,352,288,&fn ); dJointGroupDestroy( contactgroup ); dSpaceDestroy( space ); dWorldDestroy( world ); dCloseODE(); return 0; }
dGeomID ColPlane::CreateGeom( dSpaceID spaceID ) { float scale = PhysicsServer::s_pInstance->GetWorldScale(); Plane pl( m_Plane ); pl.Normal().normalize(); return dCreatePlane( spaceID, pl.a, pl.b, pl.c, -pl.d*scale ); } // ColPlane::CreateGeom
CPhysicManager::CPhysicManager(IEngine* _Engine):CBaseObject(_Engine){ SetParam("BaseClass","PhysicManager"); SetParam("Type","CPhysicManager"); SetParam("Name","-"); dSetErrorHandler (SilenceMessage); //затыкаем рот идиотским ошибкам dSetDebugHandler (SilenceMessage); //затыкаем рот идиотским ошибкам dSetMessageHandler (SilenceMessage); //затыкаем рот идиотским ошибкам calc_time= 0.0f; world = dWorldCreate(); dWorldSetGravity(world, 0, 0, -0.01 ); space=dHashSpaceCreate(0); contactgroup = dJointGroupCreate(0); LOGGER->LogMsg("+CPhysicManager"); ptr_world = world; ptr_contactgroup = contactgroup; dWorldSetCFM(world, 1e-5); dWorldSetERP(world, 0.2); dWorldSetContactMaxCorrectingVel(world, 0.9); dWorldSetContactSurfaceLayer(world, 0.001); dWorldSetAutoDisableFlag(world, 1); // ground = #define SHIRINA 1000 //dGeomID tmp = dCreateBox( space, SHIRINA, SHIRINA, 1); //dGeomSetPosition(tmp, SHIRINA/2, SHIRINA/2, 0); // двигаем центр координат //tmp = dCreateBox( space, 1, SHIRINA, SHIRINA); //dGeomSetPosition(tmp, 0, SHIRINA/2, SHIRINA/2); // двигаем центр координат //tmp = dCreateBox( space, SHIRINA, 1, SHIRINA); //dGeomSetPosition(tmp, SHIRINA/2, 0, SHIRINA/2); // двигаем центр координат dCreatePlane (space,0,0,1,0); //dCreatePlane (space,1,1,0,0); //dCreatePlane (space,0,1,0,0); //dCreatePlane (space,1,0,0,0); //dCreatePlane (space,0,0,20,0); //dCreatePlane (space,0,10,0,0); //dCreatePlane (space,10,0,0,0); //dCreatePlane (space,0,0,1,0); //dCreatePlane (space,0,0,1,0); //dCreatePlane (space,0,0,1,0); //dCreatePlane (space,0,0,1,0); //dCreatePlane (space,0,0,1,0); };
void HarrierSim::start2() { // setDrawStuff(); world = dWorldCreate(); space = dHashSpaceCreate(0); contactgroup = dJointGroupCreate(0); ground = dCreatePlane(space, 0, 0, 1, 0); dWorldSetGravity(world,0,0,-0.5); dWorldSetCFM (world,1e-6); dWorldSetERP (world,1); //dWorldSetAutoDisableFlag (world,1); dWorldSetContactMaxCorrectingVel (world,0.1); //set the contact penetration dWorldSetContactSurfaceLayer(world, 0.001); makeHarrier(); itsHarrierObject = vp->load3DSObject("./etc/spaceship.3ds", "./etc/textures/spaceshiptexture.ppm"); itsHarrierObject.scale = 0.1; //set the viewpoint double xyz[3] = {0 , 25.0, 20}; double hpr[3] = {-90.0,-35,0.0}; vp->dsSetViewpoint (xyz,hpr); vp->setZoom(1.5); }
void CDynamics3DEngine::Init(TConfigurationNode& t_tree) { /* Init parent */ CPhysicsEngine::Init(t_tree); /* Parse the XML */ GetNodeAttributeOrDefault(t_tree, "gravity", m_cGravity, CVector3(0.0f, 0.0f, -9.81f)); GetNodeAttributeOrDefault<Real>(t_tree, "erp", m_fERP, 0.8); GetNodeAttributeOrDefault<Real>(t_tree, "cfm", m_fCFM, 0.01); GetNodeAttributeOrDefault<UInt32>(t_tree, "iterations", m_unIterations, 20); GetNodeAttributeOrDefault<size_t>(t_tree, "max_contacts", m_unMaxContacts, 32); /* Init ODE stuff */ m_tWorldID = dWorldCreate(); m_tSpaceID = dHashSpaceCreate(0); dSpaceSetSublevel(m_tSpaceID, 0); m_tContactJointGroupID = dJointGroupCreate(0); dWorldSetGravity(m_tWorldID, 0.0f, 0.0f, -9.81f); dWorldSetERP(m_tWorldID, m_fERP); dWorldSetCFM(m_tWorldID, m_fCFM); dWorldSetQuickStepNumIterations(m_tWorldID, m_unIterations); dInitODE(); /* Initialize contact information */ m_ptContacts = new dContact[m_unMaxContacts]; for(UInt32 i = 0; i < m_unMaxContacts; ++i) { ::memset(&(m_ptContacts[i].surface), 0, sizeof(dSurfaceParameters)); m_ptContacts[i].surface.mode = dContactMu2; m_ptContacts[i].surface.mu = dInfinity; m_ptContacts[i].surface.mu2 = dInfinity; } /* Add a planar floor */ m_tFloor = dCreatePlane(m_tSpaceID, 0, 0, 1.0f, 0.0f); /* Set the random seed from a random number taken from ARGoS RNG */ m_pcRNG = CARGoSRandom::CreateRNG("argos"); dRandSetSeed(m_pcRNG->Uniform(CRange<UInt32>(1,65535))); }
/***************************************************************************\ * Instance methods * \***************************************************************************/ void PhysicsPlaneGeom::onCreate(const PhysicsPlaneGeom *) { PhysicsPlaneGeomPtr tmpPtr(*this); tmpPtr->id = dCreatePlane(0, 0, 0, 1, 0); PhysicsPlaneGeomBase::setParams(tmpPtr->getParams()); PhysicsGeomBase::setCategoryBits(dGeomGetCategoryBits(id)); PhysicsGeomBase::setCollideBits(dGeomGetCollideBits(id)); }
//============================================================================== OdePlane::OdePlane( const OdeCollisionObject* parent, const Eigen::Vector3d& normal, double offset) : OdeGeom(parent) { mGeomId = dCreatePlane(0, normal.x(), normal.y(), normal.z(), offset); }
void Simulator_Initialize(void) { dInitODE2(0); world = dWorldCreate(); space = dHashSpaceCreate (0); contactgroup = dJointGroupCreate (0); dWorldSetGravity (world,0,0,-0.5); ground = dCreatePlane (space,0,0,1,0); }
int main (int argc, char **argv) { // setup pointers to drawstuff callback functions dsFunctions fn; fn.version = DS_VERSION; fn.start = &start; fn.step = &simLoop; fn.command = &command; fn.stop = 0; fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; // create world dInitODE(); world = dWorldCreate(); #if 1 space = dHashSpaceCreate (0); #elif 0 dVector3 center = {0,0,0}, extents = { 100, 100, 100}; space = dQuadTreeSpaceCreate(0, center, extents, 5); #elif 0 space = dSweepAndPruneSpaceCreate (0, dSAP_AXES_XYZ); #else space = dSimpleSpaceCreate(0); #endif contactgroup = dJointGroupCreate (0); dWorldSetGravity (world,0,0,-0.5); dWorldSetCFM (world,1e-5); dWorldSetLinearDamping(world, 0.00001); dWorldSetAngularDamping(world, 0.005); dWorldSetMaxAngularSpeed(world, 200); dWorldSetContactSurfaceLayer (world,0.001); ground = dCreatePlane (space,0,0,1,0); memset (obj,0,sizeof(obj)); // create lift platform platform = dCreateBox(space, 4, 4, 1); dGeomSetCategoryBits(ground, 1ul); dGeomSetCategoryBits(platform, 2ul); dGeomSetCollideBits(ground, ~2ul); dGeomSetCollideBits(platform, ~1ul); // run simulation dsSimulationLoop (argc,argv,352,288,&fn); dJointGroupDestroy (contactgroup); dSpaceDestroy (space); dWorldDestroy (world); dCloseODE(); return 0; }
