Пример #1
0
static void update_lists(struct List *player, struct List *game) {
	int i;
	
	d_text_surface_reset(lobby.list_players);
	d_text_surface_reset(lobby.list_games);
	
	d_text_surface_color_next(lobby.list_players, 255, 255, 255);
	d_text_surface_string_append(lobby.list_players, "Players in lobby\n\n");
	d_text_surface_color_next(lobby.list_games, 255, 255, 255);
	d_text_surface_string_append(lobby.list_games, "LAN Games\n\n");
	
	#if 0
	for(i = 0; i < players; i++) {
		/*if(i == lobby.selected_player) {
			d_text_surface_color_next(lobby.list_players, 255, 0, 0);
		} else {*/
			d_text_surface_color_next(lobby.list_players, 255, 255, 255);
		/*}*/
		d_text_surface_string_append(lobby.list_players, player[i]);
	}
	#endif
	
	for(i = 0; game; i++, game = game->next) {
		if(i == lobby.selected_game) {
			d_text_surface_color_next(lobby.list_games, 255, 0, 0);
		} else {
			d_text_surface_color_next(lobby.list_games, 255, 255, 255);
		}
		d_text_surface_string_append(lobby.list_games, ((struct LobbyHost *) (game->value))->name);
		if(i == 0)
			d_text_surface_string_append(lobby.list_games, "\n");
		else
			d_text_surface_string_append(lobby.list_games, "'s game\n");
	}
}
Пример #2
0
static void update_player_list(DARNIT_TEXT_SURFACE *surface, char player[][PROTO_PLAYER_NAME]) {
	int i;
	
	d_text_surface_reset(surface);
	
	d_text_surface_color_next(surface, 255, 255, 255);
	d_text_surface_string_append(surface, "Players in game\n\n");
	
	for(i = 0; i < FARMER_COUNT; i++) {
		if(!player[i][0])
			continue;
		d_text_surface_color_next(surface, 255, 255, 255);
		d_text_surface_string_append(surface, player[i]);
		d_text_surface_char_append(surface, "\n");
	}
}
Пример #3
0
void colorTest(DARNIT_TEXT_SURFACE *surface) {
	int i;
	char tmp[2];
	d_text_surface_reset(surface);
	srand(time(NULL));
	
	for (i = 0; i < 16; i++) {
		d_text_surface_color_next(surface, rand()&0xFF, rand()&0xFF, rand()&0xFF);
		sprintf(tmp, "%c", 'A' + i);
		d_text_surface_char_append(surface, tmp);
	}

	return;
}
Пример #4
0
void lobby_init() {
	lobby.line = d_render_line_new(1, 2);
	d_render_line_move(lobby.line, 0, config.platform.screen_w - 320, 0, config.platform.screen_w - 320, config.platform.screen_h);
	
	lobby.list_players = d_text_surface_color_new(config.font_std, 2048, 300, 64, 0);
	lobby.list_games = d_text_surface_color_new(config.font_std, 2048, 300, config.platform.screen_w - 300, 0);
	
	lobby_join.list_players = d_text_surface_color_new(config.font_std, 2048, 300, 64, 0);
	lobby_host.start_game = d_text_surface_color_new(config.font_std, 32, 300, 64, config.platform.screen_h - 96);
	d_text_surface_color_next(lobby_host.start_game, 255, 0, 0);
	d_text_surface_string_append(lobby_host.start_game, "Press enter to start game");
	
	update_lists(NULL, lobby_client.client);
	
	lobby_playername.text_playername = d_text_surface_new(config.font_std, 64, 1024, 64, 64);
	lobby_playername.inputfield_playername = d_menu_textinput_new(64, 128, config.font_std, config.player_name, PROTO_PLAYER_NAME - 1, config.platform.screen_w);
	
	d_text_surface_string_append(lobby_playername.text_playername, "Enter your player name:");
	
	lobby.selected_game = 0;
	lobby.selected_player = 0;
}
Пример #5
0
int texteffect_add(const char *str, int time, int x, int y, int linel, unsigned r, unsigned g, unsigned b) {
	unsigned i;
	int j;

	if (ws.te.max_te == ws.te.te_used)
		texteffect_expand();
	for (i = 0; i < ws.te.max_te; i++) {
		if (ws.te.te[i].time_left)
			continue;
		else
			break;
	}

	j = 0;
	y -= d_font_string_geometrics_o(ws.te.font, str, linel, &j);
	ws.te.te[i].s = d_text_surface_color_new(ws.te.font, strlen(str), linel, x - (j >> 1), y);
	ws.te.te[i].time_left = time;
	ws.te.te[i].total_time = time;
	d_text_surface_color_next(ws.te.te[i].s, r, g, b);
	d_text_surface_string_append(ws.te.te[i].s, str);
	ws.te.te_used++;

	return i;
}