Пример #1
0
CALLSET_ENTRY (jet, sw_jet)
{
	
	task_create_gid1 (GID_JET_SOUND, sw_jet_sound);
	if (global_flag_test(GLOBAL_FLAG_POWERBALL_IN_PLAY))
		jets_scored += 2;
	else
		jets_scored++;
	
	if (jets_scored >= jets_for_bonus)
	{	
		jets_level_up ();
	}

	if (timed_mode_running_p (&tsm_mode))
	{
		score (SC_500K);
		score_add (tsm_mode_total, score_table[SC_500K]);
		callset_invoke (respawn_dollar);
	}
	else
	{	
		score (SC_150K);
		/* Stop deff from restarting whilst we
		 * are showing the level up deff
		 * or when the hitch anim is running */
		if (!timer_find_gid (GID_HITCHHIKER) && !task_find_gid (GID_JETS_LEVEL_UP))
			deff_restart (DEFF_JETS_HIT);
	}
	/* Hack for when mpf_exit switch breaks */
	if (!multi_ball_play () && mpf_timer > 0)
		callset_invoke (sw_mpf_exit);
}
Пример #2
0
/**
 * Show the current number of credits.
 * Do not show during end game effects, though.
 */
void announce_credits (void)
{
	if (in_test)
		return;
#ifdef DEFF_CREDITS
	deff_restart (DEFF_CREDITS);
#endif
}
Пример #3
0
CALLSET_ENTRY (jet, sw_jet)
{
	/* Hack for when mpf_exit switch breaks */
	if (!multi_ball_play () && mpf_timer > 0)
		callset_invoke (sw_mpf_exit);
	
	if (global_flag_test(GLOBAL_FLAG_POWERBALL_IN_PLAY))
		jets_scored += 2;
	else
		jets_scored++;
	
	if (jets_scored >= jets_for_bonus)
	{	
		bounded_increment (jets_bonus_level, 50);
		jets_for_bonus += 5;
		award_unlit_shot (SW_BOTTOM_JET);
		sound_send (SND_GLASS_BREAKS);
		task_sleep (TIME_500MS);
		/* jetscore is used rather than score_deff_get 
		 * because it's likely another score would of
		 * happened */
		if (jets_bonus_level < 3)
		{
			score (SC_1M);
			jetscore = 1;
		}
		else if (jets_bonus_level < 5)
		{
			score (SC_5M);
			jetscore = 5;
		}
		else if (jets_bonus_level < 7)
		{
			score (SC_10M);
			jetscore = 10;
		}
		if (!timer_find_gid (GID_HITCHHIKER))
			deff_start (DEFF_JETS_LEVEL_UP);
	}

	if (timed_mode_running_p (&tsm_mode))
	{
		score (SC_500K);
		score_add (tsm_mode_total, score_table[SC_500K]);
	}
	else
	{	
		score (SC_150K);
		/* Stop deff from restarting whilst we
		 * are showing the level up deff
		 * or when the hitch anim is running */
		if ((jets_scored <= jets_for_bonus) 
			&& (!timer_find_gid (GID_HITCHHIKER)))
			deff_restart (DEFF_JETS_HIT);
	}
	
	task_create_gid1 (GID_JET_SOUND, sw_jet_sound);
}
Пример #4
0
void free_kick_award (void)
{
	if (free_kicks >= 250)
		return;

	free_kicks += free_kick_multiplier;
	/* TODO - adjust scoring here big time */
	score_multiple (SC_1M, free_kick_multiplier);
	if (free_kick_multiplier < 5)
	{
		free_kick_multiplier++;
		freekick_lamp_update ();
	}
	task_recreate_gid (GID_FREEKICK_TIMEOUT, free_kick_timeout_multiplier);
	sound_send (SND_KICK);
	deff_restart (DEFF_FREE_KICK);
}
Пример #5
0
CALLSET_ENTRY (jets, jet_hit)
{
//	task_recreate_gid (GID_JETS, jet_hit_task);
	//score_copy (temp_score, current_score);
	flasher_pulse (FLASH_RIGHT_HELMET);
	/* Make a sound, based on level */
	
	if (!free_timer_test (timer_jets_level_up))
		sound_send (jet_sounds[jets_level][jets_sound_index]);
	jets_sound_index++;
	if (jets_sound_index > 2)
		jets_sound_index = 0;
	
	if (timed_mode_running_p (&jets_frenzy_mode))
	{
		score (SC_500K);
	}
	else if (score_compare (total_jets_score, score_table[SC_500K]) >= 0)
	{
		timed_mode_begin (&jets_frenzy_mode);
		score (SC_500K);
		score_add (jets_frenzy_total, score_table[SC_500K]);

	}
	else
	{
		/* Score the hit, based on level */	
		score_add (total_jets_score, score_table[jets_hit_scores[jets_level]]);
		score_long (score_table[jets_hit_scores[jets_level]]);
		bounded_increment (jets_hit, 255);
		/* Level up if needed */
		if (jets_hit >= jets_needed[jets_level])
		{
			bounded_increment (jets_level, 4);
			score_long (score_table[jets_level_up_scores[jets_level]]);
			jets_hit = 0;
			free_timer_restart (timer_jets_level_up, TIME_2S);
			sound_send (SND_WHOOSH_UP_1);
		}
	
		if ((score_compare (total_jets_score, score_table[SC_250K]) >= 0) && !flag_test (FLAG_250K_JETS))
			callset_invoke (wheel_award_jets);
		deff_restart (DEFF_JET_HIT);
	}

}