int main (int argc, char **argv) { // setup pointers to drawstuff callback functions dsFunctions fn; fn.version = DS_VERSION; fn.start = &start; fn.step = &simLoop; fn.command = &command; fn.stop = 0; fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; if(argc==2) { fn.path_to_textures = argv[1]; } // create world dInitODE2(0); world = dWorldCreate(); space = dSimpleSpaceCreate(0); contactgroup = dJointGroupCreate (0); dWorldSetGravity (world,0,0,-0.5); dWorldSetCFM (world,1e-5); dCreatePlane (space,0,0,1,0); memset (obj,0,sizeof(obj)); // note: can't share tridata if intending to trimesh-trimesh collide TriData1 = dGeomTriMeshDataCreate(); dGeomTriMeshDataBuildSingle(TriData1, &Vertices[0], 3 * sizeof(float), VertexCount, (dTriIndex*)&Indices[0], IndexCount, 3 * sizeof(dTriIndex)); TriData2 = dGeomTriMeshDataCreate(); dGeomTriMeshDataBuildSingle(TriData2, &Vertices[0], 3 * sizeof(float), VertexCount, (dTriIndex*)&Indices[0], IndexCount, 3 * sizeof(dTriIndex)); TriMesh1 = dCreateTriMesh(space, TriData1, 0, 0, 0); TriMesh2 = dCreateTriMesh(space, TriData2, 0, 0, 0); dGeomSetData(TriMesh1, TriData1); dGeomSetData(TriMesh2, TriData2); {dGeomSetPosition(TriMesh1, 0, 0, 0.9); dMatrix3 Rotation; dRFromAxisAndAngle(Rotation, 1, 0, 0, M_PI / 2); dGeomSetRotation(TriMesh1, Rotation);} {dGeomSetPosition(TriMesh2, 1, 0, 0.9); dMatrix3 Rotation; dRFromAxisAndAngle(Rotation, 1, 0, 0, M_PI / 2); dGeomSetRotation(TriMesh2, Rotation);} // run simulation dsSimulationLoop (argc,argv,352,288,&fn); dJointGroupDestroy (contactgroup); dSpaceDestroy (space); dWorldDestroy (world); dCloseODE(); return 0; }
/*** シミュレーションの初期化 ***/ void dmInit() { dInitODE(); // ODEの初期化 world = dWorldCreate(); // 世界の創造 dWorldSetGravity(world, 0.0,0.0,-9.8); // 重力設定 space = dHashSpaceCreate(0); // 衝突用空間の創造 contactgroup = dJointGroupCreate(0); // ジョイントグループの生成 ground = dCreatePlane(space,0,0,1,0); // 地面(平面ジオメトリ)の生成 dsSetSphereQuality(3); }
int main (int argc, char **argv) { // setup pointers to drawstuff callback functions dsFunctions fn; fn.version = DS_VERSION; fn.start = &start; fn.step = &simLoop; fn.stop = 0; fn.command = 0; fn.path_to_textures = "../../drawstuff/textures"; dInitODE (); // create world world = dWorldCreate (); space = dHashSpaceCreate (0); dWorldSetGravity (world,0,0,0); //Original Gravity = -0.2 dWorldSetCFM (world,1e-5); dCreatePlane (space,0,0,1,0); contactgroup = dJointGroupCreate (0); // create object sphere0 = dBodyCreate (world); sphere0_geom = dCreateSphere (space,0.5); dMassSetSphere (&m,1,0.5); dBodySetMass (sphere0,&m); dGeomSetBody (sphere0_geom,sphere0); sphere1 = dBodyCreate (world); sphere1_geom = dCreateSphere (space,0.5); dMassSetSphere (&m,1,0.5); dBodySetMass (sphere1,&m); dGeomSetBody (sphere1_geom,sphere1); sphere2 = dBodyCreate (world); sphere2_geom = dCreateSphere (space,0.5); dMassSetSphere (&m,1,0.5); dBodySetMass (sphere2,&m); dGeomSetBody (sphere2_geom,sphere2); // set initial position dBodySetPosition (sphere0,0,0,4); dBodySetPosition (sphere1,5,0,4); dBodySetPosition (sphere2,-2,0,4); // run simulation dsSimulationLoop (argc,argv,352,288,&fn); // clean up dJointGroupDestroy (contactgroup); dSpaceDestroy (space); dWorldDestroy (world); dCloseODE(); return 0; }
