LastFmLoginWidget::LastFmLoginWidget(QWidget *parent) : QWidget(parent), ui(new Ui::LastFmLoginWidget) { ui->setupUi(this); isAuthorized = false; API_KEY = "e9b5b66922ea96b054cdd47001ad753b"; SHARED_SECRET = "56c340c1f8800cc6856875a9aaf96e5c"; getTokenUrl = QUrl("http://ws.audioscrobbler.com/2.0/?method=auth.gettoken&api_key="+API_KEY); connect(ui->webView,SIGNAL(urlChanged(QUrl)),this,SLOT(debugConsole(QUrl))); }
void Debugger::debugConsole(std::uint16_t address) { std::cout << "Debugger [" << pc_<< "]> "; std::string command; std::getline( std::cin, command); std::vector<std::string> command_list = split(command, ' '); if(command_list.front() == "help") { printHelp(); } else if (command_list.front() == "c") { continueExec(); return; } else if (command_list.front() == "pr") { printRegisters(); } else if (command_list.front() == "pm") { uint16_t addr = (command_list.size() == 2)? atoi(command_list[1].c_str()) : pc_; printMemory(addr); } else if (command_list.front() == "ps") { std::cout << "--Stack--" << std::endl; printStack(stack_); } else if (command_list.front() == "disa") { uint16_t addr = (command_list.size() == 2)? atoi(command_list[1].c_str()) : pc_; printCodeBlockAt(addr); } else if(command_list.front() == "br") { uint16_t addr = (command_list.size() == 2)? atoi(command_list[1].c_str()) : pc_; setBreakPoint(addr); } else if(command_list.front() == "cbr") { uint16_t addr = (command_list.size() == 2)? atoi(command_list[1].c_str()) : pc_; clearBreakPoint(addr); } else if(command_list.front() == "setr") { setRegester(atoi(command_list[1].c_str()), atoi(command_list[2].c_str())); } else if(command_list.front() == "setm") { setMemeory(atoi(command_list[1].c_str()), atoi(command_list[2].c_str())); } else if(command_list.front() == "push") { stack_.push(atoi(command_list[1].c_str())); } else if(command_list.front() == "pop") { stack_.pop(); } else if (command_list.front() == "s") { return; } else { std::cout << "Unknowen command type 'help' for list of comamnds" << std::endl; } debugConsole(pc_); return; }
int AgiEngine::testIfCode(int lognum) { AgiGame *state = &_game; uint8 op; uint8 p[16]; int notMode = false; int orMode = false; int endTest = false; int result = true; while (!(shouldQuit() || _restartGame) && !endTest) { if (_debug.enabled && (_debug.logic0 || lognum)) debugConsole(lognum, lTEST_MODE, NULL); op = *(code + ip++); memmove(p, (code + ip), 16); switch (op) { case 0xFC: if (orMode) { // We have reached the end of an OR expression without // a single test command evaluating as true. Thus the OR // expression evalutes as false which means the whole // expression evaluates as false. So skip until the // ending 0xFF and return. skipInstructionsUntil(0xFF); result = false; endTest = true; } else { orMode = true; } continue; case 0xFD: notMode = true; continue; case 0x00: case 0xFF: endTest = true; continue; default: // Evaluate the command and skip the rest of the instruction _agiCondCommands[op](state, this, p); skipInstruction(op); // NOT mode is enabled only for one instruction if (notMode) state->testResult = !state->testResult; notMode = false; if (orMode) { if (state->testResult) { // We are in OR mode and the last test command evaluated // as true, thus the whole OR expression evaluates as // true. So skip the rest of the OR expression and // continue normally. skipInstructionsUntil(0xFC); orMode = false; continue; } } else { result &= state->testResult; if (!result) { // Since we are in AND mode and the last test command // evaluated as false, the whole expression also evaluates // as false. So skip until the ending 0xFF and return. skipInstructionsUntil(0xFF); endTest = true; continue; } } break; } } // Skip the following IF block if the condition evaluates as false if (result) ip += 2; else ip += READ_LE_UINT16(code + ip) + 2; if (_debug.enabled && (_debug.logic0 || lognum)) debugConsole(lognum, 0xFF, result ? "=true" : "=false"); return result; }
