void XDCC::onConnexion() { socket = server->nextPendingConnection(); connect( socket, SIGNAL( connected() ), this, SLOT( connecte() ) ); connect( socket, SIGNAL( disconnected() ), this, SLOT( deconnecte() ) ); connect( socket, SIGNAL( error( QAbstractSocket::SocketError ) ), this, SIGNAL( onError( QAbstractSocket::SocketError ) ) ); }
Client_Utils::Client_Utils(QTextEdit *liste) { listeMessages = liste; socket = new QTcpSocket(this); connect(socket, SIGNAL(readyRead()), this, SLOT(donneesRecues())); connect(socket, SIGNAL(connected()), this, SLOT(connecte())); connect(socket, SIGNAL(disconnected()), this, SLOT(deconnecte())); connect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(erreurSocket(QAbstractSocket::SocketError))); tailleMessage = 0; }
FenClient::FenClient() { setupUi(this); socket = new QTcpSocket(this); connect(socket, SIGNAL(readyRead()), this, SLOT(donneesRecues())); connect(socket, SIGNAL(connected()), this, SLOT(connecte())); connect(socket, SIGNAL(disconnected()), this, SLOT(deconnecte())); connect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(erreurSocket(QAbstractSocket::SocketError))); //connect(checkBox, SIGNAL(stateChanged(int)),this, SLOT(coche()));//lance coche() si on choche la case //connect(checkBox, SIGNAL(stateChanged(int)),this, SLOT(decoche()));//lance decoche() si on déchoche la case //connect(pushButton, SIGNAL(clicked()),this, SLOT(pushAction()));//lance pushAction() si on lance l'action 2 tailleMessage = 0; }
interSocketClient::interSocketClient(QString address, int port, FenGenerale *parent) : m_sem(0), m_stockage(""), QMainWindow(parent) { m_IG = parent; m_socket = new QTcpSocket; m_socket->connectToHost(address, port); connect(m_socket, SIGNAL(readyRead()), this, SLOT(donneesRecues())); connect(m_socket, SIGNAL(connected()), this, SLOT(connecte())); connect(m_socket, SIGNAL(disconnected()), this, SLOT(deconnecte())); connect(m_socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(erreurSocket(QAbstractSocket::SocketError))); m_tailleMessage = 0; }
FenClient::FenClient(QWidget *parent) : ui(new Ui::FenClient) { ui->setupUi(this); socket = new QTcpSocket(this); connect(socket,SIGNAL(readyRead()),this,SLOT(donneesRecues())); connect(socket,SIGNAL(connected()),this,SLOT(connecte())); connect(socket,SIGNAL(disconnected()),this,SLOT(deconnecte())); connect(socket,SIGNAL(error(QAbstractSocket::SocketError)),this,SLOT(erreurSocket(QAbstractSocket::SocketError))); connect(ui->pseudo,SIGNAL(textEdited(QString)),this,SLOT(pseudoObligatoire())); tailleMessage=0; ui->boutonEnvoyer->setEnabled(false); }
AuthForm::AuthForm(QWidget *parent) : QWidget(parent), ui(new Ui::AuthForm) { ui->setupUi(this); setFixedWidth(this->width()); // paramétrage du socket m_socket = new QTcpSocket(this); connect(m_socket, SIGNAL(connected()), this, SLOT(connecte())); connect(m_socket, SIGNAL(disconnected()), this, SLOT(deconnecte())); connect(m_socket, SIGNAL(readyRead()), this, SLOT(reponseAuth())); connect(m_socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(erreurSocket(QAbstractSocket::SocketError))); // définition du focus ui->LoginEdit->setFocus(); m_tailleMessage = 0; }
void RollitWidget::setPlayByNetwork(bool bo,QString iptxt,quint16 p) { qDebug() << "playbynetwork" << bo; playbynetwork=bo; socket = new QTcpSocket(this); QHostAddress ad(iptxt); socket->connectToHost(ad,p,QIODevice::ReadWrite); connect(socket, SIGNAL(readyRead()), this, SLOT(donneesRecues())); connect(socket, SIGNAL(connected()), this, SLOT(connecte())); connect(socket, SIGNAL(disconnected()), this, SLOT(deconnecte())); connect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(erreurSocket(QAbstractSocket::SocketError))); tailleMessage = 0; return; }
void Client::deconnexion() { emit deconnecte(); }