int main (int argc, char **argv) { int i; dReal k; dMass m; /* setup pointers to drawstuff callback functions */ dsFunctions fn; fn.version = DS_VERSION; fn.start = &start; fn.step = &simLoop; fn.command = 0; fn.stop = 0; fn.path_to_textures = "../../drawstuff/textures"; if(argc==2) { fn.path_to_textures = argv[1]; } /* create world */ dInitODE(); world = dWorldCreate(); space = dHashSpaceCreate (0); contactgroup = dJointGroupCreate (1000000); dWorldSetGravity (world,0,0,-0.5); dCreatePlane (space,0,0,1,0); for (i=0; i<NUM; i++) { body[i] = dBodyCreate (world); k = i*SIDE; dBodySetPosition (body[i],k,k,k+0.4); dMassSetBox (&m,1,SIDE,SIDE,SIDE); dMassAdjust (&m,MASS); dBodySetMass (body[i],&m); sphere[i] = dCreateSphere (space,RADIUS); dGeomSetBody (sphere[i],body[i]); } for (i=0; i<(NUM-1); i++) { joint[i] = dJointCreateBall (world,0); dJointAttach (joint[i],body[i],body[i+1]); k = (i+0.5)*SIDE; dJointSetBallAnchor (joint[i],k,k,k+0.4); } /* run simulation */ dsSimulationLoop (argc,argv,352,288,&fn); dJointGroupDestroy (contactgroup); dSpaceDestroy (space); dWorldDestroy (world); dCloseODE(); return 0; }
void ode::reset() { world = dWorldCreate(); space = dSweepAndPruneSpaceCreate(0, dSAP_AXES_XYZ ); dWorldSetGravity (world,0,300,0); dWorldSetCFM (world, 1e-5); dWorldSetERP (world, 0.8); //dWorldSetQuickStepNumIterations (world,ITERS); ground = dCreatePlane (space,0,0,100,0); }
void initWorldModelling(int testcase) { /* create world */ dRandSetSeed(1); dInitODE(); //dInitODE2(dInitFlagManualThreadCleanup); //dAllocateODEDataForThread(dAllocateMaskAll); world = dWorldCreate(); space = dHashSpaceCreate (0); //dWorldSetAutoDisableFlag(World, 1); // The parameter needs to be zero. contactgroup = dJointGroupCreate (0); dWorldSetGravity (world,0,-9.81f,0); dWorldSetCFM (world,1e-2f); //1e-5f was the originally value used. dWorldSetERP(world,1.0f); // 1 is Error Correction is applied. // Set Damping dWorldSetLinearDamping(world, 0.01f); // 0.00001 dWorldSetAngularDamping(world, 0.005f); // 0.005 dWorldSetMaxAngularSpeed(world, 200); // Set and get the depth of the surface layer around all geometry objects. Contacts are allowed to sink into the surface layer up to the given depth before coming to rest. The default value is zero. Increasing this to some small value (e.g. 0.001) can help prevent jittering problems due to contacts being repeatedly made and broken. dWorldSetContactSurfaceLayer (world,0.001f); ground = dCreatePlane (space,0,1,0,0); switch(testcase) { case 1:initIslands();test1();break;// Carrier stability case 2:initIslands();test1();test2();break;// Manta landing on island. case 3:initIslands();test1();test2();test3();break;// Manta crashing on structure case 4:initIslands();test1();test2();test3();test4();break;// Manta landing on runway case 5:initIslands();test1();test2();break;// Manta landing on aircraft case 6:initIslands();test1();test6();break;// Carrier stranded on island case 7:test1();test2();test7();break; //Manta crashing on water. case 8:initIslands();test1();test8();break; // Walrus reaching island. case 9:test1();test9();break; // Walrus stability. case 10:initIslands();test1();test10();break; // Walrus arrive to island and build the command center. case 11:initIslands();test11();break; // Carrier stability far away. case 12:initIslands();test1();test12();break; // Bullets case 13:initIslands();test13();break; default:initIslands();test1();break; } testing = testcase; }