int AgiEngine::testIfCode(int lognum) { int ec = true; int retval = true; uint8 op = 0; uint8 notTest = false; uint8 orTest = false; uint16 lastIp = ip; uint8 p[16] = { 0 }; bool end_test = false; while (retval && !(shouldQuit() || _restartGame) && !end_test) { if (_debug.enabled && (_debug.logic0 || lognum)) debugConsole(lognum, lTEST_MODE, NULL); lastIp = ip; op = *(code + ip++); memmove(p, (code + ip), 16); switch (op) { case 0xFF: // END IF, TEST true end_test = true; break; case 0xFD: notTest = !notTest; continue; case 0xFC: // OR // if or_test is ON and we hit 0xFC, end of OR, then // or is STILL false so break. if (orTest) { ec = false; retval = false; end_test = true; } orTest = true; continue; case 0x00: // return true? end_test = true; break; case 0x01: ec = testEqual(p[0], p[1]); if (p[0] == 11) _timerHack++; break; case 0x02: ec = testEqual(p[0], getvar(p[1])); if (p[0] == 11 || p[1] == 11) _timerHack++; break; case 0x03: ec = testLess(p[0], p[1]); if (p[0] == 11) _timerHack++; break; case 0x04: ec = testLess(p[0], getvar(p[1])); if (p[0] == 11 || p[1] == 11) _timerHack++; break; case 0x05: ec = testGreater(p[0], p[1]); if (p[0] == 11) _timerHack++; break; case 0x06: ec = testGreater(p[0], getvar(p[1])); if (p[0] == 11 || p[1] == 11) _timerHack++; break; case 0x07: ec = testIsSet(p[0]); break; case 0x08: ec = testIsSet(getvar(p[0])); break; case 0x09: ec = testHas(p[0]); break; case 0x0A: ec = testObjInRoom(p[0], p[1]); break; case 0x0B: ec = testPosn(p[0], p[1], p[2], p[3], p[4]); break; case 0x0C: ec = testController(p[0]); break; case 0x0D: ec = testKeypressed(); break; case 0x0E: ec = testSaid(p[0], (uint8 *) code + (ip + 1)); ip = lastIp; ip++; // skip opcode ip += p[0] * 2; // skip num_words * 2 ip++; // skip num_words opcode break; case 0x0F: debugC(7, kDebugLevelScripts, "comparing [%s], [%s]", _game.strings[p[0]], _game.strings[p[1]]); ec = testCompareStrings(p[0], p[1]); break; case 0x10: ec = testObjInBox(p[0], p[1], p[2], p[3], p[4]); break; case 0x11: ec = testObjCenter(p[0], p[1], p[2], p[3], p[4]); break; case 0x12: ec = testObjRight(p[0], p[1], p[2], p[3], p[4]); break; case 0x13: // Unknown test command 19 // My current theory is that this command checks whether the ego is currently moving // and that that movement has been caused using the mouse and not using the keyboard. // I base this theory on the game's behavior on an Amiga emulator, not on disassembly. // This command is used at least in the Amiga version of Gold Rush! v2.05 1989-03-09 // (AGI 2.316) in logics 1, 3, 5, 6, 137 and 192 (Logic.192 revealed this command's nature). // TODO: Check this command's implementation using disassembly just to be sure. ec = _game.viewTable[0].flags & ADJ_EGO_XY; debugC(7, kDebugLevelScripts, "op_test: in.motion.using.mouse = %s (Amiga-specific testcase 19)", ec ? "true" : "false"); break; default: ec = false; end_test = true; } if (!end_test) { if (op <= 0x12) ip += logicNamesTest[op].numArgs; // exchange ec value if (notTest) ec = !ec; // not is only enabled for 1 test command notTest = false; if (orTest && ec) { // a true inside an OR statement passes // ENTIRE statement scan for end of OR // CM: test for opcode < 0xfc changed from 'op' to // '*(code+ip)', to avoid problem with the 0xfd (NOT) // opcode