void destoryTree(segmentTreeNode *root)
 {
     if (!root) return;
     destoryTree(root->left);
     destoryTree(root->right);
     delete root;
 }
Пример #2
0
struct tree* destoryTree(struct tree* head)
{
	if (head == NULL) return NULL;
	head->left = destoryTree(head->left);
	head->right = destoryTree(head->right);
	free(head);
	return NULL;
}
Пример #3
0
void destoryTree(binTree_t* pTree)
{
    if (pTree == NULL) {
        return;
    }
    destoryTree(pTree->left);
    destoryTree(pTree->right);
    free(pTree);
}
Пример #4
0
void destoryTree(Node* node)
{
    if(node != NULL)
    {
        destoryTree(node->left);
        destoryTree(node->right);
        delete node;
    }
}
Пример #5
0
void tex_cache_fini()
{
	if(free_tex_head){
		free(free_tex_head);
		free_tex_head = NULL;
	}
	if(deleted_node){
		free(deleted_node);
		deleted_node = NULL;
	}
	destoryTree(rb);
}
Пример #6
0
void processTree(Node* root, int noOfCodeWords, bool firstCode, vector<codeWords>& store)
{
    int unique = noOfCodeWords/2;
    int rDepth = rightmostDepth(root);

    for(int i = 1;i < rDepth; i++)
    { 
        Node* rootCopy = copy(root);

        Node* newRoot = rotate(NULL, rootCopy, rightmostAtDepth(rootCopy, i));

        codeWords temp = codeWordsFromTree(newRoot, noOfCodeWords, firstCode);
        show(temp);
        store.push_back(temp);
        
        processTree(newRoot, noOfCodeWords, firstCode, store);
        destoryTree(newRoot);
    }
}
Пример #7
0
int main()
{
	struct tree* head = NULL;
	head = insert(head, 10);
	head = insert(head, 5);
	head = insert(head, 13);
	head = insert(head, 11);
	head = insert(head, 12);
	head = insert(head, 7);
	head = insert(head, 9);
	head = insert(head, 8);
	head = insert(head, 2);
	head = insert(head, 16);
	printTree(head);
	printf("Max value: %d\n", maxValue(head));
	printf("Min value: %d\n", minValue(head));
	printf("find value: %d\n", lookup(head, 8));
	printf("find value: %d\n", lookup(head, 1));
	printf("size: %d\n", size(head));
	printf("Depth: %d\n", findMaxDepth(head));
	head = destoryTree(head);
}
 ~segmentTree() {
     destoryTree(tree);
 }