Пример #1
0
int main(void)
{
   
         initialisation();
         do
         {        
                //attendre que la minuterie soit expiree ou que le boutton soit relacher
         } while ( minuterieExpiree == 0);
         // Une interruption s'est produite. Arreter toute
         // forme d'interruption. Une seule reponse suffit.
         cli ();
        
         //Faire clignoter la couleur rouge sur un intervalle de 1/2 seconde
         clignoter(500,RED);
        
         //Etteindre la LED et attendre 2 seconde
         defineColor(NOTHING);
         _delay_ms(2000);
        
         //Faire clignoter la couleur rouge compteur/2 fois avec une frequence de 2 fois par seconde   
         clignoter(RED,compteur/2,2);
           
         //Allumer la LED en vert pour une seconde 
         defineColor(GREEN);
         _delay_ms(1000);
         
         //Finalement ettiendre la LED
         defineColor(NOTHING);   
  
   return 0;
}
Пример #2
0
//Cette fonction permet de faire clignoter une couleur c fournir un nombre de fois avec une frequence donner
void clignoter(color c, uint8_t nb,uint8_t frequence)
{
    for(int i=1; i<=nb; i++)
    {
            defineColor(RED);
            _delay_ms(250);
            defineColor(NOTHING);
            _delay_ms(250);
    }    
}
Пример #3
0
//Cette fonction permet de faire clignoter une couleur c fournir , sur un interval de temps k
void clignoter(int16_t k, color c)
{    
    while(k>=0)
    {
        defineColor(c);
        _delay_ms(25);
        defineColor(NOTHING);
        _delay_ms(25);
        k-=50;
    }
}
Пример #4
0
void defineDefaultMaterial(renderer::Project* project)
{
    renderer::Assembly *assembly = getMasterAssemblyFromProject(project);
    MColor gray(0.5f, 0.5f, 0.5f);
    defineColor(project, "gray", gray, 1.0f);

    // Create a BRDF called "diffuse_gray_brdf" and insert it into the assembly.
    assembly->bsdfs().insert(
        renderer::LambertianBRDFFactory().create(
        "diffuse_gray_brdf",
        renderer::ParamArray()
        .insert("reflectance", "gray")));

    // Create a physical surface shader and insert it into the assembly.
    assembly->surface_shaders().insert(
        renderer::PhysicalSurfaceShaderFactory().create(
        "physical_surface_shader",
        renderer::ParamArray()));

    // Create a material called "gray_material" and insert it into the assembly.
    assembly->materials().insert(
        renderer::GenericMaterialFactory().create(
        "default",
        renderer::ParamArray()
        .insert("surface_shader", "physical_surface_shader")
        .insert("bsdf", "diffuse_gray_brdf")));
}
Пример #5
0
// check if a texture is connected to this attribute. If yes, return the texture name, if not define the currentColor and return the color name.
MString colorOrMap(renderer::Project* project, MFnDependencyNode& shaderNode, MString& attributeName)
{
    MString definition = defineTexture(shaderNode, attributeName);
    if (definition.length() == 0)
    {
        MColor color = getColorAttr(attributeName.asChar(), shaderNode);
        defineColor(project, (attributeName + "_color").asChar(), color, 1.0f);
        definition = attributeName + "_color";
    }
    return definition;
}
Пример #6
0
void setStyles(UserSettings& settings)
{
	const int bg = ::SendMessage(nppData._nppHandle, NPPM_GETEDITORDEFAULTBACKGROUNDCOLOR, 0, 0);

	settings.colors._default = bg;

	unsigned int r = bg & 0xFF;
	unsigned int g = bg >> 8 & 0xFF;
	unsigned int b = bg >> 16 & 0xFF;
	int colorShift = 0;

	if (((r + g + b) / 3) >= 128)
		colorShift = -30;
	else
		colorShift = 30;

	r = (r + colorShift) & 0xFF;
	g = (g + colorShift) & 0xFF;
	b = (b + colorShift) & 0xFF;

	settings.colors.blank = r | (g << 8) | (b << 16);

	setCompareView(nppData._scintillaMainHandle);
	setCompareView(nppData._scintillaSecondHandle);

	setBlank(nppData._scintillaMainHandle,   settings.colors.blank);
	setBlank(nppData._scintillaSecondHandle, settings.colors.blank);

	defineColor(MARKER_ADDED_LINE,   settings.colors.added);
	defineColor(MARKER_CHANGED_LINE, settings.colors.changed);
	defineColor(MARKER_MOVED_LINE,   settings.colors.moved);
	defineColor(MARKER_REMOVED_LINE, settings.colors.deleted);