int main (int argc, char **argv) { static dMass m; dReal mass = 1.0; // set for drawing dsFunctions fn; fn.version = DS_VERSION; fn.start = &start; fn.step = &simLoop; fn.command = NULL; fn.stop = NULL; fn.path_to_textures = "../textures"; dInitODE(); // init ODE world = dWorldCreate(); // create a dynamic world space = dSimpleSpaceCreate (0); //@a box capsule = dBodyCreate (world); geom = dCreateCapsule (space,radius,length); //create geometry. dMassSetCapsule(&m,DENSITY,3,radius,length); dBodySetMass (capsule,&m); dGeomSetBody(geom,capsule); dBodySetPosition (capsule,0,4,1); //Gravedad y cosas de simulacion dWorldSetGravity(world,0,0,-9.81); dWorldSetCFM (world,1e-5); dCreatePlane (space,0,0,1,0); contactgroup = dJointGroupCreate (0); // the simulation dsSimulationLoop (argc,argv,960,480,&fn); //-- Destroy the world!!! dJointGroupDestroy (contactgroup); dSpaceDestroy (space); dWorldDestroy (world); dCloseODE(); return 0; }
void construirMundo() { world = dWorldCreate(); // Inicializa o mundo (responsável pela dinâmica) space = dHashSpaceCreate(0); // Inicializa o espaço (responsável pela colisão de geometrias) contactgroup = dJointGroupCreate(0); // Inicializa o grupo de juntas de contato (responsáveis pelas forças reativas durante colisões) dWorldSetGravity(world,0,0,GRAVITY); // Define a gravidade do mundo ground = dCreatePlane(space,0,0,1,0); // Cria a geometria do chão (plano xy) construirRobos(); // Cria os robôs construirBola(); // Cria a bola construirCampo(); // Cria o campo }
int main (int argc, char **argv) { // setup pointers to drawstuff callback functions dsFunctions fn; fn.version = DS_VERSION; fn.start = &start; fn.step = &simLoop; fn.command = &command; fn.stop = 0; fn.path_to_textures = DRAWSTUFF_TEXTURE_PATH; if(argc==2) { fn.path_to_textures = argv[1]; } // create world dInitODE2(0); world = dWorldCreate(); space = dHashSpaceCreate (0); contactgroup = dJointGroupCreate (0); dWorldSetGravity (world,0,0,-GRAVITY); dWorldSetCFM (world,1e-5); dWorldSetAutoDisableFlag (world,1); #if 1 dWorldSetAutoDisableAverageSamplesCount( world, 10 ); #endif dWorldSetLinearDamping(world, 0.00001); dWorldSetAngularDamping(world, 0.005); dWorldSetMaxAngularSpeed(world, 200); dWorldSetContactMaxCorrectingVel (world,0.1); dWorldSetContactSurfaceLayer (world,0.001); dCreatePlane (space,0,0,1,0); memset (obj,0,sizeof(obj)); // run simulation dsSimulationLoop (argc,argv,352,288,&fn); dJointGroupDestroy (contactgroup); dSpaceDestroy (space); dWorldDestroy (world); dCloseODE(); return 0; }
int main(int argc, char **argv) { dInitODE(); // ODEの初期化 setDrawStuff(); world = dWorldCreate(); // ワールドの生成 space = dHashSpaceCreate(0); // スペースの生成 contactgroup = dJointGroupCreate(0); // 接触グループの生成 ground = dCreatePlane(space, 0, 0, 1, 0); // 地面の生成 dWorldSetGravity(world, 0, 0, -9.8); // 重力の設定 makeArm(); // アームの生成 dsSimulationLoop(argc, argv, 640, 480, &fn); // シミュレーションループ dSpaceDestroy(space); // スペースの破壊 dWorldDestroy(world); // ワールドの破壊 dCloseODE(); // ODEの終了 return 0; }