byte. Changed a bad ip += ... ip++ construct. // This should fix the crash with Larry's logic.0 code: // // if ((isset(4) || // !isset(2) || // v30 == 2 || // v30 == 1)) { // goto Label1; // } // // The bytecode is: // ff fc 07 04 fd 07 02 01 1e 02 01 1e 01 fc ff // find end of OR while (*(code + ip) != 0xFC) { if (*(code + ip) == 0x0E) { // said ip++; // cover count + ^words ip += 1 + ((*(code + ip)) * 2); continue; } if (*(code + ip) < 0xFC) ip += logicNamesTest[*(code + ip)].numArgs; ip++; } ip++; orTest = false; retval = true; } else { retval = orTest ? retval || ec : retval && ec; } } } // if false, scan for end of IP? if (retval) ip += 2; else { ip = lastIp; while (*(code + ip) != 0xff) { if (*(code + ip) == 0x0e) { ip++; ip += (*(code + ip)) * 2 + 1; } else if (*(code + ip) < 0xfc) { ip += logicNamesTest[*(code + ip)].numArgs; ip++; } else { ip++; } } ip++; // skip over 0xFF ip += READ_LE_UINT16(code + ip) + 2; } if (_debug.enabled && (_debug.logic0 || lognum)) debugConsole(lognum, 0xFF, retval ? "=true" : "=false"); return retval; }
/** * Execute a logic script * @param n Number of the logic resource to execute */ int AgiEngine::runLogic(int n) { AgiGame *state = &_game; uint8 op = 0; uint8 p[CMD_BSIZE] = { 0 }; int num = 0; ScriptPos sp; //int logic_index = 0; state->logic_list[0] = 0; state->max_logics = 0; debugC(2, kDebugLevelScripts, "================="); debugC(2, kDebugLevelScripts, "runLogic(%d)", n); sp.script = n; sp.curIP = 0; _game.execStack.push_back(sp); // If logic not loaded, load it if (~_game.dirLogic[n].flags & RES_LOADED) { debugC(4, kDebugLevelScripts, "logic %d not loaded!", n); agiLoadResource(rLOGIC, n); } _game.lognum = n; _game._curLogic = &_game.logics[_game.lognum]; _game._curLogic->cIP = _game._curLogic->sIP; _timerHack = 0; while (ip < _game.logics[n].size && !(shouldQuit() || _restartGame)) { if (_debug.enabled) { if (_debug.steps > 0) { if (_debug.logic0 || n) { debugConsole(n, lCOMMAND_MODE, NULL); _debug.steps--; } } else { _sprites->blitBoth(); _sprites->commitBoth(); do { mainCycle(); } while (!_debug.steps && _debug.enabled); _sprites->eraseBoth(); } } _game.execStack.back().curIP = ip; char st[101]; int sz = MIN(_game.execStack.size(), 100u); memset(st, '.', sz); st[sz] = 0; switch (op = *(code + ip++)) { case 0xff: // if (open/close) testIfCode(n); break; case 0xfe: // goto // +2 covers goto size ip += 2 + ((int16)READ_LE_UINT16(code + ip)); // timer must keep running even in goto loops, // but AGI engine can't do that :( if (_timerHack > 20) { pollTimer(); updateTimer(); _timerHack = 0; } break; case 0x00: // return debugC(2, kDebugLevelScripts, "%sreturn() // Logic %d", st, n); debugC(2, kDebugLevelScripts, "================="); // if (getVersion() < 0x2000) { // if (logic_index < state->max_logics) { // n = state->logic_list[++logic_index]; // state->_curLogic = &state->logics[n]; // state->lognum = n; // ip = 2; // warning("running logic %d\n", n); // break; // } // _v[13]=0; // } _game.execStack.pop_back(); return 1; default: num = logicNamesCmd[op].argumentsLength(); memmove(p, code + ip, num); memset(p + num, 0, CMD_BSIZE - num); debugC(2, kDebugLevelScripts, "%s%s(%d %d %d)", st, logicNamesCmd[op].name, p[0], p[1], p[2]); _agiCommands[op](&_game, p); ip += num; } // if ((op == 0x0B || op == 0x3F || op == 0x40) && logic_index < state->max_logics) { // n = state->logic_list[++logic_index]; // state->_curLogic = &state->logics[n]; // state->lognum = n; // ip = 2; // warning("running logic %d\n", n); // } if (_game.exitAllLogics) break; } _game.execStack.pop_back(); return 0; // after executing new.room() }