Пример #1
0
    bool ClickableWidget::setProperty(std::string property, const std::string& value)
    {
        property = toLower(property);

        if (property == "callback")
        {
            Widget::setProperty(property, value);

            std::vector<sf::String> callbacks;
            decodeList(value, callbacks);

            for (auto it = callbacks.begin(); it != callbacks.end(); ++it)
            {
                if ((*it == "LeftMousePressed") || (*it == "leftmousepressed"))
                    bindCallback(LeftMousePressed);
                else if ((*it == "LeftMouseReleased") || (*it == "leftmousereleased"))
                    bindCallback(LeftMouseReleased);
                else if ((*it == "LeftMouseClicked") || (*it == "leftmouseclicked"))
                    bindCallback(LeftMouseClicked);
            }
        }
        else // The property didn't match
            return Widget::setProperty(property, value);

        // You pass here when one of the properties matched
        return true;
    }
Пример #2
0
void Sum::initialize() {
    QStringList items = decodeList(toAdd, this);
    int n = items.size();
    values.clear();
    for (int i = 0; i < n; ++i) {
        VariableBase *var = seekOne<Model*,VariableBase*>(items[i]);
        values << var;
    }
}
Пример #3
0
    bool AnimatedPicture::setProperty(std::string property, const std::string& value)
    {
        property = toLower(property);

        if (property == "playing")
        {
            if ((value == "true") || (value == "True"))
                m_Playing = true;
            else if ((value == "false") || (value == "False"))
                m_Playing = false;
            else
                TGUI_OUTPUT("TGUI error: Failed to parse 'Playing' property.");
        }
        else if (property == "looping")
        {
            if ((value == "true") || (value == "True"))
                m_Looping = true;
            else if ((value == "false") || (value == "False"))
                m_Looping = false;
            else
                TGUI_OUTPUT("TGUI error: Failed to parse 'Looping' property.");
        }
        else if (property == "callback")
        {
            ClickableWidget::setProperty(property, value);

            std::vector<sf::String> callbacks;
            decodeList(value, callbacks);

            for (auto it = callbacks.begin(); it != callbacks.end(); ++it)
            {
                if ((*it == "AnimationFinished") || (*it == "animationfinished"))
                    bindCallback(AnimationFinished);
            }
        }
        else // The property didn't match
            return ClickableWidget::setProperty(property, value);

        // You pass here when one of the properties matched
        return true;
    }
Пример #4
0
    bool Widget::setProperty(std::string property, const std::string& value)
    {
        property = toLower(property);

        if (property == "left")
        {
            setPosition(static_cast<float>(atof(value.c_str())), getPosition().y);
        }
        else if (property == "top")
        {
            setPosition(getPosition().x, static_cast<float>(atof(value.c_str())));
        }
        else if (property == "width")
        {
            setSize(static_cast<float>(atof(value.c_str())), getSize().y);
        }
        else if (property == "height")
        {
            setSize(getSize().x, static_cast<float>(atof(value.c_str())));
        }
        else if (property == "visible")
        {
            if ((value == "true") || (value == "True"))
                m_Visible = true;
            else if ((value == "false") || (value == "False"))
                m_Visible = false;
            else
                TGUI_OUTPUT("TGUI error: Failed to parse 'Visible' property.");
        }
        else if (property == "enabled")
        {
            if ((value == "true") || (value == "True"))
                m_Enabled = true;
            else if ((value == "false") || (value == "False"))
                m_Enabled = false;
            else
                TGUI_OUTPUT("TGUI error: Failed to parse 'Enabled' property.");
        }
        else if (property == "transparency")
        {
            setTransparency(static_cast<char>(atoi(value.c_str())));
        }
        else if (property == "callbackid")
        {
            m_Callback.id = static_cast<unsigned int>(std::atoi(value.c_str()));
        }
        else if (property == "callback")
        {
            std::vector<sf::String> callbacks;
            decodeList(value, callbacks);

            for (auto it = callbacks.begin(); it != callbacks.end(); ++it)
            {
                if ((*it == "Focused") || (*it == "focused"))
                    bindCallback(Focused);
                else if ((*it == "Unfocused") || (*it == "unfocused"))
                    bindCallback(Unfocused);
                else if ((*it == "MouseEntered") || (*it == "mouseentered"))
                    bindCallback(MouseEntered);
                else if ((*it == "MouseLeft") || (*it == "mouseleft"))
                    bindCallback(MouseLeft);
            }
        }
        else // The property didn't match
            return false;

        // You pass here when one of the properties matched
        return true;
    }
Пример #5
0
void DecodeManager::decodeItem(QPostItem* item)
{
    items.append(item);
    decodeList();
}
Пример #6
0
    bool Checkbox::setProperty(std::string property, const std::string& value)
    {
        property = toLower(property);

        if (property == "configfile")
        {
            load(value);
        }
        else if (property == "checked")
        {
            if ((value == "true") || (value == "True"))
                check();
            else if ((value == "false") || (value == "False"))
                uncheck();
            else
                TGUI_OUTPUT("TGUI error: Failed to parse 'Checked' property.");
        }
        else if (property == "text")
        {
            setText(value);
        }
        else if (property == "textcolor")
        {
            setTextColor(extractColor(value));
        }
        else if (property == "textsize")
        {
            setTextSize(atoi(value.c_str()));
        }
        else if (property == "allowtextclick")
        {
            if ((value == "true") || (value == "True"))
                allowTextClick(true);
            else if ((value == "false") || (value == "False"))
                allowTextClick(false);
            else
                TGUI_OUTPUT("TGUI error: Failed to parse 'AllowTextClick' property.");
        }
        else if (property == "callback")
        {
            ClickableWidget::setProperty(property, value);

            std::vector<sf::String> callbacks;
            decodeList(value, callbacks);

            for (auto it = callbacks.begin(); it != callbacks.end(); ++it)
            {
                if ((*it == "Checked") || (*it == "checked"))
                    bindCallback(Checked);
                else if ((*it == "Unchecked") || (*it == "unchecked"))
                    bindCallback(Unchecked);
                else if ((*it == "SpaceKeyPressed") || (*it == "spacekeypressed"))
                    bindCallback(SpaceKeyPressed);
                else if ((*it == "ReturnKeyPressed") || (*it == "returnkeypressed"))
                    bindCallback(ReturnKeyPressed);
            }
        }
        else // The property didn't match
            return ClickableWidget::setProperty(property, value);

        // You pass here when one of the properties matched
        return true;
    }