int main (int argc, char **argv) { // setup pointers to drawstuff callback functions dsFunctions fn; fn.version = DS_VERSION; fn.start = &start; fn.step = &simLoop; fn.command = &command; fn.stop = 0; fn.path_to_textures = "../../drawstuff/textures"; if(argc==2) { fn.path_to_textures = argv[1]; } // create world world = dWorldCreate(); dVector3 Center = {0, 0, 0, 0}; dVector3 Extents = {WORLD_SIZE * 0.55, WORLD_SIZE * 0.55, WORLD_SIZE * 0.55, 0}; //space = dSimpleSpaceCreate(0); //space = dHashSpaceCreate (0); space = dQuadTreeSpaceCreate (0, Center, Extents, 6); contactgroup = dJointGroupCreate (0); dWorldSetGravity (world,0,0,-0.5); dWorldSetCFM (world,1e-5); dCreatePlane (space,0,0,1,0); memset (obj,0,sizeof(obj)); for (int i = 0; i < NUM; i++){ command('s'); } // run simulation dsSimulationLoop (argc,argv,352,288,&fn); dJointGroupDestroy (contactgroup); dSpaceDestroy (space); dWorldDestroy (world); return 0; }
dGeomID set_phys_geom_type(dGeomID geom, dBodyID body, int i, int t, const float *v) { /* Destroy the old geom and its data. */ if (geom) { free(dGeomGetData(geom)); dGeomDestroy(geom); geom = 0; } /* Create a new geom of the required type. */ switch (t) { case dSphereClass: geom = dCreateSphere(space, v[0]); break; case dCapsuleClass: geom = dCreateCapsule(space, v[0], v[1]); break; case dBoxClass: geom = dCreateBox(space, v[0], v[1], v[2]); break; case dPlaneClass: geom = dCreatePlane(space, v[0], v[1], v[2], v[3]); break; case dRayClass: geom = dCreateRay(space, (dReal) sqrt(v[3] * v[3] + v[4] * v[4] + v[5] * v[5])); dGeomRaySet(geom, v[0], v[1], v[2], v[3], v[4], v[5]); break; } /* Assign geom data and attach it to the body. */ if (geom) { dGeomSetData(geom, create_data(i)); dGeomSetBody(geom, body); } return geom; }
int test_plane_point_depth() { int j; dVector3 n,p,q,a,b; // n = plane normal dReal d; dSimpleSpace space(0); dGeomID plane = dCreatePlane (0,0,0,1,0); dSpaceAdd (space,plane); // ********** make a random plane for (j=0; j<3; j++) n[j] = dRandReal() - 0.5; dNormalize3 (n); d = dRandReal() - 0.5; dGeomPlaneSetParams (plane,n[0],n[1],n[2],d); dPlaneSpace (n,p,q); // ********** test point on plane has depth 0 a[0] = dRandReal() - 0.5; a[1] = dRandReal() - 0.5; a[2] = 0; for (j=0; j<3; j++) b[j] = a[0]*p[j] + a[1]*q[j] + (a[2]+d)*n[j]; if (dFabs(dGeomPlanePointDepth (plane,b[0],b[1],b[2])) >= tol) FAILED(); // ********** test arbitrary depth point a[0] = dRandReal() - 0.5; a[1] = dRandReal() - 0.5; a[2] = dRandReal() - 0.5; for (j=0; j<3; j++) b[j] = a[0]*p[j] + a[1]*q[j] + (a[2]+d)*n[j]; if (dFabs(dGeomPlanePointDepth (plane,b[0],b[1],b[2]) + a[2]) >= tol) FAILED(); // ********** test depth-1 point a[0] = dRandReal() - 0.5; a[1] = dRandReal() - 0.5; a[2] = -1; for (j=0; j<3; j++) b[j] = a[0]*p[j] + a[1]*q[j] + (a[2]+d)*n[j]; if (dFabs(dGeomPlanePointDepth (plane,b[0],b[1],b[2]) - 1) >= tol) FAILED(); PASSED(); }
int main (int argc, char *argv[]) { dInitODE(); setDrawStuff(); world = dWorldCreate(); space = dHashSpaceCreate(0); contactgroup = dJointGroupCreate(0); dWorldSetGravity(world,0,0,0); dWorldSetERP(world,1.0); // ERPの設定 dWorldSetCFM(world,0.0); // CFMの設定 ground = dCreatePlane(space,0,0,1,0); create(); dsSimulationLoop (argc,argv,500,600,&fn); dWorldDestroy (world); dCloseODE(); return 0; }