	DefineXpmSymbol(MARKER_ADDED_SYMBOL,   icon_add_16_xpm);
	DefineXpmSymbol(MARKER_REMOVED_SYMBOL, icon_sub_16_xpm);
	DefineXpmSymbol(MARKER_CHANGED_SYMBOL, icon_warning_16_xpm);
	DefineXpmSymbol(MARKER_MOVED_SYMBOL,   icon_moved_16_xpm);

	setTextStyles(settings.colors);
}
Пример #7
0
/*Cette fonction permet de definir le prochaine d'etat a partir de l'etat present et des entrees( boutton presser ou non). 
 *Ce qui correspoond a une machine de Mealy.
*/
state stateMachine(state presenteState, bool buttonStatus)
{  
   state futurState = presenteState;  
   
   switch (presenteState)
   {
      case INIT:
         {
            switch(buttonStatus)
            {
               case true:
                  {
                     futurState = STATE1;
                     defineColor(AMBER);
                     break;
                  }
               case false:
                  {
                     futurState = INIT;
                     defineColor(RED);
                     break;
                  }
            }
            break;
         }
      case STATE1:
         {
            switch(buttonStatus)
            {
               case true:
                  {
                     futurState = STATE1;
                     defineColor(AMBER);
                     break;
                  }
               case false:
                  {
                     futurState = STATE2;
                     defineColor(GREEN);
                     break;
                  }
            }
            break;
         }
      case STATE2:
         {  
             switch(buttonStatus)
            {
               case true:
                  {
                     futurState = STATE3;
                     defineColor(RED);
                     break;
                  }
               case false:
                  {
                     futurState = STATE2;
                     defineColor(GREEN);
                     break;
                  }
            }
            break;
         }
      case STATE3:
         {
            switch(buttonStatus)
            {
               case true:
                  {
                     futurState = STATE3;
                     defineColor(RED);
                     break;
                  }
               case false:
                  {
                     futurState = STATE4;
                     defineColor(NOTHING);
                     break;
                  }
            }
            break;
         }
      case STATE4:
         {
            switch(buttonStatus)
            {
               case true:
                  {
                     futurState = STATE5;
                     defineColor(GREEN);
                     break;
                  }
               case false:
                  {
                     futurState = STATE4;
                     defineColor(NOTHING);
                     break;
                  }
            }
            break;
         }
      case STATE5:
         {
            switch(buttonStatus)
            {
               case true:
                  {
                     futurState = STATE5;
                     defineColor(GREEN);
                     break;
                  }
               case false:
                  {
                     futurState = INIT;
                     defineColor(RED);
                     break;
                  }
            }
            break;
         }
   }
   
   return futurState;   
}
Пример #8
0
/*
 *Cette fonction permet de definir le prochaine d'etat a partir de l'etat present et des entrees( boutton presser ou non). 
 *"ce qui correspoond a une machine de Mealy".
*/
state stateMachine(state presenteState, bool buttonStatus)
{  
      state futurState = presenteState;
      /*
       * Pour tout les etats (excepte l'etat final), on change d'etat, chaque fois qu'on appuis sur le boutton poussoir.
      */
      switch(presenteState)
      {     
            case INIT:
               {
                  switch(buttonStatus)
                  {
                     case true:
                        {
                           futurState = STATE1;
                           defineColor(NOTHING);
                           break;
                        }
                     case false:
                        {
                           futurState = INIT;
                           defineColor(NOTHING);
                           break;
                        }
                  }
                  break;
               }
            case STATE1:
               {
                  switch(buttonStatus)
                  {
                     case true:
                        {
                           futurState = STATE2;
                           defineColor(NOTHING);
                           break;
                        }
                     case false:
                        {
                           futurState = STATE1;
                           defineColor(NOTHING);
                           break;
                        }
                  }
                  break;
               }
            case STATE2:
               {
                  switch(buttonStatus)
                  {
                     case true:
                        {
                           futurState = STATE3;
                           defineColor(NOTHING);
                           break;
                        }
                     case false:
                        {
                           futurState = STATE2;
                           defineColor(NOTHING);
                           break;
                        }
                  }
                  break;
               }
            case STATE3:
               {
                  switch(buttonStatus)
                  {
                     case true:
                        {
                           futurState = STATE4;
                           defineColor(NOTHING);
                           break;
                        }
                     case false:
                        {
                           futurState = STATE3;
                           defineColor(NOTHING);
                           break;
                        }
                  }
                  break;
               }
            case STATE4:
               {
                  switch(buttonStatus)
                  {
                     case true:
                        {
                           futurState = STATE5;
                           defineColor(NOTHING);
                           break;
                        }
                     case false:
                        {
                           futurState = STATE4;
                           defineColor(NOTHING);
                           break;
                        }
                  }
                  break;
               }
            case STATE5:
               {
                  //Une fois cet etat atteint, il n'y a qu'une seule chose a faire : allumer la LED(1s), et retour a l'etat initial
                  futurState = INIT;
                  defineColor(RED);
                  _delay_ms(1000);
                  break;
               }
   }   
   return futurState;   
}