void Plane::init(const OdeHandle& odeHandle, double mass, const OsgHandle& osgHandle, char mode) { assert(mode & Body || mode & Geom); this->mode=mode; QMP_CRITICAL(0); if (mode & Body){ body = dBodyCreate (odeHandle.world); setMass(mass, mode & Density); } if(mode & Geom){ geom = dCreatePlane ( odeHandle.space , 0 , 0 , 1 , 0 ); attachGeomAndSetColliderFlags(); } if(mode & Draw){ osgplane->init(osgHandle); } QMP_END_CRITICAL(0); }
void CPHWorld::Create() { dWorldID phWorld=0; if (psDeviceFlags.test(mtPhysics)) Device.seqFrameMT.Add (this,REG_PRIORITY_HIGH); else Device.seqFrame.Add (this,REG_PRIORITY_LOW); m_commander =xr_new<CPHCommander>(); //dVector3 extensions={2048,256,2048}; /* Fbox level_box = Level().ObjectSpace.GetBoundingVolume(); Fvector level_size,level_center; level_box . getsize (level_size); level_box . getcenter (level_center); dVector3 extensions = { level_size.x ,256.f,level_size.z}; dVector3 center = {level_center.x,0.f,level_center.z}; */ #ifdef ODE_SLOW_SOLVER #else dWorldSetAutoEnableDepthSF1(phWorld, 100000000); ///dWorldSetContactSurfaceLayer(phWorld,0.f); //phWorld->contactp.min_depth =0.f; #endif ContactGroup = dJointGroupCreate(0); dWorldSetGravity (phWorld, 0,-Gravity(), 0);//-2.f*9.81f Mesh.Create (0,phWorld); #ifdef PH_PLAIN plane=dCreatePlane(Space,0,1,0,0.3f); #endif //const dReal k_p=2400000.f;//550000.f;///1000000.f; //const dReal k_d=200000.f; dWorldSetERP(phWorld, ERP(world_spring,world_damping) ); dWorldSetCFM(phWorld, CFM(world_spring,world_damping)); //dWorldSetERP(phWorld, 0.2f); //dWorldSetCFM(phWorld, 0.000001f); disable_count=0; m_motion_ray=dCreateRayMotions(0); phBoundaries.set(Level().ObjectSpace.GetBoundingVolume()); phBoundaries.y1-=30.f; CPHCollideValidator::Init(); b_exist=true; }
//=========================================================================== void cODEGenericBody::createStaticPlane(const cVector3d& a_position, const cVector3d& a_normal) { // object is static by default m_static = true; // temp variables cVector3d normal = a_normal; cVector3d offset(0,0,0); // check normal if (normal.length() == 0) { return; } // compute parameters normal.normalize(); double a = normal.x; double b = normal.y; double c = normal.z; offset = cProject(a_position, normal); double d = offset.length(); if (d > 0) { if (cAngle(offset, normal) > cDegToRad(90)) { d = -d; } } // build fixed plane m_ode_geom = dCreatePlane(m_ODEWorld->m_ode_space, a, b, c, d); // store dynamic model type m_typeDynamicCollisionModel = ODE_MODEL_PLANE; // store dynamic model parameters m_paramDynColModel0 = normal.x; m_paramDynColModel1 = normal.y; m_paramDynColModel2 = normal.z; m_posOffsetDynColModel = a_position; m_rotOffsetDynColModel.identity(); }
void create_world(Controller* controller,bool log,bool bMoviePlay) { // create world dRandSetSeed(10); dInitODE(); creatures.clear(); world = dWorldCreate(); space = dHashSpaceCreate (0); contactgroup = dJointGroupCreate (0); dWorldSetGravity (world,0,0,-9.8); floorplane = dCreatePlane (space,0,0,1, 0.0); dWorldSetERP(world,0.1); dWorldSetCFM(world,1E-4); Biped* biped = new Biped(log,bMoviePlay); dVector3 pos={0.0,0.0,0.0}; biped->Create(world,space,pos,controller); creatures.push_back(biped); }